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| Signed up and ready to depart. |
ARC Raiders’ second expedition window closed this past weekend, and with it I chose to have my first character depart. Goodbye, buddy! With that departure comes a full restart. No levels, no skills, no workbenches—nothing except my best friend Scrappy and me starting fresh from the underground town of Speranza.
Expeditions are ARC Raiders’ optional form of character wipes that open every few months. The idea of optional wipes was a contentious point before the game launched, but judging by the game’s success, the concept hasn’t scared anyone away. Other games in the extraction shooter genre tend to rely on forced wipes where everyone restarts at the same time.
The fact that the wipe is optional meant I didn’t have to worry about how quickly I was progressing. I could take my time, and when the first expedition window opened, I felt no guilt about not grinding more. I simply declined the first expedition departure and kept playing. By the time the second expedition opened, I had hit max level, built up a massive stash, and exhausted most of the progression systems, so I was ready for a change.
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| A slightly new look for a new "me"; still the same ole' heartlessgamer |
Looking back now that I’ve reset my character, I’m glad I made the decision. Starting over has been a breath of fresh air this week. Items, loot, and tasks that had become mundane suddenly feel meaningful again on a fresh character. Every time I hit the extract this week, the excitement was back because I knew I was returning to Speranza with a bag full of materials to upgrade workbenches, complete quests, and rebuild my stash.
I was worried I’d be irritated by not having access to my favorite weapons and augments since I didn’t have the blueprints anymore, but I’ve found myself making do with what’s available. Instead of a Venator IV, I’ve been relying on Il Toro shotguns, Rattler IIIs, and a number of weapons and upgrade levels I hadn’t spent much time with before.
It also helps that the core gameplay loop of ARC Raiders is so good. I love fighting the various ARC robots, and the recent addition of the Comet and Firefly has really spiced up encounters. Add in the fact that my buddies and I no longer have access to our old arsenal, and we’re having to find new ways to take down larger ARC enemies so we can grab upgrade materials. We spent multiple hours last night using Renegade rifles to take potshots at Bastions and Bombardiers. Before the wipe, we had so many Wolfpack grenades and Deadline explosives that hunting big ARC enemies had become almost trivial.
The PvP is also great. I’ll admit I lose more fights than I win, but I still keep coming back for more. I love the tension in those moments where you know the enemy is there, and they know you know they’re there, and it’s just a question of who makes the first move. Even better is the aggression-based matchmaking system: the less you shoot other players, the friendlier your matches tend to be. But there’s always that chance—always that chance—that someone betrays the friendly “Don’t Shoot” moment by putting a shotgun in the back of your head. And when I inevitably die and lose all my gear, it doesn’t sting nearly as much as I expected compared to similar modes in other games.
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| The RNG blessed me with a Tempest blueprint! A blueprint that I never found with my first character! |
ARC Raiders is a special game with an addictive quality and social gaming structure that keeps pulling me back in. Choosing to reset with the expedition—knowing it was entirely my decision—has breathed new life into the experience. I can definitely see myself continuing to play this game for a while.
Eventually the MMORPG itch will become impossible to ignore again. But for now, I’m a happy extraction shooter fan—as long as it’s ARC Raiders.
Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own. The grammatical correctness and em dashes (—) are the AI.










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