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Here we go.... again |
The Battlefield 6 open beta opened it's doors early this week and lots of players are jumping in; me included. I have some thoughts and I am going to come right out and say it: I am not sure what this is but it isn't Battlefield.
I've never swung so far from hype to disappointment with a game in my entire gaming career. Coming off an extremely well executed multiplayer reveal event it felt like EA / Dice had everything headed in the right direction for Battlefield 6. We were back to Battlefield baby!
How wrong I was now that I am getting a taste of the beta. It is hard to put into words but the feel of the game is closer to Call of Duty (CoD) than it is Battlefield. Maps feel claustrophobic, gunplay is sloppy, movement is filled with slides, and I have no idea what they are doing with classes. How hard was it to just stick with the classic assault, medic, support, and engineer? Why does everything have to get mixed up and why are weapons not locked to classes?
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A dusty street; wonder where the enemy is hiding |
The visuals and sounds of the game are amazing, but the visual clutter (smoke, dust, stuff flying around, etc) makes it very difficult to figure out what is going on. Enemies that are inside buildings are basically invisible. It is nearly impossible to look and know where you should expect enemies and where you should not. It doesn't help that, at least in the beta, the maps feel like they are more corridor shooters than they are battlefields. Players are just constantly funneled into meat grinders.
I had hoped with the return of destruction that we'd be able to get some creative ways to get around the meat grinders, but it seems like maps are designed in a way that you can destroy everything around the meat grinder but not the actual meat grinder itself. Players have to go through them.
Another area I can't eloquently describe in words, but I'll try is a quote I'll take from my son: "TTK is high but TTD is low". Basically the amount of time it takes to kill a target feels high but the time it takes you to die is low. I have had so many encounters where I empty my magazine but haven't landed the kill so have to change to a sidearm to finish it off which then puts me at a disadvantage if there is another player in the fight. Yet at the same time if I stick my head out around a corner I'm ending up dead instantly. There has also been times, even when watching the recorded video back, where the damage log in game shows me taking 5 distinct damage but all I can tell is the enemy pulled the trigger one time. I am assuming there is some desync going on between server and client but it's hard to tell.
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Vehicles feel grounded and powerful |
It is also telling when CoD fans are out there claiming "CoD is dead!" after playing BF6. This clearly shows 6 is catering towards the CoD fans. There are numerous CoD streamers that are binging the beta and loving every minute of it. So it really does seem like Battlefield 6 was catering to that segment.
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"Large scale battles" minus the "large scale" |
With that said there is still vehicles and larger scale fights to be had in Battlefield 6, but they are a lot harder to find than I'd of expected. If someone told me I was playing the next Call of Duty I'd of believed them. Even the UI feels closer to CoD than it does to Battlefield. It's a damn shame. Honestly if I want a Battlefield fix I am going back to 2042. For all of it's flaws at least 2042 feels like a Battlefield game.
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