Tuesday, October 20, 2009

Borderlands Mainstream'd

I just can't help but falling in love with a game that is so blatantly straight forward with its argument for being great. Kill things, blow shit up, and collect the phat loot. Here's a great Borderlands parody video from IGN:

Monday, October 19, 2009

Welcome to www.heartlessgamer.com

As you may have noticed, my URL has changed from http://hgamer.blogspot.com to http://heartlessgamer.com. I now own my own domain name and have redirected traffic from blogspot to the new domain. This probably causes all kinds of weird issues that I am too lazy to fix, so just got to heartlessgamer.com already and be happy.

Friday, October 16, 2009

Borderlands to have DLC

#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.

Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
This should make players mad, but I think Kill Ten Rats has a better view on it:
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.
I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.

Watch this blog for more information on my plans for Borderlands.

Wednesday, October 14, 2009

The Missing WAR Card Game

In yet another "wouldn't that have been cool" moment for Warhammer Online: Age of Reckoning, the most recent grab bag has revealed that an in-game card game was supposed to be in at launch, but had been dropped:
Q. What are the 'Cards' unlocks? You know where you have the items, titles, and Tactics unlocked in the Tome there is also a tab that says 'Cards'. What are these cards!?!

A. ‘Cards’ is a system that we wanted to do at launch, so we put in a spot for them, but did not have time to complete the design and implementation of. It was a reward system that would tie into an in-game card game. At this point, it is on our back burner of things we’d like to do, but other items have our priority at the moment.
This is just more evidence that WAR wasn't ready to go at launch and that bugs the shit out of me because the beta flowed very smoothly and gave all the appearances that Mythic had a great game waiting for us at launch. Unfortunately, as any MMOG demonstrates, its the grand total of a game, not its individual pieces that matter. In WAR's case, all that was beta tested were those individual parts, not the combined contraption that ultimately collapsed.

Tuesday, October 13, 2009

http://twitter.com/heartless_gamer

I finally signed up for Twitter and was shocked to find that heartlessgamer was already taken.

The REAL heartlessgamer can be found at http://twitter.com/heartless_gamer

As always, REMEMBER THE UNDERSCORE_