Sunday, August 02, 2009

Google Library's Book Recommendation Gadget = Genius

Logging onto the Internet this morning, I checked my iGoogle homepage and saw a new recommendation topping my Google Library gadget.


Don't get me wrong; I love to read and I've spent some time with the Air Force, but... nevermind. Google, who the hell would want to read a phone book? Google wasn't kidding when they stated the wanted to scan the entirety of the written word onto the Internet.

Thursday, July 30, 2009

Aion Is Pretty

Aion has another gorgeous update out:
The Sorcerer is a Daeva who follows the Star of Magic. They are able to freely wield the destructive power if the natural elements: Earth, Wind, Fire, and Water. A sorcerer is a scholar at heart, evident by the books and orbs they normally carry with them. However, these items can be dangerous weapons in their hands as they help to increase a Sorcerer's power.




Monday, July 27, 2009

The Rubber Meets the Road at PAX 2009

Star Wars: The Old Republic will be demonstrated live, in public, at GameCom and PAX '09.
Star Wars: The Old Republic will be will be bringing the power of the Force to two more conventions this year, GamesCom (Cologne, Germany; August 19-24 ) and Penny Arcade Expo (PAX) (Seattle, Washington; September 4 – 6). During the conventions, the team we will be showcasing the first public gameplay demo as well as giving away Star Wars™ goodies to attendees. Stop by the community cantina and hang out with some of the members of the Star Wars: The Old Republic team.
Here's a quick list of what needs to happen in order to impress me.

1. Combat must look fluid and engaging. The game play we've seen so far leaves a lot to be desired.

2. The demonstration can not be dominated by pre-canned cut scenes. If it is, then I am terrified for what the actual game will be like. I have nightmares about games that start and end with conversation trees.

3. A sense of epic scale. If they don't show off an epic Jedi vs Sith fight followed by the victor jumping into a ship and taking off and then landing in a giant space ship orbiting the planet, I won't be impressed.

To put it plainly, SW:ToR has NOT impressed me. I'm still excited for the game, but my optimism is firmly in check.

Sunday, July 26, 2009

The Future, Now! Firefox 3.7 Theme

Firefox 3.5 just launched, but the Mozilla folks are hard at work showing off 3.7. I love the Firefox web browser and get a little giddy anytime there are future updates in the works. Thanks to Boneyardbrew, we have a mock-up of FIrefox 3.7 available for download. However, there are some extra steps involved:
Installing this theme isn't quite as simple as you are probably used to—you'll need to first enable the All-Glass Firefox extension for the Aero effects, the Personal Menu extension to hide the menubar and add the Tools button, the Stylish extension for a tweak that fixes the text, and then drag the mockup theme's *.jar file into the add-ons window to install it.

Once you've successfully completed all of the steps—which are detailed on the download page—you should have an impressive browser style that looks very similar to the screenshot.
Personally, I just downloaded the theme from Boneyardbrew's page and it looks fine to me, minus the tweaks that the other add-ons provide.

Enjoy.

Wednesday, July 22, 2009

Be A Better Hero: Victory in Victory Village

Victory Village is arguably the best map in Battlefield Heroes. It's my personal favorite and seems to come up most of the time when I hit Play Now. Victory Village is an infantry focused map, with plenty of cover and only two vehicles total (1 jeep for each side). This makes for some wonderful street to street fighting moments and some not-so-wonderful camped in your spawn moments. Fortunately, I'm going to share a tip that will ensure you stay on the wonderful side of things.

Victory Village is comprised of four capture points: Guardpost, Church Square, Road Block, and Orchard. Three of these points provide respawn locations once captured; Church Square being the one that does NOT. However, Church Square lays smack dab in the middle of the first two capture points, making it a tempting target to strike.

Unfortunately, a lot of time is wasted and many lives are lost attempting to take and keep control at Church Square. All of this for little gain as there is no spawn point attached. The lack of respawn combined with a wide open area makes the Square nearly impossible to defend without over-committing players to the area. Not to mention the potential devastation that can be rained down from the Church bell tower and roof overhead.

Be a Better Hero: Victory Village

Most Victory Village matches are won or lost based on whether a team pushes Church Square or Road Block first. Road Block is easily the most important point on the map. It is, distance wise, the farthest point from both starting points. Secondly, when captured it provides an invaluable respawn point. From Road Block, access to the "back alleys" can be controlled via the myriad of tiny bottle necks. Not to mention, Church Square can easily be seen and dominated by sniping Commando's on the hills at Road Block.

The best strategy for securing Road Block early on is to rush to it in a jeep. Unfortunately, access to the jeep is "first come, first serve" and rushing players often times take off solo or rush Church Square. However, in the case you secure a jeep, load up with three players and drive on over to Road Block (best combo being a Soldier and two Gunners). Ditch the jeep short of Road Block and use the crates and walls for cover from incoming enemies.

Once Road Block is secure, defense is fairly straight forward: control the back alley ways! This means Troop Traps at the "doorways" and Gunners and Soldiers behind the walls. Keep an eye on Church Square for Commandos. As players respawn at Road Block, they have far better options on which routes to take and often times a match is all but over after Road Block is controlled successfully.

To recap, Church Square is a nightmare to capture and defend, with little benefit. Road Block is far more important, can easily be reached by a jeep rush, and provides an invaluable respawn point that often determines who achieves victory in the village of victory.