OK back to gaming for a bit. There is this video floating around showing off some of the new combat in Star Wars Galaxies New Gamer Experience. What I gained from the video.
1. Collision detection does not exist for projectiles.
2. You can not dodge incoming fire as it tracks directly to you after being fired.
3. Click... click... click... my wrist is hurting already.
4. "Hide behind the boxes kid"... ROFL... and get shot over and over. The illusion of using your surroundings is almost there.
Conclusion
People jumped way off the deep end when they got their hands on this thing at AGC and heard the rumors. Hype is a bad thing that is starting to kill this announcement. I still feel its what the game needs, but they need to refine it more.
I could possibly have all these systems wrong with no hands on experience, but I like to stir the pot.
Showing posts with label Star Wars Galaxies. Show all posts
Showing posts with label Star Wars Galaxies. Show all posts
Monday, November 07, 2005
Thursday, November 03, 2005
The rebuild of Star Wars Galaxies
The quote that really caught my attention...
"Basically they went through, ripped out 80% of the classes, left in the following: Force Sensitive, Bounty Hunter, Officer, Smuggler, Commando, Spy, Trader (all the tradeskills - 4 base sets now - Domestics, Structures, Munitions, Engineering), Medic and Entertainer. Here’s the deal. Right click shoots - you have to aim. Left click fires off a special ability.It seems that they are merging the concepts of Planetside with SWG which is something many people have called since SWG was in beta. Star Wars combat has always been about the lasers and SWG was quickly pushing the EQ formula into Star Wars.
No more auto attack.
No more hotkey combat.
Once collision detection goes in, this will probably be the game I play. There’s actual skill involved now. You can run from people and they can’t just autohit you."
All these MAJOR changes come on the heels of their first combat revamp... which I doomcast on message boards well before it ever hit. These new changes are what I consdier a REVAMP. They are truly migrating the game to simpler, yet more skill based combat system.
Do I think these changes are going to save the game?
Possibly, but I'm not going to Vegas anytime soon to drop my life savings on it. It will hopefully be 6+ months before we see the changes. Otherwise they will be rushed, buggy, and do more harm than good.
These are good changes for the game! However, the number of complete rebuilds of entire game systems for SWG has destroyed all faith in SOE developers that I may possibly of had left. Sorry Raph.
Subscribe to:
Posts (Atom)