Wednesday, December 28, 2022

Reviewed: USPS The Great American Mail Race Board Game

 USPS The Great American Mail Race Board Game was gifted to our family this holiday season and we've had a chance to sit down and play a couple games.  Here are my thoughts on the game.

 The first thing I noticed about the game were the components.  Mail trucks, an eye pleasing board, package/letter/postcard cards, and best of all: the postage slips and stamp!

 To fast forward to some final thoughts; the components make the game.  The game itself is simple and after a few plays the strategy is limited.  But the satisfaction from stamping your slip when you complete a delivery?  It feels awesome.  Every. Single. Time.

 Components aside the game itself is easy to understand and teach.  It plays quickly (~30m now that we know what we are doing) which makes this a great holiday game to play with family.  We are looking forward to playing with my brother-in-law who is a true blue USPS mailman but doesn't play games; that is approachable the game is.

 The game play is straight forward and comparable to Ticket to Ride.  You get letters/packages that need to go places and you can draw cards that let you move across the board to get them to those places.  Postcards are on the board and once passed they are gained by the player.  The board is split into different regions and delivering packages from/to different regions gains additional points.

 Best of all as players complete the deliveries and actions on the board they get to stamp their little postal slip and that is so satisfying it has brought my family back to the table multiple times.  I personally love the stamp!

 There is a bit of player on player competition as well in the game.  If you are passing another mail carrier you can either take one of their deliveries or give them one of yours.  Have a long haul package destined for Alaska?  Drop it on another carrier!  Have the travel cards to grab a package from another player and delivery it?  Then sneak in for the steal.  The only downside is newer players will get picked on by experienced players, but it is one of the most fun aspects of the game. Without "assisting another mailman" this game would be far too basic.

 My biggest complaint about the game is that there is not variable rewards as far as distance for a delivery.  A delivery that requires you to go from coast to coast is worth the same as one you can complete in the same turn.  This is OK if you have the stronger travel cards such as planes or trains, but if you don't... well you either have to swap mail with other players and try to stick them with the stinker package or you need to spend your turns trucking it out to its destination; either way its the same reward.

 Another nitpick I have is that the next letter/parcel/postcard that will replace a delivered one is visible to all players.  This is too much information for players to plan moves.  Having the "next up" be hidden somehow instead of face up would add some much needed randomness to the game.  With that said the cards being face up does allow a bit of skill in chaining deliveries together.

 My last comment will be on the rules.  They are well laid out for the basic game but they offer nothing for the scenarios or questions that pop up regularly.  For example: what does "passing through" really mean?  If I stop on a spot but don't end my turn there is that passing through?  Or is passing through just when I move through it?  Does the hot air balloon count as passing through or not because it says "go over"?  What happens if a postcard appears on the spot I am already at?  Do I just get it?  Questions I am not alone in asking as evidenced by Board Game Geek's rules sub-forum for the game.

 Over all the game is a gem and far too good considering it is literally licensed by USPS.  Have you played it?  What are your thoughts?  Leave a comment and I'll assist you with delivering it!

Tuesday, December 27, 2022

Monitoring our 13 year old's game time and software to limit time spent on his computer

 As my oldest has hit the teen years (13!!!!) we've needed to better manage his electronics time.  After all we cannot have him becoming a real gamer like his old man... at least not until it's on his own dime and time.  So I've been on the look for technical options that offer management over the home network and scheduling aspects whereby we can let him have his space but have a say in when he can "game on".

 What I ended up with and what we are trialing right now is the Time Boss Pro software.  This software

Example schedule from Time Boss website.

allows you to set a schedule per user on up to three PCs on the home network.  It also has features to monitor further with event logs and such, but that's over the top for our use case as we engage with our son on what he is doing, who he is talking to and so I turn it off.  

 I really keyed in on the scheduling aspect of the software.

 In the software I can set time per day and total time per week.  I can do that whether on his gaming laptop ("his" aka the one he took over from dad now that I don't travel much) or from my main home computer.  There is a clear visual display on his end of time remaining and a built in warning system.  There is also the ability to get and give bonus time.

 Some parents may say this is overboard and "helicopter parent-ish", but I'd disagree.  One of our key jobs as parents is to prepare our children for the real world.  Regulating and managing your time and using tools to do so is a key to success as an adult.  Kids also need to learn and a tool like this helps them learn what, for example, "an hour" of actual gaming is. 

 Thinking everything can be solved through "just talking to your kid" is fine, but you cannot always be there to talk to your kid.  And as they get older the ability for them to have their own space is critical (and heck as parents we need our time apart).  Tools like this help build that trust from a distance.  Note: it still critical to talk with your kid about what they did, who they are talking to, and all that good parenting jazz.  Otherwise how else are you going to stay hip to the Minecraft lingo?

 Long term the goal is to get our oldest to a point of self management with no tools, but until then I will keep working on technical solutions on top of talking/teaching about healthy habits.  That may even require me to be a little more conscious about my own gaming/electronic habits so I can lead by example. Quick don't let my wife see this post.


Monday, December 26, 2022

We gave our 13 year old a phone for Christmas

 We gave our 13 year old a phone for Christmas.  We went with the Pinwheel phone for the parent portal and controls.  It is an extra cost but worth it for peace of mind.  No gaming on this phone though (mobile gaming is terribad anyways).

Sunday, December 25, 2022

Sunday 12/25/2022 Post (Merry freaking Christmas)

Merry freaking Christmas folks! 

The Green Bay Packers play off chances are looking:

 

Defense in the first half... meh.
Defense in the second half... oh yeah.
 


Saturday, December 24, 2022

Cold. No power.

Happy holidays y'all!