Wednesday, May 31, 2023

New (World) Ideas: Fort PvP Zones

new world ideas
 New (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 There is nothing more annoying than running all the way out to a fort in the open world in New World and realizing you forgot to enable your PvP flag.  Back to town to set your flag, back to the fast travel point, and then the joy of running back to the fort (mounts please!).

 The new idea: how about the fort and the area around the fort is always PvP?  Upon entering players get a warning about being flagged automatically and can back out if they choose.  Otherwise after a few seconds they are flagged and go about their business of watching paint dry capping the fort.  If a player leaves the area they return to their previous flag or unflagged status.

Tuesday, May 30, 2023

New (World) Ideas: Upgrade Costs

new world ideas
 New (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 For players that like playing a variety of builds in New World there are a couple barriers to switch too much.  First is acquiring gear; it can take years to get the right piece(s) of gear for a build with the random gear system.  Second; even if you have the gear it is prohibitive to have it all upgraded to 625 gear score via umbral shards.

 The good news is for those that like playing a lot of builds you don't need perfect 3-perk legendary gear.  You can get elite 2-perk gear that is more than sufficient for many builds.  The bad news is that 2-perk elite gear still costs the same to upgrade as legendary gear so it is a feel bad everytime you pump some precious umbral shards into a purple item.

 The idea for today: reduce the umbral shard cost to upgrade gear based on it's rarity.  Legendary gear stays the same as it is today but 2-perk purple gear could be reduced to 50% of the current cost and even blue/green gear could be reduced to something like 25%/10%.

 This would encourage players to try more builds and increase the use of the non-legendary items in the game.