Showing posts with label No Man's Sky. Show all posts
Showing posts with label No Man's Sky. Show all posts

Friday, November 14, 2025

I Really Like No Man's Sky but....

 No Man's Sky screenshot staring out a spaceship cockpit

 I have put 50+ hours into No Man's Sky since I bought it following the Voyagers update in September. There is an addictive quality to the game, and I am enjoying my time. Yet, in the back of my mind, I’m not feeling the sense of accomplishment to match the addictive quality. I’m doing cool things and progressing through achievements, but something still feels missing.

 The number of systems in No Man's Sky is staggering, which is not a surprise considering the game has been live for nine years now and, with its underlying model of exploring unique planets—unique planets that there are more of than can ever possibly be explored (literally; it would take a player 585 billion years to visit every planet if they visited one per second!). This is where the initial addiction sets in. Do thing one and thing two opens; then while there, three, four, and five, and then before you know it... well, it's early in the morning and you've forgotten to go to sleep.

 That is a good feeling to have! It’s been a while since I just lost myself in a game—especially one that is not explicitly a multiplayer game. Add in the fact that No Man’s Sky is a seamless game, and it’s a magical experience at times. For example, last night, I took off from my “Home Sweet Home” base, jumped into the cockpit of my starship, and boosted through the atmosphere into space. A space fleet warped into the area around me and started a cargo scan, but they were a moment too late, as I was already jumping to lightspeed. Seconds later, I dropped out of lightspeed and arrived at another planet, descending through its atmosphere to land. Not a single loading screen interrupted that entire experience. String together that sort of sequence over and over again and you can see how you can lose track of time in this game.

 I've built multiple bases, visited space stations, summoned the Anomaly (a multiplayer hub of sorts), completed quests, upgraded various items, and most recently built my first corvette. The corvettes are the main feature of the Voyagers update and allow players to piece together spaceships that have interiors and can be walked around in while being flown. To put it simply: corvettes are a game changer. I 100% get the buzz and why No Man's Sky rocketed to over 100,000+ concurrent players on Steam (plus it's also on consoles).

 The first time I got up out of my pilot seat in my corvette, enabled autopilot, and then walked through my ship's interior areas and opened my hatch to watch the world glide around below me... wow. Then the fact that, if you are daring enough to try, you can do the same in outer space... there is so much potential here. And to think this tech is in No Man's Sky because they needed it for their MMO-in-development, Light No Fire, and I am a giddy kid in a candy shop here, folks.

 But, but, but... I can see the light at the end of the tunnel for my enjoyment of No Man's Sky.

 While there are more planets to explore than time in the universe for players to do it, it doesn't mean there is the variety of experiences to match on those planets. Sure, the exact mix of visuals differs and everything on that planet will be uniquely named and available for you to discover, but they are, for all intents and purposes, mostly the same as the last planet you were on. Each planet will also be littered with the same repeating points of interest as well, which drive the same gameplay loops regardless of the planet.

 Progression in the game starts out tied to the planets you have access to and the resources available to you on those planets, but that quickly changes as you gain access to trade posts, space stations, and the Anomaly, where many materials can be bought for units (the in-game currency). Units are easy to come by, so it doesn't take long to shift to a mode where you just buy all of your materials instead of extracting them from planets. For some players that may be fine, but for me it felt like it minimized much of the game. That drive to explore more planets for new resources goes away. The desire to set up a base with automated mining operations is diminished.

 The game is also quasi-multiplayer. Players can enable multiplayer and, if you happen into the same planet or galaxy as another player, you can interact. Or you can visit the Anomaly, which is a player hub of sorts that you can summon anywhere in the universe, and once inside you see other players and their ships. This gives you a chance to see what others are up to and you get to see a lot of cool ships—well, that is except when someone's custom modded ship crashes the Anomaly you are instanced into.

 Being able to use mods to change how you play the game and what you are able to accomplish are all fine, but when it comes to multiplayer it takes away from the sense of accomplishment. I had spent hours and hours on my dumpster of a ship—both collecting the parts and funds to build it—only to run into players that clicked a few buttons and got way better results.

 I don't fault the game for supporting mods. I don't fault players for using mods. It just takes away from my experience knowing that the playing field isn’t level. It also doesn't take mods for players to un-level that field. The game by default allows players to change all sorts of settings or modes. Basically, you can load up creative mode and do anything—build anything—without thinking about material costs or expenses. Or you can crank everything to hardcore settings and be miserable. I have been playing on the out-of-the-box normal settings. But again, knowing other players are playing how they want eats away at my sense of overall progression in the game. Yep; that is a me problem and I get that.

 The game is also buggy—or maybe a better word is janky. I routinely get stuck on things or fall through solid objects. Combat is laughably bad, but I get that it's not a focus of the game. Base components are often found not working; that power I wired up last play session suddenly doesn't work this session. That terrain I modified so that I could place my base popped back into existence. Numerous times, trying to land in the Anomaly or a space station has sent me into a spiral across the space-time continuum.

 Overall, the game has an addictive gameplay loop and a never-ending array of options and systems to explore. However, with the wide nature of the game comes a certain blandness. Players can play however they want, which is good for a single-player experience but makes it a poorer multiplayer experience. With No Man's Sky you can't have your cake and eat it too. It is still a fascinating game, and I definitely got my money's worth out of it but the game play is only skin deep. To be determined if I continue playing much more in the future.

Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness and em dashes (—) are the AI.   


Monday, September 01, 2025

August 2025 In Review

 August has come and gone and so has Blaugust 2025.  I didn't achieve what I wanted to achieve for Blaugust so let's take a look back at the August that was.

The Blog

Blogger recorded visits for July: 326,819

A screenshot showing blog stats for August 2025



In other metrics:

  • Posts:
    • Target:  31 (to meet the Blaugust goal of once a day)
    • Posted: 17
    • Difference: -14
      • I fell off the Blaugust horse early and never got back on it.  My Blaugust plans to talk about blogging and blogging platforms never materialized. I'll get a Blaugust recap out here in the next few days.
  •  Search Trends
    • Search trends changed in June and that trend continued in July:
      • "battlefield secure boot" "secure boot required battlefield" - Secure Boot being required to play the Battlefield 6 beta was a hot topic and I shared my own experience in a post which netted the most Google clicks of any posts this month.
      •  "deadlock invite pending" - this search skyrocketed around the time of the Deadlock update (which I posted about here).  Honestly surprised Valve has continued with the invite system for the open test; seems like at this point they'd be better off just letting anyone try that wants to.
      • "arc raiders countdown" - this actually trended way, way down this month which is expected as we are at the midpoint between Tech Test 2 hype and the October release date for ARC Raiders. 
      • In "things I observed in search console":
        • Image searches for "minecraft mountain base" is my top result for images.  It's neat to see many years later that my Minecraft adventure from 2010 (15 years ago!) is hopefully inspiring new builders.  The post: Minecraft Mountain Base
        • "bf2042 iwo jima" netted a small number of  visits which was nice to see as BF2042 enjoyed a resurgence in interest thanks to Battlefield 6.  The new Iwo Jima map has been a blast to play in 2042.

    What I Played

     My friends and I have been sticking with Dune Awakening, but honestly, it’s pushing me to the edge of rage quitting more often than not. The combat is rough, and PvP ends up being a frustrating mess. Losing in PvP can set you back hours of progress, especially if your opponents decide to thumper your thopter — sending it to a worm and deleting it permanently.

     Normally, I wouldn’t mind setbacks like that, but the combat feels so bad that I never feel like I have a fair chance. Ground fights are plagued with stagger locks that stop you from dodging, activating skills, or even moving. Then you add in tactics like players gliding in silently on a thopter, pocketing it mid-air, and dropping right behind you… it just leaves you feeling powerless. More often than not, you have to resign yourself to being ganked repeatedly, even when you’re actively looking for a fight.

     So yes, I’m still begrudgingly playing Dune Awakening with my friends, but the PvP endgame just isn’t fun. There’s only so much building and gathering I can do to distract myself from that.

     Later in August, I jumped on the No Man’s Sky bandwagon after the Voyagers update. I’ve been really enjoying my early exploration of the galaxy. There’s something refreshing about a game with so many possibilities. The fact that I can take off in my ship from a planet, fly into space, head to another world, and never hit a loading screen still amazes me. Add in space stations, the anomaly, space pirates, and more than I can list, and it’s clear this game is going to steal a serious chunk of my gaming time. And I haven’t even touched on the multiplayer yet!

     On top of that, my sons and I have been continuing our Minecraft adventures. I need to get us set up on a realm, especially after we lost progress when a local save reset on us. It’s also tough that our current setup isn’t persistent, so if we’re not all playing at the same time, no one can move the world forward. A realm would solve most of that and make our sessions much smoother.

    Years Ago

    1 Year Ago

     August 2024 was a wonderful Blaugust experience and my wrap up can be read here.

     Also in August of 2024 we got a first look at Dune Awakening's gameplay.   It was clear in the video that combat wasn't going to be great and sure enough a year later and combat isn't great.  I guess it's a positive that the initial video look we got back then was what the actual game turned out to be.

     August of 2024 also brought us Deadlock's initial beta test.  This was the hottest game since sliced bread at the time.  A year later and the game has pretty much dropped in interest and is still in a test phase.  Player activity is down from hundreds of thousands peak players to just tens of thousands.  It's possible the game peaked before ever making it to release.

    5 Years Ago

     In August of 2020 we were enjoying the Crowfall Beta. At the time I thought this was the next big game for me.  I was going to lose hundreds, if not thousands, of hours to it. Fast forward to today and Crowfall has already been shut down.  But the Crowfall Beta does hold a special place in my nonexistent heart because it was through the beta community that I found out about this other game called New World and little did I know at the time but New World would be the game where I lost thousands of hours (4,000+ and counting!).

    10 Years Ago

     August of 2015 existed in the time of no blogging for me.

    15 Years Ago

     August of 2010 was marked by my purchase of The Way of Kings by Brandon Sanderson.  15 years later and he has delivered five books in this amazing series!  Now if only George RR Martin could deliver at such a pace.

     Another interesting post and article to look back on was this one: MMO Developers: Read this, learn from it .  Now 15 years later I'd of expected more MMOs to have been developed around the single server design.  And while we have mega servers in many MMOs we really haven't gotten another single server MMO like EVE Online.

    20 Years Ago

     In August of 2005 I was complaining about Alterac Valley in World of Warcraft and how it needed to be rebuilt.  I really miss those days.  Alterac Valley was such a fun experience at the time and I dearly miss those simpler days where I had hours and hours to devote to a singe map game mode and write such long winded change requests for it!

     Speaking of WoW battleground design suggestions I also suggested they should be cross server.  At the time it was a foreign thought to have cross server activities. Fast forward to modern MMOs and it's hearsay if they launch without cross server capabilities.  Oh how times change!

     I made a Battlefield 2 video and uploaded it to Google Video.  Sadly it's been lost to history at this point as I didn't opt to migrate it to YouTube.  Not even the Wayback Machine has a copy of the video even though it did archive the page at one point.  Another sign of "oh how times change"!  Note: it is possible I have a copy on my old hard drives sitting on the shelves; I just haven't spent the time to dig through them.

     

    Friday, August 29, 2025

    Some Random Friday Thoughts

     

    An AI generated image that goes with this post
    Credit: ChatGPT generating an image to go with the blog post.

     It's been a tough work week and I've found myself juggling trying to play four different games: New World Aeternum, Dune Awakening, Battlefield 2042, and as of yesterday No Man's Sky.  On top of that I've gotten back to keeping on top of updates for other games: NASCAR 25, ARC Raiders, Battlefield 6, Ashes of Creation and Star Citizen to name a few.  And then my youngest son is starting into his first year of kid's activities of which I always volunteer.  All of that to say things are busy and blogging is on the bottom of the stack.  But it's Friday and I just have some thoughts to throw out there.

    Magic the Gathering Arena

    I tend to always catch various Magic the Gathering posts, specifically about Arena, on Reddit and get myself tangled up in the comments.  I really do miss playing this game but the financial commitment was something I couldn't keep up with (and it's even worse now with the pace of sets being released).  But I still miss it.  I still want to log in and cook up a deck or two; maybe throw down in Brawl (Arena's version of commander).  No action I am taking here; just sharing the thought out loud.

    NASCAR

     I've gotten myself into NASCAR again lately.  I sort of take a pass at the sport once every five or so years.  I grew up in the Earnhardt days and still to this day find his legacy and story fascinating (seriously; I watched the recent Earnhardt documentary multiple times now).  The racing career of his son, Dale Earnhardt Jr, and now what Jr does to represent the sport is equally fascinating.  I have also always dabbled in racing games; more of the Wreckfests of the genre than NASCAR games but there is a promising NASCAR 25 game coming out this year from the iRacing devs that seems promising.  I am probably going all out for it with steering wheel and pedals.

    ARC Raiders

     Holy freaking heck do I want this game to be here already.  That's all I wanted to share.

    No Man's Sky

     I will likely have more posts on this but it is shaping up very nice to be a filler game for me between now and ARC Raiders releasing.  New World Aeternum is the loser here as time for that game is going to No Man's Sky for now.  No Man's Sky is just scratching the right itch.  It also helped that I felt like my $24 spent on the game was a direct donation to HelloGames work on Light No Fire which I can't wait for more information on!

    Ashes of Creation

     This game occupies way too much of my thought cycles.  I want the game to be everything that I think it will be but also want it to dull the edge on the potential toxic aspects like always on PvP and the idea of "red" player killers.  Just give us a good MMO and cut the toxic gameplay aspects.  Players cannot freaking help themselves these days so it will never go the way that is expected.

    New World Aeternum

     The current loser in the game of "what will heartlessgamer play today".  Still waiting for the big news of Season 10's changes but as that lines up close to when ARC Raiders will land it's hard to know where I am going to be with gaming time.  Also Dune Awakening isn't letting up as my friends and I are still pulling some fun out of that game (even if it feels like pulling teeth most of the time... Drak and Moist would know what I mean... and Drak and Moist you know who you are and who I am and why I am saying this).

    Thursday, August 28, 2025

    Starting a new journey in No Man's Sky

     No Man's Sky released a massive update yesterday, and it has not only the No Man's Sky community buzzing but also catching the attention of the MMORPG community. In the update deep-dive video, the game's creator hints that the changes to No Man's Sky are also being applied to their unreleased MMO known as Light No Fire. While the MMO news is cool, the update to No Man's Sky is just as exciting—and so cool that I bought the game to give it a whirl.

     First, you need to watch the update video to get a sense of what has been brought to No Man's Sky:

     The big takeaway is that spaceships can now be turned into mobile homes—if mobile homes could zoom through space. Interiors of spaceships are now able to be customized and explored. Previously, players would either be in the pilot seat or outside of the ship. Now, players can get out of their pilot seat and walk around inside larger ships. They can place crafting stations and other decorations. Players can even open the door midflight and jump out!

     For some players, this means they are packing up their bases and investing into large ships that take their place—true mobile homes!

     It is kind of amazing to look back at all of No Man's Sky's updates. Launched to a ton of fanfare, the game initially struggled as it did not live up to the hype. Since then, the game has released update after update after update and never asked players for another penny. The developers have won a ton of goodwill with the community.

     Combine that community sentiment with what appears to be a groundbreaking update for the game, and my interest was piqued. The game was also on sale for $23, which seemed like a reasonable price for me to jump in. So off I set on my adventure.

     I had played free trials and weekends before, so this isn't my first rodeo. The start of my normal-mode adventure felt familiar, and I was quickly up and flying my spaceship. The UI and the number of actions that can be taken at any given time takes some adjustment, but once I started getting the hang of it, it felt more and more natural. I'd still like some more hotkeys to specific endpoints, so I’ll have to spend some time figuring out if there are any settings I can tweak.

     Unlike previous trials, I am more hooked this time around. I have an endgame in mind with building my own custom ship, and I now have a journey to get there. For now, it’s just about learning the game and the various systems. I documented my starting journey with some screenshots.

    A screenshot from No Man's Sky
    A new world... a new adventure

    A screenshot from No Man's Sky
    The scream of engines overhead was constant.  A mystery for now on who these pilots and ships may be.

    A screenshot from No Man's Sky
    A snowy planet; dang it's cold here.

    A screenshot from No Man's Sky
    Blast off!  Here... we... go!

     


    Monday, February 26, 2024

    No Man's Sky Screenshots

     Just a few screenshots from trying out No Man's Sky this weekend as part of it's free weekend.  The game seems very complex but I was digging it after about an hour of play. I got blown up in space though so ended up on a planet repairing my ship which requires me to build a base first to craft all the repair parts. The systems seem to go very deep so a bit of a learning curve that I didn't get to explore further as the free weekend expired.

    no mans sky screenshot
    Scanning...

    no mans sky screenshot
    Refining

    no mans sky screenshot
    Floating space junk I never got around to exploring

    no mans sky screenshot
    Look ma! I'm a space man!

     

    Saturday, October 03, 2015

    No Man's Sky with Colbert


    Easily the best video game preview on a late show ever. Love the idea of this game; hate the name.