Saturday, October 03, 2015

No Man's Sky with Colbert


Easily the best video game preview on a late show ever. Love the idea of this game; hate the name.

Tuesday, June 30, 2015

Town of Salem is fun

Hidden role games; I love 'em.  But mostly for the social aspect at the gaming table; not inside my PC over the magical tubes that make the internet.  The main draw is a randomly assigned team that has "perfect information" playing against the uneducated masses.  In Town of Salem that means its the mafia out to get the town.  It works surprisingly well considering the limitations of what is essentially a chat room with rules.

Games set up quickly with three players being assigned roles as mafia and being identified to each other mafia member.  The rest of the players are divided amongst various town or neutral roles (including a serial killer who is out against everyone).  At that point the premise is simple: mafia kill townies, townies figure out who the mafia is and lynch them.  The fact the mafia know each other and the townies don't know anything other than their own role opens the doors for all kinds of social shennagins.  Is that guy saying he is the jailor really the jailor or is he the godfather laying waste to townies at night?  Throw in a handful of neutral roles such as the jester (who wants the town just to lynch him) to the aforementioned serial killer who is out to kill everyone and you have a very unique game of "who's who" and "who dun it?".

The game is available via Steam or their website.

Sunday, May 31, 2015

10 years, 2 days

Wow, I've had this blog for 10 years (+2 days due to my procrastination).
I suppose this warrants something bigger than just an obligatory "one post a month", but I'm tired and am still treading water in the gaming world due to real life.  So it is what it is and ten years of doing anything is still impressive IMHO.


Sunday, April 19, 2015

Raph Koster bleeds

This is an amazing read: Raph Koster revisits the fabled time of game development that lead up to the launch of Star Wars Galaxies(SWG) and it's initial game systems for attaining Jedi status.

I've never really gotten over SWG, what it could have been after launch, and its eventual collapse.  Reading this article from Raph I get the sense that he was as heartbroken as we were as initial forum goers and beat testers. Raph's words bleed a passion and intelligence that is absent in today's game design.  They are what hooked us then and what I think will let us close the book on the SWG chapter in our MMO careers.