Bad news for any Tabula Rasa fans, it is being delayed; again. The plan now is to launch Tabula Rasa at the end of October to pre-order customers and a live launch on November 2.
The development team wants some more time to test a recent overhaul of the crafting system and give beta testers the chance to test out the new high level areas. In any case, it means another delay added onto a long list of delays that have kept Tabula Rasa out of gamer's hands.
Personally, this kills any chance I would be interested in playing the title. Team Fortress 2 is almost officially here (it is in pre-order beta atm) and if a certain other beta invitation ever goes through I will have another MMOG to play around in. Sorry, Tabula Rasa. Wrong place, wrong time, and a complete failure to turn me on.
Tuesday, October 02, 2007
Monday, October 01, 2007
The Media Does Not Understand Gaming
The mainstream media does not understand gaming and it is truly sad when they try. Click here or view below for proof.
Friday, September 28, 2007
Does The End Game Really Matter?
This post over at MPOGD.com has me thinking; does the end game of an MMORPG matter at all in its ultimate success or failure?
If you take the raw number of players that actively participate in end game raids in World of Warcraft and simply remove them from the total number of subscribers, World of Warcraft would still hold several million players. So, doesn't that mean that World of Warcraft would be popular without that end game content? Seriously, it is estimated that less than 2% of WoW's NA/EU user-base has actually stepped foot into an end game instance.
World of Warcraft is just one example, both of a game and of an end game model. What other models are there and what do they mean to the game as a whole?
Please discuss.
If you take the raw number of players that actively participate in end game raids in World of Warcraft and simply remove them from the total number of subscribers, World of Warcraft would still hold several million players. So, doesn't that mean that World of Warcraft would be popular without that end game content? Seriously, it is estimated that less than 2% of WoW's NA/EU user-base has actually stepped foot into an end game instance.
World of Warcraft is just one example, both of a game and of an end game model. What other models are there and what do they mean to the game as a whole?
Please discuss.
Wednesday, September 26, 2007
Dear Blizzard, PvP is a Mess
Dear Blizzard,
PvP in World of Warcraft is an absolute mess.
Players that were not fortunate enough to participate in the first two Arena seasons are now at a distinct disadvantage. E-Z mode epics are no longer attainable for lesser geared players to become competitive. Alas, the tried and true MMORPG rule, exploit early, exploit often (or abuse early, abuse often), is proven once again.
Also, the Arena system is severely imbalanced towards OBVIOUSLY overpowered class and skill combinations. It does not take a rocket scientist to look at the number of each class represented in the top 100 teams to recognize the problem.
Yet, for two full seasons these problems have been ignored and players have been allowed to gain superior quality items with little effort. But now, anyone coming into the system will not have the same opportunity.
The battlegrounds are in no better shape. Warsong Gulch is a bore fest; either ending extremely fast or going for hours on end. Eye of the Storm rarely actually fills with enough players for both teams and usually ends due to lack of players.
Alterac Valley has been designated an AFK zone for Horde players. Patch 2.2.0 was supposed to fix this, but alas your "AFK flagging" system was a broken design that is now punishing honest players while AFKers simply "buff a guard" to collect honor. On top of this, the map in Alterac Valley is still heavily skewed towards the Alliance.
Fortunately, Arathi Basin is somewhat balanced and still fun to play. Unfortunately, all the fucking rewards for battlegrounds absolutely fucking suck compared to the Arena rewards. Would it be so hard to update the fucking rewards?
Sadly, open world PvP is the worst aspect of World of Warcraft PvP. There is almost no point to playing on a PvP server. Rarely do you find any PvP in the open world that is not just someone getting ganked. Ganking is not PvP. Very little honor is gained for open world fighting compared to the immense amount that is given for battlegrounds. Also, most of The Burning Crusade objective-based PvP encounters are boring and exploitable.
Blizzard, you suck at PvP.
Yours truly,
Heartless Gamer
PS. Warlocks really need another way to make players run around helplessly as they die.
PvP in World of Warcraft is an absolute mess.
Players that were not fortunate enough to participate in the first two Arena seasons are now at a distinct disadvantage. E-Z mode epics are no longer attainable for lesser geared players to become competitive. Alas, the tried and true MMORPG rule, exploit early, exploit often (or abuse early, abuse often), is proven once again.
Also, the Arena system is severely imbalanced towards OBVIOUSLY overpowered class and skill combinations. It does not take a rocket scientist to look at the number of each class represented in the top 100 teams to recognize the problem.
Yet, for two full seasons these problems have been ignored and players have been allowed to gain superior quality items with little effort. But now, anyone coming into the system will not have the same opportunity.
The battlegrounds are in no better shape. Warsong Gulch is a bore fest; either ending extremely fast or going for hours on end. Eye of the Storm rarely actually fills with enough players for both teams and usually ends due to lack of players.
Alterac Valley has been designated an AFK zone for Horde players. Patch 2.2.0 was supposed to fix this, but alas your "AFK flagging" system was a broken design that is now punishing honest players while AFKers simply "buff a guard" to collect honor. On top of this, the map in Alterac Valley is still heavily skewed towards the Alliance.
Fortunately, Arathi Basin is somewhat balanced and still fun to play. Unfortunately, all the fucking rewards for battlegrounds absolutely fucking suck compared to the Arena rewards. Would it be so hard to update the fucking rewards?
Sadly, open world PvP is the worst aspect of World of Warcraft PvP. There is almost no point to playing on a PvP server. Rarely do you find any PvP in the open world that is not just someone getting ganked. Ganking is not PvP. Very little honor is gained for open world fighting compared to the immense amount that is given for battlegrounds. Also, most of The Burning Crusade objective-based PvP encounters are boring and exploitable.
Blizzard, you suck at PvP.
Yours truly,
Heartless Gamer
PS. Warlocks really need another way to make players run around helplessly as they die.
Tuesday, September 25, 2007
Down With The Sickness
Everyone seems to be getting sick lately. My boss was sick, my co-worker is sick, two of my instructors are sick, and everyday friends are dropping. Hell, even our dog was sick (but because of surgery, not the flu). Even the mighty Zonk may soon fall!
Worst of all, I am sick and it's been up and down for two weeks now.
Worst of all, I am sick and it's been up and down for two weeks now.
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