Monday, August 29, 2005

WoW - 9 months later

My look back at the last 9 months of WoW is up at Gamergod.com (now defunct). It is a look back at what has been introduced to WoW since its launch nine fateful months ago. PvP honor, battlegrounds, and PvE content are covered.

WoW has changed for the better and has a good future ahead of it. Blizzard hopefully can fix battlegrounds to make them more enjoyable as well as keep pushing out content to further plant WoW as #1.

Stay tuned for more.

Update: 3 Aug, 2010 - Removed bad link to Gamergod.com (now defunct)

Required reading - 29 Aug 05

From my good ole' buddy Grimwell over at Gamergod.com. Wanted to focus on one quote I found very insightful and promising for MMOs.
Grimwell: What range of levels will the content cover in this expansion? Will it focus only on the high level characters, or will there be something for everyone at every level?

Shawn: While the full range of levels is covered, it won't be equal; the support will be proportional to the population of the game, so it will tip to the high end of the game (as most veteran players will be of high level). Any new quest arcs will fit into existing areas and arcs. Since WoW takes players on a deliberate path through the levels in specific areas, any new quests need to take advantage of these areas and pair up with existing content instead of making new areas for the same level range and moving or splitting up the player population.

Well first off... woohoo expansion! The good news is that it seems they are going to get it right for once. Not adding just more landmass, but using the expansion as a means to fill in the current world. This allows new areas to mainly be built for level 60 content. I feel this is the way to go... no more EQ syndrome expansions that result in 50% more land to explore.

While I love exploring in WoW, I love the current world and don't feel more land would fit without destroying what we have. Sending us on quests through the same areas on new story arcs is better.

What do you guys think?

Update: 11 May, 2009 - Edited post, applied label, and removed broken links.

Friday, August 26, 2005

Gamergod.com - F.E.A.R. preview

Update: 5 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post originally linked to a Gamergod.com article about F.E.A.R., but Gamergod.com is now defunct.

Alterac Valley needs to be rebuilt

Take a look at this thread over on WoW's official Azgalor realm forums. (link removed) Now do a search and you will find hundreds of other posts stating the exact same thing.

Charging in and dieing is preferred to balanced group play because you can resurrect at full mana and health a lot faster than you could actually get healed or regenerate. How much more evident can it get that Blizzard wants AV to focus 100% on graveyard to graveyard zerging?

Every AV match starts out with the two sides trying to zerg rush the graveyard closest to the enemy general, Iceblood or Stonehearth. Every single time! If you go in organized; chances are your zerg will get to the graveyard first allowing for quite an easy victory. Once the graveyard is captured it turns into an instant resurrection spot every 30 seconds making it nearly impossible to be captured spelling the end of the match.

Every side objective in AV is a joke and results in no positive gain for your team. The fight will remain between two graveyards almost the entire time. Anyone else wishing to venture off most likely will get killed off by NPC guards and then return to the zerg fight.

Here is what is needed to fix AV.
  • 30 second resurrection timer increased to 2 minutes.
  • No honor given out for player kills. Honor only earned through completion of goals, side objectives, and winning the BG.
  • Max of 100 resurrections per graveyard, but can be increased through the gathering of resources. The "home" graveyards would be unlimited.
  • All towers and forts must be captured first before the enemy general will spawn.
  • Resource gathering required as the initial stage. Require players to split up and capture as many resources as quickly as possible. Resources directly affect strength of forts and towers.
  • Every resource would have a limited supply. Once the supplies are cleaned out the source is shutdown.
  • Players would be required to carry the resources.
  • Put doors on forts and towers that must be destroyed first.
  • General can not be pulled out of their main room and goes into "evade" mode anytime they are being hit and can not hit the attacker back.
  • More AOE attacks for the generals.
  • Limit # of the players allowed to join. If there is only 20 on one side and 40 on the other side waiting to get in... only let 20 in. As more join the lower side allow more from the other side in.
Some of these are far fetched... and some are not. Team size, resurrection timer, and graveyard rushing need to be changed!

Update: 3 Aug, 2010 - Edited post to remove bad link to WoW forums.

Thursday, August 25, 2005

I love the smell of Dire Maul in the morning

Another tribute run. Another fun adventure.

First we started with finding out our warrior spoke NO English. Then we found out our rogue had never been to DM before and thought he was suppose to pull right away. We survived, but I instantly turned on babysitter mode.

No matter how hard we tried we could not convince the warrior to stop attacking the named guards. No English comprehension = bad. So we just let him die every time. Then came the end boss... and the pull right before getting there. You can choose to pull the three on the left or the two on the right... and last time I check two was less than three.

Sadly our rogue forgot what left and right was... pulled the wrong side and found out that the hyenas can see him in stealth. Wipe. Now this is normal for any pick up group I am in... but most of the time we manage to finish DM anyways. I won't be giving up now!

BAM! OWNED! SMOKED! Blizzard /slaps you with a trout.

I died, disconnected, and popped up at the Alterac Valley portal. This is the point where I would normally hurt my cat... but... anyways.

30 minutes later I was back at DM. We killed the end boss no problems... and of course the loot stunk. That is my WoW life. Thanks for reading.