Wednesday, October 19, 2022

Brimstone Sands First Impressions

 My Brimstone Sands update impressions thus far...

...which means I haven't gotten to play in the new zone yet (Castle of Steel server).  The times I did get in I hard crashed (PC shuts off) so have been working through drivers and other possible causes on my computer.  Honestly a little frustrated with the queues and the fact you have to be in game to transfer servers (which means I have to wait ~3 hours for the login queue during peak hours if I did want to transfer to a lower pop server) and then only to have my PC crashing with the game.

Anyways; I don't have any actual impressions to share yet and I have a pretty packed week and will be away this weekend so I may be a week late to the launch party here.  Apologies to my faithful reader(s?).

 Back to my pre-launch predictions from yesterday's post: Here. We. Go. Brimstone Sands is here!  I questioned what sort of player bump we would see with the release.  

The answer looks to be about a 25k peak player count increase (40k increase to 65k) according to Steam DB charts.  Note: this is players that have the game open (not necessarily logged into a world).  Today as of 11:30a EST we are back up to 52k but leveling out faster so assume peak may be less.

A noticeable bump to peak concurrent but not the meteoric upturn some predicted (I saw many folks say we'd be back over 100,000 peak concurrent users).  

This is still a good increase and the peak login queues (3+ hours!) on the original merged servers in NA East shows players are coming back to check it out.  We will have to see where it is at after a week and things settle down a bit and then what the remaining effect is in a month.  Twitch viewership was also up but influenced by drops + major streamers returning.

Are you stuck in queue as well?  Drop a comment and we can commiserate together.


 

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