Showing posts with label Reaper Actual. Show all posts
Showing posts with label Reaper Actual. Show all posts

Wednesday, June 03, 2026

Early Access Season for John, Mark, and Raph

 'Tis the season for Early Access apparently. After years of development, three games I've been following have announced and/or launched into Early Access. Unlike Christmas, though, this is not a time to celebrate.

John Smedley
John Smedley

 Reaper Actual, a John Smedley special (yes, that John Smedley), launched itself into Early Access and landed with a resounding THUD. Steam Charts topped out at 70 (yes, 70) peak concurrent players before falling to just single-digit players at any time beyond that peak. Reviews are "Very Negative," and the general consensus is, "There isn't even a game to play." What a fall from the heights of Smedley's pioneer status in the MMORPG genre.

 

Mark Jacobs
Mark Jacobs

 Camelot Unchained, a Mark Jacobs special (yes, that Mark Jacobs), also stumbled its way into Early Access on Steam and dropped its NDA so we can finally talk about it. Not to be outdone by Reaper Actual, Camelot Unchained peaked at over 500 concurrent players and has maintained 100+ concurrent players. Reviews, like player count, edged out Reaper Actual at "Mostly Negative," with the common thread being, "The game barely works, if you can even call it a game." I have not played it yet, but I did participate in the beta previously (though that time is under NDA). I will need to look into whether my Kickstarter backing gets me access to the Steam version or not. Another sad fall for one of the pioneers of MMORPGs.

 

Raph Koster
Raph Koster
 

 Stars Reach, a Raph Koster special (yes, that Raph Koster), also announced that it is moving into Early Access this summer. The Stars Reach playtest, which I've spent some time with, has been around for a while, and the game has changed quite a bit. Yet the Steam Charts for Stars Reach Playtest tell the sad story of single-digit peak player counts, with a prior peak of 117. Playtest access is limited, so we'll have to see how the community reacts when the game hits Early Access. I am sure Raph, who is a bedrock cornerstone of MMORPG history in my view, would like to see more players.

 Of the three, Stars Reach is the most promising. There is an actual game with actual content. Reaper Actual is just a shell at this point. Camelot Unchained is mostly a tech demo built on a decades-old game engine. Stars Reach has lots of cool ideas, from building to terraforming to combat and all of the other things you'd expect from a Raph Koster online world.

 However, as I stated up front, this is not a Christmas morning feeling, finally getting these long-overdue games from the pioneers of the MMORPG genre. I'll be amazed if Reaper Actual is around this time next year; I just can't see it surviving this flop. Camelot Unchained has already figured out how to exist for 13+ years, so it may have some more time left, but I imagine most folks are like me: "Really... this is what we waited 13 years for?" Stars Reach moving into Early Access makes me worry that the funding is drying up. They already ran a Kickstarter well into development, and now moving into Early Access to secure additional funding does not feel great.

 The bad-news MMO bears of 2026 march on.

Friday, August 22, 2025

All in the Name: Reaper Actual

 Minecraft.  A game where you mine and then craft.  World of Warcraft. A game where you explore the world behind the Warcraft universe.  Everquest. A game where you quest ever on.  Battlefield.  A game where you fight on a battlefield.  Reaper Actual.  A game.  Err; wait... what actual reaping is being done?

 John Smedley, of SOE and Daybreak fame (or not-fame), is up to new things in an MMOFPS game going by the title of Reaper Actual.  Per their Steam page:

Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. 

 Terrible name aside I am always interested in new MMOs; especially MMOFPS.  Even more interested considering Matt Higby, creative director of Planetside 2, is involved in the project.  I lost many a good hour in Planetside 2 and would play a modern day version of it in a heartbeat.

 There are some concerns to get out of the way first.  The game is intending to feature NFTs in the versions of the game.  Fortunately NFTs won't be included in the Steam and Epic Game Store versions.  However, it remains to be seen what NFTs will impact since the game is an MMO and while my version may not have NFTs if someone elses version does that impacts me. Also someone should tell them they are a couple years late to capitalize on the NFT fad... lol.

 Secondly there is plans to use generative AI in the game.  Think ChatGPT generating a sidequest for players.  For some gamers this is a dealbreaker.  For me, I'm still on the fence with AI but tend to be an optimist for it's use in games.  Technology aside; the important thing is how the game plays and if it plays well then I don't care about if AI is being used.

 The game intends to be a full "drop loot on death" game and Smedley compared it to extraction shooters like Escape from Tarkov.  The promise being if you get killed and looted that you will be able to track down your killer and get a shot at getting the loot back.  This includes possibly raiding their base.

 Yes, the game will supposedly have player bases that can be raided.  Group together with friends and bigger and badder bases can built.  Bigger and badder bases means bigger base raids and battles.  Up to 200-player base raids apparently will be supported. Apparently and supposedly because, well, we all know Smedley's history.

 My interest is piqued and I'll keep tabs on the game.  It may be worth a few cycles worth of play when it eventually lands.