Monday, April 22, 2024

Steam Backlog: Fallout 3 (and a fix for crashing when you click New Game)

 This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

 I jumped back into Fallout 3!

A screenshot of Fallout 3 pip boy
Oh how I've missed you Pip-Boy!
 

 First; I kept crashing when starting a new game in Fallout 3 and a little searching directed me to needing a DirectX9 file.  Once downloaded and placed in the right folder I was off starting a new game.

 One thing I realized off the start was that Fallout 3 does not use cloud saves of any sort so all of my past adventures are long gone.  I had to start back out at the beginning which is literally as a baby coming out of my mother.  Then I explored the vault as a toddler > teenager > young adult before finally heading out into the wasteland.

 Once out into the world I had to admit myself the game graphics feel dated.  It is amazing to me how games that looked "amazing" 10+ years ago just don't hold up anymore.  That is both a good and bad thing I suppose.  Good that we've seen such amazing progress in graphics but bad in that I don't get the same sort of nostalgia hit from a Fallout 3 as I do from a stylized graphical game like a Super Nintendo RPG.

 I made my way to the first town in the game which is named after the nuclear bomb at it's center: Megaton.  This is where my journey ended for now as I have to contemplate how I want to solve this particular puzzle :)  Anyone that has played the game knows what decision happens here.

A screenshot of the children's book used to set starting stats in Fallout 3
The clever way that Fallout 3 has you set your starting stats via a children's book... while you are playing as a toddler.


 

Friday, April 19, 2024

Wilderness here I come!

A screenshot of an email inviting me to the Pax Dei alpha test
Yay!

 I've been invited to the next Pax Dei alpha test entitled "Wilderness".  This will be my first time testing the game and I am looking forward to this one.  Part survival, part builder, and an MMORPG - right up my alley!

Some more info on the Pax Dei Wilderness Alpha

What can you expect in this Alpha?

For this second large-scale test, we’re going on an adventure!
 
Our team has been hard at work on every aspect of the game related to challenges, and we now want to test that foundation with our community.

We hope you will have a great time, and we are looking forward to your feedback.

  •  Gear up. We have revamped and introduced new statistics for all gear in the game. With hundreds of items for mixing and matching, you will have no lack of choices in crafting your own role.
  •  It is dangerous to go alone. Denizens of the world will now present a real challenge. Don’t wander away from home without a party and the proper equipment.
  • Master your weapons. We’ve added new spells, combat abilities, and weapon types. Keep an eye on their durability, you don’t want them to break when you need them the most.
  • Welcome to Fight Club. Divine peace doesn’t extend to Lyonesse, our new province. Enter here at your own (mortal) peril, if you’re willing to try out our first iteration on PVP.
  • Build & craft away. We've made multiple changes to the peaceful aspect of the game as well, be sure to check our release notes for a comprehensive overview.


Wednesday, April 17, 2024

Fallout to the Fallout

Fallout TV series
 

 The Fallout series on Amazon is all the rage and rightfully so as it recreates not only the theme of the games but also the quirkiness.  I am one episode in and even I, the can't-ever-seem-to-play-single-player-games gamer, am contemplating a jump back into the Fallout games.

 I was reading Tales of the Aggronaut and the post from Belghast: Radioactive Nostalgia.  Both in title and content the post was spot on.  The Fallout TV (is it really TV?) series is spot on translating the game to the screen.  From the look of characters to the well-placed medpacks on the walls everything just feels right in the first episode and I can't imagine it gets too far off later in the season.  

 It is so good that it has many players such as Belghast back and playing the Fallout games.  Even I'm considering going back to Fallout 3 or 4 which I never finished.  Or maybe like Belghast I revisit my favorite in the series: New Vegas.  Regardless of my decision the SteamDB charts don't lie: lots of folks are returning to Fallout games with the popularity of the TV series (see charts below).  You might say there is some fallout... to the Fallout.

A screen capture of a chart on SteamDB showing player count in a Fallout video game

A screen capture of a chart on SteamDB showing player count in a Fallout video game

A screen capture of a chart on SteamDB showing player count in a Fallout video game

A screen capture of a chart on SteamDB showing player count in a Fallout video game

A screen capture of a chart on SteamDB showing player count in a Fallout video game



 

Monday, April 15, 2024

Major Anvil Empires Test Coming!

Anvil is a massively multiplayer game where thousands of players work together to build empires, wage war, and conquer in a persistent online world. March alongside armies of players in massive melee battles and large scale sieges.

 The season of MMO tests marches forward!  Anvil Empires moves into it's next major testing period on April 18th.  I have not posted about this game before but it caught my attention for a few reasons I'd like to share.

 First, the game is from the same developer as Foxhole and while I never got deep into Foxhole the promise of the game was amazing.   Foxhole is a WW2 themed game where everything must be created by the players; every bullet, gun, vehicle.  Not only that but they must all be transported to the frontline and the frontline isn't static.  Players can dig and build and then destroy anywhere.  Frontlines form naturally where force meets force.  Foxhole is a big sandbox.

 Second, Anvil Empires features an isometric view which always has my nostalgia ringing for the days of Ultima Online.  The view evokes something deep inside of me that I can't explain; like a gamer looking down upon a tabletop game and imaging all of the possibilities.

 While I like the isometric view that was not the case for Foxhole where I found it very limiting for the context.  In Foxhole I have a gun or a vehicle with a gun but I can't see more than a little bit in front and behind me which made it very hard to get a broader sense of the battlefield.  While this was all part of the design and gave value to certain things it also felt constraining to me as a player.

 In the medieval context of Anvil Empires I think the view will work better.  There is more melee scrums than there will be long range warfare.  The view supports that action better.

 On top of the view and pedigree of the developers other hit there is a lot of depth to the game that has been announced so far.  There is homesteading so you can make your mark in the world all the way up to empire building to dominate the world.  And that world is persistent so should minimize how much instanced content there is.

 If the team can deliver Foxhole but in a fantasy/medieval setting then I'm sold.


Sunday, April 14, 2024

Hide UI in New World?

new world

 Hiding the UI in New World used to be Alt+H, but after Season 5 it was changed to a default of F10.  That's it.  That's the post.  You can change the key bind in settings if you want.

Friday, April 12, 2024

Venom Bunny!? New World S5 PvP Build

 Came across this New World PvP build from TrickTrick and figured I'd share for anyone looking for a meta build for S5.  This is also very capable in PvE.  The build is Venom Bunny so expect a lot of hopping and get your rabbit facemask skins ready.

 NW Champ link: https://nwchamp.com/Venom-Bunny
 Build video: https://youtu.be/AdYr6PZ7uiI?si=w170iIDDo20NPmWk

 I watch a lot of build videos but what I like about this one is that it has mostly named armor pieces and weapons which are more reasonable to acquire.  Yes, many of these are PvP track named items which can take time to unlock in the tracks but that is probably faster than getting the gold for crafted pieces.  If you PvP frequently then you have probably got a copy of these named items (assume you horde gear like I do).

 Even the weapons are named.  Venom is the new spear artifact from the Siren Queen's arena which, while group PvE content, is dead simple and lots of groups are currently doing it.  The sword options are also named drops that most players probably have salvaged copies of many times before (hoping you saved one in your stash of gear for a rainy day).

 Also I'll admit this is the build I hate running into.  Sword and shield/Spear is the bane of my Frigid Inferno heavy armor flamethrower build.  Too many stuns and interrupts to be able to do any flamethrowing.  Even if I can throw some flame; shield block is a winning defense.

 Enjoy!

Thursday, April 11, 2024

Eye on Aeternum or Eye on clues? Hippos!?

 The New World team recently started a new video series called: Eye On Aeternum.  With the first one (see video below) the team gave a heads up to keep an eye out (ha!) for clues to future changes coming to New World (similar to how they hid a controller in the background of a video before they announced controller support).


 So of course the community has been eyes wide open and recently we came across.... a hippo!?

An image from a New World developer update showing a hippo in the background
Not so subtle hippo clue!

 For anyone not up to speed on the history of the hippo conversation: when mounts were announced there was a community question about whether hippos would be a possible future mount type.  That idea was shot down but in being shut down the idea -- the possibility -- of hippos was born.

 Personally my interest in hippos comes from the book series River of Teeth by Sarah Gailey. The book series is based on a "what if" scenario:

Years ago, in an America that never was, the United States government introduced herds of hippos to the marshlands of Louisiana to be bred and slaughtered as an alternative meat source. This plan failed to take into account some key facts about hippos: they are savage, they are fast, and their jaws can snap a man in two.

 The book idea is based on a real historical proposal to do what happens in the book: bring hippos to the "new world".  The book expands the idea where hippos become reliable companions/mounts.  There is also the real example of the "cocaine hippos" in Columbia as well.  So while hippos seem far fetched there is some historical context to play with when we consider Aeternum is an island that has visitors from many time periods.  Hippos are also cool.

 There is already a statement from the devs that the plush hippo was just forgotten on set but I'm not buying it.  The same as I wasn't buying that the controller was "just there" in it's original video.  What realistically could we get out of this in the game? My guess would be a pet system and a mini-hippo as a pet; or just a hippo pet as a housting decoration like we have dogs/rabbits/etc today.  My dream though is a hippo mount!

Wednesday, April 10, 2024

A Ghost No More

 Fantastic Pixel Castle (that's the developer) has shared some early prototyping for their future MMORPG under the project name "Ghost".  Ghost for Ghostcrawler who recently left the Riot MMO project to start this new adventure.

Concept art for Fantastic Pixel Castle's ghost mmo

 Ghost is also a ghost no more as we actually get to see some early glimpses on what they are working on.  For anyone keeping track, yes that is more information in a few months time than we've gotten in the years of Ghostcrawler when he worked on the Riot MMO.  The Riot MMO is still a thing though apparently.

 What I liked about this Milestone 1 update was that it talked about wanting players as part of the process while admitting the natural problems that arise from that such as "this game looks like garbage" when showing off early prototype content.  It was reassuring to hear a developer talk through the reality of letting the players ride along with development.  There is a good head on their shoulders here.

 I also like that they went with UE5, a known game engine, instead of what every other "I quit my company and started my own MMO" project seems to do thinking they can build their own engine.  UE5 is powering so many games so good to see another one on the list.  It should help the team move along faster than some others in the past few years working on their own engines.

 And proving it is helping the team along the post highlights some screenshots and feedback from early prototyping (note: this was using premade assets in the UE store so is not representative of the game).  They want to focus on combat and their concept of red/blue zones (static vs procedural) and had both up and going in the prototype.  It is refreshing to see a team that appears focused on a core idea and are "failing fast" through it.

Prototype screenshot for Fantastic Pixel Castle's ghost mmo
Prototype gameplay with UE assets

 This was a cool step of a game's life that we don't get to see all that often.  This update was a fun read and I am looking forward to more.  This game is years away but its looking to be an enjoyable ride to take along with the team.  They also have a podcast, Word on the Street, that I' m going to check out.

Monday, April 08, 2024

Eclipse Resources

 If needed there is really only one resource you need for today's (4/8/2024) eclipse and that is NASA's "Where & When" page with the below map.

A map of the total solar eclipse for April 8th 2024
Total Eclipse Map from NASA

 And for us gamer's out there; the gamer version of the eclipse.

 

An image showing Pokemon Moon and Pokemon Sun to represent an eclipse


Friday, April 05, 2024

Best Battlefield!?

 Jack Frags published a recent video going over the Battlefield Reddit communities vote for "Best Battlefield game ever".  Surprisingly the winner was Battlefield 1 which happened to also be available on Steam for the low sales price of $5.99.  Having not played BF1 and being apparently the "best one" I had to give it a go.


 Before I jump into my initial impressions let's review my last personal "favorite Battlefield" list (at least as far as I can find in my 20 years of blog content): https://www.heartlessgamer.com/2011/11/battlefield-3-is-step-back.html

My list at the time in 2011:

1. Battlefield 2
2. Battlefield 1942
3. Battlefield: Bad Company 2
4. Battlefield Heroes
5. Battlefield 3 

  Since that is 13 years (yikes) old let me update it:

1. Battlefield 2
2. Battlefield 1942
3. Battlefield: Bad Company 2
4. Battlefield 2042
5. Battlefield Heroes

 There.  All is right with the world.  The community has a different opinion with Battlefield 1, Battlefield 3, and Battlefield 4 being the top three.  Personally, I didn't jive with Battlefield 3.  I played a good bit of it but it didn't supplant the others.  I never played Battlefield 4 (because of my feelings about 3) and originally the theme of Battlefield 1 was not attractive so I skipped it.

 More recently I've had a side addiction to Battlefield 2042.  I didn't get it at launch so missed all the launch drama and came in well after the game had significant changes to make it more Battlefield-like.  I am in the minority listing this as one of my favorite Battlefield games.  2042 has a bad reputation from that launch drama.  For me though it hits a sweet spot in theme (near future) and a good balance between infantry and vehicle.  I really enjoy it and haven't enjoyed a Battlefield game this much since BFBC2.

 Battlefield 1

 On to Battlefield 1 then. I've put about 3 hours in so far and it is definitely a different experience than other Battlefields.  Part of it is the setting being World War 1 but also that the game seems stuck between the old days of server browsers and the new days of "quick match" push button experiences.

 Personally I couldn't get quick match to work as there was never enough players to start the matches.  The campaign mode also didn't seem to work.  This pushed me into the server browser and there were only a few servers to pick from with reasonable ping.

 Once in a match the visuals are top notch.  I grabbed some screenshots riding around on a horse as cavalry and for a game that is seven years old it looks pretty good.  The maps are also visually stunning and some feature a grand scope.  I stopped a few times to look at something.

A screenshot from Battlefield 1 showing horse cavalary

A screenshot from Battlefield 1 showing horse cavalary

 I can't say I've ever played a WW1 themed game so some of the aspects caught me by surprise such as the horse cavalry, the biplanes, and coolest of all: the armored train!  The first time I was on a map when the train came rolling through was pretty dang cool.

 With those surprises it made me realize there is a lot I don't understand about this Battlefield.  Sure there are points on the map to conquer and the classic Battlefield classes to pick from, but as far as how stuff like the train works I don't know.  The maps are also proving difficult for me to grok and some rounds are really rough learning where you can and can't stick your head out.

 I think I'll put a few more hours into the game but it's not grabbing me like 2042 did.  Its a good break from the faster pace and more technically capable vehicles of 2042 though so has a slot currently with New World being on the slow down.

Wednesday, April 03, 2024

The Big Upgrade: Ryzen 5 3600X to Ryzen 7 5800X3D

Hooray; I've upgraded my CPU: Ryzen 5 3600X to Ryzen 7 5800X3D!

An image of the benefits of the AMD Ryzen 7 5800x3D CPU

The Ryzen 7 5800X3D is a powerful processor that offers substantial improvements over the Ryzen 5 3600X. In this blog post, I’ll explore the key differences, gaming performance gains, and considerations for upgrading.

Performance Benchmarks

I’ve looked at extensive benchmarks to compare these two CPUs across various games and applications. Here are some highlights:

a. Gaming Performance

  • CS:GO: The 5800X3D outperforms the 3600X by 81% in 1% lows and boosts the average frame rate by 55%.
  • Assetto Corsa Competizione: The 5800X3D provides a staggering 95% increase in frame rates compared to the 3600X.
  • Cyberpunk 2077: Even in GPU-bound scenarios, the 5800X3D maintains a significant lead, with up to 55% higher average frame rates.

Value and Considerations

  • The Ryzen 7 5800X3D is a worthwhile upgrade for gamers seeking top-tier performance.
  • If you have a powerful GPU and prioritize gaming, the 5800X3D will deliver substantial gains.
  • Keep in mind that the 3600X is still a capable CPU, especially if budget constraints are a concern.

Conclusion

Upgrading to the Ryzen 7 5800X3D is a smart move if you want the best gaming performance. However, consider your GPU and use case before making the switch. Happy upgrading!

Remember to check compatibility with your motherboard and ensure proper cooling for optimal performance. Enjoy your new CPU!

Tuesday, April 02, 2024

Day 1: New World Season 5

 New World Season 5 is here and there are a lot of changes to go with it.  Here are my Day 1 thoughts with a few of the changes.

 The major change is the rewrite of the combat code and animation system.  The good news is they didn't screw it up and anyone logging in today vs yesterday is not going to see anyproblems.  Combat feels snappier and more responsive.  After playing through an outpost rush (OPR) match all of my fears of this change going poorly were alleviated.  Well done AGS!

 Even outside of combat feels improved.  I tend to take the same route through the town of Ebonscale Reach which involves a lot of jumping and flying off edges using skills like Leaping Strike from my sword.  I have done these moves so many times they are ingrained in my memory and they feel so much better now with the changes.  I wish I had video to show the difference but alas I've not kept up my promising of recording video.

 Next are the armor weight balance changes; specifically looking at heavy armor.  My comments are formed off a single outpost rush match so take it with a passing grain of salt.  Through that match it... felt... the same.  I was tanky and did good damage and a solid K/D of 12/6.  Heavy melee, especially sword and shield/spear, were still dominant in the melee scrums.  I am sure the math works out that heavy damage is less but not sure it will feel that way for many.  I did see more heavy armor players get dropped though and at times I felt a little weaker defensively so we'll have to watch over time.

 One thing I didn't expect to talk about but sort of jumped right out at me is the PvP track reward updates.  As a PvP rank 200 player I am at the top end of the reward curve so I can't speak to the lower levels that get lower gearscore rewards now, but at least for me at 200 the item rewards are much more relevant.  My first track featured two 697 GS legendary swords and a 700 GS named amulet.  Also there is new PvP furniture for the house, which of course I bought immediately.  The high GS rewards were a nice change and I can see myself snagging some (which I did with the 700 GS amulet). 

A screenshot showing PvP track rewards in the game New World
There is a bug with item text but just some of the PvP track rewards for me today. 

 

A screenshot showing New World PvP track rewards after the Season 5 changes
Nice rewards!

 Last we have mounts enabled in OPR and boy did it feel different!  I really, really like seeing a swarm of players on mounts ride into the central fort on the map and all come flying off as the first attacks start dismounting players.  Tossing a giant fireball from one side of the fort to the other and seeing multiple players get dismounted is awesome.

 As far as my single OPR match went the immediate changes noticed was that all forts were constantly under contention and I saw more points flip and more points get contested than I can remember in any OPR match.  I attribute this increased fort fighting due to less folks getting bogged down on the roads.

 There is some strategy as well to dismounting players in OPR since ranged attacks cause players to get dismounted. If you control the central fort and can put ranged on the wall they can really slow down mounted players trying to skirt the fort.

 The baroness fight (aka baron) also changed a good bit due to mounts.  I saw more players make it to the baron fight and in my OPR match we had three baron fights.  Each fight had both teams present and each time baron was "sniped" by the team with less players.  Baron or fort fights the key is mounts lets players get to the action faster and more reliably and that feels good! 

Resting in my new Champion's Canopy Bed!

 Up next for me in Season 5

  1. New artifacts
  2. 3v3 arenas where I'll get a better sense on balance changes
  3. New season trial (not clear it was active yet)
  4. Cooking changes (we'll see if I care enough to check them out)

Monday, April 01, 2024

Windsward 300

 Just a milestone from New World.  I hit level 300 in Windsward town experience which is my first max level city.  Windsward is my main crafting hub and crafting is the fastest way to reach 300.  My next highest city is 170ish.

new world windsward 300


Sunday, March 31, 2024

Day 1: Path of Exile

 The crowd sourced decision was "yes" and I downloaded and installed Path of Exile yesterday.  I scanned through my options and picked the Templar and was off smashing the living dead on another starter beach.

A screenshot from the game Path of Exile showing the starting area and some loot
Starter beach; literally.
 

 Starting out the first thing I noticed was how "slow" the combat felt. I mostly arrived at Path of Exile's doorstep following the very complicated postings of Belghast on his blog Tales of the Aggronaut.  It was fascinating to me the level of complexity building a character in the game offered.  Along with the complex web of the game's skill tree were videos of action packed combat so I expected that to be the experience on starter beach.  Yet it wasn't!

 I don't want to sound like I am knocking the combat but when your head is filled with the idea you are going to be a bowling ball of destruction rolling across the screen it's a little off putting when it feels like an eternity for your avatar to swing their weapon. With that said I get that game's have to start off slow so player's can feel progress. 

 I made it off starter beach and into a shared hub of some sort where ! points lead me to my next quest objectives.  I turned in the starter quests and picked up some new ones.  As is my tradition I clicked through the conversations to get to the "just put it in the quest list on screen" step.  

 Some tutorial prompts directed me to look in my inventory so I got my first look at loot and gear in the game.  I immediately saw why folks call Path of Exile complex.  Even the starter gear I had collected was full of stats and effects.  I was then walked through adding gems to the gear.  These are not your "+1 damage" gems; these are "%4 mana gained when a specific attack is taken while an enemy is in Z state" levels of gems.

 Lastly I leveled up to the point in order to unlock a skill point and I dared myself to open the infamous skill tree.  Like gear, the skill tree is very complex.  It is a lot to look at, even more to grok, and even more to master.  This is the heart of the statement "Path of Exile is not for the feint of heart".  Complexity aside, I only had one skill point to spend and so I spent it on the first node that does more damage.

A screenshot showing how complex Path of Exiles skill tree is
I've got a plan...

  So what is my assessment after one day?  I don't think the game necessarily hooked me.  The complexity does intrigue me, but it also pushes me away.  Do I really want to become invested in another game right now? We'll see.  I'm glad I've given POE a try finally.

Wednesday, March 27, 2024

MMORPG Alphas! MMORPG Betas! Oh my!

 2024 is shaping up to be a big MMORPG year.  Along that line new alphas and betas are coming soon for Throne & Liberty global launch and Pax Dei!

throne and liberty

 First, Throne & Liberty has announced their long awaited global beta for April 10th!  More details below:

The upcoming Closed Beta Test will start on April 10 at 1PM PT (8PM UTC) and run until April 17 at 1PM PT (8PM UTC). Selected players will receive their invitation via email on April 2, and will be provided a code via email on April 4 with further instructions on how to participate.

 I've signed up and am hopeful to make the beta.  I have a lot of interest in Throne & Liberty as it seems to be on of the few games really striking for the "massive" portion of MMORPG.  For some folks a PvP fight with 1,000+ players may seem muddled but to me it sounds fun.

 

pax dei

 Next up is Pax Dei with their next "Wilderness Alpha" phase coming.  Check the news post for more information.  If you end up signing up for alpha access feel free to enter my referral code "heartlessgamer_friends".

We just announced that our upcoming Alpha will start on April 23rd. In this post, we want to explain the delay and provide more details on what our teams have been working on during the past few months, as well as what you can expect to test this time around.

 The team looks to be making good progress with the game; specifically on the RPG side.  The sandbox building side looked to be in pretty good shape from previous alpha testing.  With this new alpha there is a hefty set of changes to animations, skills, and thus combat is changing.  The animations of the prior alphas was not polished so looking to see the changes.

 They also have new dungeons which look much better than the caves of the prior updates.

Tuesday, March 26, 2024

New World: Merge Day and Community Q&A

New world mmo logo
 New World is gaining momentum again. The server merges are scheduled for tomorrow, March 27th. Following that, the Season 5 update will be released next week on April 2nd. Additionally, the March community  Q&A update has been released.  Let's dive in!

 First, the server merge that is relevant to me.  US East/Castle of Steel is merging into Valhalla.  I am not deep into the server politics or war scene anymore so that aspect is irrelevant for me (though I am sure it will cause some grumpy faces for others).  What I like about merge days is the interruption to my daily routines.

 I have a consistent set of open world runs I like to go on.  I am not talking about elite chest runs; I am talking more about areas of the world I like to hit up and usually do so the same time every day.  With the merges I will get to see new faces and as I'm PvP flagged 90% of the time that means the fight may be on!

 Also with merge days comes the collision of trading posts.  In the past I'd have spent the better part of the week before merge scouring for deals to buy low and sell high post merge. This time around I am not putting that level of effort in but I do have stockpile of stuff ready for merge day.  I am also sitting on 300,000+ gold which is 200,000 short of the cap for gold so I can't generate too much wealth until the Season 5 update when gold cap updates to 1,000,000.

 The developers also took time away from Game Developers Conference (GDC) to give our March community Q&A.  


 I found this update to be refreshing and it restored some hope.  Nothing major was said but the team was more blunt in their responses which was helpful.  For example the team finally said "we are not working on adding daggers to the game" vs past statements that were wishy-washy such as "we think daggers are cool yadda yadda" which lead players to keep asking for updates on daggers.

 In that list of more definitive statements the team confirmed:

  • Daggers, as noted, are not being worked on
  • They are working on PvP updates for the game; more to come in the June announcement
  • They are NOT talking about the June update at this time
  • They are NOT working on a new OPR (outpost rush) map
  • They are NOT working to change town buffs
  • They are going to get rid of the perfect salvage pop up
  • We will get cross server 3v3 arenas in 2024
  • They believe they have a fix for the title spam on changing game modes for Season 5 (4/2)

 For me these answers were a breath of fresh air.  I liked the answers.  I continue to enjoy that the team confronts negative feedback and "stick to their guns" on topics.  I am frustrated like other players we have to wait for June for the next big info dump but at least they are confirming PvP is part of that update.  They seem excited about the big announcement so that gets me excited.

 This time next week we'll be playing Season 5 and fighting in the new combat code/animation system.  I am glad they chose 4/2 instead of 4/1 so we can all be spared the April Fools jokes should another delay occur.

 

Monday, March 25, 2024

Steam Backlog: Borderlands 2

 This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

 With the lull in activity for New World I am back at it in my backlog of games on Steam.  Today I booted up Borderlands 2 and an hour later uninstalled it.  Here's my thoughts.

 This was actually my second go around at Borderlands 2 and it didn't take long for me to remember why I stopped playing the first time around.  For context, I loved the original Borderlands.  It was a fast looter shooter and was over before it overstayed it's welcome.  Borderlands 2 on the other hand bogs down as soon as you start.  The looting and shooting is still there but there is a good bit of waiting inbetween.

 To go along with the waiting I also had some technical issues.  Changing resolutions and windowed kept causing the game to not launch properly.  Then while playing, no matter the settings, I kept getting stutters intermittently.  Mouse sensitivity was all over the place and I was never able to figure out what was up between the game's settings  and my mouse's DPI settings.  I don't have issues in other games.

 Throw in technical issues and an early reminder starting a new game that there is a bit of waiting and I was bored fairly quickly and moved the game to uninstalled.  For the purposes of my Steam backlog though it is off the list!  Glad I picked it up in a sale :)

 Some screenshots:

A screenshot from the game Borderlands 2 on PC
Oh... ah... pretty sky!

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
Oh look a quest where... all I do is... wait?

A screenshot from the game Borderlands 2 on PC
Oh look... another quest where all you do is... wait?

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
By the background you can see I was in the middle of shootin' when this game tip popped up freezing the action.


Sunday, March 24, 2024

Spring Break Recap

The box cover of Ticket to Ride new york board game

 I'm back from Spring Break.  We hit the aquarium, zoo, museum, and a Lego Discovery Center.  Oh and I reminded the family of my gamer greatness by winning at Ticket to Ride New York.  Also lots of fishing; got my kids onto a school of crappies.  Love watching the 5 yo catch fish back to back to back to back to back to back (easily caught 100 of them through the week).

Sunday, March 17, 2024

Spring break from the blog!

 I am off to spring break vacation!  See y'all in a week!  

A little AI fun as we go out the door:

AI: Microsoft co-pilot

Prompt: a gamer going on vacation

Result:

Certainly! Here's a playful depiction of a gamer embarking on a well-deserved vacation:

🎮🌴 Gamer's Vacation 🌴🎮

In the pixelated world of games,
Where quests and battles endlessly unfurl,
Our dedicated gamer, controller in hand,
Decides it's time to escape the digital whirl.

🌅 Destination: Sun-kissed shores,
Where palm trees sway and waves gently kiss,
No respawn points or save files here,
Just golden sands and ocean's bliss.

🕶️ Gamer dons shades, inventory intact,
Sunglasses as epic as legendary loot,
They trade their headset for a sun hat,
Ready to explore, adventure afoot.

🏖️ Beachside quests await:
1. **Sandcastle Construction**: Gather resources,
   Build fortresses against the tide's assault.
2. **Seashell Collection**: Rare shells hidden,
   Like legendary drops, waiting to be caught.

🌊 The gamer wades into azure waters,
   Swims like a mermaid, no lag or latency,
   The sun's rays level up their tan,
   XP gained: Vitamin D proficiency.

🍹 At the Tiki Bar, they order a potion:
   **Mango Mojito +10 Refreshment**,
   Sip, recharge, and watch the sunset,
   Pixels fade, reality's enchantment.

📸 Selfie time! Gamer strikes a pose,
   Sand between toes, joy in their eyes,
   Caption: "Logging off, embracing life,
   Vacation mode: Activated. 🌴✨"

And so, our gamer finds balance,
   Pixels and pixels of a different kind,
   For even heroes need a break,
   To recharge, reset, and unwind.

🎮🌴🌊🕶️🏖️🍹📸
```
Bon voyage, gamer! May your vacation be legendary! 🌟🎒🌞

Friday, March 15, 2024

No New World expansion this year?

 Some keen Reddit faithful caught a developer quote in the New World Discord.  In the Discord message NW_Kay made a statement that there was no planned expansion for this year.  This is a very odd way to make a very big announcement during a time when New World is losing player interest.

An image of a discord message from NW_Kay

 We don't have a road map for 2024 and the next road map update was delayed until June "for something big".  If there is no expansion then what is "something big"?  As mentioned in my recent posts the assumption is that console is the "something big".   

 I am honestly losing my patience here.  I am the faithful defender of New World and the dev team.  I think there is a lot of negativity that is unwarranted about the game and the developers.  New World is a fun game even if it hasn't held player interest at a level I'd expect.  It's biggest downfall is just being unable to pump out content to match player pace of consuming that content.

 If the "something big" is just a console release that is going to break me.  That would be the dumbest thing to be hyping up if there is no major content expansion to come with it.  I really hope by "no expansion" they mean there won't be a paid expansion but we will get some major content updates this year.

 Also how on earth did NW_Kay get in a position to haphazardly drop a reply like this in Discord?  I never want to discourage developer interaction with the community but this isn't interaction... this is leadership level decisions being casually dropped in a community discord.  Why even touch this comment... the user wasn't even asking a freaking question.

 /sigh

Thursday, March 14, 2024

Friendship ended with Wooting 60HE

 Friendship ended with Wooting 60HE and friendship started with Wooting 80HE! Well not started yet, but the Wooting80HE is entering it's founders period today and I'm jumping on the buy button if I can snag one!

A picture of the Wooting 80HE keyboard
80% layout!? WTF!

 As I've said before playing with my Wooting 60HE feels like cheating.  I gave up my old Glorious GMMK to my teenager when I moved to the Wooting and the few times I go to use his PC I immediately miss my Wooting.

 While I love my Wooting 60HE I have to admit I am not a fan of the 60% layout.  I really liked the 75% layout of the GMMK.  The good news is Wooting is bringing us a bigger layout with the 80HE with all of the other features I've come to enjoy and rely on to be the l33t gamer that I am (not really)!

 In classic Wooting fashion they couldn't just be like the rest of the world and give us a standard 75% layout and instead landed at an 80%.  It is hard to say what actually makes the up the 5% difference and there was a small uproar in the keyboard community about the placement of the arrow keys (too far to the left).  The arrow keys will be moved to the right slightly in the final version.

 For me I just want my F# keys back and arrow keys.  As much as I've adapted to using customized key settings and the FN key on my 60HE I will be happy to be back to just using an F key or an actual arrow key.  Also delete instead of FN + Backspace will be nice.

 Of course all of the other Wooting goodness will be there and I'll still be legally cheating in all the games I play because of it :)

Wednesday, March 13, 2024

New World New Low

 New World is hitting new lows in peak concurrent player counts.  The game that launched at 900,000+ peak concurrent users is now dipping to 6,000 with a peak just short of 15,000.  Here are some thoughts on what is going on.

 

An image of Steam charts for the game New World showing new low peak concurrent player counts
Low!

 I am writing this post a day after Season 4 was supposed to complete and Season 5 was supposed to launch, but as I posted previously that plan was delayed.  Also we still don't have the road map for 2024 and won't have it until June at the earliest. This is one of the drivers to the low numbers: there isn't anything new to do or to look forward to in the game.

 Content and the promise of new content continues to be king in the MMO genre and New World has slowed down in it's content creation and been unable to tell us whats next.  The most recent major content drop was the Rise of the Angry Earth back in October 2023 but it was more of an appetizer than an actual meal.  Most players moved through it within a week.  We got a new expedition with Season 4, but for many players there wasn't more than a couple hours of experience.  

 So Season 5 getting released will help right?  Not really from a content perspective.  Season 5 is bringing a new 10-man trial but that is going to be short form content. The Season pass itself  is not really content.  Some new artifacts will interest players, but are more reasons to do old content than new content.  There is nothing meaty in Season 5 to bring players back or for players to invest in.

 This doesn't mean the New World team isn't doing anything.  In Season 4 they launched cross-server expeditions with an improved group finder.  This is a key tech to ensure players can get into content more reliably; especially with the lower player population playing currently.

 Also with Season 5 they are launching a rewritten combat system which is a major overhaul to the combat code and offers a promise of better changes and faster bug fixes in the future.  This no doubt took a tremendous development effort and getting it right is a likely reason Season 5 has been delayed.

 Controller support is also part of Season 5 which is speculated as a precursor to June's road map update announcing a launch to consoles.  A console launch could also explain why not much other content has come out recently as the team is busy on the changes needed to support consoles. 

 There is a debate to have if a console release is about New World itself or about the underlying Azoth Engine and future games being console ready from day one. My honest opinion about a console launch is that it has to come with a massive content update. If all that the team brings forward is a console release of the current game it will affirm that the diversion to console support was about other games than New World.

 However, if we get a console launch + a big content expansion it will say a lot about New World's future.  I am hopeful this is where we are headed because personally I am finding myself playing New World less and less even though I really do enjoy the game. 

Friday, March 08, 2024

New World Woes

 New World Season 5 is delayed.  This announcement comes within shouting distance of the recent news that the game's next road map update is delayed from May to June.  "Woe is me" sighs the New World fan.

A picture of a disapointed PC gamer.
Sigh

 The Season 5 delay was not unexpected.  The update has a major change for the game as the dev team has re-written the entire combat engine in a new scripting language called slayer script.  The team has said this change will allow them to move faster and fix more issues.  

 This is a good change for the game and sends a good message that AGS is dedicated to the game's future.  However, this is also the sort of change that a game cannot recover from if it launches poorly.  This is a rewrite of the combat system which is the core experience that New World offers and what sets it apart from other games on the market.

 Having played on the PTR (public test realm) with the changes I can agree that a delay was needed.  The combat does feel like it is improved and there is a lengthy list of bugs they have fixed with the move to the slayer script.  It does seem like the team can move faster and fix more with the scripting change. There is a but coming though: the combat doesn't feel right yet on PTR.

 It is hard to put it into words.  For me the main issue is that melee combat still feels off in PvP.  Melee attacks still struggle to register a hit just like they do in the current system.  PvE seems fine, if not improved over all, as things feel snappier and cleaner in dense combat situations.  That doesn't seem to translate to PvP where something is just not there yet with the changes.  

 I do admit this could just be my thousands of hours of experience with the current live game compared to just a couple hours on PTR.  Regardless; I want to get my hands on PTR again with the next set of changes so I feel comfortable the release isn't going to give any more ammunition to the negative-Nancy crowd.

 New World has to get this update right.  In a perfect world the season wouldn't be tied to the update so that we could get the new 10-man trial and get working on the next season pass, but I get that is not reality.  I will be patient.

Thursday, March 07, 2024

Oh Helldivers...

An image on how the Helldivers 2 developers determined to nerf their game

 The Helldivers 2 developers took on their game's namesake and hell dived right into a hot steaming pile of community feedback with a discussion that is as old as time: nerf or buff.  Developers always land on nerf and players always end up on buff.

 I caught up to the controversy via Massively OP: Helldivers 2 tries to further explain recent balancing as players push back against nerfs.  The key quote pulled from a dev blog:

“I have since the game released seen many who say ‘Don’t Nerf, only Buff’ and other similar ideas. However as a designer I can tell you this is not a great idea, but I understand where the sentiment comes from. All too often in the games industry the core fantasy, and what makes a weapon feel good and fun, is ignored for the sake of Balance. I believe players are scared of Nerfs, because it will ruin the fantasy of a weapon, ruin their fun. It is extra important to us to tread carefully so that we don’t ruin fantasy and fun when we do nerfs. We hope you, our players, will tell us when we cross that line inadvertently.”

 The last part of that quote stuck out to me: "cross that line inadvertently".  This is basically saying "we are going to cross that line on purpose"; reinforced by the line before says when and not IF they implement nerfs: "when we do nerfs".  So we have developers here calling out their strategy is going to favor nerfs and they need the community to tell them when it's too far.

 As can be expected the community feedback was swift and loud.  Lifting a summary from Massively OP "with most arguing that nerfs shouldn’t be the first move in a PvE-only game".  That is a solid argument.  Helldivers 2 is a player vs environment game so an unbalanced weapon is not the same detriment as PvP.  The only one being hurt by the imbalance is a developer or two that have hurt feelings the toy they made isn't getting as much use.

 Which brings me to my thoughts here.  Reading the dev blog it is clear the developers have their idea on the fantasy (as they call it) of what a weapon should be in their game.  I am stressing their because as we can see by the community feedback it is not the general player's fantasy they are fulfilling.

 Also this whole fantasy comment is just odd.  I get that player's have an idea in their minds (aka a fantasy) of how something should work but do the developers really think players are so basic that their fantasy overrides that it's a game?

  What's the point of a game? To have fun!  So shouldn't fun win out over a perceived fantasy?  This is why sniper rifles in a Battlefield are balanced to not be equivalent to their real life counterparts (i.e. invisible and firing from a mile away).  Games make concessions to be a game all the time.

 I'm the type of gamer that is persuadable to agree with developers that "nerfs" are appropriate and a better design approach than thinking games can be buffed into balance (when does power inflation stop?).  If nerfs are appropriate, especially in a PvE game, then the reason will be obvious to most.  It does not seem that is the case in Helldivers 2 and the community is screaming the line was crossed.

 This attempt to hide the nerfs behind the fantasy is just nonsense.  Players want to have fun.  Don't take fun away.

Wednesday, March 06, 2024

Player density in competitive modes and individual player impact

an image for a blog post about too many players in an online game mode
The zerg approaches!

 I've jumped back into Battlefield 2042 recently and it has me thinking about player density and the impact that I, as a single player, can have on a competitive match.  Battlefield games are known for their large match sizes (up to 128 players!) and big maps, but with that scale comes a loss of any single player's ability to impact the outcome.

 Before we get into the larger match sizes of Battlefield games let's look at some common team sizes across games.  The most common team size I can think of is 3.  New World's arenas are 3v3.  Apex Legends and The Finals are both 3-person squads.  After 3 is 5 (and 6).  Many games feature grouping sizes of 5 or 6, but not always in competitive modes (for example; New World groups are a size of 5 but there is no 5v5 mode). I think 3 hits a sweet spot where each player's contributions are maximized.

 While 3 may be the sweet spot it doesn't evoke any sort of feeling of being in a battle and many games are targeting giving players that sense of battle.  As the player count increases per team/side the player's ability to impact goes down.  

 Think about a Battlefield match with 128 players.  It is chaotic and tons of fun, but of those 100+ players how many are actually having a meaningful impact to the outcome?  Not many outside of maybe the elite helicopter pilot farming kills. Even with multiple points of conflict to fight over there is still likely a large number of players in any one area.

 Now look at a Battlefield match of 32 players with multiple points to defend/attack.  Spread out evenly that may be 4-8 players fighting over each point.  Losing one or two players is going to have an impact and it's more realistic to think that a single player could go Rambo and wipe out an entire team.  It also means the "elite helicopter pilot" is going to be that much more of a factor.

 In a game I am much more familiar with (3,000+ hours played and climbing) is New World.  There are a few modes we can zero in on: 3v3 arena, 20v20 outpost rush, and 50v50 war.

 I've spoke about team sizes of 3 earlier, but a common request I see in New World is for a 5v5 mode since the group size in New World is 5.  Personally 3v3 is the sweet spot.  While 3v3 can get bogged down due to healing/heavy tank builds that is not that common.  It is also possible for groups of 3 without a healer to compete.  If the arena was 5v5 there would be no way to go other than healer + clump strategies and the matches would boil down to which healer dies first.

 Jumping to the top end is war at 50v50.  Having played a fair number of wars and seen a fair number more via streamers I would argue there is a limited few individual players that have a major impact and almost always the "elite helicopter pilot" is the healer.  So I'd agree individual healers can have a massive impact on wars and thus anyone landing a kill shot on a healer has an impact, but otherwise war doesn't offer a lot for individuals to sway.

 This takes us back to 20v20 outpost rush (OPR) and where I feel the ceiling is for individual contribution. In OPR there are multiple objectives which change over the course of a match.  There are also activities that individual players can partake in that, when done well, can contribute to a team winning.

 As a quick aside here, as I am noting with OPR, a lot of what a player's contribution comes down to is the design of the game mode.  As we'll see breaking players up into various objectives decreases the population in any specific spot.  However, this has an eventual breaking point where if player numbers are higher it doesn't matter how many objectives there is because humans tend to always favor wanting unbalanced conflict and so you end up with "zergs" of players rolling over each objective.

 In OPR the 20 players per team + three main outposts to fight over with side events such as the baron fight results in a good mix of players across the match.  No part of the match is really 20 v 20; it is a of 3-5 player fights.  Within those smaller fights individual players can sway the match.  A single player can hold off a team trying to sneak behind and take a backline outpost.  A single player can gather supplies and show up in time to build doors on an outpost.

 In summary: too many players is too many players no matter the design.  Limiting player and providing divided objectives breaks up the action into a size where individuals have impact and when combined those impacts have an effect on the over all game mode.  It feels like the 16-20 player-per-side range is where that sweet spot is hit in my experience.