tag:blogger.com,1999:blog-13266751.post2093888047787813361..comments2023-10-16T06:10:08.321-04:00Comments on Heartlessgamer.com: Warhammer Concernheartlessgamerhttp://www.blogger.com/profile/02809717223567961650noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-13266751.post-1858454888876663742008-06-20T05:33:00.000-04:002008-06-20T05:33:00.000-04:00Why do we not see melee weapons on modern battle f...Why do we not see melee weapons on modern battle fields as a primary weapon system? the gun has no effective defence aginst it. compare this to the days of Bowmen, when a good sheild user in heavy armor could walk through immense amounts of arrows. to make melee effective, Melee must have 2 things. 1. the ability to force hand to hand engagement. and 2. the ability to survive hostle ranged attacks long enough to force said engagement. the sheild block (and High Elf sword perry) provided requirement 2. as too requirement 1, the chaos chosen can "yoink" hostles into melee with it, but if this abilitys range isent long enough, it is of little use. the key tool is Snares, allowing a melee combatant to close the distance, if the ranged attacker can slow the melee combatant better then he can slow the ranged fighter, there will be no melee engagement, and point 2 is moot. in the end it comes down to a diffacult balance. but given this i would imagine the goal of ranged DPS units as elimination of hostle melee DPS, allowing their melee DPS to crush the tanks down, leaving the support units covered by said tanks open to death. but this sitution becomes a Rock Paper Scissiors arugment quite fast.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-87261422058449098872008-05-01T10:49:00.000-04:002008-05-01T10:49:00.000-04:00My understanding is that the current melee healers...My understanding is that the current melee healers are tough as nails and provide their own DPS for a fight. That was the whole point Mythic made about WAR, healers were DPS first, healing second. WAR Healers != the classic healer archtype.<BR/><BR/>However, the melee healers are not worrying at this point. It really seems like the ranged healer classes, who do ranged DPS, are turning into the backline healers. Which fits right into the potential ranged standoff problem. At range, no one has to get dirty in order to effectively cut the enemy down.heartlessgamerhttps://www.blogger.com/profile/02809717223567961650noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-63250715966660904932008-05-01T10:28:00.000-04:002008-05-01T10:28:00.000-04:00I don't know heartless as someone who usually play...I don't know heartless as someone who usually plays healers I have concerns as well. If the tanks have to have healers and the healers have to be next to them to keep them up then as usual in PVP healers will die in the first 3 seconds because we are almost always squishie. Then the tanks die and then the dps go after each other. If it follows that tired old formula it will only be epic for the dps classes, the healers will just be speedbumps and you won't see many of them. <BR/><BR/>If they are going to force healers into melee combat they better give them lots of defenses and make them hard as hell to kill. Otherwise prepare for the forum posts. "where are all the tanks and healers"samhttps://www.blogger.com/profile/08143435412222235822noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-3336032115835793362008-04-26T10:15:00.000-04:002008-04-26T10:15:00.000-04:00Heh... I'm a huge fanboy. I just get behind some ...Heh... I'm a huge fanboy. I just get behind some games, mostly because I want them to succeed. The more I care about a game the more I am likely to bitch about it :P<BR/><BR/>Usually, my hate is reserved for repeat offending developers.heartlessgamerhttps://www.blogger.com/profile/02809717223567961650noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-6754415629267974192008-04-25T15:04:00.000-04:002008-04-25T15:04:00.000-04:00All right, cool. You came off a bit sour in the or...All right, cool. You came off a bit sour in the original article, so I was kind of defensive about it. Not that I'm a fanboy! :P<BR/><BR/>This post and one on zerging has inspired me to write a two-part entry on "zerging" and "standoff" practices in MMORPGs and how WAR can avoid them. Click my name to see part one and check back next week for part two! :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-45410333726580288542008-04-25T13:25:00.000-04:002008-04-25T13:25:00.000-04:00I am not trying to be doom and gloom, so sorry if ...I am not trying to be doom and gloom, so sorry if it is coming off that way.<BR/><BR/>Honestly, I am crazy happy about the videos that Ten Ton Hammer has come out with showing off the scope of keep sieges and the campaign system. If you haven't seen them yet (http://www.tentonhammer.com/node/30169).<BR/><BR/>Really, class balance is a small concern in the greater scheme of things. Every game I've played, and currently play, has it's class balance problems.<BR/><BR/>To me, right now, it is more important to see that classes can all contribute equally to a fight. Currently, the ranged standoffs eliminate almost all the melee classes and start the game down a path I don't want to see it go.<BR/><BR/>All said in the end, if the game plays well, is stable, and provides keep sieging, city campaigns, and open world RvR objectives, I'll be playing it for years to come.<BR/><BR/>So, take it at a good sign I'm not here talking about the game mechanics being complete crap and at this stage of beta all the official demos are rock solid. A lot of recent games have announced going gold before even showing off a single aspect of their end-game. Mythic at least has that part right and each convention or interview they show WAR off at has another amazing piece of the puzzle to wine and dine us with.heartlessgamerhttps://www.blogger.com/profile/02809717223567961650noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-34603454831512310242008-04-25T09:36:00.000-04:002008-04-25T09:36:00.000-04:00You know, you can design the most amazing game mec...You know, you can design the most amazing game mechanics in the world and it will always come down to how players use and abuse them.<BR/><BR/>They can design a healer class that is most efficient at healing when participating in the fray, but if someone wants to stand in the back spamming inefficient heals, what can Mythic do to stop that that isn't drastically prohibitive and game-breaking?<BR/><BR/>Also, I remind you that the game is in BETA, which means they are throwing all kinds of things at the players to test. Players will provide feedback and the game will eventually streamline itself. How can you be gloom and doom about something that's 3-6 months away from release and in a polish/balance phase?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-40256189922430884462008-04-25T01:33:00.000-04:002008-04-25T01:33:00.000-04:00Amazing...ranged dominance still rearing its ugly ...Amazing...ranged dominance still rearing its ugly head in another Mythic game. So from your experience can shields block arrows like they do in DAOC - nearly 100%?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-76329565537528387552008-04-24T09:51:00.000-04:002008-04-24T09:51:00.000-04:00Perhaps they should simply remove healers from the...Perhaps they should simply remove healers from the game. hehe<BR/>And no stealth.Spidubichttps://www.blogger.com/profile/03484643102704584733noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-45226682135954667692008-04-24T09:44:00.000-04:002008-04-24T09:44:00.000-04:00@TholalDon't worry. Mythic has done a great job w...@Tholal<BR/><BR/>Don't worry. Mythic has done a great job with beta, and each phase has impressed the beta testers. A lot of garbage leaks are out right now talking about class balance, without really noting that classes are not even finished yet that are being tested or classes that have huge bugs. <BR/><BR/>My ranged combat concern really comes from the "polished" stuff they are showing off at conventions and shows, which I confirmed via beta leakers as a problem (not the beta leaks website).<BR/><BR/>@Anon<BR/><BR/>Yes they said no stealth, but it has made it's way back in limited form. This was made official at the Paris press event a couple weeks ago.<BR/><BR/>Their reasoning was exactly my concern, melee DPS couldn't close the gap to take down the overpowered ranged classes, so they gave the melee DPS (Witch Hunter, Witch Elf so far) limited stealth to. As far as I know it is time limited (about 10 seconds) and is not 100% invisibility. <BR/><BR/>Beta testers have claimed it is nothing to be concerned of, but I'm fully concerned that it could grow should the ranged dominance continue.heartlessgamerhttps://www.blogger.com/profile/02809717223567961650noreply@blogger.comtag:blogger.com,1999:blog-13266751.post-69206190222998572872008-04-23T19:27:00.000-04:002008-04-23T19:27:00.000-04:00Stealth??? Didn't Mark Jacobs make it a point (as ...Stealth??? Didn't Mark Jacobs make it a point (as we were reminded by Paul Barnett in most of his interviews) of having no stealth classes in this MMO? And to give ranged classes to much power...give me a break! They were a problem from day 1 in DAOC, and are still being nerfed downwards in power to this day. <BR/><BR/>I hope you are wrong brother.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13266751.post-20406615698135871542008-04-23T15:07:00.000-04:002008-04-23T15:07:00.000-04:00Erg. You're scaring me!Erg. You're scaring me!Tholalhttps://www.blogger.com/profile/13602552885840666836noreply@blogger.com