Friday, October 04, 2024

Helene Update Day 7: The Return of POWER

 Power, but not internet, has returned to our home on this, the 7th day, of Hurricane Helene aftermath.  The family and I are heading back home today and saying good bye to our gracious hosts that have housed us the last few days.  

 While this closes one chapter in this saga it is not the end.  Trees are still down everywhere.  Hundreds of thousands are still without power.  Many businesses remain closed.  Schools are closed.  Many stores that are open are cash only but there isn't readily available ways to get cash.  There is a likely long wait for repairs to internet as Spectrum has deemed it still too unsafe to work the issue in our neighborhood due to the trees and down poles/lines.

 But we'll take it.  Power back on and getting back home is one more step towards normalcy.  Now I wait for the return of being able to stay up to the wee hours of the morning playing my favorite online games.

Thursday, October 03, 2024

Helene Update Day 7: Hope and patience

 It is day 7 without power at our house and we continue to stay relocated with a coworker who has power and internet.  Tomorow is the estimated day for power to come back on at our house so we are hopeful that stays true.  I doubt we will get internet access back at the same time but that is secondary to having power.

 We are also prepping for more rain as another tropical storm makes its way through the gulf and up our way.  We should get a minimal bit of rain but any amount at this point has most of us here cautious.

 We've also been able to get word from some friends up in western NC which was both heartwarming and heartbreaking.  They are in good shape and their area specifically was spared from most damage but they informed us the brother of their's son's girlfriend is missing.  His last known whereabouts before the storm are unknown but his car was found in flood waters and home completely washed away.

 It is a stark reminder that while this is inconvenient for myself and my family; there are others who will forever be changed by this event.  It reinforces the patience needed to get through these events.  More importantly it reminds us that we all need some hope in these trying times.


Bonus cat picture.  This is our neighborhood cat who adopted us.  He's doing just fine. 


Wednesday, October 02, 2024

Helene Update Day 6: Reminders we still have a ways to go

 Still no power at our house on day 6 of the joy that Hurricane Helene brought us.  The family and I remain relocated.  I am making daily trips to the house to check on things and keep our outdoor animals fed (rabbits and chickens).  School is cancelled now into next week.

 In a more positive update there is now ice arriving at a regular interval in the local grocery stores.  It won't save anyone that lost everything in their fridge/freezer days ago but it allows some short-term storage instead of having to figure out how to use an entire container of milk in a single day.

 I was also able to check around more of the immediate area in our neighborhood and there were sober reminders that we still have a ways to go.  There are still downed trees on power lines that are still untouched.  Street lights are still out.  Roads are still blocked.  Damaged houses covered in tarps also remind us that for some getting back to normal is even farther away.

 An example of a partially blocked road and damaged power lines in our area that is TBD when it will be worked on.


Tuesday, October 01, 2024

Helene Update Day 5: The Estimate and Throne and Liberty launch day!

 It is day 5 of no power at our home and we got the first glimmer of hope to an end with an estimate from our power company that they will have power restored by Oct 4th.  We were fortunate enough to have a talkative worker that was working at the problem location where the lines were taken down.  He was optimistic but you could tell he was not convinced Oct 4th was real but thats what they had.  They have to replace multiple poles and transformers.  

 That will get power back into the spot where the utilities go underground to feed our house.  The risk after that is the state of the underground lines; some of which were ripped up as trees uprooted.  If the underground lines are damaged then there is unfortunately a wait for a crew that can do buried cables.  

 I don't even want to think about internet.  Down the street you can see Spectrum's buried line sitting six feet up in the air attached to a upturned rootball of a 100 year old oak tree that toppled over.

 With that said the family and I are still relocated to a coworkers house where they have power and internet.   Its a bit of a drive but still checking on the house and family members each day.  Gas is surprisingly available with minimal wait times.

 Also Throne and Liberty's global launch is today.  I played early access for a few hours the day before Helene hit so I have some thoughts but it will be a bit before I get to that and a bit before I get to jump back in Throne and Liberty.  

A pic showing what some streets still look like.


Monday, September 30, 2024

Helene Update Day 4: Relocated

 Day 4 update on our Helene journey.  No power at our house so our family relocated to a coworkers house where they have power.  Power crews are in our neighborhood but the damage is catastrophic and supplies needed for repairs limited.  More and more folks are getting power but in older neighborhoods like ours it is likely a long haul for power... and probably even longer for internet.  

Also counting our blessings seeing neighbors with houses like this. 


Sunday, September 29, 2024

Helene Update: Day 3 and still no power

Looks like we are in for the long haul for no power.  No estimate on restoration either.  Making use of the scout skills! 

Saturday, September 28, 2024

Holy Helene!

We are safe.  Lots of trees down and damaged homes in the area.  Power will be out for a few days probably.  So much for Throne and Liberty early access! 

A picture of some damage on the street. Yes those are power lines under the downed trees!!

Thursday, September 26, 2024

Initial Impressions: Deadlock

Deadlock early impressions

 Valve’s new project, Deadlock, has landed in a surprise invite-only alpha test, and I found it to be a mixed bag. It’s a shooter-MOBA hybrid that, while ambitious, feels like it’s struggling to figure out what it really wants to be. There’s potential here but there’s a long way to go before this one can be called a hit.

 Deadlock has you running around as a hero, shooting at enemies while juggling MOBA-style lane control and minion management. Movement’s a big focus—you can dash, double jump, and wall run, which sounds great until you realize that these mechanics are not for your average gamer. It’s fun when it works, but for anyone who hasn’t mastered both the art of twitch shooting and MOBA strategy, good luck. The learning curve is steep, and for players like me, it feels frustrating.

  Visually, Deadlock isn’t anything groundbreaking. If you’ve played Fortnite, Overwatch, or any number of other recent Valve games or hero shooters, you’ll know what to expect. What’s more interesting is the setting: prohibition-era New York with occult undertones (forget where I saw this description but I'm stealing it). It’s an unexpected backdrop and what sold me on the game, but it feels like a wasted theme on a MOBA.

  The community’s early reactions, which are, unsurprisingly, all over the place. Some players are digging the mashup of genres and are already organizing tournaments which seems a bit crazy considering the game is in early testing and things change every couple of days.  The biggest issue though has been the invite system where other testers can invite friends to play.  It was (and may still be) plagued with issues.  It took me weeks to get access where others got an invite within hours.  The invite approach has also clogged most community channels with requests or offers of invites instead of discussion about the game.

  In the end, Deadlock is promising, but it didn't grab me. Valve has time to make major changes—it’s still in alpha, after all—but as it stands its just a MOBA skinned in a unique theme. Keep an eye on it if you’re curious, but don’t be surprised if it falls short of expectations if you thought it was something new.

Tuesday, September 24, 2024

Getting ready for Throne and Liberty global launch

Getting ready for Throne and Liberty global launch
Here we go... again...

 With Throne and Liberty early access just two days away (9/26), I’m gearing up to hit the ground running. For those of you who’ve been following along, you already know I’m no stranger to MMORPGs, and the prep before launch can make or break your experience with a game. I’m not about to be that player running around clueless while everyone else is racing ahead. So, here’s the rundown of what I’m doing to make sure I’m ready to dominate from day one in Throne and Liberty.

 First up, I’m looking for a guild since my regular group isn’t fully committing to Throne (a few of them are jumping in, but not enough for a real guild push). Since the game is so guild-focused, it’s going to be important to join a solid group if I want to get my hands on the best gear and participate in guild objectives. Being part of a competent guild is going to be important when it comes to progressing gear and making the most of what the game has to offer.

 Next up is setting my sights on a build for my character. Throne uses a classless system, so your entire build comes from the items you equip and the upgrades you make to those items. From all accounts and my limited beta experience, the decisions you make in upgrading gear are very important to get right. Items can be changed later, but it gets progressively harder the further you go (or more expensive if you’re swiping your card to buy your gear for builds).

 My likely choice for a build will be Sword and Shield/Wand. This is a paladin-style build, and I’ve always been a long-standing fan of the paladin class. It’s also a tank build, and tanks are always in demand for group PvE content, plus they play a key role in the large-scale group PvP content. As for the details of the build—well, that’s still TBD. I need to do some homework, since a lot has changed since the last beta we played.

 Another important decision is whether I’m going to play early access or not. I’d love to dive into early access, but I’ve got a weekend trip that will keep me away for most of that time so I'd only benefit from a day or two of early access. There are other benefits to the early access package, so it’s not just about playing earlier (though that’s the main draw). If I wait for the regular launch, I can jump in for free instead of dropping $40+ on an early access package, which is a pretty compelling reason to hold off.

 I’m not sure if Throne will be a long-term MMORPG for me, but I definitely want to give it a try. New World Aeternum launches on October 15th, and I know that’s going to pull me back in, which will put some pressure on my time to play Throne. But hey, that’s a good problem to have with so many great games on the horizon!

 How are you getting ready for Throne and Liberty?

Sunday, September 22, 2024

Sunday 9/22 Post

 With the highest rated QB in the league over the past two weeks the Green Bay Packers dominated the Tennessee Titans this Sunday!  And that was just with our GOAT backup QB Malik Willis.



Sunday, September 15, 2024

Sunday 9/15 Post

 The Green Bay freaking Packers beat the Colts.... with a backup QB!  A backup that joined the team less than a month ago.  A backup... that... played well and didn't make mistakes.  Granted; the Colts were not the biggest challenge but Malik Willis showed tons of promise with the absence of Jordan Love due to injury.

 Go Pack Go!

Packers beat colts Malik Willis meme


Friday, September 13, 2024

Throne and Liberty Early Access vs Full Launch Servers

 Throne and Liberty dropped some updated information for the early access and full launch servers here. Some thoughts below but first the important text blurb copied for posterity (and to save you a click):

throne and liberty early access servers
Text version:

Early Access & Full Launch Servers

We saw some questions from the community regarding how Early Access Servers and Full Launch Servers are planned to work and interact with each other. Our goal is to design a system that provides non-early access users the same fresh server opportunity as early access players. Please refer to the early access section in the TL Business Model - What to Expect article for more information.

Early Access Servers are the set of servers that open on September 26 at 10AM PST (5PM UTC) before launch on October 1 at 10AM PST (5PM UTC). After the full launch on October 1, all new servers opening will be part of the Full Launch Server group.

We want to provide some additional clarity on how these servers will work. Here’s a quick summary, with more specifics below the following items.

  1. Once both groups of servers are live, players can create new characters on Early Access or Full Launch Servers at any time, subject to population caps. If you begin playing at full launch and want to join your friends on an Early Access Server, you may create a character there on October 1 regardless of whether or not you purchased an Early Access Pack.

  2. Players can transfer from Full Launch Servers to open Early Access Servers at any time.

  3. We will offer limited-time free transfers to all players from September 26 through October 17.

  4. Early Access Servers will eventually have their transfer restriction lifted.

My comments:

 This alleviates fears that the Early Access servers were going to be walled off from players joining later or from any player that didn't buy an early access package.  This is great news for those of us looking to jump in at regular launch but have friends on early access.  Not only can you start characters there but you can also transfer to the early servers.  To go with it they are offering free transfers for the first few weeks of the game!  At some point in the future players will be able to transfer off of early access to regular (which makes sense, letting players transfer off of early access to regular servers just launching would give them a huge advantage).


Tuesday, September 10, 2024

Monday, September 09, 2024

Monday Screenshots: A Tale of Two Deadlock Games

 I played Deadlock (Valve's new FPS MOBA) a good bit last week and over the weekend.  One of the more surprising hero choices I've picked up on is Mo & Krill.  While there are two characters you control them as a single unit with a melee brawler style.  Specifically a tunnel-under-the-ground brawler style.  

 I started out hot in my first game playing as Mo & Krill and bombed out in the second. Scoreboards below.  Fortunately my team still won both matches.

 First a look at Mo & Krill:

mo and krill deadlock

Scoreboards:

13-2 K/D!  Easily my best game of Deadlock
 

 

1-14 K/D!?  Easily one of my worst games of Deadlock... but we still won!




Friday, September 06, 2024

Friday 9/6 Post

 NFL football on a Friday!?  In Brazil!  It did not go well for the Green Bay Packers.  Failure to turn early Eagles mistakes into more points cost them at the end of the game (sounds familiar... hmmm).  Then with mere seconds left the unthinkable happens and Jordan Love goes down with a knee/ankle injury.  Thanks a lot Brazil!

green bay loses to eagles and jordan love hurts knee


Thursday, September 05, 2024

August 2024 in review

 August (or should I say Blaugust) 2024 has ended so lets take a look back.

The Blog

 Blogger provided number (last 30 days graph so a bit off a full month): 30,300

 This is up about 1,000 from July.  I do not know what the big spike was in late August as I could not zero in any posts that had that much traffic.

 


 In other metrics:

  • Posts:
  •  Search Trends
    • "new world roadmap 2024" surged to the top spot this month.  Ironically it appears so often that I created a post for those exact terms with the 2024 roadmap which is just continuing to gain traction.
    • "best battlefield game", "best battlefield", "best battlefield games" still all are near the top but not the top dog anymore: Best Battlefield!?
    • Once Human searches filled out the third spot with searchers looking for more details around the season resets.  This makes sense as the first launch servers recent changed over.  Unfortunately searchers will find nothing of value on the blog as I've not gone through myself or commented about the actual mechanics of the resets... yet!

What I Played

 Once Human dominated my August playtime as I made it to level 50 and set up my Frost Vortex build.  I also built a proper base finally (it looks like an airplane hanger).  I posted about none of these accomplishments because I had other ideas for Blaugust posts that took up my blogging time.  I have had to take a break from gaming for the past week due to real life stuff (trip, work, kids stuff) so I have yet to transition from my first scenario into a new one (likely moving to a PVE hard mode server with some folks on Sept 8th).

Years Ago

1 Year Ago

 August 2023 brought my introduction to Blaugust (check my Blaugust 2023 tagged posts) and I jammed the month full of posts.

 The most notable game launch was Starfield (early access started late Aug) and it's hard for me to believe that was already a year ago.  Too bad that game landed like a dud, but they finally added vehicles a year later so I guess I should fix my old post.

5 Years Ago

  Aug 2019 was in the 'no blogging' era and nothing comes to mind.

10 Years Ago

 In Aug of 2014 I was not blogging regularly but I was thinking about it as evidenced by: Long time, no post.  My nonexistent heart was warmed by all the commenters that stopped by though!  6 comments; probably the most of any post in the last 10 years... ha!

15 Years Ago

 August of 2009 was the month I became a father and my life was forever changed.  That kid is now 15 and about to start learning to drive.  He may, and this is a BIG may, also be better at video games than me now.  Speaking of comment counts; this post garnered 40+ which was heartwarming but it also shows how much commenting on blogs has died off over the years.  I'd have a crazy smile on my face if a post these days hit 10 comments; let alone 40+!

 Also some loser named Brett Farve (don't you dare spell check me) signed with the Minnesota Vikings in August of 09.

 20 19 Years Ago

 Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.

 In Aug of 2005 I was posting on Google Videos (before this thing called YouTube).  Sadly I think the video "CS:S video released - Two of the gReatest things eveR" and "Battlefield 2 Video - Lets go!" are lost to history as I am not sure I have copies anywhere and they did not make its way to YouTube when that took over for Google Video.  It is crazy to think had I just stuck with videos in that early era I could have been a YouTube content creator instead of annoying my team at work about getting stuff done. 

 With that said; one video from that Google Videos era did get saved to YouTube.  A World of Warcraft video I made while playing with the guild behind the Taverncast podcast: The Pod People invade Westfall.flv


Wednesday, September 04, 2024

Deadlocked No More

 I finally got my invite to play Deadlock.  More thoughts to arrive tomorrow!



Tuesday, September 03, 2024

Deadlock Invite Problems

Update: I got an invite. If you need an invite let me know in the comments.

deadlock logo

 Deadlock is Valve's new hotness(mess?) available for testing, but only if you can get an invite from a current playtester.  For some players the invites happen almost instantaneously.  For others, like me, the invite never arrives.  The entire invite system is a bad idea and getting worse.

 At face value the invite system for Deadlock appears to be a way to limit how many testers are playing the game.  This makes sense and is not uncommon in testing phases of games.  The difference here is that other play testers have control of the invites and that, along with other issues, is where problems are starting.

 The first obvious issue that arises is "pay for invite" and the even more obvious "scammers will scam" that comes with it.  While many of the communities across Discord and Reddit for invites are banning anyone trying to pay for invites; inevitably someone was bound to get scammed.

 Next comes the behavior of "creating alt / second accounts" in the hope of getting a stuck invite to go through.  While I didn't create an alt account I did get my son's account invited and his invite came through in about 45 minutes (I've been waiting 5+ days now with dozens of invite attempts).

 With alt/second accounts comes the inevitable "selling account w/ Deadlock" access.  This is not my cup of tea and I can wait (or just play on my son's account when he is not playing anything).  However, there are some in the community that won't wait and will buy those second accounts which brings in it's own level of scams.

 Fear of missing out (aka FOMO) is also a huge part of the equation that drives the above.  Playing a game close to it's launch and during it's test period is a one-time affair.  If you miss out; you miss out.  Some players can't stand missing out so go above and beyond to get access.  Thus the situation becomes ripe for scammers.

 The question is whether other methods of test invites would avoid these problems?  Not exactly.  Steam does have "request test access" processes built in that many other games use.  At minimum this eliminates the "get scammed asking for an invite" from other players and does reduce how easy it is to get a second account set up to then try and sell.  It does not reduce FOMO.

 Personally I think Valve would have been better suited going the same way they have other games enter testing on their own platform. At least then players could confirm their invite status by simply going to the store page for the game.  End of day I just want to try the game and not miss out on the chance to learn the game while everyone else is learning it.

/signed "a frustrated Valve fanboy"

Saturday, August 31, 2024

Blaugust 2024: That's a wrap folks!


 Another Blaugust has come to an end.  Let's check in to see how I did:

 Posts: 31 - one a day!  Hooray!

 What about blaugchievements (we know this is the real reason I participate in Blaugust!)

  • Reading the Manual – Read the introductory blog post with the rules of the event.     Joining the Cause – Sign-Up for Blaugust.
    • Completed
       
  • Recruit a Friend – Convince another blogger to participate in Blaugust.
    • Failed; I have no friends
       
  • Spreading the Madness – Promote Blaugust on your blog or through your social media of choice.
    • Completed as the toots on Mastodon and posts on Blue Sky account for
       
  • Friend of Wumpus – Join the Blaugust Discord.
    • Completed
       
  • Sharing is Caring – Post your content in the “Share Your Content” Channel.
    • Completed; who doesn't love a judgement free zone to spam drop blog links
       
  • Forum of Friends – Take part in a discussion on the “Post Discussion” Channel.
    • Completed
       
  • The Pet Tax – Post a picture of an animal friend on the “Stuff and Things” Channel or create a blog post about them.
    • Failed
       
  • Friend Like Me – Answer a question posted on the Blagust Discord or help out a new blogger.
    • Failed
       
  • Shared Thoughts – Comment on a blog post from another Blaugust participant.
    • Completed; I made my rounds this year!
       
  • Federation of Bloggers – Sign up for a Fediverse account and follow the official Blaugust account.
    • Completed
       
  • Getting Inspired – Write a blog post inspired by a post from another Blaugust participant.
  • Pickup Group – Play a game or take part in an activity with one or more Blaugust participants.
    • Failed
       
  • Hot Topics – Write a blog post based on the Blaugust Prompt List.
  •  Welcome Wagon – Write a blog post based on the first week’s theme of Welcoming Folks to Blaugust.
  • Introduce Yourself – Write a blog post based on the second week’s theme of Introducing Yourself.
  • Creative Appreciation – Write a blog post based on the third week’s theme Appreciating the works of some Creative or Company.
    • Completed; see 1, 2, 3
       
  • Staying Motivated – Write a blog post based on the fourth week’s theme of how you have managed to Stay Motivated.
  • Lessons Learned – Write a blog post based on the fifth week’s theme explaining some of the Lessons you have Learned through Blaugust.
    • Completed
       
  • Going Platinum – Complete All of the Blaugchievements for Blaugust 2024.
    • Failed... :(
       



Friday, August 30, 2024

No Post Today - Blame Deadlock

deadlock

 Just like last year there inevitably comes a day in Blaugust where I can't hit my daily post commitment, but there is a secret hack for Blaugust: just post something and it counts.  There are no rules except the rules you make for yourself. So as I said last year...

 Must watch Starfield streamsDeadlock streams.  This post still counts for Blaugust!

Thursday, August 29, 2024

Deadlock!?

 What the heck is Valve doing with Deadlock?  Apparently it's the hottest thing since sliced bread but you can only get a chance to play via another tester inviting you?  I've been invited, by multiple people now, but have yet to see the invite notification/email (waiting 24+ hours now).  So I'm stuck here watching videos instead.

 One video that I really liked was Day9s


  What I like about the video is the sure joy that Day9 espouses for the game.  Many content creators can use a lot of words and video minutes to say a game is good, but its rare to find one where you can read it on their face and in their actions on camera.  Day9 is really pleased talking about the game.

 I really can't wait to play this game.  I had seen the leaks/rumors about it but didn't pay much attention.  However, after seeing various videos like this one from Day9 I am very, very curious.

 I played a good bit of League of Legends and DOTA2.  Add HoN, HoTS, and several other MOBA games.  I feel like I am familiar with MOBA lane-based games to know what I'll like.  I even gave Smite a good try so feel like I've covered the landscape this genre has to offer.  

 Deadlock has an interesting theme and visual style which will go a long way for me as I've been in a "not fantasy" mood lately.  There seems to be a big cast of characters already in the game with a wide variety of styles supported.  As Day9 says in his video he found his style to play which wasn't dependent on being the best shot.  With that said the skill ceiling does look high but more due to variety and complexity than strictly ability to aim.

 Hopefully I'll get an invite in the next few days and can give the game a fair shake for some honest opinions.  Are you playing Deadlock? Waiting on your invite? What do you think?

Wednesday, August 28, 2024

MyMMORPG: The 3 Pillars

This is a post in my ongoing series MyMMORPG where I pontificate about the MMORPG I would create should I ever get the chance.  See all of my MyMMORPG tagged posts.

 My last post for MyMMORPG covered my "rule of 10" and how it is important to strike a balance between too few and too many decisions to put in front of a player at any given time.  That rule sets a good tone for systems, but it doesn't give us a framework for those systems.  That is where my idea of pillars come into play.

 Stealing from my real life knowledgebase: A pillar refers to a fundamental principle or concept that serves as a core element of a project or product. Design pillars help guide decision-making and maintain focus throughout the development process.  Effective design pillars are typically:

  •     Limited in number (usually 3-5)
  •     Simple and easy to understand
  •     Distinct from one another
  •     Fundamental to the project's identity

  So what are my pillars?

  1. Combat
  2. Economy
  3. Content

3 pillars of design

 Combat is really about conflict: conflict amongst players and conflict between players and the world.  Combat is not always strictly in the form of hitting things with sticks.  Conflict arises anywhere a player is challenged by the game: "to kill 10 rats", racing to get a gathering node, or an objective to climb to the top of a mountain.

 Economy is best represented by it's definition: An area of the production, distribution, trade, as well as consumption of goods and services. Trading is the most easily understood (trade with players or NPCs).  Production not far behind trading (bang anvil, make sword).  Distribution is harder to understand, but is best boiled down to rich vs poor (which itself takes on a lot of variation).  Consumption is the most important aspect of an economy and without it you don't really have an economy. 

 Content is best stated as "things to do".  Content is the engine that provides context for combat and drives the consumption that makes the economy work.  After 30+ years of online games I've come to realize that content is king and as much as we want to think players, when left to do what they want, will make up content the reality is they don't.  They get bored and play other games.  We must deliver them "things to do".

 And there may be discussion worth having on a missing 4th pillar: social.  Social would represent how players interact with each other.  However, I didn't make it a pillar because I feel like it violates our rules for an effective pillar.  

 Is Social "Simple and easy to understand"?  At first glance but when you dig further what does it really mean?  

 Which takes us to "Distinct from one another" where I'd argue it is not distinct.  Trading is a form of players interacting, combat is a way of interacting, and doing content is a way of interacting.  Social isn't distinct. 

 But isn't social "Fundamental to the project's identity"?  Yes it is.  Without social interaction I'd argue the second M is missing in MM(multiplayer)ORPG.  However, its fundamental in all of the other pillars.  Social isn't a pillar; it is the foundation.  Each of the pillars stands on players interacting with each other.

 In follow up posts about MyMMORPG I will try to reference back to the pillars.  Any idea for the game should fit into the pillars; preferably offering something across all three to be considered as a system worth adding to the game.  

 So what do you think of my pillars?  Any pillars that I missed or that you would include?

Tuesday, August 27, 2024

Lessons Learned: MyMMORPG and the rule of 10

 In the spirit of "Lessons Learned" week for Blaugust 2024 I want to talk about a blogging lesson I've learned: ideas for serial posts are easier than writing the actual posts.  A prime example is the "MyMMORPG" series I started and, checks notes, wrote one post for.  The idea was to translate my experience playing games into pontificating about the MMORPG I would develop should I ever get the chance.  This should have been easy and I should have hundreds of posts already!  Yet I didn't post about it.  Let's give that single post a buddy using the lessons I've learned from playing MMORPGs for close to 30 years now.

The rule of 10

 I've developed a rule in my head when playing games which I call "the rule of 10." The rule states: as a player, I can manage 10 available actions at any given time. Any more, and I get overwhelmed; any less, and I lose the feeling that I have meaningful choices or control over my outcome. This balance is crucial because it keeps the gameplay engaging without being stressful. When I have too many options, analysis paralysis sets in, making the experience feel chaotic rather than fun. On the flip side, if I have too few choices, the game starts to feel monotonous or overly simplistic, as if I'm just going through the motions without really influencing the world within the game.

This balance is crucial because it keeps the gameplay engaging without being stressful.

 Stress is a major factor for my enjoyment of gaming.  I can't do hardcore PvP or "dragon kill point" raid content anymore because the stress outweighs the possible fun.  Stress is also a compounding factor on players and every player's stress tolerance is different.  An area we can take stress away from a player is by keeping them feeling like they are in control. Limiting actions to 10 or less caps keeps the player in control.

When I have too many options, analysis paralysis sets in, making the experience feel chaotic rather than fun.

  Analysis paralysis is a real problem in games and life in general.   The paralysis quickly leads players to feel like they are losing control.  Even if the "good" options to choose are minimal the fact that there are many more choices to pick from defeats the minimal choice.  We also have to consider the game world itself and in the case of MMORPGs, other players, also are providing input to the player that drive additional choices. All of these contribute to the paralysis.  Limiting actions to 10 or less limits analysis.

On the flip side, if I have too few choices, the game starts to feel monotonous or overly simplistic, as if I'm just going through the motions without really influencing the world within the game.

  Going with too few options makes the game boring.  I can only left/right click so many times or press that same button so many times.  At some point as a player I need to feel like I am in control and just like too many options can cause me to feel like I'm losing control so can too few options.  Players end up feeling "helpless" without the choices to control what is going on around them.

 You may assume that this entire post is just about combat but that couldn't be further from the truth.  The rule of 10 applies to everything.  Crafting, exploration, navigation, traveling, gathering, any action you can think of taking in an MMORPG.  Any of them should have a goal of meeting the rule to strike the balance.  

 A complex crafting recipe with 20 materials and scroll bars to see everything is going to overwhelm players.  Breaking that crafting process into more manageable steps allows us to have more control of each step and reduces stress on the player increasing the chance they don't just give up.

 I also break the rule down further as not all 10 actions need equal weight at any given time.  This helps to further strike that balance we are striving for.  That breakdown is as follows:

  • 5 immediate actions
    • These are the bread and butter actions you take all the time.  In combat in most MMORPGs this would be your "rotation".  In crafting this is adding materials and setting variables.  
  • 4 intermediate actions
    • These are situational actions that are used when the conditions are right.  Too many of these skills and it increases stress and analysis paralysis chance. Four is a good number and gives enough variability to cover multiple situations.
  • 1 limited use "fun" action
    • Often called "ultimate" abilities.  These generally charge up over time and have some neat effect.  It always saddens me that this idea is often limited to combat, but it could be useful any other time.  For example; you are gathering away out in the wilderness and build up an ultimate gathering ability that lets you chop a giant tree down in one full swing.  The goal should be to answer YES to the question "is this fun to use?".

Two game examples where I feel like they get it right:

New World (combat)

5 immediate actions: Left click attack, right click block, 3 weapon abilities

4 intermediate actions: Four consumable slots (potions, etc)

1 fun action: heartrune ability 

Guild Wars 2 (combat)

5 immediate actions: 5 weapon abilities

4 intermediate actions: heal ability + three selected support abilities

1 fun action: the last ability on the hotbar (forget what its called)


 The ultimate goal of the "role of 10" is to make the game approachable for players and ensure that interacting with the game doesn't become a barrier to entry.  Not every game follows this path.  Some games, like Path of Exile, use complexity to target a specific type of player.  That is fine.  However, for MyMMORPG we're sticking with the "rule of 10".

Monday, August 26, 2024

Monday Screenshots: Once Human (Dr Teddy and Manibus)

 More Once Human screenshots this fine Monday.

A screenshot from the game Once Human featuring Dr Teddy deviation
FINALLY got my Dr Teddy!  He heals and can pick you up when you are knocked down.

A screenshot from the game Once Human featuring the Manibus event
Manibus and his many noodly appendages descending from the skies

A screenshot from the game Once Human featuring the Manibus event
More Manibus action

A screenshot from the game Once Human featuring driving
Riding off towards the mountains


Sunday, August 25, 2024

Blaugust 2024: We're in the home stretch now cats and kittens

 We're in the home stretch now cats and kittens (as Mike Mcgrath would say)!  Blaugust 2024 is coming to a close and that means "Lessons Learned Week"!

 Lessons Learned Week (August 25th – August 31st) – This week is a reminder that the goal of Blaugust is to refresh the content creators out there for the coming year, and not to burn them out in the process. Some folks are going to cross the finish line and immediately go dormant and others will want to process their thoughts about the proceedings. This space is reserved as a bit of a cooldown lap so that you can share your own experiences.

 


Saturday, August 24, 2024

Staying Motivated? My favorite decaf coffee!

Major Dickason's Blend

 It's Saturday of the "Staying Motivated" week for Blaugust 2024 and I'm running out of ideas and have a jam packed weekend so let's keep it simple for today's post.  I recently dialed back my caffeine intake to one cup of coffee a day but I missed that warm cup later in the morning.  As a compromise with myself I decided to make that second cup decaf.  

 A lot of decaf coffee has a "taste" to it so I did some research and found out about the "swiss water method" for decaf coffee.  A quick search of my local grocery store shelves and I found a few brands advertising this method.  After some trial tastings I landed on Peet's Coffee brand; specifically Decaf Major Dickason's Blend.  If you are looking for a decaf coffee to give a try I'd recommend it.


Friday, August 23, 2024

Staying Motivated for the Future of MMORPGs?

 It's Friday of the "Staying Motivated" week for Blaugust 2024 and what better way to wrap the work week than thinking about the future of MMORPGs!  Fortunately TheLazyPeon has taken the time to do must of the thinking for us (it is Friday after all!).


 As can be guessed much of the "future" that is discussed includes AI and TheLazyPeon goes through a number of use cases for AI in games.  Everything from simulating players and creating dynamic NPCs that respond to players in interesting ways is mentioned.  Even the prospect of AI generating an MMO from scratch with just a few phrases!

 It is the "simulating players" that I think was most interesting and realistic of the bunch; especially when it comes to less populated MMOs. Nothing kills the fun in an MMO faster than not having other "players" around. I say players in quotes because obviously the proposal is to create fake players which is basically "adding bots to the game".

 The difference with what we think of bots today is that these bots would be run on behalf of the game developer for the betterment of the game and it's community.  This is markedly different than "gold farming bots" that more often hurt than help games and their communities.

 You might say "but this is just AI NPCs!?" and I'd not disagree but the difference is intent.  The intent is to make them seem like players.  Yes they are not real and it is all schadenfreude, but that is sort of the point.  Think about MMOs you play and how many players you just walk by without a second thought of whether they are a human or not.  Would it be so different if they were not?

 Challenges arise when you start to look at group content and motivations.  Are the bots in it for themselves?  Or are they in it for the good of the other players?  Can an AI controlled player ever actually stand in for a human player in group content without dragging the group down?

 I'd somewhat argue, in many games, much of the group content is scripted and driven by UI prompts and addons so it is not a stretch to say an AI controlled player could execute that nearly pefect.  The question comes in how it handles a change in direction or the pacing of the group.  Maybe the group goes off script and does something out of order.  Can the AI player keep up?

 I won't proclaim AI can do these things but I find it fascinating to consider they may.  As mentioned in the video there is already an extremely complex botting ecosystem in MMORPGs today so chances are we have all come across that "bot that we thought was a player".  There is no doubt those running these bot networks are looking at, if not already using, AI chatbots / large language models to try and avoid detection.

 Whether we like it or not; AI is going to influence our future.  MMORPGs are a logical place for it to fit.  I for one want to remain optimistic on the topic.  That optimism for exciting new technology and what it will do for MMORPGs keeps me motivated to see what happens!


Thursday, August 22, 2024

Staying Motivated for New World?

 It's Thursday of the "Staying Motivated" week for Blaugust 2024 and the desire to post every day is starting to weigh on me.  I have topics to cover such as recent Ashes of Creation drama, Hell Divers 2 losing it's luster, or dupes in Star Citizen but they just don't seem to pull words out of me.  I keep thinking about New World though and if I am going back to the game in October so I need to post to help me understand if I'm motivated to or not.

 The video below from Bowsense really got me thinking about it.  As a long time diehard New World fan the video does hurt to watch.  Maybe it is a little unfair in parts but it's over all theme is spot on.  I hate to say it but AGS has fumbled New World and having taken a break from playing daily I can look back with a more critical eye at the game.


 The video doesn't put New World in a great light so why am I still trying to find motivation to return?  For one I really enjoy the combat and how the game plays.  I play the game; not a UI like I am struggling with in other newer offerings like Throne and Liberty.  The combat is light years ahead after I tried out games like Elder Scrolls Online or more recent entries like Throne and Liberty or Once Human .  If players think New World is bad about bugs or unpolished features (which I disagree with) then I'd really like to see what they think of games like Once Human that are far buggier and less polished yet somehow don't take any heat for it (or lose players over it).

 As you can tell I still get a bit defensive about how New World is treated because I think there is a good base game there.  I was reminded today by a Reddit post today about one of the earliest trailers for the game.  That brought back so many memories of when I first discovered New World in its first preview beta event.  It reminded me that the promise of the game behind that trailer is still possible.


 So here I am recently re-motivated by the original 2021 trailer for New World holding onto the promise of the game it can be.  We need to see what the shift to New World: Aeternum brings and if the team can execute back to the promise.  I think I owe the game a fair try again in October.

Wednesday, August 21, 2024

Dune Awakening Gameplay

 We just got a 20+ minute long look at Dune Awakening's gameplay thanks to their video at Gamescom 2024.  This was the first time I've gotten to see the game in action.  Go ahead and watch the video and read on down below for some quick thoughts.

Thoughts:

  • The building UI was almost pixel exact to what I am used to in Once Human. Even further UI elements such as how interacting with an object seemed right from Once Human as well. Even the machines and workstations built inside the bases seemed very Once human.
    • I admittedly don't play a ton of games in this genre but are they all so scarily close in design and UI?
  • The combat and animations seemed to need work.  Character movement looked sluggish.
  • I like that the new trend in game seems to always give players a glider or jetpack.  Dune Awakening showed off its own flavor in the video and I'm on board!
  • The world events seemed cool.  The question is if they are random or if they occur at the same time in the same places.
  • I am not sure I was a fan of the over world top-down map for travel.  I will have to see how it plays but felt like it will take me out of the immersion of the game.
  • Each clip wasn't long enough to get a real sense of gameplay but enough was shown to see the game is well along in development.

 I walked away from the video interested in the game as a possibly more polished base builder survival exploration than what Once Human currently offers.  The game is not set to be out until some time in 2025 so I have time to watch it mature.  I'm signed up for testing so hope to get an early look and chance to provide feedback.

Tuesday, August 20, 2024

Monday Screenshots but on a Tuesday!

 Welcome to Monday Screenshots but on a Tuesday!  Some shots from my recent adventures in Once Human.

A screenshot from Once Human
I will never get tired of my kitty cat friend!

A screenshot from Once Human
Big ole' pike caught in the cave!

A screenshot from Once Human
Look at all those loot boxes!

A screenshot from Once Human
Exploring the bear cave

A screenshot from Once Human
Finding out after a hundred hours played that there is stickers for your guns.  So cute!

A screenshot from Once Human
I have pet bears using the new ranching system.  Unfortunately they were all called by my home defense systems.

A screenshot from Once Human
The "Rebecca" deviation will play a piano if placed in your home and provides a source of music to keep other deviations happy!



Monday, August 19, 2024

Blaugust 2024: Staying Motivated

 Ever had the itch to reply to someone online after seeing them post about an accomplishment?  Not a reply to say "good job", but an itch to comment on what they accomplished.  An itch to provide that feedback that is burning a hole in the back of your mind.  An itch that the original poster had no intent for you to scratch in a reply because they were never soliciting your feedback?  Turn that itch into motivation.

 It is "Staying Motivated" week for Blaugust 2024.

Staying Motivated Week (August 18th – August 24th) – As we get towards the end of the event, the activity can often trail off a bit. The goal of this week is to share some of your own tips surrounding how you keep motivated and stay focused on creating content. If you are new to the event, you might share some of the things that have helped you stay engaged during Blaugust.

 Over on Mastodon, Evan Prodromou tooted a thread that rang true for me and is excellent advice.  It fits right in the theme of staying motivated as it is an excellent way to source ideas for your blog.  Ideas that you have a keen interest in sharing because it already came to your fingertips but instead of firing it off into the void of social media you drop it on your blog for safekeeping.


 So next time that itch to tell someone they were did something slightly less efficient than you did strikes turn that into a blog post.  Make the blog-o-sphere better.  Feed those large language models with your own training data.

 Be like heartlessgamer!  One of the main driving factors that caused me to start blogging was lamenting lost forum posts as forums I frequented were getting shut down and posts deleted.  Starting a blog was my way to control my own posts and to contribute to the ecosystem of the Internet.  That same thread still motivates me today.


Sunday, August 18, 2024

Once Human Animal Ranching Tips

 Need help with Once Human's new animal ranching feature?  Apparently most of us do because its a buggy mess.  With that said check out this Reddit thread with some tips as I found it helpful.

once human reddit ranching tips


Saturday, August 17, 2024

My Youtube Weather Guy: Ryan Hall Y'all

 It is Creator Appreciation Week for Blaugust 2024 and when this post publishes I am likely going to be deep into the outdoors camping again.  Part of getting ready for any camping trip is checking on the weather which means a stop in at Ryan Hall's Youtube channel to get his take on the current weather.  As I tell folks: he is my Youtube Weather Guy.

 I wouldn't recommend this as a way to get your local weather necessarily, but to get a big picture on weather across the United States he does a great job.  My kids love to watch him; especially around hurricanes since we can be affected by those that hit near us in the southeast.  He also tends to go live and provide really great updates during any major weather event.

 Check out a recent video:



Friday, August 16, 2024

New World Creator: Savvvo Games

 As part of Blaugust 2024's Creator Appreciation Week I want to take a moment to give props to a creator that is smaller but has stuck with pushing out content for New World through all of it's up and downs.  His content is free of the doom and gloom and hands out the information you clicked the thumbnail for.  That creator is: Savvvo Games

 Check out his video on the upcoming New World: Aeternum open beta for PC and console.



Thursday, August 15, 2024

Once Human Creator: P4wnyhof

 It is Creator Appreciation Week for Blaugust 2024 so I wanted to take a moment to recognize one of my go to Once Human creators: P4wnyhof. You can find his entire Once Human playlist here.  He features a mix of build guides, boss fight breakdowns, and general commentary on the game.

 I found his take on the season resets to be really good. Check it out and dig around his channel if you are looking for help with the game.





Wednesday, August 14, 2024

Once Human Update 1.1 Patch Notes

 Once Human is trucking along with changes to the game and have a long list of patch notes coming in update 1.1 set to land on August 15th.  The update brings a new animal "ranching" system, an overhaul of the fishing system, improved base building, a new ancient trial, and a ton of balance changes.  There is a lot in the patch but a few items I wanted to touch on.

Once Human 1.1 patch animal ranching
Animal ranching in Once Human patch 1.1

 First is the headline addition to the game: animal ranching.  This will allow players to build enclosures to keep the various animals in the game.  Players will have to provide the right type of home and the right type of food to keep the animals happy.  With enough positive treatment players will be able to harvest skin and other byproducts from the captive animals.

 I think this is a neat addition and one I had not expected.  I am a fan of "farming" games so look forward to adding animals alongside my garden beds.  I hope this makes it less tedious to gather the animal byproducts needed for many crafting recipes.  It was annoying having to chase down herds of deer or pigs or rabbits and only end up with a couple items per harvest.  Compared to other systems such as mining/logging where you get hundreds of items per gathering attempt the animal harvesting was annoyingly slow.

Once Human 1.1 patch fishing
Fish and chill

 Fishing is also getting an overhaul.  The fishing system at launch was borderline functional and the mechanics from a user interface perspective didn't line up.  Sometimes you catch fish, sometimes you don't.  Choosing a bait from those available in the game also didn't seem to change anything.

 With the updated system a new stamina-based fishing system is coming into play that should solve the user interface situation.  There are also changes coming to bait and it is hinted at that certain baits, such as using fish you catch as bait, will increase the chance at certain predator fish species.  As a fan of fishing games and fishing in games I am looking forward  to the changes!

 

Once Human 1.1 chalk peak ancient one
Ancient One plane whale thing!

 There is also mention of a new trial for players who are willing to venture to the top of Chalk Peak.  Not much information is shared about the encounter that awaits players but the image (see above) shared looks really cool.  It alludes to having to jump onto a giant flying ancient one that is part flying whale merged with an airplane!  This is the sort of thematic flair that I love about Once Human!

 The patch also covers a lot of other areas that I want to make brief mention of:

  • Server invitations are coming so players can invite friends to locked servers.  It is not clear this can be used to transfer your character but it should help get new players onto your server with you.  There is still a maximum cap so could still lock players out.
  • Battle pass and cosmetic shop purchases will now be account wide instead of specific to one character.  Having restarted 3 times I've been waiting for my battle pass to become available on the character I finally settled on playing with!
  • They are nerfing some items that make players harder to kill in PvP which seems odd because many builds can one shot players in PvP.  If anything I'd of thought they'd make the defensive items more available to more builds so PvP wasn't a "who shoots first" affair.  With that said PvP is pretty terrible so not sure this changes much about it still being terrible.  I'll still play on PvP servers but not for the PvP right now... just the chance that PvP gets better in the future.

 Since it is also Creator Creator Appreciation Week (August 11th – August 17h) for Blaugust it is only fair that I share a Once Human creator that has covered the patch in more detail.  Go on over and check out MrApocalyptic's video.