Showing posts with label Camelot Unchained. Show all posts
Showing posts with label Camelot Unchained. Show all posts

Wednesday, June 03, 2026

Early Access Season for John, Mark, and Raph

 'Tis the season for Early Access apparently. After years of development, three games I've been following have announced and/or launched into Early Access. Unlike Christmas, though, this is not a time to celebrate.

John Smedley
John Smedley

 Reaper Actual, a John Smedley special (yes, that John Smedley), launched itself into Early Access and landed with a resounding THUD. Steam Charts topped out at 70 (yes, 70) peak concurrent players before falling to just single-digit players at any time beyond that peak. Reviews are "Very Negative," and the general consensus is, "There isn't even a game to play." What a fall from the heights of Smedley's pioneer status in the MMORPG genre.

 

Mark Jacobs
Mark Jacobs

 Camelot Unchained, a Mark Jacobs special (yes, that Mark Jacobs), also stumbled its way into Early Access on Steam and dropped its NDA so we can finally talk about it. Not to be outdone by Reaper Actual, Camelot Unchained peaked at over 500 concurrent players and has maintained 100+ concurrent players. Reviews, like player count, edged out Reaper Actual at "Mostly Negative," with the common thread being, "The game barely works, if you can even call it a game." I have not played it yet, but I did participate in the beta previously (though that time is under NDA). I will need to look into whether my Kickstarter backing gets me access to the Steam version or not. Another sad fall for one of the pioneers of MMORPGs.

 

Raph Koster
Raph Koster
 

 Stars Reach, a Raph Koster special (yes, that Raph Koster), also announced that it is moving into Early Access this summer. The Stars Reach playtest, which I've spent some time with, has been around for a while, and the game has changed quite a bit. Yet the Steam Charts for Stars Reach Playtest tell the sad story of single-digit peak player counts, with a prior peak of 117. Playtest access is limited, so we'll have to see how the community reacts when the game hits Early Access. I am sure Raph, who is a bedrock cornerstone of MMORPG history in my view, would like to see more players.

 Of the three, Stars Reach is the most promising. There is an actual game with actual content. Reaper Actual is just a shell at this point. Camelot Unchained is mostly a tech demo built on a decades-old game engine. Stars Reach has lots of cool ideas, from building to terraforming to combat and all of the other things you'd expect from a Raph Koster online world.

 However, as I stated up front, this is not a Christmas morning feeling, finally getting these long-overdue games from the pioneers of the MMORPG genre. I'll be amazed if Reaper Actual is around this time next year; I just can't see it surviving this flop. Camelot Unchained has already figured out how to exist for 13+ years, so it may have some more time left, but I imagine most folks are like me: "Really... this is what we waited 13 years for?" Stars Reach moving into Early Access makes me worry that the funding is drying up. They already ran a Kickstarter well into development, and now moving into Early Access to secure additional funding does not feel great.

 The bad-news MMO bears of 2026 march on.

Sunday, August 10, 2025

Camelot Unchained Video

 I did something I rarely do: I watched a YouTube video at normal speed. Why?  Because Camelot Unchained has a new video out and I needed to evaluate the game at normal speed.  You can watch the video below and then read on for my thoughts. 

 For a bit of catch up; Camelot Unchained is a crowd funded MMO piloted by Mark Jacobs of Dark Ages of Camelot (DAoC) and Mythic Entertainment fame.  It has been in development now for 13 years since it was first kick started in the heyday of Kickstarer.  The supposed "beta 1" has been ongoing for at least 7 years at this point.  To say it's been a long time coming is being polite.

 So what did we get for 13 years of development? To be honest: a game that looks like it was being released 13 years ago.  The graphics are antiquated, the UI is yesterday, and the player movement/combat looks dated.

 But, and I mean this as a big but, it looks playable and visuals aside I can at least see myself being interested in giving the game a try should it ever make an open beta or release.  While everything felt slow in the video and polish is missing (damage numbers going to the 8th decimal point for example) I still got a sense for what they were aiming for and I got some DAoC vibes when they were on 

 There are some other details we could squabble about such as it seems range play dominates the combat as we see almost no melee range combat in the video.  The archer that is featured seems to have a very, very long range.  Also the PvE featured is pretty generic; pull a mob and kill it before it can get to you then run away if it does get to you.

 Anyways I'm not here to squabble.  I am just excited to see a game from this team.  Yes, I know there is a bunch of controversy around Mark Jacobs and how he has run things but I'd be lying if I said there isn't drama around every crowd funded MMO at this point.  Just get me the game so I can get the bit of value my Kickstarter dollars I invested.

Thursday, May 08, 2025

We need to talk about Camelot Unchained

Folks, we need to talk about Camelot Unchained.  Many moons ago I was a Dark Ages of Camelot (DAoC) fanboy. Mythic Entertainment (later gobbled up by EA) could do no wrong.  Mark Jacobs leading Mythic Entertainment at the time was the voice of reason in MMO developers at the time.  Micro transitions? No.  Free to play? No. Real money trading? He hunted it down.  Mark could do no wrong in a younger heartlessgamer's eyes 

Then Warhammer Online: Age of Reckoning (WAR) happened.  I donned the fanboy suit again.  I battled in the online trenches for WAR.  For Mark.  But it went sideways when EA gobbled up Mythic and WAR struggled to find an audience.  Mark Jacobs exited and in 2011 showed up on Kickstarter with the spiritual successor to DAoC called Camelot Unchained.  He collected my money and I waited. And waited.  I am still waiting.

In that time waiting a lot of things happened.  I am not here to dredge them all up but needless to say Mark Jacobs lost a lot of trust with the community.  He lost me.  I stopped caring about the game I had funded.  Then there are refund controversies, misleading updates, and the debacle with the studio launching an entirely different game while we are all still waiting on the game we funded over ten years ago!   But through all of the turbulence Unchained Entertainment pressed on with Camelot Unchained.

And finally we have a video with some of the results. The closest we've gotten to a real look at the game that has been in development for over a decade!  Watch it below. 

What do you think?  Looks dated for a game in 2025 right? Not only do visuals look dated but animations seem stiff.  Combat seems pretty static.  Nothing in the video screams "new video game in the year 2025".

Yet I can't help but admit a tiny thread of optimism in seeing an actual game.  I never expected Camelot Unchained to be a World of Warcraft killer.  I knew it was never destined to be a AAA game.  It was going to be a boutique experience; just as Stars Reach is Raph Koster's spiritual successor to Star Wars Galaxies so was Camelot Unchained going to be Mark Jacobs successor to DAoC.  Give me decent combat, an open world, and Realm vs Realm and I'll have some fun.

I'm glad we're at the stage where its realistic to think there is a release coming for Camelot Unchained.  It may be too little too late and Mark may have buried the hatchet too deep in the communities backs, but hey at least I may get a chance to say I gave the game a try. 

Note: I've given up paying close attention to the game so if there is other info about release or testing; feel free to drop the info in the comments.

Friday, May 24, 2024

Upcoming Games I'm NO LONGER Interested In

 To go with yesterday's post about upcoming games I'm interested in I wanted to share some that I've lost interest in.

Pax Dei


 The Wilderness Alpha did not impress.  I hate to let an alpha test sway my opinion but its not clear much is going to change as the game barrels towards early access.  It may be one to come back in a year or so; we'll see.

Wayfinder

 I like the plan to move Wayfinder to offline singleplayer with some online co-op.  However, that just isn't something I want to play.

Crowfall

 Yes, I was still following and hoping we'd see a resurrection of Crowfall.  Despite its flaws I did really enjoy my time in the game.  Still some outside hope it'll come back but I am going to stop checking and wait for that news to make it to me.

Camelot Unchained

 Another one I am going to stop checking on and wait for the news to make it my way.

Riot MMO

 Relationship ended with Riot MMO.  Relationship started with the Ghost MMO project over at Fantastic Pixel Castle.

Saturday, January 02, 2016

What I'm Looking Forward to in 2016

2015 is gone, 2016 has arrived.

Here is a quick list of a few things I am looking forward to:

1. Green Bay Packers play off games.  The packers are in the play offs once again and I am hoping for another magical run.  This year's team has been in  funk to end the season, but I truly believe in "any given Sunday".

2. Progress on Kickstarter projects I've backed.

Camelot Unchained (CU) is progressing; slowly.  I am looking forward to the work that Mark and team get done this year and hoping for my beta access by year's end.

Crowfall feels like it is moving along faster than CU, but that may just be the "making of" documentary style of communication that Crowfall is using to keep us up to date.  I am looking forward to many of the concepts behind Crowfall.  Another hopeful beta by years end.

Secret Hitler is, by all accounts, an impressive party board game that solves many of the faults of games such as The Resistance.  This is pretty much a guaranteed 2016 delivery and I look forward to playing it with friends alongside rounds of Good Cop/Bad Cop and Batman Love Letter.

3. Back into Minecraft.

"We found a giant cave in Minecraft!" The quote, from my six year old son, warms this gamer's heart (pun intended).  I am back into Minecraft as my son begins his journey into a game that is as magical for him as it was for me when I first picked it up.  Minecraft is one of the best games I've ever played and I am stoked to be sharing it with my son.

4. Guild Wars 2 wealth building

I tipped over 4,000 gold in Guild Wars 2 (GW2) in 2015 and thats just liquid gold.  If I counted total account value of what I've dumped into ascended gear, gem purchases, and general non-frugal spending I am sure its in the tens of thousands of gold.  Maybe in 2016 I will get back to actually playing through content (I've only done a single zone of the expansion and still have yet to complete my personal story and have not unlocked any of the full spec lines).

I hear that there is a huge World vs World (WvW aka wuvwuv) update coming.  As WvW was my first passion in Guild Wars 2 (and my first heartbreak) I am interested in what Arenanet pulls off.  From some of the leaked information (sorry no links to the leaks) the approach using Guild Alliances instead of arbitrary servers that no longer exist (due to the megaserver tech used now) is interesting and exactly what I've recommended for over a year to bring the "Guild Wars" back to Guild Wars 2.

I am also interested to follow the PvP leagues.  I am not dedicated enough to make any decent progress in the leagues myself, but I do pride myself in so far having a > 50% win ratio in the lowest bracket.  The PvP balance of GW2 is interesting and best equated to watching the pro Magic: The Gathering (MtG) scene.  There is overpowered team comps currently just as there is overpowered decks from time to time in MtG.  Casually observing the developers as they fix these situations has always fascinated me even if I am not "in the meta" myself.

5. Maybe blogging?

I may blog a bit again in 2016.  Anything is possible in a new year!