Wednesday, May 06, 2009

$24 Million Dollar Arsebiscuits

News today, Richard Garriott blasts NCsoft with $24 million lawsuit:
Yesterday, Kotaku broke the news that Garriott was suing his old pals at NCsoft to the tune of $24 million for fraud, and generally being a bunch of fetid arsebiscuits.
Interesting, this shall be.

By the way, what are arsebiscuits?

Tuesday, May 05, 2009

H is for Hypocrite and Heartless_


Yes, I am playing Free Realms. Yes, I still hate SOE, but I simply can't argue with a quality free games. Yes, I just referred to SOE, game, and quality in the same sentence without any curse words.

After a couple hours of play, I like the basics of Free Realms: do whatever you want, whenever you want. There is competitive, co-op, and solo play galore. Free Realms boils down to a bunch of mini-games connected via a hub world.

So far, I have not run into anything in-game asking for a credit card number, but then again, I was side tracked at the race track with the destruction derby mini-game for most of my playtime. I know micro-transactions are out there and that the card game (which is of great interest to me) relies heavily upon real cash.

I am skeptical that the micro-transaction model can generate enough revenue to support, what seems to be, a traditional game with a significant development footprint. Especially when a lot of game is available free of charge.

My other concern, after a few hours of play on US Server #1, is the lack of socialization in Free Realms between players. I found myself wandering aimlessly, rarely meeting another player in the hub world. In the destruction derby competitive mini-game, it wasn't very clear how to identify other players or how I could communicate with them. On top of that, Free Realms encourages players to always be doing something, which makes it hard to socialize properly.

Oh well, look for me online as Heartless Gamer, male of the human variety.

Monday, May 04, 2009

Quake Live Dev Says Mac and Linux Are "Top Priority"

We have news today that support for Linux and Mac will be coming to Quake Live:
Mac/Linux
These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority - point being, that this is a top priority for us and not being delayed because of other work.

Personally, I want to know why support for Linux and Mac is even needed. After all, Quake Live is a browser-based game.

Anyways, beta is probably a good time for figuring this stuff out.

Sunday, May 03, 2009

Aion and Other NCSoft Titles Available via Steam

Being the Steam connoisseur that I am, not sure how I missed this one: NCSoft adds its titles to Steam.
If you're one of those gamers who prefers the digital minimalist approach as opposed to having game boxes everywhere then you're in luck. MMO-giant NCSoft have announced they will be offering their titles -- including City of Heroes, Guild Wars, and Lineage -- via Steam. They're also planning to offer their latest, most anticipated and shiny MMO, Aion as well when the game launches later this autumn.
Aion has me somewhat intrigued, even though I am on a free-gaming kick currently. There is just something a subscription-based MMOG delivers that freemium, free-to-play, and micro-transaction games don't.

Honestly, it will be great to finally have an MMOG available at launch via Steam. I'm still bitter that Warhammer Online: Age of Reckoning was months late to the Steam party.

Saturday, May 02, 2009

Not Gone Yet!

Shadowbane, as far as Ubisoft cares, is gone forever.

However, the development team doesn't seem to be giving up without at least some sort of massive send-off.
Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!
Shadowbane, the cockroach of MMOGs-that-should-be-dead-already.

Update: Aeria Games has twittered some interest in buying Shadowbane and keeping it afloat.
@game_zine Not yet. We are discussing with Ubisoft on Shadowbane. Let us know what you think about the game.

@LisaFinefrock Please give us feedback as we are very interested in Shadowbane.

@grumpywalker Please let us know what you love about Shadowbane.