Showing posts with label Battlefield 3. Show all posts
Showing posts with label Battlefield 3. Show all posts

Friday, April 05, 2024

Best Battlefield!?

 Jack Frags published a recent video going over the Battlefield Reddit communities vote for "Best Battlefield game ever".  Surprisingly the winner was Battlefield 1 which happened to also be available on Steam for the low sales price of $5.99.  Having not played BF1 and being apparently the "best one" I had to give it a go.


 Before I jump into my initial impressions let's review my last personal "favorite Battlefield" list (at least as far as I can find in my 20 years of blog content): https://www.heartlessgamer.com/2011/11/battlefield-3-is-step-back.html

My list at the time in 2011:

1. Battlefield 2
2. Battlefield 1942
3. Battlefield: Bad Company 2
4. Battlefield Heroes
5. Battlefield 3 

  Since that is 13 years (yikes) old let me update it:

1. Battlefield 2
2. Battlefield 1942
3. Battlefield: Bad Company 2
4. Battlefield 2042
5. Battlefield Heroes

 There.  All is right with the world.  The community has a different opinion with Battlefield 1, Battlefield 3, and Battlefield 4 being the top three.  Personally, I didn't jive with Battlefield 3.  I played a good bit of it but it didn't supplant the others.  I never played Battlefield 4 (because of my feelings about 3) and originally the theme of Battlefield 1 was not attractive so I skipped it.

 More recently I've had a side addiction to Battlefield 2042.  I didn't get it at launch so missed all the launch drama and came in well after the game had significant changes to make it more Battlefield-like.  I am in the minority listing this as one of my favorite Battlefield games.  2042 has a bad reputation from that launch drama.  For me though it hits a sweet spot in theme (near future) and a good balance between infantry and vehicle.  I really enjoy it and haven't enjoyed a Battlefield game this much since BFBC2.

 Battlefield 1

 On to Battlefield 1 then. I've put about 3 hours in so far and it is definitely a different experience than other Battlefields.  Part of it is the setting being World War 1 but also that the game seems stuck between the old days of server browsers and the new days of "quick match" push button experiences.

 Personally I couldn't get quick match to work as there was never enough players to start the matches.  The campaign mode also didn't seem to work.  This pushed me into the server browser and there were only a few servers to pick from with reasonable ping.

 Once in a match the visuals are top notch.  I grabbed some screenshots riding around on a horse as cavalry and for a game that is seven years old it looks pretty good.  The maps are also visually stunning and some feature a grand scope.  I stopped a few times to look at something.

A screenshot from Battlefield 1 showing horse cavalary

A screenshot from Battlefield 1 showing horse cavalary

 I can't say I've ever played a WW1 themed game so some of the aspects caught me by surprise such as the horse cavalry, the biplanes, and coolest of all: the armored train!  The first time I was on a map when the train came rolling through was pretty dang cool.

 With those surprises it made me realize there is a lot I don't understand about this Battlefield.  Sure there are points on the map to conquer and the classic Battlefield classes to pick from, but as far as how stuff like the train works I don't know.  The maps are also proving difficult for me to grok and some rounds are really rough learning where you can and can't stick your head out.

 I think I'll put a few more hours into the game but it's not grabbing me like 2042 did.  Its a good break from the faster pace and more technically capable vehicles of 2042 though so has a slot currently with New World being on the slow down.

Thursday, December 15, 2011

Battlefield 3: Back to Karkand thoughts and commentary


Battlefield 3 recently released their Back to Karkand expansion pack which brought four new Battlefield 2-inspired maps and a bug-fixing patch.  I've had some time to play a couple dozen games and here are my thoughts on how the game has progressed.

Anyone that has followed my blog or Twitter knows that I haven't exactly had the best experience with Battlefield 3.  I went from being a good Bad Company 2 player to a terrible Battlefield 3 player and at first glance the games are not that different.  Some analysis lead me to understand why I was not doing as well at Battlefield 3 as I had hoped and most of that revolved around what I felt was Battlefield 3's biggest problem: it was released too early.  Fortunately, the patch and expansion seem to have put the game on the right path and I am finding myself enjoying the game much more.

The best improvements revolve around the UI and while the patch doesn't fix all of the problems, it was a huge step in the right direction.  The chat box can now be hidden and it has been moved to a much more acceptable placement on the screen.  Squad management is simpler and squads are much easier to leave and join.  They didn't up the total number of squads available which is annoying as it literally breaks 64 player servers leaving upwards of 32 players without a squad to join.

The glowing neon text that Battlefield 3 uses hasn't gone away, but ironically enough they added a color blind mode which makes the UI elements (such as names and unit identifiers) contrast much better and I've moved to using as my default mode (and I'm not colorblind!).  Many other players have also moved to colorblind mode which makes me wonder why DICE doesn't get the hint and do away with the horrible, horrible neon lines and text.

Still needing improvement is the mini map, both during the game and during spawning.  It is hard to determine where a certain spawn point is going to place the player and as discovered by some keen-eyed players, the mini maps are clearly not accurate reflections of the actual map.  The mini maps seem to be from a previous map design, showing structures that were clearly removed or moved at some point.

Other than the new maps, weapons, and vehicles that came with Back to Karkand there weren't any huge features added to the game.  Assignments were added, which is like a quest system used to unlock the weapons of BtK.  Kill X players with X weapon and do Y to earn Z weapon.  They are a better system than having to level up specific kits to get new weapons, but some of the assignments just feature dumb objectives such as killing an enemy with the repair tool.

Still missing from Battlefield 2 are in-game voice chat, commander mode, and the battle recorder.  Three items that in my opinion are absolute requirements for Battlefield 3 to ever be considered a successor to Battlefield 2.  Without them, Battlefield 3 will remain low on my list of best Battlefield games.

Back to Karkand inadvertently fixed one of my other gripes with Battlefield 3: the maps!  The Back to Karkand maps are far superior to the vanilla maps.  After a couple rounds on Gulf of Oman and Back to Karkand I knew I would not likely go back to the vanilla maps anytime soon.  The BtK maps look better, play better, and feature a lot more destruction.

Everything that seems destructible is destructible and there are no more random paper thin walls that can't be destroyed.  The capture points on Conquest are tighter making actual defense possible instead of watching your flag cap with no enemy in sight.  The rush modes of the maps bring a refreshing twist to the classic Battlefield 2 maps.  The vehicle spawns seem closer, allowing for more vehicle action.  I could go on, but suffice to say, the Karkand maps are much better.

The balance changes that came with the patch also were a step in the right direction.  Weapons such as the SCAR-H and M240-B had their damage reduced which brought them in line with the rest of the weaponry in the game.  RPGs were slightly nerfed on damage to infantry (but could still go a bit further).   Mines are no longer infinite and limited to six per engineer.  And most critically of all, the IRNV scope was dramatically reduced in effectiveness.  It now only works in close ranges and blurs out at a distance.  The IRNV is no longer the equivalent of a wall hack and no longer the defacto scope everyone uses.

DICE also played with the way burst firing works.  I'm not sure on the details, but I seem to have much better luck with burst firing with certain weapons.  Some weapons still seem to have a first shot that goes randomly off target (and I mean WAY OFF target), but from reading the forums and on /r/battlefield3 it seems it may just be a bug with sprint or changing positions.  Hopefully, it gets tightened up a bit.  Either way though, I feel like I am far more accurate now when firing weapons.

Overall I am pleased with the patch and Back to Karkand.  I would be annoyed thinking I had to pay for BtK, but I bought the Limited Edition so got it for free.  Its still unfortunate that we're waiting for more features to be patched into the game.  Maybe in a year Battlefield 3 will be the successor to Battlefield 2 that we all wanted.

Wednesday, November 30, 2011

At least I'm not alone - problems transitioning from Bad Company 2 to Battlefield 3

It was nice to find this Battlefield 3 video on Youtube where a player, Aethyal, describes his challenges with transitioning from Bad Company 2 to Battlefield 3.  Aethyal is having almost the exact same issues that I am having coming from BC2.  In BC2 I always felt that I was helping my team and that I was a decent player. In BF3 I feel that I am constantly hurting my team and being an overall liability. 



Aethyal makes a couple good points.  One, his run and gun play style from BC2 doesn't work in BF3 due to the map designs.  Two, the differences in weapons is flip flopped between the two games. 

The run and gun play style worked in BC2 because the maps were well designed and as I've mentioned in other posts, BC2 maps were designed mostly as Rush maps which is meant to be run and gun.  BF3 features maps designed mainly for Conquest game play with more open areas.  Add onto the openness of BF3 maps the fact that there is a ton of enviromental noise (sun glare, smoke, fog, dust, fire, etc.) and Aethyal's point about being unable to "clear" an area before moving on makes complete sense. Players are more likely to die in BF3 to an enemy they never see than in BC2, therefore more tactical game play is required with some brute force to clear the bottlenecks.  Flanking is also more viable in BF3 due to having multiple routes on most maps to get around the enemy, but at the same time this is a negative as defense gets invariably harder with such map design.

The second point Aethyl makes about guns in BF3 may have shed some light on my own transitional problems between the games.  I had been using BF3 weapons as I had in BC2: in short controlled bursts which to my mind should be more accurate.  However, BF3 was designed so that anytime a new burst of fire is initiated the recoil is very significant.  Once the the initial recoil is over, the weapon's accuracy is controlled much easier during the burst (aka the first shots are off target due to recoil, but the following shots are easier to keep on target as recoil is automatically accounted for during the burst).  So in my BC2 style where I am using repeated short bursts I am being penalized with massive recoil on each new burst and am far less accurate because of it.  I will have to see if I can adjust my brain to use sustained burst firing from now on and see if it improves my play.  Or conversely use the weapons that have single shot settings and not rely on any burst at all.

BF3 is the first game where after the first 30 hours I'm just not getting it and feel like I'm regressing more than progressing in my skill level.  I have learned the maps (aside from Metro which I pretty much refuse to play) and game modes.  I have done everything I know to do to be better at the game and it just doesn't seem to be working,  And even in matches where I focus on objectives I don't feel I'm being successful as I can't defend reliably.  It's really frustrating to me that I haven't gotten better aside from when I equip an IRNV scope or spam mortars on unsuspecting campers.  Even then, I am not breaking even on the K:D ratio and I don't even really care about K:D in Battlefield games!  However, it's clear that the guy giving up three deaths to every kill is really hurting the team and sad to say, I'm that guy right now.

Fortunately, there are vehicles.  There are med packs and defibs.  There are supply crates and land mines.  There are other things I can do to try and help my teams in Battlefield 3.  The question is whether I can pick up the rest of my game so I can do more of that instead of waiting for my respawn.

Monday, November 28, 2011

Battlefield 3 is a step back


Battlefield 3 is probably the last new game I will ever buy. The game was not ready to be launched and it is clear that EA and DICE only launched to beat Modern Warfare 3 to the market. If anything, I should have waited for the Black Friday $30 sale. Battlefield 3 is NOT worth $60. While Battlefield 3 is a definite step back for the Battlefield series, it will still be a solid installment once they patch in the rest of the game and fix the glaring WTF balance issues (IRNV anyone?).

Battlefield 3 is a perfectly serviceable game at this point. It runs well for everyone I play with and aside from the initial rubber-banding issue on 64-player servers, I have no technical complaints about the game. The graphics are beautiful, even on low settings, and it plays smoothly. Graphic card manufacturers have been very responsive with BF3 specific drivers.

So if there aren’t any technical disasters, then why would I say the game was not ready to be launched? BF3 is one of the rare games that launches on a solid platform (Frostbite 2) from an experienced team (DICE), but is missing that extra layer of polish and features that could separate it from other titles on the market. On top of this, there are previous Battlefield games that, in my opinion, have far better feature sets. In fact, I’ll reiterate; Battlefield 3 at launch is a step back for the Battlefield series as a whole.

The biggest glaring problem for Battlefield 3 is one of UI design. This is ironic considering that the one thing Battlefield 3 did fix for the series is that of a functional server browser. Some may not like Battle Log, but the truth is that Battle Log is the best server browser to be featured in any Battlefield game. However, the actual in-game UI is terrible and only now with the first patch is it even approaching being useable.

At launch, squad management within the UI was impossible and even after the first patch fixed some of the problems, there is still massive room for improvement. It is entirely possible for a player to be locked out of joining a squad if all the squads get locked to private with less than four players (the max squad size). There is exactly enough squads and spots to accommodate 64 players. On a full server if a squad locks itself private with only two players, two players will not be able to join a squad on that server. I don’t have to state how dumb that UI limitation is. The ability to create an unlimited number of custom squads needs to be added.

The lack of in-game voice further destroys the squad aspect of the game, especially when the in-game chat UI is unusable. The chat window is too big, with no control of text size or font, and features the new and annoying “glowing” text that DICE seems to love. Both of these combine to limit on-the-fly squad creation.
Missing from the game as well is the role of a commander, a prominent feature from Battlefield 2 that set the Battlefield series apart in the FPS genre. In BF2, a single player could take on the role of commander and survey the entire battlefield setting up UAV drones to spot enemies, issue artillery strikes, give squads attack/defend orders, and in general provide that strategic organization so badly needed in a Battlefield game.
BF3 isn’t remiss on the “key components” of the commander role as they have shifted the features into various aspects. Squad leaders can issue attack and defend orders. Any player can spot enemy players (press Q more pls). Artillery strikes are replaced by the mortar of the Supply class. The Supply class can drop ammo boxes to resupply players.

Even though almost all of the functions of the commander role are present, the biggest and most important aspect is missing: organization. There is nothing that ties all the squads and battlefield assets together. Without a commander, the battlefield doesn’t live up to much more than a sparsely connected series of firefights.
To harp on the UI’s last fatal flaw I want to point out how damn impossible the mini-map is to read. Again, DICE chooses to use the glowing neon lines and glowing text that they are so fond of. It’s distracting and annoying; especially considering the map is a blue/black/white satellite image of the map. Other than checking for spotted enemies, the map is worthless leading to the final nail in the organized battlefield coffin.

The UI was the first and biggest step back, but there are a couple other things that equally upset me about the game. The destruction is dialed back significantly from that of Bad Company 2. Mostly, it is a problem of map design. The maps are meant to be larger, but also more “iconic”. And by iconic I mean they feature set pieces which clearly aren’t meant to be destroyed such as large communication antennas, shipping crates, gas stations, refinery pipes, etc. This results in a very confusing play experience where in some instances a tank shell will crumble a wall and in the next instance the tank shell can’t even penetrate a flimsy tin shed. Or the hilarity that ensues when a tank is stopped by a dreaded indestructible light post. The “most destruction ever” bullet point on the box for BF3 is a complete and utter lie.

The destruction is only part of the issue with the maps. BF3 features some truly atrocious maps. Operation Metro is hands down the worst Battlefield map ever designed. It takes out everything that makes a Battlefield game Battlefield and replaces it with a corridor shooter. Caspian Border is a lesson in running and running and running as too few land vehicles spawn and only seem to spawn back at the bases which are located much too far away from the fight. Nashar Canals features a stationary anti-air turret that dominates a third of the map and resides on an almost unreachable ship anchored off the shore. I could go on and on about the maps, but I won’t. Hopefully the Back to Karkand mini-expansion and it’s updated Battlefield 2 maps will bring back some sanity to BF3 maps.

There are also other things missing or altered for BF3. There is no battle recorder which was one of Battlefield 2’s best features. Fun tools like the grappling hook and zip lines of BF2:Special Forces are gone. Night vision is plugged into a scope with infrared (aka IRNV) which is pretty much equivalent to a wall hack. Night vision, as implemented in Special Forces was a much better way to go. There are no custom squad settings. In-game voice is missing.

BF3 should have been a combination of Bad Company 2 and Battlefield 2. Instead BF3 is a crappier version of BC2 that happens to have planes on some of the maps. With all of this said, I still will play the game for a good bit. It is, at its core, a Battlefield game and while some aspects are lacking, it still delivers that Battlefield experience. At the end of the day I rank BF3 in last place on my list of played BF titles, which isn’t too bad considering every BF game has been good to me.

My list:

1. Battlefield 2
2. Battlefield 1942
3. Battlefield: Bad Company 2
4. Battlefield Heroes
5. Battlefield 3

Tuesday, November 22, 2011

Battlefield 3 Patch Notes and Commentary

Battlefield 3 will be getting a patch today (how nice of them to get me a birthday present).  The details of the patch can be found on battle log.  Browsing through the notes I think there are some definitive steps being taken in the right direction for the game.

First (but last in the notes) are the changes to squad management.  Squad management as it is currently is a nightmare.  Trying to play with friends in the same squad is a lesson in frustration.  The patch has several tweaks that will help squads be easier to join.  Most importantly players can now join an empty squad which will make it much easier to get everyone into the same squad.  This was not possible prior to this change.

My only disappointment with the squad UI and management changes is the fact they still are NOT adding the ability to have more squads available.  If a squad is made private on a 64 player server, and the four slots are not filled, then players get stuck without being able to join a squad.  This is a glaring bug that should be fixed.  I'm a bit scared by the quote in the notes that they aren't planning on fixing this oversight:

Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position

The next big change is that to infantry anti-air (AA) weapons which got nerfed in damage.  Personally this one didn't make much sense to me.  Most pilots have flares and stealth, almost eliminating the threat from ground AA almost 100% of the time.  The better helicopter pilots in particular will have two sets of flares and be able to navigate the map via stealth to guarantee they can't be locked on.

The AA change really confuses me. I don't know if DICE wants infantry to be able to bring down aircraft or if they have the same silly ideas that they had with Battlefield 2 where aircraft reign supreme on the maps.  Small arms fire doesn't harm the aircraft.  Nor does fire from a jeep-mounted weapon.  The only viable way I've seen to take down any aircraft is with an aircraft of your own.  Even tanks struggle to take down aircraft and aircraft can easily destroy any tank in a single salvo of their unlimited rocket ammo.   DICE just sucks at implementing aircraft in their modern day titles.  Battlefield 1943 seems to be the only game that has gotten aircraft right.

A lot of weapon damage got tweaked as well.  This is nice to see to bring some of the more popular weapons back in line with the rest of them.  However, I still feel BF3 has very little variation in weapons.  There is almost no reason to use most of the new weapons that are unlocked as they function nearly identical to a player's current weapon.

One big fix on the hardware glitch side for me will be "Fixed a problem with high speed mouse movement" as I recently changed mice and often find myself having to dial down my mouse sensitivity and DPI on the fly in order for me to make small movements with the mouse.  It really feels like my mouse is just stuck at times, unable to make anything but a huge sweeping arc instead of the pinpoint nudge I need to put bullets on target.

Overall this patch will be good for the game, but Battlefield 3 has a long way to go and a good couple of expansion packs to become a worthy contender for best Battlefield game.  Currently I would probably put Battlefield 3 as the fourth best Battlefield title I've played, which isn't bad considering I hold the entire series in high regard.

Sunday, October 30, 2011

My hypocritical copy of Battlefield 3

Fuck it, I bought Battlefield 3.  Too many friends are dieing on the field of battle for me to ignore it any longer. 

Bonus: here is a picture of my hypocrtical copy.

Wednesday, October 26, 2011

Hypocritical on Battlefield 3, Origin, digital distribution

I have drawn a line in the sand. I am a Steam user and I want my fucking games on Steam. Publishers should come to me, the consumer. I, the consumer, should not have to go to them. I have serious problems with Origin (and Battle.net and Steam for that matter). I DO NOT want exclusive digital distribution platforms. However, I am an avid PC gamer; a very hypocritical and easily fooled by “oh shiny” gamer at that.
This brings me to my current dilemma. I’ve all but said that I refuse to accept Origin and EA locking their flagship games into the platform. Especially because I own a half dozen of their other games on Steam and I really like Steam as my digital distribution platform. I’m disappointed that Valve and EA can’t work out their differences.

The EA vs Valve spat was not terribly unexpected. This has been playing out in the movie/TV streaming market for years already. The content providers are unwilling to sell the rights to their prime content to players such as Netflix or Amazon. Netflix and Amazon then get stuck with the re-runs and B rate stuff. The content providers meanwhile are wising up to the fact they can just as easily distribute their own digital content and just like hardcore game fans, the content fans will come to them.

The content I’m interested in is Battlefield 3. I’ve played and paid for all but two PC Battlefield titles to date. I loved the last two iterations: Heroes and Bad Company 2. I’ve always picked the Battlefield series over the likes of Call of Duty or Counterstrike. Battlefield games have always given me, the very unskilled twitch player, an excellent chance to thrive in the not-focused-just-on-shooting aspects. I played one hell of a medic in Battlefield 2.

I’ve been sitting around today watching videos such as the one at the end of this post and I’m absolutely drooling at the footage. Battlefield 3 is exactly the type of game I want. It’s an upgrade of Bad Company 2 and flat-out impressive. And I’m missing out on it because of some silly line I drew in the sand.

The problem is: can I really by the hypocrite? Again? My mind says no, but my heart (ha!) says “who gives a fuck?”. So this is me signing off, unsure what I’m going to do. In the mean time, I need to stop watching videos.



Du du, du, dun duh. Du du, du, dun duh.

Tuesday, October 25, 2011

Battlefield 3 ERR_LOGIN_DISPLAYTOS

Personally, I would find it embarassing if my company's flahship game had an error displaying the terms of service which then prevented players from playing. 

Sunday, October 23, 2011

Battlefield 3 Recommended PC Specs

Battlefield 3's recommended PC specs are below:



OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950.
Graphics card memory: 1 GB
Sound card: DirectX compatibl sound card
Hard drive: 15 GB for disc version or 10 GB for digital version