Tuesday, September 04, 2012

Guild Wars 2 going no where (and some pics)

Guild Wars 2 is not perfect (actually quite far from it), but it does enough things right to keep me entertained. I am level 26 on my Norn thief, Heartless Foe.  The average level of players according to most polls of MMO veterans is in the 50 to 60 range.  I'm behind; way behind.  And I don't care.  Guild Wars 2 leveling is fast and I've found that I have no reason to rush it because Guild Wars 2 is not going anywhere nor is its content.

As an MMO vet, I should be embarrassed at what happened last night and this morning.  I played for almost three hours between the two and only gained a couple levels.  The entire time I was out and about doing things and having fun.  Before I knew it I had moved onto a new zone, Plains of Ashford, and started in on the "hearts" and various points of interest.  I was cruising along having participated in a few events when it struck me.  This zone was a level 1-15 zone meant for new players.  I was level 25 at the time.

Guild Wars 2 doesn't punish players for being in lower level zones and it levels-down your avatar seamlessly to make the zone still a challenge.  Experience gains from killing monsters is not a large portion in any leveling and the experience gained from the events is generous.  The leveling curve is flat, so whether I level in a lower level zone or a higher one doesn't really matter.  In fact, as the newbie zones start to wind down in activity, there is a fat and happy bonus for killing some of the monsters that haven't been knocked off in a while (I was seeing 40 bonus experience in some cases, 2x what an equal level kill would net in a zone my level).

Even with the game design in mind, I am still a bit shocked how long it took me to even register the fact that the creatures I was slaying were in the single digits for levels.  The loot as well was working out; scaling to somewhat meet my level (albeit about 5 levels low, but still that was 15 levels higher than what I was killing).

Funnier yet is that I came into the zone through a gate from Diessa Plateau and immediately walked into a dynamic event that had spawned veteran (aka hard mode) units that quickly did me in.  A quick re-spawn and I was able to join the fray and see the event to conclusion.  In past MMOs entering a lower level zone meant enabling EZ mode.  Not so in Guild Wars 2.

Guild Wars 2 is refreshing and with no subscription to pay there is no impetus for me to put metal to the grind stone.  I can do what I want, when I want and most of the time feel rewarded for it.  There is more to it than the meager little bit I passed along here.  Tons of tiny little things is really what makes Guild Wars 2 and without these nuances, the game could easily fall flat.  Again, I highly recommend Guild Wars 2 to any MMO veteran.

And picture time:



















Sunday, September 02, 2012

Guild Wars 2 9/1 Status

Another day, another Guild Wars 2 update:

  • Account Security
Read this! If you don't want your account hacked, don't use the same email address and password for Guild Wars 2 that you've used for another game or web site. Hackers have big lists of email addresses and passwords that they've harvested from malware and from security vulnerabilities in other games and web sites, and they're systematically testing Guild Wars 2 looking for matching accounts.
We're doing everything we can to protect you. But to protect you in this case, we have to start with, "the hacker knows this person's account name and password; now how do we keep him from stealing the account?" That's hard to protect against. Don't let it get to that point. Please immediately change your password to a new, strong, unique password that you've never used anywhere else.
  • Hacked Accounts
Our customer support team is prioritizing tickets from customers with hacked accounts or who are otherwise blocked from logging into the game. If your account was hacked, please follow these instructions for submitting a ticket, to make sure that your ticket is correctly prioritized and to make sure you're submitting all the information we need to restore your access.
For hacked accounts, expect a response within 72 hours. As of this writing we're working on tickets submitted August 30. If you submitted a hacked account ticket on August 29 or earlier, and haven't received a response yet, your ticket may not be correctly prioritized. In that case, please submit a new ticket using the above instructions, and in the title write, "Hacked Account - Ticket submitted August 2x - Ticket number xxxxxx-xxxxxx" (fill in the date and ticket number), and we will prioritize your existing (August 29 or earlier) ticket.
  • Reset Password
We're leaving the "reset password" feature disabled for now. If you forgot your password, please contact the customer support team. We're leaving this disabled for now because we believe that a significant number of customers are unaware that hackers have the passwords for their email accounts. If we enable "reset password", a hacker who can get into an email account can use that access to get into the associated Guild Wars 2 game account.
  • Email Authentication
Email authentication is a feature we use to prevent hackers from gaining access to an account even if they know the account name and password.
We suffered an outage of email authentication mails today, preventing players from authorizing logins from new locations. This is now resolved. When you receive an email authentication message, or any other email fromnoreply@guildwars2.com, do not mark the email as spam! If you do, your email provider may prevent you from seeing any future email authentication messages.
  • Parties, Guilds, etc.
We've made significant fixes to parties and guilds. However, you may still see intermittent outages. These outages cause symptoms such as party members not appearing on the map, party members not staying in the same overflow servers as they travel between maps, party members not joining dungeons together, and guild invites not working.
  • Trading Post
We're periodically opening the Trading Post for testing. This morning it was open to all players for six hours. As of this writing, the Trading Post is offline so we can apply further bug fixes and performance improvements.
This morning during testing, some users purchased items and didn't immediately receive them, or sold items and didn't immediately receive the gold. We do have record of these transactions and are working on completing them. Check the "pick up" tab on your commerce panel to see if your transaction has completed.
  • PvP Tournaments
PvP tournaments were temporarily disabled today. We have now restored them.
  • World v. World
World v. World matches are now updating daily. We're running 24-hour matches to balance servers.
  • Worlds
We added three new worlds in Europe on Thursday, and three new worlds in America on Friday, and increased the population limits on all worlds.
  • Overflow
During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. If you want to play with a friend, but you're not on the same overflow servers, you can form a party together, then right-click on your friend's portrait in the party list and click "join".
We expect the use of overflow servers to naturally subside as players spread out more through the world.
  • Botting and exploits
It is our policy to permanently ban accounts engaged in botting and exploits, and we're ramping up to do that.
If you discover an exploit in the game, do not exploit it or publicize it, but instead please notify us immediately at this new email address: exploits (at) arena (dot) net. (This email address is for notifying us of emergency exploits. We cannot respond individually to questions sent to this address.)
  • Forums
Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.
  • Next software updates
We're making non-disruptive changes throughout the day. We'll publish the next back-end server update tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform this update.

Friday, August 31, 2012

Guild Wars 2 8/31 Status

Arena.net is certainly living up to their communication promise.  Here is the update for today, as copied from Reddit.
submitted  ago by ArenaNetTeam [+2]
This is the current status of the most important issues we're tracking with Guild Wars 2 live service.
This status information is also available on the Guild Wars 2 wiki[1] . Check there for the most recent information.
Account security - Protect your account! We've seen hackers systematically scan email addresses and passwords harvested from other games, web sites, and trojans to see if they match Guild Wars 2 accounts. We've taken steps to protect our players from this, but we need your help too. Make sure that you use a strong, unique password forGuild Wars 2 that you've never used anywhere else. For best security, use a unique email address too, and see ourblog post[2] for more tips.
Email authentication - We now have email authentication enabled for all players who have validated their email addresses. This feature sends an email whenever it detects a login attempt to your account from a location you haven't played from before, asking you to allow or deny the login.
We've learned of an incompatibility between email authentication and older versions of Internet Explorer. We're working on a fix, which we expect to deploy tomorrow.
If you're not receiving account verification emails or account authentication emails, please check your junk/spam folders, and add noreply@guildwars2.com[3] to your safe senders list.
Parties, guilds, etc. - We've made significant fixes to parties and guilds. However, you may still see intermittent outages. These outages cause symptoms such as party members not appearing on the map, party members not staying in the same overflow servers as they travel between maps, and guild invites not working.
Trading Post - Yesterday we opened the Trading Post for a random, rotating 50% of users. After gathering data from yesterday's tests, we applied a number of fixes and performance improvements, and are preparing a larger-scale test today.
Tournament Rewards - We believe we've addressed the problem with tournament chests not appearing. Let us know if you still see any issues with this.
World v. World - We're aware the world v. world matches have not been resetting properly. We're preparing an update to fix this. Once the issue is fixed, we'll start running 24-hour matches to balance servers.
Worlds - We added three new worlds in Europe yesterday, three new worlds in America today, and increased the population limits on all worlds.
Overflow - During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. If you want to play with a friend, but you're not on the same overflow servers, you can form a party together, then right-click on your friend's portrait in the party list and click "join".
We expect the use of overflow servers to naturally subside as players spread out more through the world.
Botting - We suspended accounts of 750 players running bots. We're ramping up and will soon apply permanent bans for cases of substantial botting.
Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead please notify us immediately at this new email address: exploits (at) arena (dot) net.
Forums - Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.
Wiki - We increased wiki server capacity to address issues users are seeing. We plan to start posting these updates to the wiki, as long as the wiki can handle the traffic.
Next software updates - We're making non-disruptive changes throughout the day. We'll publish the next back-end server update tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform this update.

Wednesday, August 29, 2012

Guild Wars 2 Updates

Arena Net has posted their progress on the Guild Wars 2 launch and planned updates and fixes they have in the pipeline over at Reddit.  Re-posted below:
This is the current status of the most important issues we're tracking with Guild Wars 2 live service.
Account security - We're seeing an uptick in reports of account theft and attempted account theft. We believe hackers are using databases of email addresses and passwords stolen from other games and web sites, and pre-existing trojan horses, to search for matching Guild Wars 2 accounts which they attempt to compromise. To prevent this, we have temporarily disabled the "reset password" feature, and we're working to bring email authentication online. To protect yourself, please ensure that you use a unique password for Guild Wars 2 that you don't use for any other game, email account, forum or web account.
Email authentication - Email authentication is a feature that notifies you if someone tries to log into your account from a location you've never logged in from before. Thus, even if someone guesses your game password, he can't log in unless he also guesses your email account password. You can make email authentication even more secure by using an email provider that supports two-factor authentication, such as Google[1] or Yahoo[2] , and taking advantage of that. We're currently preparing email authentication and intend to deploy it in a phased rollout, starting on Thursday, August 30.
Parties, guilds, etc. - Parties, guilds, and other social features are periodically failing. This causes issues such as party members not appearing on the map, and party members not staying in the same overflow servers as they travel between maps. This happens particularly during times of peak usage. We're working to fix related problems and mitigate this issue with each subsequent update.
Worlds - Many worlds are filling up. We're keeping the number of worlds constrained so that worlds stay well populated even after the initial surge of high concurrency. However, we will add worlds as necessary. As of Wednesday, August 30, all German language worlds are full and all French language worlds are at high usage, so we're adding two new German language worlds and one new French language world.
Overflow worlds - During this initial surge of high concurrency, and especially while many characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow maps. If you want to play with a friend, but you’re not on the same overflow map, you can form a party together, then right-click on your friend's portrait in the party list and click "join". Note that this functionality is sometimes intermittently unavailable due to the "parties, guilds, etc." issues noted above.
Trading Post - We're working to bring the Trading Post back online. To help test, we've temporarily made it available to a random 15% of players, while we work to resolve remaining capacity constraints that will allow us to open it to everyone.
In-game mail - We detected a potential abuse of the in-game mail system and have temporarily disabled in-game mail to prevent any such abuse. We'll reenable it soon, hopefully in tonight's update.
Botting - We'll start substantial banning of bots on Wednesday, August 29. Since we're currently seeing widespread casual, unsophisticated botting, we will start with 72-hour bans for first offenses. In the coming days, as we address the casual botting problem, we plan to switch to our normal policy of permanently banning anyone who runs a bot.
Forums - Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.
Next software updates - The next update of the game server and back-end server software will take place tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform the update. We expect this update to have fixes for email authentication and in-game mail. Our continued work on the Trading Post is not tied to game updates, so we will continue to test Trading Post updates throughout the day.

Monday, August 27, 2012

Guild Wars 2 Initial Impressions

Guild Wars 2 head started on Friday shortly before midnight.  I was able to log in immediately to the Maguuma server and get started on my Norn thief, Heartless Foe, and my Human ranger, Heartless Gamer.  (Heartless Foe is a throwback to my Warrior/Necro character name from Guild Wars 1).  Guild Wars 2 immediately lives up to many of it's expectations by improving and simplifying many MMO tropes, but at the same time there are some core issues that hold it back.

Upon logging in the first enhancement is immediately visible: overflow servers.  This is the first MMO launch in recent memory where the word "login queue" didn't apply.  Instead, extra players are thrown into an instanced server where they can play and progress waiting to join the main server.  The downside is that right now overflow servers make playing with friends difficult, but to me its a better solution than NOT playing the game while watching a login queue.  Playing will always win the war against NOT playing.

As far as the actual game goes; Guild Wars 2 is a brilliant package.  There is a lot to like, from the excellent world/zone maps, "quest" design, and graphics, to the little things such as the collections tab, waypoint system, and emotes.  Without spending too much time droning on about the nuances, suffice to say that Guild Wars 2 listened and executed well in regards to improving on many little annoyances of MMOs.  Anyone that has experienced MMOs for the past several years will be spoiled by Guild Wars 2's feature list.

However, I can't put Guild Wars 2 on too high of a pedestal as there are some problematic core items that have already started nagging on my brain.  First and foremost is the combat which works somewhat well in small scale, but is a complete clusterfuck once more than five people show up.  Worst of all, it clearly seems to have been designed to be a clusterfuck in certain situations.  In the open World vs World PvP map or large public quests (aka dynamic events), the combat is just unintelligible spam.  With spell effect scaling, players will often find themselves subject to invisible attacks and random death.

Guild Wars 2 relies a lot on reflex and action-based combat.  This works great and lets players showcase their skills in small-scale combat, but again it does not work, AT ALL, in large scale confrontation.  There is literally so many area of affect abilities (and one shot death in PvE) being tossed that the dodge mechanic is completely rendered moot.  And the game was designed to bring clusters of players together in small areas to spam the shit out of these abilities.  It is very troubling to me that so much effort was put into this action combat to have it result in a complete button mashing affair when it should shine the most.  Combat is very difficult to follow because of this.

I want to reiterate that outside of combat, Guild Wars 2 has completely won me over.  The features are really that freaking good.  Advancement paths are varied and traditional MMO quests are all but gone.  Players are always encouraged to play together and never are they penalized for helping each other out (seriously, how the fuck has it taken this long to get an MMO where playing together is NOT a penalty!).  The non-combat heavy players will also find they can successfully thrive and reach max level simply through crafting and exploration.  If you can do it in Guild Wars 2, it probably advances the level track (even resource gathering gives experience!).

Another core area of weakness, which Arena Net keeps holding up, is all the voice acting in personal story quests and dungeons.  Instead of traditional MMO quest text boxes, Guild Wars 2 opts for quasi-cut scenes with voice acting (think Mass Effect 1 dialogue).  The problem is the character models are nearly 100% emotionless while the voice actor puts passion into the lines.  It is terrible.. honestly terrible... and I end up clicking skip the end just to red the blurb that will appear on the map (which again, the map is awesome).

Even with the core weaknesses in combat and the story telling, Guild Wars 2 is certainly a refreshing take in the MMO market.  I would highly recommend anyone who is interested in MMOs to check it out.  If anything, it is certainly one of the few games worth the $60 box price and there is no subscription so it is a game that players can continue to come back to at their leisure.  It also features level-up mechanics to bring lower level characters up to level 80 for the World vs World combat (albeit as a lower level character your stats are lower and options limited).

I expect a good healthy run in Guild Wars 2.  Once I reach level 80 down the line I will certainly be spending a good amount of time learning the WvW map, but at this point I think I am going to have to let the "mists" dissipate a bit as it is not fun currently.  Hopefully the WvW areas will change to encourage smaller group skirmishes (Arena Net should start by removing the invisible walls at the bottleneck leading out of the portal keep).