Thursday, June 23, 2005

Vacation.... and required reading.

I will be on vacation for the next two weeks. I will be in the wilderness, so no computers most likely for me. Here is some reading for everyone while I am away.

A /. (Slashdot.org) discusion on MMO Content updates.

The BnetD vs. Blizzard suit moves forward.

Battlefield 2 woes. I still don't have my copy.

The MxO buyout wrap-up.

Happy reading and gaming!

Update: 4 Nov, 2007 - Edited post and applied labels.
Update: 11 May, 2009 - Edited post/labels and removed broken links.

Wednesday, June 22, 2005

Thread got real big!

Things I discovered by posting on the World of Warcraft Azgalor forum after my loot controversy from Upper Blackrock Spire.

1. Chastity is an all around good person and decent healer. Obviously plays healer to support guild groups and not as a main.
2. Her guild is full of morons and has a Darkwolve's wannabe as a leader.
3. I will probably not group with any Angels of Death members anytime soon.
4. Azgalor as a whole seems to dislike Angels of Death.

Update: 4 Nov, 2007 - Edited post, removed broken links, and applied labels.

Tuesday, June 21, 2005

Apology accepted :)

Chastity contacted me tonight and apologized for the mistake in giving the Painweaver Band to the rogue from my UBRS raid incident. All I wanted, was for her to admit the mistake and to ensure she delegates loot distribution better in the future. I guess she didn't like all the extra attention she was getting from my message board warrioring.

In a strange turn of events, I invted her into a west Dire Maul group. She brought along a kick ass warrior and we finished the instance in just under an hour. No decent loot dropped for me, but she got two new armor pieces. It was good to see her enjoy the loot, and hopefully understand how I loot distribution should occur in a group setting.

Monday, June 20, 2005

Getting fucked over in WoW

I attended an Upper Blackrock Spire (UBRS) raid today with the hopes of getting the Painweaver Band. I announced my intentions for the ring to the entire raid well before we even started the instance, and no one said a thing. That is the ONLY item in UBRS that I even care about.

To make a long story short, the raid finished off the last boss, General Drakkisath, and the master looter started to ask for rolls on anything anyone needed. The Painweaver Band did drop and was called out. A hunter, rogue, warrior, and I all rolled.

I had the winning roll of 85! Unfortunately, the master looter decided I was "screwing over another class". My goal while doing UBRS was to get the ring, as I stated when we started. Sadly, the master looter then gave the ring to the rogue who rolled a 12. Both the hunter and warrior were next in line behind me in terms of rolls.

The master looter continued to proclaim, after the rolls, that it was a rogue only ring and that no one else should get it. Sorry to inform that stupid bitch, but I needed the ring just as much as a rogue. It is sad that I have to debate that an item with all melee based stats is useful for a melee specced shaman.

What really sets me off is that she tried to defend herself stating that she was making sure a class didn't get screwed over. I'll remember that the next time a Felstriker (epic dagger from UBRS) drops and I ninja it.

If you play on Azgalor, stay away from Angels of Death and Chastity's UBRS raids.

Update: 4 Nov, 2007 - Edited post, removed broken labels, and applied labels.

Sunday, June 19, 2005

Making WoW's raid content better

I posted this over on the VN World of Warcraft: General Discussion forum. I've cross-posted it here as well.
End game raid dungeons and encounters should have been built around quests. Just like leveling in WoW. You progress through the dungeon via quests. The end quest or several quests in the chain offer you rewards. No loot drops other than your random chance at a blue or purple BOE item and of course run of the mill greens. As you complete the quests you get a guaranteed reward out of a list.

Blizzard hyped up the ability to see your rewards before you finished a quest... sadly there is few quests that actually show you anything before the end because they are all chain quests. That way the 1st time through an epic dungeon you would get the reward you wanted. You could go back and get the next reward. All BOP obviously. That way each run you are getting a reward you can be using. And you should get to choose from all the current upper tier items.

For example... the Onixyia chain of quests for the key would then lead to the in dungeon quest of killing Onixyia... then you get to head off and get your wonderful item.

There are limited quests like that atm... and its a shame to spend 5+ hours of your time on a 40 man raid to see 5 people get a reward. Yes you should try and be happy for those that received a reward... but at the same time you play a game to be fun and to reward yourself. Luck shouldn't be the overriding factor in having fun.

Blizzard its time to start rewarding us for the time we spend. Not only would this cut down on people "grinding" instances at 60 it would go a long ways in making it so someone like me who gets that once a year chance to attend an MC raid gets rewarded for doing so.
Update: 4 Nov, 2007 - Edited link, but did not edit main body of post as I can not update the VN Board's version.