Snowing like hell in Santa Fe today. I feel like Jon Snow on the Wall. White everywhere I look, and still coming down.This is not an earth shattering update, but its an update none the less. And for George RR Martin to talk about finishing something, anything with A Dance With Dragons
Of course, I'm writing about Meereen, where the weather is hot and muggy, oppressive. If the snow keeps falling, I better take it as an omen, switch to a Jon chapter tomorrow.
The good news: finished a chapter today.
The bad news: it's one I've finished at least four times before.
This time, though, I think I finally got it right. We'll see. Still whacking at the Meereenese knot.
I took an especially vigorous hack two days ago, by switching to a new POV. It seems to have helped. Helps to have a pair of eyes on the inside rather than the outside here. And back story works better in recollections than in dialogue.
Let's hope that when next week comes, I still like what I did this week.
Writing, writing...
Saturday, January 30, 2010
Dancing with George RR Martin: Update on A Dance With Dragons
Its ironic that I found this post from George RR Martin this morning as I sit snowed in as well:
is good news.
Friday, January 29, 2010
Return to the Galaxy for FREE
Any player that has previously subscribed to Star Wars Galaxies
will be able to play the game free of charge between February 1st and March 1st.
No, this is not out of the kindness of SOE's heart. Its an offer to promote their upcoming Galactic Civil War expansion: Forces Under Siege. This would be the expansion where SOE finally realizes that there is a galactic civil war occurring during the Star Wars classic time line.
Any old-school player (that means pre-NGE) will probably remember little to nothing about the galactic civil war from the original game, because there wasn't one. Sure, Rebels and Imperial scum could chase each other around and spam knockdowns, but it was for no gain to either faction. It was nothing more than a constant gankfest at each of the spaceports. It sucked. No, it really, really sucked.
However, the new expansion approach to the GCW isn't going to tempt me back into the game. I only mention it because its a free month of play for a MMOG, a Star Wars MMOG no less.
No, this is not out of the kindness of SOE's heart. Its an offer to promote their upcoming Galactic Civil War expansion: Forces Under Siege. This would be the expansion where SOE finally realizes that there is a galactic civil war occurring during the Star Wars classic time line.
Any old-school player (that means pre-NGE) will probably remember little to nothing about the galactic civil war from the original game, because there wasn't one. Sure, Rebels and Imperial scum could chase each other around and spam knockdowns, but it was for no gain to either faction. It was nothing more than a constant gankfest at each of the spaceports. It sucked. No, it really, really sucked.
However, the new expansion approach to the GCW isn't going to tempt me back into the game. I only mention it because its a free month of play for a MMOG, a Star Wars MMOG no less.
Wednesday, January 27, 2010
LCD vs Plasma: HDTV buying guide and other stuff I learned in the process of buying my first HDTV
What I learned was that I could not rely on a review or single source to direct me to the HDTV that was right for me. The only way I was going to get a quality television was if I made the effort to research the options and understand from top to bottom everything there was to know before I walked into a store (and know that once I left that store, I was going home to order my HDTV online to save money).
Sunday, January 24, 2010
I'd Hate to be Brett Favre Right Now
Ouch, Brett Favre
just ended another season after throwing a big-time interception. This has to hurt.
And of course everyone is going to blame Favre, not the six fumbles, poor pass protection, or poor officiating.
And of course everyone is going to blame Favre, not the six fumbles, poor pass protection, or poor officiating.
I don't see him smiling like this tomorrow.
Thursday, January 21, 2010
Left 4 Dead 2 Needs a Karma System
I was playing Left 4 Dead 2
last night and as I was getting settled back into some VS. gameplay, I was reminded of one of my few complaints against the L4D series: poor multiplayer matchmaking.
The Left 4 Dead series has given rise to a new virus on the multiplayer scene: rage quitters. All it takes is one rage quitter at the end of a bad match to trigger a nasty cycle. Others will follow, usually leaving an empty team that is filled with random new players two minutes into the start of the next round which is often far too late for the team to recover. The round goes badly, another rage quitter pops, and we're back at square one.
In a traditional FPS, a stronger skilled player can make up for a missing player. Unfortunately, the problem for Left 4 Dead 2 is that the loss of a single player greatly reduces the effectiveness of the team. The game is built for 4 vs 4, with the goal being 3 out of 4 players on the survivors team being disabled at any given time by the infected team. That 4th player is everything! Without a reliable 4th player, the survivors risk easily being caught and the infected have no one to harass the last survivor after a proper ambush. When that 3rd or 4th player doesn't appear until halfway into the match, the game is all but lost (if the players even stuck it out that far).
Less bitching, more ideas on how to fix it
What L4D2 needs is a karma system that rates players.
Players would be rewarded for finishing games, win or lose, and penalized for leaving games early. However, only when voted on by the players that actually finish the round. At the end of the match, a quick vote system pops up and players mark a + or - next to each name. A negative would only be allowed on a player that left the match early and the earlier they left, the more that - hurts their karma. A + would add karma obviously. A blank vote is counted as a neutral, no change. This serves as a self-policing mechanic for the community.
Those players maintaining a positive karma need to be rewarded with better match making tools that allow them to filter out low-karma bad apples. With dedicated servers hosting the L4D2 games and Steam tracking the players, this could be implemented.
Karma stats would also need to be public, without an option for hiding them.
The beauty of this? Anyone, at any time, could just set up a non-karma game or set the karma level to 0. But those of us looking for a better experience, without the benefit of a steady play group, could filter to our hearts content for the caliber of player we want to play with.
The Left 4 Dead series has given rise to a new virus on the multiplayer scene: rage quitters. All it takes is one rage quitter at the end of a bad match to trigger a nasty cycle. Others will follow, usually leaving an empty team that is filled with random new players two minutes into the start of the next round which is often far too late for the team to recover. The round goes badly, another rage quitter pops, and we're back at square one.
In a traditional FPS, a stronger skilled player can make up for a missing player. Unfortunately, the problem for Left 4 Dead 2 is that the loss of a single player greatly reduces the effectiveness of the team. The game is built for 4 vs 4, with the goal being 3 out of 4 players on the survivors team being disabled at any given time by the infected team. That 4th player is everything! Without a reliable 4th player, the survivors risk easily being caught and the infected have no one to harass the last survivor after a proper ambush. When that 3rd or 4th player doesn't appear until halfway into the match, the game is all but lost (if the players even stuck it out that far).
Less bitching, more ideas on how to fix it
What L4D2 needs is a karma system that rates players.
Players would be rewarded for finishing games, win or lose, and penalized for leaving games early. However, only when voted on by the players that actually finish the round. At the end of the match, a quick vote system pops up and players mark a + or - next to each name. A negative would only be allowed on a player that left the match early and the earlier they left, the more that - hurts their karma. A + would add karma obviously. A blank vote is counted as a neutral, no change. This serves as a self-policing mechanic for the community.
Those players maintaining a positive karma need to be rewarded with better match making tools that allow them to filter out low-karma bad apples. With dedicated servers hosting the L4D2 games and Steam tracking the players, this could be implemented.
Karma stats would also need to be public, without an option for hiding them.
The beauty of this? Anyone, at any time, could just set up a non-karma game or set the karma level to 0. But those of us looking for a better experience, without the benefit of a steady play group, could filter to our hearts content for the caliber of player we want to play with.
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