Sunday, July 11, 2010

Part II : Star Wars: The Old Republic beta leaks

Apparently some people are angry that I posted a link to some supposed beta leaks for Star Wars: The Old Republic (SW:ToR).  Generally I agree that linking to beta leaks is poor form, but I felt the "ask me anything about the beta" post on Reddit was laid out well and free of the general "OMGz I'm in the beta and you arz not!!!" style that makes beta leakers so annoying.  Eventually we learned that the supposed beta leaker was not in fact a beta tester and was simply answering questions with information available elsewhere.

So, lets do a quick run down of what we learned from the "not really beta leaks" posting.
  • Individual story areas are instanced and vary based on your character's own story.  Areas for your story are designated by green energy fields, while areas not involving your story are marked by red energy fields.
    • We already knew this from playtests at E3.
  • Combat is based on fighting multiple enemies at once instead of one vs one fights.
    • We already knew this from playtests at E3.
  • The cover system works well and is central to combat for some classes.
    • We've known this since the first video about the cover system was released.
  • Enemy NPCs follow your character as they run through an area.  Some aggro at a distance while others have a buffer zone where they simply watch your character; get too close and then they attack.
    • Pretty much the standard behavior for NPCs in RPGs; MMO or not.
  • There is no PvP, spaceships, or space in the beta yet.
    • We already knew they weren't revealing their PvP aspects yet and have announced little to nothing in regards to space/spaceships.

In conclusion, we learned nothing.  Some fans who haven't been keeping up with the game may have found a few gems (like the red or green energy fields), but overall it is obvious to me the beta leaks were not from a beta tester.  I'll let you know when the real beta leaks start and we get to see something amazing like space flight or a combat system that doesn't suck.

Friday, July 09, 2010

Blizzard caves, no more Real ID on forums

Blizzard has caved on the idea of having players post using their real life names on the Blizzard forums.  Details are laid out in a posting by Blizzard's CEO, Mark Morhaime.
I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
Bad ideas are bad mmmm k?

Thursday, July 08, 2010

Star Wars: The Old Republic beta leaks

And the original post has been removed.

Update: 10 July, 2010 - Adding to the drama, apparently the beta leaker was NOT actually a beta tester and was just making it all up; summed up nicely by this picture from a Reddit moderator:


With that out of the way, does that mean we can repost what was said in the thread? It's not truly beta leaks and for the most part was really just covering what we already knew (ableit explained a bit better).

Update: 11 July, 2010 - Part II of my beta leaking has been posted.

Monday, July 05, 2010

World of Warcraft going Free 2 Play?

Is it possible that we may see a free 2 play World of Warcraft at some point in the future? That is the question being pondered in a piece over at PC Gamer:
The rise of the free-to-play western MMO hasn’t gone unnoticed at Blizzard, developers of World of Warcraft, the dominant western subscription MMO. Speaking to PC Gamer at their studios in Irvine, California, World of Warcraft’s lead designer, Tom Chilton, explained that “at some point, it may not make sense for us to have a subscription fee.”
We all know that WoW was a game changer as far as MMOGs were concerned and with every expansion or change it continues to be one. If WoW was to make the switch to free 2 play, it would become something even greater than a game changer. It's legendary status would be cemented and the genre changed forever.

With that said, I don't see it happening anytime soon and when and if it does, it will be long after WoW has peaked and the money train has moved on to another Activision Blizzard title.

Friday, July 02, 2010

June 2010: What I'm Playing/What I'm Paying

June was an interesting month for my gaming.  I came into the month with no set "Game of the Month" and no plans to play anything specifically.  Then Magic the Gathering: Duels of the Planeswalkers (DotP) was announced for Steam and shortly released.  Also, a mid-month Steam sale on Elder Scrolls IV: Oblivion took a chunk out of my wallet.

I have embedded the new What I'm Playing/What I'm Paying spreadsheet for June below.  The overall spreadsheet (includes previous months) can be found here.




Game of the Month

Magic the Gathering: Duels of the Planeswalkers

Cost: $9.99
Played: 20 hours
3-words: casual Magic fun

While I didn't enter the month with a game of the month in mind, I ended the month with a winner in DotP.  My three word description really fits the game.

Casual:  DotP is all about getting in and playing Magic the Gathering.  Some rules are simplified, the decks are pre-constructed, and the game is dead simple to operate.  However, this can be a negative for anyone looking for a more hardcore Magic experience.  I suggest those hardcore players look at the official Magic the Gathering Online.

Magic: any current or past fan of Magic the Gathering will immediately identify with the game.  It is a solid representation of the game mechanics. The only part missing is the collectible aspect as card lists are set and there is no real collecting to be done, but that's OK as its not the focus of DotP.

Fun: this is a subjective term as some players just don't like card games and there is nothing here that will convince them to like them.  But for those players that do enjoy card games, this is probably the best casual PC card game available.  There are no booster packs to buy, decks to construct from scratch, or proxy cards to tape together.  DotP is about getting to the fun of playing.


/Played

Elder Scrolls IV: Oblivion

I started my journey in Oblivion as a Wood Elf with the customer Heartless class (yes, I named a class after myself!).  I've spent a few hours wandering around and enjoying the game.  There is quite a bit to do without actually doing anything.  It can be annoying sometimes, such as when you are trying to talk to someone and inadvertently steal the cup in front of them prompting a little run in the with the town guards, but once a player gets used to the game it is a fun game.


/Paid

Total spent this Month: $18.49
My Value Rating: Excellent

For $18.49 I purchased two great games which are aiming to give me a couple hundred hours of playtime.