Thursday, July 15, 2021

Three strikes and you're out! Crowfall Classes

I've been playing Crowfall since it's July 6th launch and have worked a few characters up to level 30.  I've done some quests, some PvP (Gods Reach), and a little harvesting (but no crafting).  And I've struck out on finding what I want to play!  So wanted share my thoughts on what I've tried and get some input on what next to try.

See the source image

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Half-Elf Cutthroat of Shadow

Build: https://crowcaine.wiki/build/xQZ8lQH7dWSDFgvFxZfq

 

I had not given assassins a big whirl in previous betas, but spent a good amount of time getting killed by them so wanted to give it a spin.  I took this character through the full new player experience quest chain (which took me from 25 to 30 after I used the level 25 boost as part of my VIP).  I did not play the character in any group play.

 

What I liked

  • Stealth is invisibility
  • Big hits and crits
  • Deleting fresh level 25 characters trying to level/farm

 

What I didn't like

  • Becoming the invisible monster I've always decried in games
  • Struggled to execute positional attacks

 

 

Human Paladin

Build: https://crowcaine.wiki/build/qQWV07nOzaw2KGJlTkR9

 

The character I played most in previous betas was a support Templar.  I made the change from a Cleric because I was struggling with single target healing and liked the promises of Templar being a good group support option that is mostly based on area of effect benefits.

 

What I liked

  • I did the new player quest up to level 16 without training a single talent, spending a single stat point, and only using gear that I got along the way - felt like super tank.  Then I skipped to 25 and leveled to 30 in Sky Point with a group.
  • Able to sustain myself in group fights; Righteous Reflections is sweet
  • Felt like I was helping groups and I believe my AoE effects helped players whether they were in my group or not (not 100% sure though)

 

What I didn't like

  • Being the focused target in group fights; even with sustain I was almost always the first person down.
  • I did not find a rotation of skills I was comfortable with and struggled to know what abilities to use when
  • Taking Resurrection as a minor disc but almost never being able to use it due to it's long cooldown
  • Did not understand why the class has pips or how pips fit into the playstyle

 

 

High-Elf Fanatic

Build: https://crowcaine.wiki/build/0QV0OVaYYkSONApdutF9

 

The character I played most in previous betas was a support Templar.  I made the change from a Cleric because I was struggling with single target healing and liked the promises of Templar being a good group support option that is mostly based on area of effect benefits.

 

What I liked

  • Having ranged attacks
  • Disappearing with Q in group fights and popping out with more BOOM
  • Melting camps of NPCs when farming

 

What I didn't like

  • Keeling over if any other player so much as looks at me
  • Disappearing with Q in 1v1 only to be immediately found and killed anyways
  • Time to kill feels slow and it seems every class can just leap to you so range offers very little advantage outside of large group standoff fights
  • Not sure if it is my settings or a bug, but I couldn't see most of my attacks so wasn't always clear if I was missing/out of range/etc.  It would be ideal if I saw something like a fireball traveling across the landscape.
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