tag:blogger.com,1999:blog-13266751.post1099031336892005773..comments2023-10-16T06:10:08.321-04:00Comments on Heartlessgamer.com: Open Worldsheartlessgamerhttp://www.blogger.com/profile/02809717223567961650noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-13266751.post-74384655566739303812007-06-29T23:44:00.000-04:002007-06-29T23:44:00.000-04:00I didn't like Morrowind's complete lack of directi...I didn't like Morrowind's complete lack of direction either, but I'm always praying for more open-ended single-player games. I don't buy games anymore unless they offer more than a couple weeks of gameplay, because games are cheap.<BR/><BR/>The main problem with Oblivion's open-ended gameplay is that the stuff you do off the linear paths has no purpose (beyond loot and xp) and little importance in the gameworld. Clear out a cave of goblins, nobody will thank you for it, and whatever refills the cave will be something predictable and equally meaningless. <BR/><BR/>Open-ended gameplay will be more attractive when non-linear adventures have an effect on the world. I'm hoping Two Worlds will offer some proof toward that theory.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-75308203864093346262007-06-29T22:09:00.000-04:002007-06-29T22:09:00.000-04:00Morrowind was even worse in that regard. You were ...Morrowind was even worse in that regard. You were just given a parchment and off you go exploring the world. My biggest peeve in Oblivion wasn't that it was open, but that it was open only in the geographical sense. Unlike Fallout 2, you couldn't solve quests any other way than just stabbing someone. That, is a huge problem with these so called "open worlds". It was an open world where every cave was the same. Folks, we've seen it done better 10 years ago.<BR/><BR/>And that is why I also don't care for WoW anymore these days. Sure, you're never lost, but on the other hand, the way the game holds your hand every step in your way to level 70 <I>just annoys the crap out of me.</I> I like searching for the next area. I like finding cool stuff from weird places. <BR/><BR/>You'd think that I'd something like Eve, but I don't. Why? The whole game is so damn automated that I don't feel like I'm playing the game at all. But that is a rant for another day.fraeonhttps://www.blogger.com/profile/18180933617358125715noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-66688955882443795202007-06-29T12:44:00.000-04:002007-06-29T12:44:00.000-04:00Well, I like open worlds. Rails almost always frus...Well, I like open worlds. Rails almost always frustrate me. However, you're right. Oblivion was unfocused and kind of boring. SOME structure is nice. <BR/><BR/>I just want the option to go where I please and do as I will in my games, single player or otherwise, even if it's limited by the rails of the main mission.<BR/><BR/>Example: In Fallout 2, you have a pretty linear quest (your main one) and tons of side ones as you travel from town to town taking care of the main quest. You CAN go to other places, but the encounters and enemies surrounding them are simply too difficult for you to handle... a few deaths and you're driven away. However, this adds an interesting element for the player with a lot of skill and luck... if you CAN get into those places, you can access any quests and story you normally could.<BR/><BR/>I don't know. I guess it all comes down to personal preference. I don't like constraints.Anonymousnoreply@blogger.com