Friday, July 30, 2010

Star Wars: The Old Republic: More than a Music Video

Watch the video first:



So, that was a video about the music of Star Wars:The Old Republic right? Sure, but we also learned some other bits of information from the in-game video that was included.  First off, let me just say that the musical score is going to be great, but that's expected when it comes to Star Wars. IMHO, there wasn't even a need to add new music; that is how great the music of Star Wars is.

Is that Hoth that I spied in the video?

Also there are clips throughout the entire video showing various vehicles and "mounts" sitting idle. Towards the end of the video, we get a glimpse at a character riding off into the sunset on a speeder bike. This means we will most likely see "mounts" and possibly other ground-based vehicles in the game.

Plus there are glimpses of spaceships everywhere, which we know are confirmed to be part of the game and should be getting details on in August when the next PC Gamer magazine hits newsstands.

And there is definitely one thing this video confirms: the combat still looks fucking terrible.

Thursday, July 29, 2010

Guild Wars 2 level cap will be 80 with no leveling curve

Simple enough:
Our goal with Guild Wars 2 is to flatten out the leveling curve, keeping progression simple and straightforward. We expect everyone to make a reasonable amount of progression with each play session. It shouldn’t take days of playing before you feel like you have made any progress, and you definitely shouldn’t have to kill a bunch of creatures or do a bunch of repetitive tasks just to see what’s over that next hill. We want our progression to keep up with your play style. If you’re a causal gamer who plays for a few hours here and there, why should you feel like it’s going to take you a decade to finish your character? If you’re a hardcore player, why shouldn’t you be able to blast through the game with skill and speed, trying to experience every last bit of content?

So how did we accomplish our goals, you ask? Good question! First off, we set the level cap for the game at 80, but we made the time between levels rather short. Instead of taking longer and longer to reach each level, it takes about the same time to go through each level. It’s pretty simple; if we expect you to level up every few hours, then why shouldn’t it be that way all through the game?
And there is a pretty chart that explains it even better:

Wednesday, July 28, 2010

What is EverQuest II Extended? Good fucking question.

Everquest II is going free 2 play.  No, I'm not kidding.  Go read the FAQ.
Extended provides access to premium subscription-quality content through free and optional paid membership levels. Powered by an all-new web-based download application, new and veteran players alike can experience all the excitement and depth of EQII's content without a daunting installation or a massive download. Players can register within minutes, download the client to join other people in an epic journey, and launch into adventure in a fantastical online 3D world. Extended is the ultimate MMORPG experience. Excitement with every breath and adventure around every turn is now available for free!
Basically, its a new game that is free 2 play, but will offer premium payment options. It somehow ties into the subscription based Everquest 2.

This takes me to my pet peeve with free 2 play games: they are too fucking hard to understand. A chief example is Dungeons and Dragons Online. I spent more time trying to figure out what I could or could not achieve without paying instead of just playing the game. Everquest II is sounding about the same and players are likely to be confused, especially when they try to wrap their head around how it ties into the subscription game (now known as Everquest II Live).

I like the idea and the direction SOE is taking this whole free 2 play thing, but I'm not sure tacking it onto all of their current franchises and games is the way to go. As always, SOE will be interesting to watch.

Scratch that, this is going to be a fucking riot.  Just read their proposed plans for providing support to players:
The self help knowledge base will be accessible to all players regardless of their Extended membership status. As clearly outlined in the membership benefits matrix, customer service is only provided to players who have made a real money transaction in EQII Extended or at least have a Gold membership.

Tuesday, July 27, 2010

More than a one-day story

First, see this post on Reddit.
Next, read the news story.
Last, when you are playing Starcraft 2 tonight, remember this guy and his friend who will now be playing alone.














matdevdug, your friend is more than a one-day story.

Saturday, July 24, 2010

Amalur is a failure

First, watch this:



Next, read this: Amalur? 38 Studios, you just failed.

Look, I want to give 38 Studios the benefit of the doubt.  I want to believe they've assembled this great team and haven't squandered this opportunity.  However, I just can't do anything but laugh after seeing a video as terrible as the one posted above.

The setting is so generic fantasy that it makes Star Wars look like science fiction.

Brooding dark voice?  Check.
Too much plate armor?  Check.
Oversized, unrealistic weapons?  Check.
Skeletons? Check.
Over-sized boss character incoming at end of video? Check.

What a fucking disaster this video is.  Not only is it highly disappointing to watch, but it fails to say a single thing about the game itself.  Plus it doesn't even bother to explain a single thing about the world of Amular.

This was 38 Studios big reveal and it failed; hard.  Amalur, just another generic fantasy setting that fails to impress.


Pro-tip: if the majority of a video game trailer features bylines with "John Doe, X, from game Y" , people may perceive that as the current game being unable to stand on it's own merits.

Further evidence abounds, check out the comments over at Rock, Paper, Shotgun.
Choca says:
July 23, 2010 at 11:25 am

The trailer looks bad.