Wednesday, April 07, 2010

@Massively Math Fail

197,000,000 million users have signed up for Dungeon Fighter Online according to this article over at Massively.
No -- that's not a typo in the title. We didn't get attacked by a swarm of ninjas who knocked us out on the "0" button or anything like that. Nexon has announced that Dungeon Fighter Online has hit a worldwide total of 197 million registered players since launching in South Korea in 2005.
Too bad the rest of the stats provided don't pass the common sense check:
Nexon had a few other impressive numbers to sling about as well. Up to this point, players have killed more than 1.6 billion monsters, invaded over 25 million dungeons and engaged in PvP arena combat over 28 million times.
For those of you breaking out your calculator watches, let me do the math for you.

With 197 million players and 1.6 billion monsters killed, that means each player has killed an average of only 8 monsters, over almost 4.5 years.

Every time a player logs in, they spawn their own unique dungeon, meaning that 173 million players are registered that have never played the game.

Lastly, every person that registers for a Nexon account is registered for all of Nexon's games, inlcuding Dungeon Figher Online, whether they actually play or not.

It is horribly apparent the numbers don't match up and Nexon either

a) screwed up the numbers
b) stooped to a new low of public relations misinformation in the MMO numbers game

I'll let my educated readers figure out which.

Saturday, April 03, 2010

March 2010: What I'm Playing/What I'm Paying

My March gaming was a battle.

I have embedded the new What I'm Playing/What I'm Paying spreadsheet for March below.  The overall spreadsheet (includes previous months) can be found here.



Game of the Month

Battlefield: Bad Company 2Battlefield: Bad Company 2
Cost: $49.99 (Limited Edition)
Played: 30 hrs
3-words: Full of destruction!






My game of the month was Battlefield: Bad Company 2.

I am a fan of the entire Battlefield series, more so than any other shooter series, and Bad Company 2 fits right into my playstyle. It's a first person shooter first and foremost, but it offers class-based team play that allows weaker FPS players to enjoy success.

I spent the majority of my time on hardcore servers where bullet damage is increased and some of the UI elements (map, target marking, ammo count, weapon info) is hidden. The "normal mode" works fine, but it can be frustrating sometimes when it takes a dozen bullets to take down a target. Also, normal mode encourages the use of only the high damage weapons and abilities; making a lot of the weapons completely worthless. In hardcore, all weapon types play a role as speed and accuracy, but lower powered weapons are still lethal.

As with Battlefield 2, I find myself playing medic in BFBC2 a lot.  I am not a horrible FPS gamer, but I'm not that great either.  The medic class in the Battlefield games has always been a balanced option between killing and support.  This hold true in BFBC2 and with a focus on squad play, I am able to rack up the points keeping my squad going.

I've really enjoyed my 30 hours in the release version of BFBC2.  Sure there has been some server and punkbuster issues, but most of them existed for less than a week.  It has been smooth sailing for the latter half of the month.

Game of the Month for April: Bioshock 


/Played

My /Played  section is a bit short this month.  I put most of my time into BFBC2 and had a mid-month lull when I took over a week off from gaming.  I hadn't intended to take the week off, but between watching Lost (in the middle of Season 2 via Netflix) and a non-sleeping 6 month old, it just happened.

For the record, I did play some LEGO Universe, but I am not allowed to talk about it due to the NDA on the closed beta.  Also, I am still engaged with Allods Online, but just didn't find any time to log in this month, which is fine as I do not have to pay a monthly subscription to keep my Allods account active.

Civilization 4

I put another hour into Civ4 this month. I was sort of inspired by reading up on Elemental, a 4x game that will be launching later this year.
 

/Paid

Total spent this Month: $0.00
My Value Rating: n/a

I made no gaming purchases this month.

Thursday, April 01, 2010

Elemental: 4X

A 4X game is described by Wikipedia as:
The four Xs were an abbreviation for explore, expand, exploit, exterminate.
  • Explore means players send scouts across a map to reveal surrounding territories.
  • Expand means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
  • Exploit means players gather and use resources in areas they control, and improve the efficiency of that usage.
  • Exterminate means attacking and eliminating rival players. Since all territory is eventually claimed, eliminating a rival's presence can be the only way to achieve further expansion.
Elemental, from Stardock, will be a 4X game as well.  Lets break down each X for Elemental.

Explore

Elemental is planning to take exploration farther than other 4X games.   The traditional "fog of war" will exist and players will have to scout the map to reveal far away lands.  However, a lot of that exploration will be accomplished with the player's "sovereign" instead of scouting units.  Sovereigns are ageless heroes controlled by the player that are used to move around the map and do everything from build to fight.  In MMO terms, a sovereign is a player's avatar.

Along the way, player's will be encouraged to explore the corners of the map in search of quests and dungeons along with traditional 4X activities such as resource procurement and settlement placement.  Walking past an out of the way cave may lead the player's sovereign on a journey into the dark to save a damsel in distress.  As described by Stardock; "Yes, it’s a 4X strategy game with a little Baldur’s Gate in it."  Explorer's should expect plenty to do outside of building their empire.

Expand

The main concept of the game is that the player is rebuilding the world after a cataclysmic event.  Players will build cities and expand their empires.  Along with Exterminate, this will be the most familiar X  to players when starting Elemental. 

Exploit

Standard resource management will be part of Elemental.  Player empire's will need to track down and control mines, forests, etc.  On top of that, a couple of unique resources will be included.  At first glance, these items may not be viewed as resources by players.  First is magic and the second is family (or dynasty in the long term).

The magic system of Elemental evolves over the course of a game.  As players choose their path of either life or death magic, they will unlock and learn new spells.  These magical traits can then be passed down the family tree to children and great grand children.  Powerful magical children will become key pawns in a player's resource arsenal.  By the end of a game, players will be using the fantasy-equivalent of nuclear weapons on their enemies.

Family will also play a huge part in Elemental as player's build their dynasties.  While the player's sovereign lives "forever", their children are mere mortals.  It will take careful management to ensure children are exploited to their full potential.  Sons are future kings and need to be properly groomed for the job. Daughters are key bargaining chips across family ties and can be a foothold into an enemy's family tree.

Exterminate

Elemental will allow players to raise fantasy armies and destroy their enemies.  Along with that, players can use their units to complete quests and dungeons.  Remember, Elemental is trying to blend in some RPG with this 4X game.  Battles can be played out in real time or set to automatically resolve.

Sunday, March 28, 2010

Elemental: Phrases

Elemental, a 4X game in development by Stardock, has a lot of promise. While reading up on the game, I've come across several key phrases that have sold me on the game.

Phrases

Yes, it’s a 4X strategy game with a little Baldur’s Gate in it. (Source)

George R.R. Martin's Game of Thrones is obviously a big influence on the designers (Source)

Stardock's aiming at a very low-system requirement (Source)

By the end of the game, they’re [players] a Sauron or Morgoth level of power (Source)

Stardock is also pushing harder for more transparency and more straightforward statistics that are easier to understand (Source)

The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. (Source)


The Random House Group will also publish ELEMENTAL: DESTINY’S EMBERS (August 2010), a novel set in the world of Elemental, written by the game’s creator and executive producer, Brad Wardell. (Source)

The game is currently scheduled for a summer release (Source)

My Phrase

If anything bad can be said about Elemental at this point, it is that the game may be too ambitious. From the lowest common denominator graphics, user generated content, multi-player for every play style, and complex simplicity; Elemental is attempting to deliver a lot. I am hopeful they can pull it off.

Wednesday, March 24, 2010

Stardock's Elemental Looks Interesting

I don't get interested in games very often by a single preview. However, Elemental and the concepts behind it pulled me in hook, line, and sinker after reading this post over at Rock, Paper, Shotgun.
RPS: So essentially a 4X game with more of an RPG heritage?

Wardell: Yes, it’s a 4X strategy game with a little Baldur’s Gate in it. The closest game I can think of is Master Of Magic, that’s been a bit of an inspiration for us. What we wanted to do with Elemental is to make it more of a personal experience. We really want you to be a presence within the game world, with your dynasty, with the way you design your units. When you go and zoom in and look at a unit you can see them all in the world, and they’ll all be a little different. And we want to move away from it being abstract. If I have a village with fifty people I can’t just click on it and ask for a legion of people. Those people have to come from somewhere. If spear-men come from a particular village, then there are less people left living there. It’s more personal in terms of you not just being this over-arching power, than other games in this genre.
There is a lot I want to say about this, but don't have the time currently. Check out and come back later when I have some more time to opine.