I wanted to post about my two characters from Allods Online, which just launched open beta (patch 1.0.05.41) today.
Server: Tensess
Faction: League
Heartless the Priest
Favre the Ranger
Also, I am begining work on an Allods Online Guide blog.
Tuesday, February 16, 2010
Love Release Set for March 25th
Monday, February 15, 2010
Preparing for the Allods Online Launch Tommorow
If you downloaded the Allods client before midnight (12am Pacific Standard Time) on Monday, February 15th, you will need to go through the following steps to make your client open beta ready. Also, if you participated in any of the closed betas, this most likely affects your client. You will not be able to update your client through the normal launcher patching process.Players can verify their version against this:
1. Download the Allods open beta update here: http://allods-ftp.gpotato.com/OBupdate.exe
2. Run the open beta update from any directory (be sure to close the launcher before running the update!)
3. Re-open the Allods Online launcher
4. Download the latest updates and enjoy the game!
Also, the version number to participate in the Allods Online open beta will be 1.0.05.41.I'm updated and ready to go and just so happen to have the day off from work (not that my kid will let me play that much). Hopefully, I'll be able to grab my favorite names for once!
Sunday, February 14, 2010
A Challenge, a Free idea, and Warhammer Online
Bootae has issued a challenge:
A challenge for my fellow bloggers!Follow on past the jump for what I would do if I were Mythic in 2010.
First take the assumption that the game isn’t in the alleged maintenance mode and there’s not only money for new content, but you have access to new content that’s been in development over the last year. So we’re writing this in a happy place. Now then, if you had control of Mythic what would be your plan for WAR in 2010?
Broken down into Spring, Summer, Autumn and Winter, what would be your strategy for changes, improvements and expansions to the game?
Thursday, February 11, 2010
Battlefield: Bad Company 2 vs. Battlefield 2
In my initial impressions post for Battlefield: Bad Company 2 (BFBC2), Esoteric Articles left a comment asking me what I thought of BC2 vs BF2:
As compared to BF2, BFBC2
Pros:
Do you think it [BFBC2I left my initial thoughts in a reply, but I wanted to note and add to those thoughts here.] is better or worse than Battlefield 2
?
As compared to BF2, BFBC2
- BC2 is better about vehicles. Aircraft aren't overpowered (so far) and ground vehicles aren't invincible.
- Destructible environments.
- The leveling and upgrade system is superior in BC2.
- In-game friends system.
- Squads are limited to four players in BC2 and any member can be used as a spawn point.
- Vehicle-based upgrades.
- Rush game-type (a game mode that doesn't stray too far from the traditional BF "capture the flag", but provides a focused objective-based progression map).
- Collecting dog tags for melee kills
- A move away from kills counting for the most points, allowing support players to be in the hunt for top honors each round.
- The gun play feels sloppy in the BC2 beta.
- Players can not go prone in BC2.
- Ground vehicles feel overpowered until players unlock laser tags. This is mainly because C4 in BC2 is a pain in the rear to use.
- Some graphic effects in BC2 are annoying (scope blur, bloom, fog/smoke, explosion bounce). BF2 always felt very clean visually, allowing players to make sense of the madness.
- Squads
- Large, open maps
- More to do than just kill enemies, but its still really all about killing enemies.
- The server browser.
- Close quarters sound effects are non-existent. I've never heard another player approaching or running around near me in BF2 or BC2.
Subscribe to:
Posts (Atom)