Friday, October 24, 2008

Sunday, October 19, 2008

Book Thoughts: Black Powder War (Temeraire, Book 3)


Title: Black Powder War
Author: Naomi Novik
Genre: Fantasy, Alternate History
Publisher: Del Rey (May 30, 2006)
Quick-Hit Thought: If you weren't sure after Book 2, don't continue. Worth reading if you've enjoyed the series.

I'm very conflicted about the third book in the Temeraire series. With a title such as Black Powder War, I thought I may finally see some dragons put to use in the massive battles of the Napoleonic era. Unfortunately, whether it be ship, sickness, cargo duty, or weather, dragons sit on the sidelines.

Once again, the strength of the book is Novik's ability to place dragons admirably into the time period. The way they operate in the military and society makes absolute sense. The difference between various countries and their dragons is well detailed and refreshing.

However, past the melding of dragons into the military and society of the time period, there isn't much to this book. Our hero and his dragon are on their way back from China (a far more interesting country in this alternate universe). They receive urgent news to detour and pick up some dragon eggs purchased from the government of Turkey. Some traveling ensues, blah, blah, blah.

Actually, there is only one thing that saved this book for me: Tharkay. Tharkay is by far the most interesting character in the book (maybe even the series) and is first introduced as a messenger delivering the orders that would eventually spur the journey into Istanbul, Turkey. Tharkay is a classic rogue character, remaining a mystery until the end of the book.

Unfortunately, the truth of Tharkay is wasted on a horribly trivial "save the day for people we don't even care about" ending. The entire end of the book is a let down. At least in Throne of Jade, the long painful journey lead up to a wonderful climatic ending. Not so in Black Powder War. I was absolutely bored by the scenario that ended up playing out, almost angered at the way Tharkay was brought back into the storyline.

Overall, the book reads as well as the first two, but is about as engaging as the paragraph noted on the back of the book. The story isn't what kept me reading through this series. It was the dragons, how they lived, and how people lived with them. However, by the third book I guess I expected some sort of story to conclude. Nothing concluded, and a true good vs. evil plot line just began to emerge. Unfortunately, not enough of one to spur me on to the next book in the series.

My honest opinion: this series is best finished at the end of Throne of Jade.

Thursday, October 16, 2008

Warhammer in Decline?

Warhammer launched well. 750,000 people well. However, since that fateful announcement, various numbers have started to trickle in showing WAR may not be doing so well keeping those 750,000 logged in.

First off, Blizzard is spouting off:
While a number of World of Warcraft users dropped the widely popular MMO to play EA's recently released Warhammer Online, more than half of those gamers have already returned to Blizzard's market-leader.
Hmmmm... the market-leader downplaying the success of a competitor. Maybe we'll just throw this away.

Next, the ever-faithful Xfire provides a nice history track that shows WAR total play times declining among Xfire users. While not hard evidence that WAR may be in decline, Xfire declines were an early indicator during Age of Conan's post-launch collapse. However, some people will always try and use Xfire stats to make some noise.
The decline continues. Whether people like it or not. You can make unfounded claims all you want that Xfire is not representative but until someone cab provide empirical evidence Xfire isn't representative you're just waving your fanboi pom poms in the air.

I want WAR to succeed and I am worried about the trend line that continues its steady decline.

What is it going to take to turn this thing around?

- Scenarios have effectively destroyed open world RvR.
- The "magnet" abilities are destroying what RvR is happening.
- What meager open world RvR manages to survive the anemic number of open RvR players and magnet idiocy ends up being not worth it due to the inferior rewards for such activities.

WARHAMMER IS DYING A SLOW DEATH BECAUSE THE CENTRAL ACTIVITY AROUND WHICH WAR HAS BEEN DESIGNED, I.E. "WAR", IS NOT HAPPENING!
My take?

WAR is in decline. Why? Because it is not the game MANY players expected, on both sides of the fence. WAR is a good game, just not the best game in any category. WAR is destined for a core audience that enjoys the Realm vs Realm. No one will be sticking around for the other parts (partly because everyone is in Scenarios and therefore nothing else gets touched, but thats for another blog post).

Monday, October 13, 2008

Fail: Altdorf Falls on Averheim

I have been quiet for some time around here. My free time has been limited and I've chosen to spend it playing WAR. I have the basis for several blog posts regarding WAR's launch laid out in my head. I just haven't gotten to them. However, a situation on my server, Averheim, has prompted this post.

Altdorf, Order's capital city, fell into Contested at the hands of a 3 AM Sunday morning Destruction raid. In a matter of hours, Order went from sitting pretty, to completely annihilated. A feat yet to be accomplished anywhere in WAR. Sure, some other servers exploited there ways to Altdorf earlier in the week, but none had pushed to the King.

Now, Emperor Karl Franz did not fall to the Destruction zerg, but that isn't the point. The fact is, Mark Jacobs had just gotten done stating it was far too early for Altdorf to get thrown into a contested state. Mark Jacobs, as all MMO developers, underestimated the player base and was horribly wrong. There isn't an MMO out there that has proven the MMO player base wrong. Hardcore players ALWAYS finish first and ALWAYS push the end game months ahead of schedule.

I could talk about conspiracy theories as to how Destruction exploited their way through Tier 4. I could argue population imbalances until the cows come home. I could pretend I don't care, because I'm still Rank 22 on my Ironbreaker, which is a long way from being able to participate in the defense of Altdorf.

The fact is, Destruction on Averheim is down-right organized and efficient. The Alliance of guilds that took part in the attempt should be commended. It was well planned and well executed, and from all accounts, it was a damn bit easier than even they had thought. Kudos to them.

My brain hurts thinking about how easily this occurred. The majority of the attackers were not Rank 40, were definitely not geared up, and are still learning the game. Mythic should be flat out embarrassed that a group like this was able to zerg roll an entire server at 3 AM on a Sunday morning.

Saddest part, the free month isn't even up. What was originally planned to have taken a year, has occurred in weeks. Mythic is racing against the clock now. Good luck Mythic.

Fortunately, Mythic saved this from being an Epic fail. WAR's end game at least worked. Sorry Age of Conan, the Epic Fail crown is still yours to behold.

Friday, October 10, 2008

Blizthic

Rarely do I agree with Syncaine, but I can't help but laugh along with him on his recent post: Blizzard’s new focus for WoW, just as soon as Mythic finishes it.

PS. Sorry for my silence as of late, will hopefully get some time to post some WAR-related goodies soon.