Saturday, March 22, 2014

Viewed: Free 2 Play

Long time, no post.  Yes, this is my first post of 2014.

Free to Play, Valve's documentary trailing the stories of various competitors from DOTA2's first global tournament dubbed "The International", is now available for viewing on Steam.  I had a chance to watch it this weekend and wanted to share some thoughts.

From outside view one might mistake this as just advertainment for DOTA2, but just a few minutes into the film it is very apparent that this is much more a human interest story about eSports and the athletes that pursue them than it is anything about DOTA2.  In fact, you would be hard pressed to find anything of interest from the actual game of DOTA2.

With the actual game out of the way we are left with a very well shot and edited  documentary that follows several of the players through the trials and tribulations of competing in the first million+ dollar tournament.  True to the name of the tournament, players from different countries are followed.

The film does an excellent job of giving watchers a glimpse not only into the lives of professional gamers, but also the culture surrounding those players in their home countries.  It is every interesting to see how the gaming culture is perceived in Asian countries vs countries in the west.  However, even with dramatically different cultural movements in regards to eSport gaming there was a consistent trend of doubting family members, specifically parents.  Yes, even in the gaming obsessed China the athletes mothers and fathers were just as disappointed in their children's investment into professional gaming at the cost of traditional education as the parents from the USA.

The core message of the film seems to be sacrifice.  The sacrifices are well documented throughout the film and whether its a lost girlfriend, a missed semester of school, or hard thoughts of a father no longer with a son they all hit home with the viewer.  These are real people pursuing a dream and I think most people can identify with that rare opportunity so few of use get to take that we can't help but cheer on those being followed in the film.

Of course it all comes crashing down for most of the competitors.  Most teams left The International with nothing more than expensive bills for plane tickets, hotels, and meals.  Unlike traditional sports there is no salary being earned by most eSport athletes.  If the team doesn't win, they don't get paid.  This adds up to interesting and heartwarming realizations from the participants after the tournament has come and gone.  There is in fact more to life than just games.

I can't recommend this documentary enough to gamers and nongamers alike.

Embedded copy below:


Saturday, December 21, 2013

Out with a whimper

Warhammer Online is no more.  I have mixed emotions and debated over the end of this week what to post.  There is no game that I have ever invested so much time in prior to it's release only to give up playing it a short few months after release.  I never felt ripped off by WAR.  My money was well spent for the experiences I had.  However, the game just never lived up to any of it's potential.

In reflection I look back on my first level 40 ding from WAR:


Tuesday, December 03, 2013

Solforge grumblings

Look, I really like Solforge.  No, I really do.  So you should probably just ignore this post.

But in the interest of typing out my thoughts: Solforge is utterly broken and imbalanced.  There is a two deck meta.  It is Steelforged Avatar decks or Nekrium/Tempys burn decks.  I'm not even sure if these are the best titles for the decks.

In the case of N/T burn decks the power comes from the Flameshaper Savant and it's ability to toss out ridiculous amounts of direct damage from every card that gets played.  Throw in cards like Master of Elements and Spark that allow for extra cards to be played each turn and it's trivial, at best, to win a long string of games against any other decks.




Well, except for Steelforged Avatar decks which are powered by, yep you guessed it, Steelforged Avatar.  The Avatar cycle is very simple: X Avatar gains plus health and attack equal to the number of same-faction cards in hand.  This is perfectly acceptable until you take into consideration that the Steelforged Avatar is the Alloyin faction's avatar.  The same Alloyin faction that happens to feature Ghox, Metamind Paragon and the free to play after level 2 Energy Surge which means you can roll out 30/30 bad asses for the same cost paid by any other deck for a horribly, not even fucking close, equivalent cost in cards and investment over the course of the game.

Throw in Alloyin's dominant control cards like Energy Prison and Metasculpt or even more insane, the out of play card leveling cards such as Technosmith and you very quickly can see how insane a Steelforged Avatar deck can get with just the Alloyin cards.  Throw in a splash of Chrogias and BOOM.

So whats at the root of the problem here?  Is it deck synergy winning out in a small card pool?  This would make sense as both Steelforged Avatar and Flameshaper Savants are part of their respective cycles and happen to be the only avatar and savant that gel perfectly with the current cards in game.  Yet, I can't really seem to convince myself this is the case.  It just feels like something else is amiss.

Tonight I think I've hit on the underlying issue.  It's actually mechanics combined with the way these cards are built.  Solforge does not have resources such as lands in Magic the Gathering or mana in Hearthstone.  Regardless of the power level of the cards being played, a Solforge player gets to play two cards per turn.  This means the cards that are chosen to be played need to always be high-value, best of cards because there is no "cost difference" between playing a level 1 Swampmoss Lurker and a level 3 Chrogias.  With the limitation for playing cards being only the number of cards that get played, then it is only obvious that the few cards that give "extra" plays are thus going to be the most powerful and empower the most powerful combos.

Steelforged Avatar doesn't break Solforge, but the likes of Ghox and Energy Surge do.  Both give draw advantage in a game where the player's deck infinitely recycles itself with stronger and stronger versions of cards.  Steelforged Avatars almost always have the right card to play and a hell of a bomb to drop at any time in the Steelforged Avatar that benefits from Alloyin cards in hand.

Flameshaper Savant doesn't break Solforge, but the likes of Master of Elements and Spark do.  Both give additional plays which in turn trigger additional direct damage hits from Flameshaper.  Since Flameshaper's ability can hit the player it only takes a couple in play to quickly burn down any opponent.

So the question and debate that needs to be had for Solforge is whether or not cards that give power through extra plays can exist in the game without fundamentally breaking the game by being the dominant strategy.  Right now, I can't even tell you the last time I faced a Uterra deck, let alone the last time I played a game that didn't feature Steelforged Avatar or Flameshaper.  This is not good to have such a stale metagame this early in the game's life, especially one that feels like it is stale because of flawed mechanics which can only get worse the more and more cards that are released to be abused by these flaws.