Insights from Elden RingI came across an interesting infographic from Elden Ring that sheds light on the state of PvP in online RPGs. One of the standout data points was that out of the 9 billion+ deaths in the game, only 2% were caused by other players. Additionally, there have been over 1 billion summons, but only 12% of those were invasions (i.e. the PvP mode).
These figures are not surprising since Elden Ring is primarily marketed as a single-player RPG. However, they highlight the fact that most gamers tend to prefer cooperative play over competitive play when it comes to multiplayer games.
Even though 12% of a billion and 2% of 9 billion may seem like small percentages, they still translate to a considerable amount of PvP gameplay. In fact, it may even exceed the amount of PvP gameplay found in some PvP-focused RPGs.
From my perspective, this data underscores the importance of solid PvE and cooperative play as the foundation for multiplayer RPGs. While PvP can be added to the mix, it should never detract from the main focus of the game.
What are your thoughts on this topic?
Original image source: https://i.redd.it/zdwlwdh5sxoa1.jpg