Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Wednesday, May 15, 2024

New World Free bearskin rug! And cool Paladin armor skins (not free)

 If you are not following along with the Community Convergence event in New World then you may have missed your chance at a free bearskin rug for your house.  It is claimed through the in game store (see screenshot below).

Claim your free bearskin rug in New World
 

 Also if you are visiting the store, and like me, are a HUGE fan of the Paladin knight look there is a an armor and mount skin bundle that may be right up your alley.  Am I shilling skins for New World now?  No.  I just like the paladin look and it's easy to miss the new skins they are offering because New World doesn't shove their store in your face (which is good).

Paladin!

A screenshot from the game New World showing the new paladin skin bundle for Knight of Honor
Paladin Horse!

A screenshot from the game New World showing the new horse skin for Knight of Honor


 



Monday, May 13, 2024

New World: Forged in Aeternum - Eye on Aeternum (May 2024)

 Eye on Aeternum just dropped for May 2024.  Some thoughts below.

 Rabbit's Revenge is happening!  I had thought it had been dropped for the year due to the Season 5 delay.  I don't know why I like killing rabbits in New World but I do and I'll do it the requisite hundreds of times again this year to get my rewards!

 The video then proceeds to tease the ever-living-crap out of us as they censored the majority of the rest of the video.  I am not sure why they chose to do this?  It will piss the community off and I can't blame the community.  Personally found it a little irritating; I was searching for hippos in the background (of which I found none).

 EDIT: The hippos have been found! They were in the community contest update! I pointed it out in the picture below in case you can't see it.

A picture of hippos in New World
HIPPOS!

 They better have a banger of an update for June otherwise this video will likely be forever held up as the moment "remember when New World died?".

TLDW; video transcript summary:

The transcript provided is a discussion between Leala (also known as Lydia) and Katy about upcoming content and developments in the game New World. They discuss events like "Rabbit's Revenge," community celebrations, and upcoming Twitch drops. Katy hints at exciting features and updates coming to the game, expressing enthusiasm to share more with the players. The conversation emphasizes the team's readiness to reveal new content and engage with the community. Leala also mentions an upcoming dev update in June where more details will be shared. Overall, it's a conversation geared towards keeping players informed and excited about the game's future.

Summary: Leala and Katy discuss upcoming events and content in New World, emphasizing community engagement and excitement for future updates.

Tuesday, May 07, 2024

Checking Boxes In New World

 I have 3,000+ hours played in New World.  You may assume I've done and seen everything there is to do in the game, but you'd be wrong.  I have some low hanging fruit that I've not checked off the list and I decided now is the time  to start working on them.

 The first fruit hanging in front of my face was leveling all weapon skills to weapon level 20.  Flail, lifestaff, and void gauntlet were the three weapons I had not yet leveled.  So I grabbed one of each and popped one of my 22 extra "weapon XP boosts" and headed out to Brightwood Isle.

 Why Brightwood Isle?  Because it is a level 30-35 elite zone and if you are max level it is the prime spot for weapon experience.  A few hits per elite enemy results in 100-150 experience.  This makes quick work of the weapon levels.  Note: if you are not max level weapon XP is lower so wait until end game to level weapons as a dedicated activity; while leveling just play what you enjoy.

A screenshot from the MMORPG New World showing all weapons leveled up to 20
Level 20 across the board!
 

 Next on the agenda was getting some of my favorite heartrunes upgraded to 700 GS (gearscore).  With Rise of the Angry Earth expansion New World brought upgrades from 625 to 700 to the heartrunes, but the buff is minor so wasn't an item to go out and chase immediately.  But with hundreds of thousands of gold in my pocket and supplies overflowing my storage it was time to get a few to 700.  

 The first up was my Stalwart Heartrune of Stoneform which is now 700 GS!  Now I need to sort through inventory to figure out which ones to do next but stoneform is the primary one I use across my current rotation of builds.  Detonate is probably the next logical one to upgrade.

A screenshot of a 700 GS heartrune in New World
700 GS
Stalwart Heartrune of Stoneform

 Next I wanted to set up a couple new builds and those builds were best suited by Frigid Dawn armor pieces.  I already have a full set of Frigid Dawn for my tank and PvP sets, but it is so good I need it for more!  Fortunately Glacial Tarn was on the mutation rotation so I hit the queue button in the new cross-server group finder.  Since I play tank the groups were fast to form and after a dozen or so runs I have all the new Frigid Dawn pieces I need for my Flail and Sword/Shield build!

 Another set of boxes to check was completing some artifact upgrades.  This requires some adventuring and completing various activities as well as letting some of my gold supplies go to buy upgrade materials.  I was able to upgrade Nature's Wrath (medium chest), The Butcher (sword), Odo (flail), Serenity (greatsword), and am almost done with Blooddrinker (ring).  Here is what I put on each for the final perk slot:

  • Nature's Wrath - health.  I am using this in a few builds and health was the most universal.  If I was just using it for light Firestaff builds I'd have put Flame Harnessing on it for the + fire damage.
  • The Butcher - Adding a Gem Slot made the most sense here so I can add a gem for the situation I want to use The Butcher in.
  • Odo - Burdening Smite is the best perk here for my PvP flail build I am working on.
  • Serenity - Adding a Gem Slot made the most sense here.
  • Blooddrinker - TBD; not sure what I'd put on it when I finish it.

 The best part of all these artifact upgrades is it freed up quest slots to start more artifacts (you can only have 10 started at one time). 

 Speaking of artifacts I still do not have The Wall so that is on my list next time The Ennead is on mutation rotation.  Note: 43 mutation runs previously without it dropping so hoping the pity mechanic kicks in this next time!

Monday, May 06, 2024

Monday Screenshots: New World New Look

 This time on Monday screenshots... my new look at in New World!

A screenshot of the MMORPG New World and a character standing with their new armor and weapon skins
A glass firestaff!?

A screenshot of the MMORPG New World and a character standing with their new armor and weapon skins
A cleverly disguised tower shield.


Wednesday, May 01, 2024

April 2024 In Review

 Taking some inspiration from The Ancient Gaming Noob (TAGN for short) I wanted to start up month-in-review posts.

An AI generated image from prompt an image to represent a blog post summarizing the month of april
Microsoft Designer / prompt "an image to represent a blog post summarizing the month of april"

The Blog

 I will likely write a bigger post about this but I had a "surprise" after researching recent random traffic spikes.  The findings are best explained in this summary which guided me through blocking spammers that are abusing Google Analytics GA4 tags.  Needless to say my bubble was deflated as 90% of the traffic to my blog has just been spam and not real traffic (which explains why I see so few comments).  So where I was thinking I had 1,000 visits a day I really just have 100 (and that may still be high).  

 Anyone using Google Analytics should read that article and take the actions to block the spammers and build reports to review your historical traffic without that traffic counted.  I did parts of this through April so won't have a full picture quite yet and will share more on traffic stats in future monthly updates.

 In other metrics:

  • Posts:
    • Target: 22 (at least one per week day)
    • Posted: 16
    • Difference: -6
      • Why the miss?  Work.  It's been busy so spare time has been gaming instead of blogging.  Fortunately clearing up here for May to get back on track.
  •  Search Trends
    • "new world ultimate trophy" is the main search driver to the blog and then hundreds of other New World search terms after that (daily checklist, season 5 artifacts, upgrade named gear - just to name a few)
    • "call of the wild the angler multiplayer" is the big non-New World driver anytime that game seems to have a hiccup with this multiplayer features.

What I Played

 New World continues to dominate my time even though there isn't much new to do in the game.  My main focus has been on 3v3 arenas and the Springtide Bloom event.  The spring event, while bugged, was a good "do it and chill".  The bug let you get rewards faster so I was able to get all skins and rewards from the event with less effort than expected.   For 3v3 arenas I peaked into the top 10 for wins briefly for Season 5 and am back to 12th.  My main playing partner hit #1 though so that was cool to see; though both of us lack the time to stay on the top for the full season.  We'll still give it a go though.

 Fallout fever caught me as it has so many others and I gave Fallout 3 a couple hours of attention, but will admit it fell off almost immediately in favor of New World.

 I also got time with the Pax Dei Wilderness Alpha and spent several hours there.  The game has a good bit to improve but there is a little glimpse of promise of game there.

Years Ago

 One thing I wanted to steal from TAGNs is his look back over the last twenty years (we're getting old!).  My look back will mostly be from my blog history but a real life event may pop in here or there.

1 Year Ago

 April 2023 brought us Season 1 in New World and Rabbits Revenge (which due to patch delays we did NOT get in 2024).

5 Years Ago

 April 2019 caught me in my drought of blogging so had no posts, but my youngest son was also just turning 3 months old at the time so I was plenty busy.

10 Years Ago

 April of 2014 was all about the MEGASERVERS coming to Guild Wars 2.  Ten years later and we still have MMOs thinking they can launch with single servers.  How I wish New World had a megaserver model!

15 Years Ago

  April of 2009 I was looking at the news about A Dance With Dragons being delayed and fifteen years later, while we did get Dance, we have NOT gotten the next book in the series!  But GRRM is not my bitch so I'll leave it at that (if you get this comment you get it).

 20 19 Years Ago

 Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.  And April of 2005 I was not yet blogging, but that was all about to change as I started in May 2005!  Which means I was thinking about it in April!

Monday, April 29, 2024

Monday Screenshots 4/29/2024: New World

 Some Monday Screenshots for you; this time from New World!


A screenshot of the arena leaderboards from the game New World
My good friend Indestructible, on Valhalla server, reached #1 on the arena leaderboard.  I am in 12th.

A screenshot of playing music in New World
Playing some music inbetween picking flowers during Springtide Bloom


Sunday, April 14, 2024

Hide UI in New World?

new world

 Hiding the UI in New World used to be Alt+H, but after Season 5 it was changed to a default of F10.  That's it.  That's the post.  You can change the key bind in settings if you want.

Friday, April 12, 2024

Venom Bunny!? New World S5 PvP Build

 Came across this New World PvP build from TrickTrick and figured I'd share for anyone looking for a meta build for S5.  This is also very capable in PvE.  The build is Venom Bunny so expect a lot of hopping and get your rabbit facemask skins ready.

 NW Champ link: https://nwchamp.com/Venom-Bunny
 Build video: https://youtu.be/AdYr6PZ7uiI?si=w170iIDDo20NPmWk

 I watch a lot of build videos but what I like about this one is that it has mostly named armor pieces and weapons which are more reasonable to acquire.  Yes, many of these are PvP track named items which can take time to unlock in the tracks but that is probably faster than getting the gold for crafted pieces.  If you PvP frequently then you have probably got a copy of these named items (assume you horde gear like I do).

 Even the weapons are named.  Venom is the new spear artifact from the Siren Queen's arena which, while group PvE content, is dead simple and lots of groups are currently doing it.  The sword options are also named drops that most players probably have salvaged copies of many times before (hoping you saved one in your stash of gear for a rainy day).

 Also I'll admit this is the build I hate running into.  Sword and shield/Spear is the bane of my Frigid Inferno heavy armor flamethrower build.  Too many stuns and interrupts to be able to do any flamethrowing.  Even if I can throw some flame; shield block is a winning defense.

 Enjoy!

Thursday, April 11, 2024

Eye on Aeternum or Eye on clues? Hippos!?

 The New World team recently started a new video series called: Eye On Aeternum.  With the first one (see video below) the team gave a heads up to keep an eye out (ha!) for clues to future changes coming to New World (similar to how they hid a controller in the background of a video before they announced controller support).


 So of course the community has been eyes wide open and recently we came across.... a hippo!?

An image from a New World developer update showing a hippo in the background
Not so subtle hippo clue!

 For anyone not up to speed on the history of the hippo conversation: when mounts were announced there was a community question about whether hippos would be a possible future mount type.  That idea was shot down but in being shut down the idea -- the possibility -- of hippos was born.

 Personally my interest in hippos comes from the book series River of Teeth by Sarah Gailey. The book series is based on a "what if" scenario:

Years ago, in an America that never was, the United States government introduced herds of hippos to the marshlands of Louisiana to be bred and slaughtered as an alternative meat source. This plan failed to take into account some key facts about hippos: they are savage, they are fast, and their jaws can snap a man in two.

 The book idea is based on a real historical proposal to do what happens in the book: bring hippos to the "new world".  The book expands the idea where hippos become reliable companions/mounts.  There is also the real example of the "cocaine hippos" in Columbia as well.  So while hippos seem far fetched there is some historical context to play with when we consider Aeternum is an island that has visitors from many time periods.  Hippos are also cool.

 There is already a statement from the devs that the plush hippo was just forgotten on set but I'm not buying it.  The same as I wasn't buying that the controller was "just there" in it's original video.  What realistically could we get out of this in the game? My guess would be a pet system and a mini-hippo as a pet; or just a hippo pet as a housting decoration like we have dogs/rabbits/etc today.  My dream though is a hippo mount!

Tuesday, April 02, 2024

Day 1: New World Season 5

 New World Season 5 is here and there are a lot of changes to go with it.  Here are my Day 1 thoughts with a few of the changes.

 The major change is the rewrite of the combat code and animation system.  The good news is they didn't screw it up and anyone logging in today vs yesterday is not going to see anyproblems.  Combat feels snappier and more responsive.  After playing through an outpost rush (OPR) match all of my fears of this change going poorly were alleviated.  Well done AGS!

 Even outside of combat feels improved.  I tend to take the same route through the town of Ebonscale Reach which involves a lot of jumping and flying off edges using skills like Leaping Strike from my sword.  I have done these moves so many times they are ingrained in my memory and they feel so much better now with the changes.  I wish I had video to show the difference but alas I've not kept up my promising of recording video.

 Next are the armor weight balance changes; specifically looking at heavy armor.  My comments are formed off a single outpost rush match so take it with a passing grain of salt.  Through that match it... felt... the same.  I was tanky and did good damage and a solid K/D of 12/6.  Heavy melee, especially sword and shield/spear, were still dominant in the melee scrums.  I am sure the math works out that heavy damage is less but not sure it will feel that way for many.  I did see more heavy armor players get dropped though and at times I felt a little weaker defensively so we'll have to watch over time.

 One thing I didn't expect to talk about but sort of jumped right out at me is the PvP track reward updates.  As a PvP rank 200 player I am at the top end of the reward curve so I can't speak to the lower levels that get lower gearscore rewards now, but at least for me at 200 the item rewards are much more relevant.  My first track featured two 697 GS legendary swords and a 700 GS named amulet.  Also there is new PvP furniture for the house, which of course I bought immediately.  The high GS rewards were a nice change and I can see myself snagging some (which I did with the 700 GS amulet). 

A screenshot showing PvP track rewards in the game New World
There is a bug with item text but just some of the PvP track rewards for me today. 

 

A screenshot showing New World PvP track rewards after the Season 5 changes
Nice rewards!

 Last we have mounts enabled in OPR and boy did it feel different!  I really, really like seeing a swarm of players on mounts ride into the central fort on the map and all come flying off as the first attacks start dismounting players.  Tossing a giant fireball from one side of the fort to the other and seeing multiple players get dismounted is awesome.

 As far as my single OPR match went the immediate changes noticed was that all forts were constantly under contention and I saw more points flip and more points get contested than I can remember in any OPR match.  I attribute this increased fort fighting due to less folks getting bogged down on the roads.

 There is some strategy as well to dismounting players in OPR since ranged attacks cause players to get dismounted. If you control the central fort and can put ranged on the wall they can really slow down mounted players trying to skirt the fort.

 The baroness fight (aka baron) also changed a good bit due to mounts.  I saw more players make it to the baron fight and in my OPR match we had three baron fights.  Each fight had both teams present and each time baron was "sniped" by the team with less players.  Baron or fort fights the key is mounts lets players get to the action faster and more reliably and that feels good! 

Resting in my new Champion's Canopy Bed!

 Up next for me in Season 5

  1. New artifacts
  2. 3v3 arenas where I'll get a better sense on balance changes
  3. New season trial (not clear it was active yet)
  4. Cooking changes (we'll see if I care enough to check them out)

Monday, April 01, 2024

Windsward 300

 Just a milestone from New World.  I hit level 300 in Windsward town experience which is my first max level city.  Windsward is my main crafting hub and crafting is the fastest way to reach 300.  My next highest city is 170ish.

new world windsward 300


Tuesday, March 26, 2024

New World: Merge Day and Community Q&A

New world mmo logo
 New World is gaining momentum again. The server merges are scheduled for tomorrow, March 27th. Following that, the Season 5 update will be released next week on April 2nd. Additionally, the March community  Q&A update has been released.  Let's dive in!

 First, the server merge that is relevant to me.  US East/Castle of Steel is merging into Valhalla.  I am not deep into the server politics or war scene anymore so that aspect is irrelevant for me (though I am sure it will cause some grumpy faces for others).  What I like about merge days is the interruption to my daily routines.

 I have a consistent set of open world runs I like to go on.  I am not talking about elite chest runs; I am talking more about areas of the world I like to hit up and usually do so the same time every day.  With the merges I will get to see new faces and as I'm PvP flagged 90% of the time that means the fight may be on!

 Also with merge days comes the collision of trading posts.  In the past I'd have spent the better part of the week before merge scouring for deals to buy low and sell high post merge. This time around I am not putting that level of effort in but I do have stockpile of stuff ready for merge day.  I am also sitting on 300,000+ gold which is 200,000 short of the cap for gold so I can't generate too much wealth until the Season 5 update when gold cap updates to 1,000,000.

 The developers also took time away from Game Developers Conference (GDC) to give our March community Q&A.  


 I found this update to be refreshing and it restored some hope.  Nothing major was said but the team was more blunt in their responses which was helpful.  For example the team finally said "we are not working on adding daggers to the game" vs past statements that were wishy-washy such as "we think daggers are cool yadda yadda" which lead players to keep asking for updates on daggers.

 In that list of more definitive statements the team confirmed:

  • Daggers, as noted, are not being worked on
  • They are working on PvP updates for the game; more to come in the June announcement
  • They are NOT talking about the June update at this time
  • They are NOT working on a new OPR (outpost rush) map
  • They are NOT working to change town buffs
  • They are going to get rid of the perfect salvage pop up
  • We will get cross server 3v3 arenas in 2024
  • They believe they have a fix for the title spam on changing game modes for Season 5 (4/2)

 For me these answers were a breath of fresh air.  I liked the answers.  I continue to enjoy that the team confronts negative feedback and "stick to their guns" on topics.  I am frustrated like other players we have to wait for June for the next big info dump but at least they are confirming PvP is part of that update.  They seem excited about the big announcement so that gets me excited.

 This time next week we'll be playing Season 5 and fighting in the new combat code/animation system.  I am glad they chose 4/2 instead of 4/1 so we can all be spared the April Fools jokes should another delay occur.

 

Friday, March 15, 2024

No New World expansion this year?

 Some keen Reddit faithful caught a developer quote in the New World Discord.  In the Discord message NW_Kay made a statement that there was no planned expansion for this year.  This is a very odd way to make a very big announcement during a time when New World is losing player interest.

An image of a discord message from NW_Kay

 We don't have a road map for 2024 and the next road map update was delayed until June "for something big".  If there is no expansion then what is "something big"?  As mentioned in my recent posts the assumption is that console is the "something big".   

 I am honestly losing my patience here.  I am the faithful defender of New World and the dev team.  I think there is a lot of negativity that is unwarranted about the game and the developers.  New World is a fun game even if it hasn't held player interest at a level I'd expect.  It's biggest downfall is just being unable to pump out content to match player pace of consuming that content.

 If the "something big" is just a console release that is going to break me.  That would be the dumbest thing to be hyping up if there is no major content expansion to come with it.  I really hope by "no expansion" they mean there won't be a paid expansion but we will get some major content updates this year.

 Also how on earth did NW_Kay get in a position to haphazardly drop a reply like this in Discord?  I never want to discourage developer interaction with the community but this isn't interaction... this is leadership level decisions being casually dropped in a community discord.  Why even touch this comment... the user wasn't even asking a freaking question.

 /sigh

Wednesday, March 13, 2024

New World New Low

 New World is hitting new lows in peak concurrent player counts.  The game that launched at 900,000+ peak concurrent users is now dipping to 6,000 with a peak just short of 15,000.  Here are some thoughts on what is going on.

 

An image of Steam charts for the game New World showing new low peak concurrent player counts
Low!

 I am writing this post a day after Season 4 was supposed to complete and Season 5 was supposed to launch, but as I posted previously that plan was delayed.  Also we still don't have the road map for 2024 and won't have it until June at the earliest. This is one of the drivers to the low numbers: there isn't anything new to do or to look forward to in the game.

 Content and the promise of new content continues to be king in the MMO genre and New World has slowed down in it's content creation and been unable to tell us whats next.  The most recent major content drop was the Rise of the Angry Earth back in October 2023 but it was more of an appetizer than an actual meal.  Most players moved through it within a week.  We got a new expedition with Season 4, but for many players there wasn't more than a couple hours of experience.  

 So Season 5 getting released will help right?  Not really from a content perspective.  Season 5 is bringing a new 10-man trial but that is going to be short form content. The Season pass itself  is not really content.  Some new artifacts will interest players, but are more reasons to do old content than new content.  There is nothing meaty in Season 5 to bring players back or for players to invest in.

 This doesn't mean the New World team isn't doing anything.  In Season 4 they launched cross-server expeditions with an improved group finder.  This is a key tech to ensure players can get into content more reliably; especially with the lower player population playing currently.

 Also with Season 5 they are launching a rewritten combat system which is a major overhaul to the combat code and offers a promise of better changes and faster bug fixes in the future.  This no doubt took a tremendous development effort and getting it right is a likely reason Season 5 has been delayed.

 Controller support is also part of Season 5 which is speculated as a precursor to June's road map update announcing a launch to consoles.  A console launch could also explain why not much other content has come out recently as the team is busy on the changes needed to support consoles. 

 There is a debate to have if a console release is about New World itself or about the underlying Azoth Engine and future games being console ready from day one. My honest opinion about a console launch is that it has to come with a massive content update. If all that the team brings forward is a console release of the current game it will affirm that the diversion to console support was about other games than New World.

 However, if we get a console launch + a big content expansion it will say a lot about New World's future.  I am hopeful this is where we are headed because personally I am finding myself playing New World less and less even though I really do enjoy the game. 

Friday, March 08, 2024

New World Woes

 New World Season 5 is delayed.  This announcement comes within shouting distance of the recent news that the game's next road map update is delayed from May to June.  "Woe is me" sighs the New World fan.

A picture of a disapointed PC gamer.
Sigh

 The Season 5 delay was not unexpected.  The update has a major change for the game as the dev team has re-written the entire combat engine in a new scripting language called slayer script.  The team has said this change will allow them to move faster and fix more issues.  

 This is a good change for the game and sends a good message that AGS is dedicated to the game's future.  However, this is also the sort of change that a game cannot recover from if it launches poorly.  This is a rewrite of the combat system which is the core experience that New World offers and what sets it apart from other games on the market.

 Having played on the PTR (public test realm) with the changes I can agree that a delay was needed.  The combat does feel like it is improved and there is a lengthy list of bugs they have fixed with the move to the slayer script.  It does seem like the team can move faster and fix more with the scripting change. There is a but coming though: the combat doesn't feel right yet on PTR.

 It is hard to put it into words.  For me the main issue is that melee combat still feels off in PvP.  Melee attacks still struggle to register a hit just like they do in the current system.  PvE seems fine, if not improved over all, as things feel snappier and cleaner in dense combat situations.  That doesn't seem to translate to PvP where something is just not there yet with the changes.  

 I do admit this could just be my thousands of hours of experience with the current live game compared to just a couple hours on PTR.  Regardless; I want to get my hands on PTR again with the next set of changes so I feel comfortable the release isn't going to give any more ammunition to the negative-Nancy crowd.

 New World has to get this update right.  In a perfect world the season wouldn't be tied to the update so that we could get the new 10-man trial and get working on the next season pass, but I get that is not reality.  I will be patient.

Wednesday, March 06, 2024

Player density in competitive modes and individual player impact

an image for a blog post about too many players in an online game mode
The zerg approaches!

 I've jumped back into Battlefield 2042 recently and it has me thinking about player density and the impact that I, as a single player, can have on a competitive match.  Battlefield games are known for their large match sizes (up to 128 players!) and big maps, but with that scale comes a loss of any single player's ability to impact the outcome.

 Before we get into the larger match sizes of Battlefield games let's look at some common team sizes across games.  The most common team size I can think of is 3.  New World's arenas are 3v3.  Apex Legends and The Finals are both 3-person squads.  After 3 is 5 (and 6).  Many games feature grouping sizes of 5 or 6, but not always in competitive modes (for example; New World groups are a size of 5 but there is no 5v5 mode). I think 3 hits a sweet spot where each player's contributions are maximized.

 While 3 may be the sweet spot it doesn't evoke any sort of feeling of being in a battle and many games are targeting giving players that sense of battle.  As the player count increases per team/side the player's ability to impact goes down.  

 Think about a Battlefield match with 128 players.  It is chaotic and tons of fun, but of those 100+ players how many are actually having a meaningful impact to the outcome?  Not many outside of maybe the elite helicopter pilot farming kills. Even with multiple points of conflict to fight over there is still likely a large number of players in any one area.

 Now look at a Battlefield match of 32 players with multiple points to defend/attack.  Spread out evenly that may be 4-8 players fighting over each point.  Losing one or two players is going to have an impact and it's more realistic to think that a single player could go Rambo and wipe out an entire team.  It also means the "elite helicopter pilot" is going to be that much more of a factor.

 In a game I am much more familiar with (3,000+ hours played and climbing) is New World.  There are a few modes we can zero in on: 3v3 arena, 20v20 outpost rush, and 50v50 war.

 I've spoke about team sizes of 3 earlier, but a common request I see in New World is for a 5v5 mode since the group size in New World is 5.  Personally 3v3 is the sweet spot.  While 3v3 can get bogged down due to healing/heavy tank builds that is not that common.  It is also possible for groups of 3 without a healer to compete.  If the arena was 5v5 there would be no way to go other than healer + clump strategies and the matches would boil down to which healer dies first.

 Jumping to the top end is war at 50v50.  Having played a fair number of wars and seen a fair number more via streamers I would argue there is a limited few individual players that have a major impact and almost always the "elite helicopter pilot" is the healer.  So I'd agree individual healers can have a massive impact on wars and thus anyone landing a kill shot on a healer has an impact, but otherwise war doesn't offer a lot for individuals to sway.

 This takes us back to 20v20 outpost rush (OPR) and where I feel the ceiling is for individual contribution. In OPR there are multiple objectives which change over the course of a match.  There are also activities that individual players can partake in that, when done well, can contribute to a team winning.

 As a quick aside here, as I am noting with OPR, a lot of what a player's contribution comes down to is the design of the game mode.  As we'll see breaking players up into various objectives decreases the population in any specific spot.  However, this has an eventual breaking point where if player numbers are higher it doesn't matter how many objectives there is because humans tend to always favor wanting unbalanced conflict and so you end up with "zergs" of players rolling over each objective.

 In OPR the 20 players per team + three main outposts to fight over with side events such as the baron fight results in a good mix of players across the match.  No part of the match is really 20 v 20; it is a of 3-5 player fights.  Within those smaller fights individual players can sway the match.  A single player can hold off a team trying to sneak behind and take a backline outpost.  A single player can gather supplies and show up in time to build doors on an outpost.

 In summary: too many players is too many players no matter the design.  Limiting player and providing divided objectives breaks up the action into a size where individuals have impact and when combined those impacts have an effect on the over all game mode.  It feels like the 16-20 player-per-side range is where that sweet spot is hit in my experience.

Monday, March 04, 2024

New World New Drip

 To go with my Frigid Inferno (heavy fire staff / sword and shield) build I updated my transmog in New World.  I wanted to lean into the Frigid Dawn armor set and ice theme.

A screenshot from the MMORPG New World showing my transmog armor and weapon skins focused on Frigid Dawn armor set.
Stone cold.

  All of the armor pieces are the Frigid Dawn base skin except for the chest which I kept as the Arisen Commander skin with a silver blue dye to blend in the colors.  The firestaff skin is Sizzling Snow (which you can get via crafting one of the event patterns (1, 2, 3) if the patterns are available on your server's trading post).

 Not shown, but similiar to the firestaff the shield skin is Frigid Bulwark from the winter event patterns. The only other change I've thought about is making the sword have the Iceburst skin.  Enjoy!

Tuesday, February 27, 2024

New World: Season 5 Artifact Changes

 New World has an update on the public test realm (PTR) for the new artifacts coming in Season 5 (March 2024).  The biggest change is to Phoenix (the new amulet artifact).  The changes are covered in the following YouTube video from TrickTrick.

 As noted the big change is to Phoenix.  The initial version had a perk that was a copy of the original Defy Death ability for Hatchet.... which was long ago nerfed out of existence in the game. As expected there was an uproar in the community that it would be coming back on an amulet that anyone could use.  Fortunately the developers changed how it will work with Phoenix.  The new PTR wording is below:

Phoenix Vengeance: When you receive lethal damage, avoid death and become invulnerable for 4s, after which you die. (180s cooldown).

 The last part is the key: the player will die no after the four seconds expires giving them a last hurrah before taking their dirt nap! However, as noted in the video there is a way on PTR using Ice Gauntlet's Entombed ability for a player to avoid the "die" portion.  That has to be fixed or this is going to be abused.  Even with that oversight fixed this is still going to be strong; especially for those players that love diving into piles knowing they are going to die anyways and just want to take a few folks down with them.

 The spear artifact Venom was changed to only trigger on heavy melee attacks from the other equipped weapon.  Previously it included ranged attacks so, as an example, bow heavy attacks triggered Venom.  Ranged weapons are already very strong in the game and this would of made them even stronger.  This is a good change.

 The third artifact changed was the Tempest Fury Great Axe where Keen Speed was replaced with Refreshing Move.  This was a sensible change since the weapon already has a ton of speed boost built into it and didn't need anything extra.  Refreshing Move is a sought after perk on Great Axes for bruiser builds in war and as called out in the video by TrickTrick this will likely see some action in wars.  Personally I am going to try a "spin to win" build with the Fortifying Whirlwind aspect.

Friday, February 16, 2024

Back to Back First Place in Outpost Rush

 Crushed a couple Outpost Rush matches back to back in New World landing first place both times and walking away with wins in very competitive matches (as opposed to getting rolled or doing the rolling).

new world opr
W: 1000 to 741 / 13 kills, 43 assists, 3 deaths

new world opr
W: 1000 to 911 (close!) / 6 kills, 55 assists, 2 deaths