RIP Ozzy Osbourne. Let's remember him for one of the greatest MMORPG commercials ever made!
Wednesday, July 23, 2025
Friday, July 18, 2025
June 2025 In Review
June 2025 has come and gone; along with half of July! Better late than never here is the look back at June.
The Blog
Blogger recorded visits for June: 61,663 (note: below graph includes some July dates and is missing June dates)
In other metrics:
- Posts:
- Target: n/a (been unmotivated lately to blog so every post is a bonus in June)
- Posted: 8
- Difference: +8
- Search Trends
- Search trends had a major shake up in June with searches for "ARC Raiders" taking over in the place of my longstanding top search topics of New World and Battlefield. Let's look at some of those ARC Raiders search strings:
- "arc raiders news" - everyone wants news about this potential GotY contender launching in October!
- "arc raiders countdown", "arc raiders shadow drop", "arc raiders timer" - a hidden countdown ended in disaster when ARC Raiders didn't surprise launch at the end of it. We were all disappointed.
What I Played
I got back into New World for a bit in June working on my Season 8 pass. Everytime I jump back into New World I get a little lump in my throat. The game plays so well and the combat is so satisfying; it's a shame it's not more popular.
I also jumped into Dune Awakening after some friends started playing it. I need to post more about my thoughts but for now I am just casually enjoying it with my friends because I know from my testing experience the end game is rubbish.
Years Ago
1 Year Ago
As June 2025 has me playing survival MMO Dune Awakening it is worth mention that in June of 2024 I was addicted to another survival MMO: Once Human.
Let us not forget as well that June 2024 marked the start of the dark ages for New World Aeternum as the "big announcement" turned into a big fat nothing. Read more in my Dark Days for New World post.
5 Years Ago
June 2020 featured no blog posts.
10 Years Ago
May of 2015 marked my blog's 10 year anniversary!
15 Years Ago
June of 2010 marked my 10 year mark in the military. Fast forward and I am now retired from the military!
I was also complaining about the "game that shall not be named: Counting the lies: Star Wars: The Old Republic "Hope" Trailer
The gaming community got our first look at the OnLive service which at the time blew my mind that graphically demanding games were going to be able to be played on an iPad via a game streaming service like OnLive. OnLive didn't end up lasting but the concept of streaming games still lives on even though its a small niche in the market.
20 Years Ago
I started blogging in May of 2005 so June of 2005 was month two! At the time I was hopelessly addicted to World of Wacraft and getting into organized group content. Of course this means I got screwed out of a loot roll and complained about it.
World of Warcraft also brought us the first PvP battlegrounds: here were the basics as I saw them back then.
I was also enjoying Battlefield 2 and playing the medic class. A trend that started a long trend of me playing supporting/healing roles in many games following.
Thursday, January 02, 2025
Dec 2024 in review!
December 2024 is in the books so let's take a look back at the blog over that month.
The Blog
Blogger stats for Dec: 23,527 visits
![]() |
Note: this is the last 30 days graph as of 1/2 so off by a day or two |
In other metrics:
- Posts:
- Target: 15 (weekdays minus holiday weeks/vacation)
- Posted: 10
- Difference: -5 (took some time off blogging just because)
- Search Trends
- "new world inferno build", "inferno build new world", "new world flamethrower build" have been gaining momentum since New World Aeternum (NWA) launched thanks to my build post: Frigid Inferno Build. I need to take this rise in the search rankings as a sign that I need to update the build for all the changes with NWA (though it mostly stayed the same).
- "new
world roadmap 2024", "new world 2024 roadmap", "new world road map
2024" dropped off the search radar this month which is not surprising as we enter 2025. This reminds me I still haven't posted about the "living roadmap" the New World developers gave us.
- "best battlefield game", "best battlefield", "best battlefield games" is proving it has a long run as it proceeds to drive traffic to Best Battlefield!? but that may be ending soon as I found this note on my Google Search Console today.
- "deadlock invite not showing up", "not getting deadlock invite", and other Deadlock invite related searches keep driving traffic. I am amazed they still have an invite system for the game's test version with how much trouble it causes and how steep of a player count drop off the game has experienced.
- Last, but not least, was "quitting throne and liberty" which directs folks to, no surprise, my post on "Why I quit Throne and Liberty"
What I Played
For December I was back in New World smashing faces in 3v3 arenas and outpost rush matches. I've also spent some time hitting the winter event to get some of the rewards I've not gotten in the past (skins; gotta collect 'em all).
Marvel Rivals was a surprise hit this month for me and I've put in a good number of hours. I really enjoy the game. I am not sure its a long term game as hero shooters wear me out and there is not enough with Marvel Rivals to separate itself from that trend, but for December it was a big hit in my playtime.
I gave Brighter Shores a few minutes of my time and this Monday Screenshots post is all you are going to get out of it.
I also took a moment to try out Deltaforce and if you told me I was playing Battlefield 2042 I'd of believed you. It is a literal clone of the game to the point the UIs look almost identical. I was going to make a post about this but it is not worth the time and effort. I do find it sort of crazy how the community is giving Deltaforce a pass
Years Ago
1 Year Ago
December 2023 marked a momentous "gamer dad" moment for me as we gifted my oldest son his very own gaming PC components and I got to watch him put it together.
The Finals surprise launched and I recorded my first win.
Groundhog Day had me thinking about modern storytelling in video games.
5 Years Ago
Dec 2019 was in the 'not a lot of blogging' era and nothing comes to mind.
10 Years Ago
In Dec of 2014 the biggest event recorded was that I upgraded my GPU.
15 Years Ago
In Dec of 2009 Borderlands (the original) was the hot game and I wrote this review.
I also decided to go back to Warhammer Online: Age of Reckoning (WAR) and give it 10 more days of my time. You can check out my "10 Days of WAR" posts by starting here. To no surprise I was done playing the game, again, after the 10 day experiment.
20 19 Years Ago
Technically I have 21 named years on my sidebar (since I am posting this in 2025), but mathematically December 2005 was only 19 years ago.
In Dec 2005 we were speculating the Draenei were the next race coming to to World of Warcraft which eventually turned out to be true.
Oh and I became somewhat of an early viral celebrity with an article I wrote for the Gamergod (now defunct) website discussing why MTV was doing a better job at games journalism than actual games media. I was mentioned in a GU Comic (now defunct) about it (which I used the wayback machine to go nab a copy of to include here and in the original post). You can also use the wayback machine to read the forum thread for the comic.
![]() |
"a guy" = me |
Tuesday, December 03, 2024
November 2024 In Review
November 2024 has come and gone and with it I'm a year older and wiser as I celebrated another birthday that puts me somewhere in my mid-40s.
The Blog
Blogger provided number (last 30 days graph so a bit off a full month): 18,200
In other metrics:
- Posts:
- Target: 16 (weekdays minus vacation)
- Posted: 14
- Difference: -2 (the election results deflated my mood for a few days)
- Search Trends
- "new world roadmap 2024", "new world 2024 roadmap", "new world road map 2024" continues to be the top driver of traffic even while I was on hiatus playing Throne and Liberty. Of course we already had the 2024 road map and recently got the "whats next" update (which I need to post about still)
- "best battlefield game", "best battlefield", "best battlefield games" is proving it has a long run as it proceeds to drive traffic to Best Battlefield!?
- "throne and liberty daily checklist" also creeped up the list for a short run in November but dropped out fast
- "ashes of creation pirate software" also blipped driving some traffic to my post going over the video between Pirate Software and Stephen Sharif
What I Played
November started out strong with a lot of Throne and Liberty, but the game wore on me and I found myself less and less interested in the progression system which kept me from logging in. By the end of the month I had given up on the game entirely.
Which meant I had a hole in my MMO play space and to fill it I leaped back in New World. It is honestly the better MMO of the two games and I'm enjoying my time back in New World far more than I was enjoying my time in Throne and Liberty.
Years Ago
1 Year Ago
Nov 2023 was dominated by New World posts
- New World Economy
- Brutal Road Map Update for New World
- New World Arena
- Rethinking New World's Progression
- and plenty more during that month
5 Years Ago
Nov 2019 was in the 'not a lot of blogging' era and nothing comes to mind.
10 Years Ago
In Nov of 2014 we got the first teaser trailer for The Force Awakens. Oh the promise! The excitement! Can we go back and pretend none of the other sequel movies happened?
And I was playing ArcheAge at the time.
15 Years Ago
In Nov of 2009 the rumors began to swirl about the imminent shutdown of Warhammer Online: Age of Reckoning as the grim reaper that is EA began to cut staff at EA Mythic. I miss WAR. I think it had a chance to be a better game than it turned out to be.
We also got our hands on Left 4 Dead 2 which I still revisit from time to time all these years later. There is nothing better than playing as the zombies in that game!
I was also celebrating World of Warcraft and Firefox hitting their 5 year anniversaries. I swear this was just yesterday though... but 15 years... 15 years ago... that means we've had both of them for 20 years now!
Oh and WTF (What the Favre)!
20 19 Years Ago
Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.
In Nov of 2005 I was posting about the keys to the World of Warcraft's auction house; a pastime in every MMORPG I've ever played. The online market and economy is one thing that sets these games apart in my book.
Star Wars Galaxies' ill-fated New Game Experience (NGE) was getting the proper drubbing it deserved. No more tears, or words, shall be shed in remembrance of this event.
Tuesday, November 05, 2024
October 2024 In Review
The Blog
Blogger provided number (last 30 days graph so a bit off a full month): 19,800
Note: this is missing the first few days of October where there was a spike in traffic visiting my Hurricane Helene posts. You can see it falling off on the left side.
In other metrics:
- Posts:
- Target: 0
- Posted: 24
- Difference: +24! With the hurricane havoc every post was a win!
- Search Trends
- "new world roadmap 2024" remains the top result that drops folks onto the blog
- "best battlefield game", "best battlefield", "best battlefield games" continue to drive traffic as well to Best Battlefield!?
What I Played
October started with no gaming due to the hurricane causing power and internet outages, but towards the middle of the month I was able to get going with Throne and Liberty and that has consumed most of my gaming time. I have two level 50 characters now and am working to max out my main's gear.
I did spend a little bit of time in New World as well.
Years Ago
1 Year Ago
Last year in October 2023 we got a chance to play The Finals beta and I ended up really enjoying it. It didn't hold me long term but my oldest son is addicted and plays every day. He is pretty good at it too. Every once and a while I hop back on to play with him.
We also got the "mind blowing" Star Citizen video. A year later I am not sure anyone can say the game is any closer to what that video promises.
Oh and New World's expansion, Rise of the Angry Earth, launched. It brought mounts, level 65, level 700 GS, and a bunch of changes to the game. It was light on content and staying power, but feature wise it was great.
5 Years Ago
Oct 2019 was in the 'not a lot of blogging' era and nothing comes to mind.
10 Years Ago
In October of 2014 I was getting a chance to play Archage for the first time. I honestly couldn't remember the game all that well so it was good to re-read my initial impressions post. My... uhhh... younger self does come through in the post.
15 Years Ago
Setting a milestone and trend that continues to this day in October of 2009 World of Warcraft launched cross-realm (aka cross-server) dungeons and thus ended the idea that you were limited to the server you joined in an MMORPG.
For fantasy readers: we received the first Wheel of Time book co-authored by Brandon Sanderson.
We also got the Left 4 Dead 2 trailer; one of my favorite game trailers of all time!
20 19 Years Ago
Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.
In Oct of 2005 we had hints that Diablo 3 may become an MMORPG. Oh how wrong we were!
We all celebrated Raph Koster starting his blog in 2005! And he is still at it today which is pretty cool as I've gotten the chance to catch up with him over Discord as he works on his new project, Stars Reach!
Oh and I got banned from the World of Warcraft forums for posting a picture of a magazine article. A magazine I physically had in my hands. Ironically this ban stands to this day!
Thursday, September 05, 2024
August 2024 in review
August (or should I say Blaugust) 2024 has ended so lets take a look back.
The Blog
Blogger provided number (last 30 days graph so a bit off a full month): 30,300
This is up about 1,000 from July. I do not know what the big spike was in late August as I could not zero in any posts that had that much traffic.
In other metrics:
- Posts:
- Target: 31 (Blaugust Rainbow Award level)
- Posted: 32
- Difference: +1 because I can't let a reward go unclaimed!
- Search Trends
- "new world roadmap 2024" surged to the top spot this month. Ironically it appears so often that I created a post for those exact terms with the 2024 roadmap which is just continuing to gain traction.
- "best battlefield game", "best battlefield", "best battlefield games" still all are near the top but not the top dog anymore: Best Battlefield!?
- Once Human searches filled out the third spot with searchers looking for more details around the season resets. This makes sense as the first launch servers recent changed over. Unfortunately searchers will find nothing of value on the blog as I've not gone through myself or commented about the actual mechanics of the resets... yet!
What I Played
Once Human dominated my August playtime as I made it to level 50 and set up my Frost Vortex build. I also built a proper base finally (it looks like an airplane hanger). I posted about none of these accomplishments because I had other ideas for Blaugust posts that took up my blogging time. I have had to take a break from gaming for the past week due to real life stuff (trip, work, kids stuff) so I have yet to transition from my first scenario into a new one (likely moving to a PVE hard mode server with some folks on Sept 8th).
Years Ago
1 Year Ago
August 2023 brought my introduction to Blaugust (check my Blaugust 2023 tagged posts) and I jammed the month full of posts.
The most notable game launch was Starfield (early access started late Aug) and it's hard for me to believe that was already a year ago. Too bad that game landed like a dud, but they finally added vehicles a year later so I guess I should fix my old post.
5 Years Ago
Aug 2019 was in the 'no blogging' era and nothing comes to mind.
10 Years Ago
In
Aug of 2014 I was not blogging regularly but I was thinking about it as evidenced by: Long time, no post. My nonexistent heart was warmed by all the commenters that stopped by though! 6 comments; probably the most of any post in the last 10 years... ha!
15 Years Ago
August of 2009 was the month I became a father and my life was forever changed. That kid is now 15 and about to start learning to drive. He may, and this is a BIG may, also be better at video games than me now. Speaking of comment counts; this post garnered 40+ which was heartwarming but it also shows how much commenting on blogs has died off over the years. I'd have a crazy smile on my face if a post these days hit 10 comments; let alone 40+!
20 19 Years Ago
Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.
In Aug of 2005 I was posting on Google Videos (before this thing called YouTube). Sadly I think the video "CS:S video released - Two of the gReatest things eveR" and "Battlefield 2 Video - Lets go!" are lost to history as I am not sure I have copies anywhere and they did not make its way to YouTube when that took over for Google Video. It is crazy to think had I just stuck with videos in that early era I could have been a YouTube content creator instead of annoying my team at work about getting stuff done.
With that said; one video from that Google Videos era did get saved to YouTube. A World of Warcraft video I made while playing with the guild behind the Taverncast podcast: The Pod People invade Westfall.flv
Friday, August 02, 2024
July 2024 In Review
Blaugust 2024 is here which means July 2024 is over! Let's take a look at what happened on the blog in July.
The Blog
Blogger provided number (last 30 days graph so a bit off a full month): 29,200 visits
This is up about 7,000 from June and there was a spike around 7/5 while I was out of town. I did not dig into the spike.
In other metrics:
- Posts:
- Target: 18 (week days minus days I was on my trip)
- Posted: 22
- Difference: +4 Woohoo! Lots of good topics to talk about and playing a new game, Once Human, kept the ideas flowing.
- Search Trends
- "throne and liberty beta review", "throne and liberty impressions", and "throne and liberty open beta review" flew to the top this month with lots of Google searchers finding my initial impressions post and then after beta review post. Look at that mountain in the chart!
- "best battlefield game", "best battlefield", "best battlefield games" continue to be towards the top still thanks to this post: Best Battlefield!?
- Then another new search trend is cropping up around the game Once Human (see What I Played). Lots of folks (me included) are searching for information about how seasons and season resets will work. Here are the most common search terms:
- once human 6 week reset
- once human seasons
- once human season reset
- once human resets
- once human seasonal wipe
- And for New World searches... well they dropped all the way to page 2 of the results! It's all Once Human and T&L here baby!
What I Played
For the first month in close to two years the answer for "what I played" is NOT New World. I basically quit New World cold turkey after coming back from my trip. I do drop in to reset some long duration trading post listings and to keep my "days since last login" fresh on the company board but that is it. I have not actually "played" the game since June.
What I have played though is a lot of Once Human (all tagged posts). I really like the game even though it has tons of issues and is death marching towards a seasonal model that is going to piss a lot of players off with how the server locking has gone. We'll see if it has staying power after July.
I also took the opportunity to try out the Throne and Liberty global beta and I shared my thoughts. I wasn't hooked enough to say for sure I am playing at launch but having broken the New World grip on my gaming time it is entirely possible I give it a go in Sept. It will be free 2 play so not much risk.
Years Ago
1 Year Ago
In July 2023 I was prepping for my first Blaugust!
Season 2 of New World was in full swing and I was posting my daily checklist which was a long standing driver of traffic to the blog as it was picked up on the New World subreddit. Sort of makes me sad to look back and see how positive we were on New World and just a year later and its doom and gloom.
5 Years Ago
July 2019 was in the 'no blogging' era and nothing comes to mind.
10 Years Ago
In
July of 2014 I was also not blogging regularly so had no entries.
15 Years Ago
July of 2009 had us talking about the infamous Darkfall review debacle and eventually we got the real Kieron Gillen Darkfall re-review to talk about. To be honest the original review was fair. Darkfall was a turd of a game. Personally I liked my May 2009 take by taking Kieron's review of The Path and treating it like it was for Darkfall.
I was also enamored with Battlefield Heroes through the month of July. It still holds a spot in my "best battlefield" list. Sad that it closed so soon after launching. It was Fortnite-like before Fortnite!
20 19 Years Ago
Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.
In July of 2005 it was a mix of Battlefield 2 posts and posts complaining about World of Warcraft. Hmmm... that seems familiar.
Tuesday, July 09, 2024
June 2024 In Review
June 2024 has come and gone. Here is a look back (late delivery due to being in the middle of Nowhere, Minnesota for the last couple of weeks).
The Blog
Blogger provided number (last 30 days graph so a bit off)
In other metrics:
- Posts:
- Target: n/a (with my big canoe trip I didn't have a target set)
- Posted: 20
- Difference: n/a
- Search Trends
- "best battlefield game", "best battlefield", "best battlefield games" blew up last month and continues to dominate my search trends. All thanks to this post: Best Battlefield!?
- New World continues it's prominent spot with "new world roadmap 2024" right behind "best battlefield game" searches.
- In the third spot is the search for "pax dei" where my post Pax Dei: Wilderness Alpha Feedback appears.
What I Played
New World continues as my main game and I spent a lot of time in 3v3 arenas and the trading post. The game has lost steam without much to do so we'll see how it ranks in July.
I fished a bit in Russian Fishing 4 which was a change of pace but not sure it's a game I'll stick with.
The surprise game of June though was the Once Human demo which ran for a week. I was hooked on the game and looking forward to it's launch today (7/9) at 5 PM EDT! Check out my Once Human posts. I suspect this may break me from New World for a bit!
Years Ago
1 Year Ago
In June 2023 I was hard at work grinding out my major combat trophies in pursuit of the ultimate combat trophies. I finished my 3x major corrupted in the 28th.
Oh and our vacation last year started with our rental bike getting stolen.
5 Years Ago
June 2019 saw no blog posts on the blog and I cannot recollect what I was up to.
10 Years Ago
In June of 2014 is when my blog drought occurred. Crazy looking back that it lasted so long and amazing how life just gets in the way sometimes.
15 Years Ago
June of 2009 was the month of Battlefield Heroes (which I still maintain as one of my all time favorite Battlefield experiences). It was basically Fortnite-ish before Fortnite was a fart of an idea.
This month also saw the merge of Bioware and Mythic after they were consumed by EA.
Probably the most important update though was the fact I finally gave in and purchased my first microtransaction in a game. Looking back it was a dumb purchase for a dumb game. Now a days I don't really sweat buying something in a game if I am enjoying it, but back then it felt like I was breaking an unwritten rule.
20 19 Years Ago
Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.
In June of 2005 I got screwed out of some loot in World of Warcraft and created a classic forum fire to go with it. Ironically looking back I see that the guild the player was part of was Angels of Death which at the time I said "I will probably not group with any Angels of Death members anytime soon." which if memory serves me I never did until..... many years later in 2024 when I joined up with Angels of Death to play Battlefield 2042. Small world out there.
We also got the Battlefield 2 demo in June 2005 and I was enamored with it and have been a diehard Battlefield fan ever since. 2 is still my favorite of the series.
And Dark Ages of Camelot was playing around with what we'd call a "classic server".
Oh and we got battlegrounds in World of Warcraft.
What a month!
Wednesday, June 12, 2024
Sorry ESO, it's not you
With some downtime from New World I've been out trying some other games. Elder Scrolls Online (ESO) was one I dabbled with and I shared some thoughts here. The game didn't hook me though and so here are some thoughts as I walk away from my fledgling Templar.
The foremost driving factor was the combat. It just isn't acceptable for my tastes when I've played games like New World where combat is far smoother. It is annoying having to overthink your combat. Canceling animations, weaving light attacks in, etc. These are just not things I care to take on. It doesn't help as well that the bulk of content doesn't require knowing how to do those things so the only way you learn about them is reading about them online and watching videos on how to do it.
Second I just didn't like the disconnected world. It felt like Starfield. Run a little and load screen. Run a little further; load the next room. Sure there are bigger zones but I never got a sense of "world".
Next I didn't dig the UI and as much as I love UI mods being supported I just didn't have the energy (or time) to dig into what was all available. I've waffled on UI mods over the years. Back after World of Warcraft I couldn't envision not having UI mods in an MMORPG but more recently playing New World where I spend very little time looking at the UI I enjoy how a minimal UI keeps me in the world. Staying focused on the world, and not a UI, has become my new preference.
Last of all I don't think ESO looks all that good. I don't consider myself a graphics snob but ESO is dated compared to newer games. I did not get to newer content in ESO so I am sure it gets better visually with the newer content.
I do want to note that it was exciting to think about the large amount of content ESO offers; both PvP or PvE. I really was hopeful it would hook me as it would have given me a good amount of stuff to chew on. Alas it was not to be and I realize it's me, not ESO, that is really the cause of the mismatch.
Friday, August 25, 2023
Staying Motivated NOT to play stuff!
The Blaugust 2023 "staying motivated" week rolls on and as I mentioned a couple days ago I mistimed my "Steam Backlog" game playing to match up to this week's posts so instead I am going to talk about staying motivated NOT to play everything that pops up in my feed!
The first temptation for my game time is World of Warcraft's launch of the official hardcore servers for Classic. Willhelm over at TAGN had some commentary on the event and it seems there is a rough go of the launch impacting more than just classic hardcore so that is helpful to keep one temptation off my plate.
"... but the errors and issues, down to being told constantly that you’re not in a raid if you join the queue as a group, have been annoying"
Next up on the temptation list is Skull and Bones which is supposedly starting a closed beta today. It looks like a cool game and I applied for the closed beta. However, based on some leaked rumors the game is in rough shape so I'm not sweating that beta invite landing.
Wayfinder is also tempting. There is early access for $20, but it has been a trainwreck of server issues for the game. I played the earlier betas and the game was OK, but I couldn't get past the idea of picking a premade hero vs creating my own character. Still on my "maybe list" but right now I'll pass with the early launch jitters. As a note my main thoughts on the game mirror Massively OPs First Impressions: I honestly can’t tell whether I like Wayfinder or no.
The last temptation is Guild Wars 2 launching it's Secrets of the Obscure expansion. I've said many times that if my fancy with New World ever wanes that Guild Wars 2 is the game I'd jump back to. I have jumped to Guild Wars 2 multiple times before and each time I get the most recent expansion. I also believe that the best times in MMOs are around launches; new games or expansions. So there is a thread of me that wants to jump in at launch here but my brain can only take one true MMO at a time and the MMO of the moment for me is New World!
I'll be over here motivating myself to stop being tempted by stuff :)
Friday, August 11, 2023
GamesMadeMe: Actual Games + My Gaming Origin Story!
GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today. Since I've covered specific moments in games and related topics like gaming magazines it is about time I actually talk about some games that made me! Today let's take a jaunt down the gaming history that has informed my current day preferences.
We'll start at today and work backwards as best as my memory can recollect!
New World is my current jam and holds the record of "most played" across my entire gaming career. As of this post I am nearing 2,500 hours played! Whats most amazing is that I never planned to play this game. I only found out about it because it was hosting an early preview event at the same time as the Crowfall beta test.While testing Crowfall the population numbers plummeted one day and when I asked why the New World preview event was mentioned. I decided to give it a go because I just wasn't feeling Crowfall and I was absolutely hooked from the moment I set foot in New World. I am still hooked. I love New World.
Guild Wars 2 (GW2) is next on the list. Between New World and Minecraft (which we'll hit after GW2) there were a lot of games but Guild Wars 2 was the one that stuck around and kept coming back around. I own and have played the first three expansions but admit I am all about PvP so spent a lot more time in World vs World vs World (wuvwuv for short).
Also as I mentioned in my Game Markets post I was a huge investor in Guild Wars 2 and truth be told that is where most of my /played time was invested in GW2. I earned so much gold and converted so much of it to premium currency that I have piles of stuff and knick-knacks on my account. I also have several level 80 characters.
I never really got hardcore into GW2 even though I played a ton (1,000+ hours). I didn't have a guild and never played with one during my time in the game. The game is very solo friendly so it was never pressed upon me to need to group up. I did a lot of things but aside from playing the market one specific thing never grabbed hold. I never finished the original story, never did dungeons/fractals/raids, really didn't finish any living seasons, and outside of some ascended gear pieces and a single legendary greatsword don't have much gear. I own the first two expansions but barely played their stories/areas. But I still loved the game and should I ever break up with New World it's likely where I'd go back to.
Minecraft launched in 2009 which was a special year as that is when my oldest was born. I tried Minecraft off the recommendation of a co-worker. At the time there was no survival mode and the game was a very basic block building game. The UI still showed how many players online; I used to have a screenshot showing there were about 500 total users online!
The beauty of Minecraft way back then was that it ran on our work computers. When the survival mode launched my co-workers and I filled our breaks and lunch hours with Minecraft. We had our own server and played the crap out of the game (some of my Minecraft videos from this era exist on my Youtube 1 2 3).
As a first time father Minecraft was the perfect game in those first few years of my oldest son's life. Relatively non-violent and abstract blocky graphics = perfect for a kid to watch. I played Minecraft pretty hardcore for it's first four years. Lots of fond memories and I wish to this day I'd of stuck with making videos (I could be super famous now!).
And that would have been the end of Minecraft after I moved on to other things, but right as I was breaking my addiction my oldest son hit Kindergarten and Minecraft was every kids world at the time. My son picked up Minecraft about 2013/14 and he still plays it to this day. We've played together on and off and we even got mom (not much of a video gamer) to play. Some my fondest gamer dad moments are building stuff in Minecraft only to find out my son cheated and spawned a wither the next day and destroyed it. I still have the worlds saved and a personal cherished digital artifact is when screen recording accidentally recorded my son exploring a new castle I had built for him.
Before Minecraft my passion was Warhammer Online: Age of Reckoning (WAR for short). WAR also holds the record as the game that broke me. I was the uber fanboy for WAR. As a long time Dark Ages of Camelot player I was confident that Mark Jacobs could do no wrong. WAR was going to be the best game ever. It was the World of Warcraft killer (remember we are going new to old so we haven't gotten to WoW yet).
WAR is also unique in that the entire rise and fall of the game is captured in this blog's history (see tagged posts here). If you were interested you could watch as I go from eternal fanboy to ex-cult member. I loved the premise of the game and had a great group of folks to play with.
We formed the Casualties of War guild on the back of a bunch of World of Warcraft/MMORPG bloggers (400+ members at its peak). Running that guild taught me I never want to run a guild again even though in every aspect of real life I am a leader (people leader at work, leader when I was in the military, leader in boy scouts, always my kid's sports team coach, etc).
WAR was really fun to play when it launched. Unfortunately the game was never really finished and it showed. End game zones were mostly devoid of content and the advertised end game of city sieges never really worked. When it did work it was exploited heavily.
WAR ended up crashing and was shutdown. Fortunately I broke my fanboyism long before it was in shutdown and even though I revisited it for a little bit it never got it's hooks back in me. It did forever change how I want to interact with new MMORPGs. I'll be optimistic about games. I will play them hardcore like I do New World and be a cheerleader. But never again am I going full fanboy and expecting a new MMORPG to be the next big thing.
November 23, 2004. A day after my birthday. World of Warcraft launched and there I was on the Azgalor server with my mind blown (even though I had played in a beta phase before launch). How could a game be this good? 12 hours later I realized I hadn't left the computer.
World of Warcraft (WoW) holds the spot in my record book for the longest gaming sessions. I could not put the game down and my addiction was aided by an odd work scheduled at the time where I basically had half the month off and the other half 12 hour shifts. I was also in the military in full on real-life-war-mode so interest in anything other than work and then getting home to play WoW didn't exist.
I loved playing WoW launch. I was fortunate in that I never really had problems accessing the game and playing. It was just a magical time to be playing online games. So many new players, and gamers, coming to check this once-in-a-lifetime game out. I played as a Horde Troll Shaman but refused to heal; I was all about the DPS shaman with windfury on the great axe.
My time playing WoW was focused on PvP. I really didn't care about dungeons and did very few. I never participated in a raid nor did I have interest in raiding. I wanted to do nothing more than prowl the Alliance zones looking for trouble. Since there were PvP servers I was given that opportunity. Later on battlegrounds came out and that was my jam.
As magical as WoW was though it didn't hook me long term. I gave up playing before the first expansion came out and it was months later before I gave The Burning Crusade a try. I really don't know why I went from playing 12 hours straight to not interested. Partly it was landing an amazing girlfriend who then became my wife, but mostly I just stopped playing.
Before WoW it was Dark Ages of Camelot (DAoC). DAoC launched Oct 9, 2001 and I played it faithfully until WoW wrenched me away. I loved the Realm vs Realm and played a Runecaster for Midgard on the Merlin server. I was at or adjacent to many of the world firsts in the game: there when the first relic was captured, in the race to be the first player to 1 million realm points, and there when the guy that did make it to a million realm points got part of the game world named after him (screw you Dakkon!).
Mixed in with my time in World of Warcraft and Dark Ages of Camelot was Star Wars Galaxies. I was an early adopter as I was heavily involved in the Star Wars roleplaying forums the game hosted before launch. I was in the early beta/alpha tests when all there was to the game was an empty sand zone and speech bubbles.
Star Wars Galaxies had some of the best possible MMO systems ever created. It is a shame they never got the time of day if they were not strictly combat or Jedi related. As I tell people I want to be the moisture farmer so as the game steered more to letting anyone become a Jedi the more it wasn't for me. But systems like housing, vendors, gathering, and crafting - no game has done it better. No game even comes close. Damn it game developers; give me SWG 2.0! (No; I am not interested in SWG emu servers).
Ultima Online is the first graphical online game I played. It is the first game I bought when I had my own PC and my own place as a young adult. I rushed to get internet solely because I wanted to play Ultima Online.
I was introduced to Ultima Online years before that moment when I was working in a grocery store as a teen and my manager played it. I would get a chance to go to his house and watch him play on a potato of a computer. At the time it was original Ultima Online with all it's craziness: no safe zones, red players killing anyone that walked out of town without a plan, player run cities, game masters that would literally play god in the game, and houses you could lose if you lost your key. To illustrate how early we are talking: there were still tons of open spots to place a house. I never got to play, but watching was enough for me.
Fast forward back to being in my own place with my own PC and I was joining right as Ultima Online Renaissance came online. The Renaissance expansion brought a mirrored version of the world, called Trammel, that was completely safe and it opened up a flood of new land to fill with houses (the "open spots" having long ago been taken up in the original Felucca realm).
Being a new player I had zero idea what the land grab was and other than some memory of watching my old manager play the original game I didn't know what I was doing. So I treated the game like a virtual world; more intent on interacting with other players in a social aspect than getting the next progression item checked off. If that meant just picking up garbage people left on the ground (oh yeah; items could be dropped and picked up by other players... how novel) then that's what I did.
Eventually I did catch on that I needed to progress and that spun into having multiple different accounts so I could abuse all sorts of systems like the faction system, housing, and more. Unfortunately I was so late to the housing party the only way to get a house was to buy it off eBay (yes, I bought my UO houses off eBay!) because all open spots were taken so even if you wanted to place a house you could not.
I was very fond of PvP in UO. I was not a player killer, but I loved faction warfare (player killing without becoming a red player). I also got into the provoking skill which was basically the easy mode of end game PvE content as you could entice monsters to fight each other while you hoovered up the loot they dropped from killing each other.
I also got big into taming anything the game let you tame; my favorite being the white ice dragons. Anyone that knows taming in UP knows the saying "kill all"; nothing more satisfying than a half dozen dragons suddenly vaporizing an enemy. While in today's PvP metas it is "kill the healer" back then it was "kill the tamer". Many a fight was won based on how many dragons were brought.
Now I need to fill a gap between my gaming origin story and Ultima Online because before graphical MMORPGs I was addicted to text MUDs (multi user dungeon). Without MUDs we wouldn't have the MMORPGs that we have today.
The one that got me started was a MUD running in IRC on the Xnet IRC server. I stumbled on it joining a chat room and a bot posting a puzzle; once you figured out the puzzle it let you in fully to the MUD. It was like virtual Indiana Jones! I have no other recollection other than those pieces, but it was tons of fun and featured perma death PvP. I killed my younger brothers character at one point.
Probably my most invested MUD was a Star Wars themed one. I don't remember the specifics and the websites are long gone, but I do still have notes I took on paper about it. I used graph paper to map out areas of the game and take notes about things like "droid here" or "viewport overlooking space dock". It had space flight as well as many planets. I do vaguely remember getting into some drama and getting banned at one point.
I played plenty of other MUDs as well along with MUSHES and whatever other acronym soup we used back in those days to differentiate one from the other. I even got into Medievia MUD for a bit which was the largest MUD ever and still running to this day. It was mind blowing they were aiming for things like 20,000 players online and wanting to get to 200,000 (not sure what they ever peaked at). I was used to MUDs with 5 people online; thousands was crazy to think about. One of the coolest part of Medievia and many other MUDs was player created content. It was just text so the barrier to entry to have your dedicated players help build was very low. I honestly wonder if some of my poorly worded room descriptions are still floating around somewhere in Medievia!
We'll finish on the origin story of gaming for heartlessgamer and recount the day I won a Sega Genesis. I had played Nintendo and Super Nintendo at friends and extended family houses, but in my house we were still stuck in the "black and white" television era. Without easy access to them video games were no different than any other toy to play with when visiting friends and family.
That all changed the day that I won a Sega Genesis. The Sega was a possible prize from selling magazine subscriptions as a fundraiser. I (really my mom) had done a good job getting folks to sign up so I was in the running. It was towards the end of the school day and classes had just let out and announcements were coming over the intercom. I hung back in the classroom to hear them. I really, really wanted that Sega Genesis. Then I heard my name and to this day I can remember looking at my teacher at the time and seeing the biggest smile on her face as I sprinted out towards the office to get my prize. I hoisted the box over my head and for a few glorious moments I was the king of my school.
I walked to school so had a few blocks to get home with the prize. I really don't remember my parents reactions, but they were supportive of me getting it up and running. I wasn't kidding when I said we still had "black and white" televisions. Our main set was too old to get the Sega working and after phoning a friends parents we were able to get it set up on my mom's tiny little kitchen TV. From then on I spent many an hour at the kitchen table playing Sega games in black and white. Some favorites from the time; Wrestlemania, Shining Force, and of course Sonic the Hedgehog 2.
I will never forget winning that Sega Genesis and I swear the movie 8-bit Christmas is loosely based on that time in my life (I already had an awesome treehouse my dad made though; I just needed a video game console). And that is the gaming mode that started it all and therefore is what truly made me a gamer!
Friday, May 12, 2023
New World Hardcore?
I call this game mode "Open New World". The key changes:
- No instanced content (no Outpost Rush, no PvP arenas, no Expeditions, no Trials)
- Factions are optional (i.e. players are not required to join a faction)
- If a player joins a faction; PvP is always on
The big change here is "no instanced content". I really enjoy New World's open world content. I love looping around the open world and doing stuff. I don't dislike the instanced content but wish there was more content in the open world and more players there doing it. Removing instanced content will force players into the open world.
Now that we have players forced into the open world let's enable PvP by making it so joining a faction is electing to be always-on for PvP. Players can remain faction-less if they don't want to PvP and companies can be either factionless or faction (if faction; all members must be in the same faction).
Some other changes to go with this:
- Make it so certain resources can only be gathered by faction players so that players compete over resources at the top end.
- Update fort captures to be events that encourage players to show up (basically an OPR replacement)
- Move OPR caches to fort capture as rewards
- Update Elite POIs to have mutations and have former expedition rewards (expedition replacement)
- Rewards scale off players in the area; the more players the less the rewards
I'd play this version of the game in a heartbeat :) Would you? Leave a comment.
Friday, September 30, 2022
Old Post, New Thoughts on Games and Business Models
It took me reading a few posts to wrangle what my younger self held as opinion on the topic of business models for games, but here is my "years later" assessment of that journey.
- Back in the day you bought a game in a box and got everything with it.
- If the game was online you paid for a subscription and that made sense.
- Online games with player trading often had real money trade (RMT) where players would sell in game items and game accounts to other players for real cash (usually via eBay)
- RMT was part of how we played Ultima Online back in the day; you had to go to eBay to buy a house as an example.
- After moving on from Ultima Online to newer games like Dark Ages of Camelot (DAoC) it became clear to me RMT ruins these games
- Anti-RMT, buy the box, and pro-subscription became my mantra; just look at how much a player could get out of World of Warcraft for $15 a month!
- Micro transactions (the infamous horse armor DLC) made no sense
- At some point I then tried some free 2 play games and I still remember when I posted: My First Microtransaction (in retrospect that was money NOT well spent)
- I seem to have turned the corner around the time of this post
- "So, color me conflicted on micro-transaction business models. I still don't believe it beats a subscription model, but no longer is it the EVIL that I thought it was."
- Ever since that time I seem to have adopted the moniker of "games are a business and have to make money first"
With that last bullet I am going to hop off the autobiography train and focus on "games are a business and have to make money first". In my older age I find this really odd as a position for a consumer of a product to take, but as a gamer who really-really wants to see my niche of games (MMORPGs) have new options to try. Basically I want to "vote with my wallet" for games that I want to be successful or from developers I want to be successful.
Speaking of "voting with my wallet" that brings us back full circle to business models. In the subscription model players have a single vote; my vote counts the same as yours -- either I am a subscriber or I am not. In a micro-transaction model each player's vote is variable. A player in a free 2 play game may abstain from voting by just playing for free or a player may be a whale
There are so many issues with this. The biggest problem of video games making money is that it preys on human weakness. For some of us it's just a case of "I have more money than time so I want to buy my way ahead or buy things that are fun", but for others it preys on impaired decision making (children, addiction, FOMO, etc) and works to extract maximum cash. Yet, I still defend that a game is a business first and has to make money.
To the post I kicked this off with on why free 2 play works (which is really to say micro transactions work) is that it does let players invest at their level so developers/publishers can maximize per-player return. I do still believe as I mentioned in that post that good game design can keep the playing field level.
At the simplest level for my argument are the games that "just sell cosmetics"; games like New World where after you buy the game you can play for free (no subscription) but then there is a store that offers all sorts of goofy outfits and stuff to put in your house; none of which affects power level when playing. If you really like and want to support the game then drop $50 on the store, but there is no requirement to do so.
In the more complex category are games with things like battle passes/premium/season pass (for my purposes just called battle pass). I think battle passes came from a marriage of game design and business model. For many games battle passes offer unique rewards and drive players to participate in the game in a certain manner. Good game designers marry battle passes with great game play and it's a great experience. Every time I jump back into Apex Legends I snag the battle pass and it is worth it. In Guild Wars 2 I've bought multiple living seasons (which are battle pass like). Battle pass is the modern day subscription, but this time around players get a benefit.
Of course there is the opposite end of this where battle passes are required to make any meaningful progress and the entire game is designed to get you to pay up. This is where I start drawing the line as it falls into an area of abusing players. This is basically why I don't play any mobile games; every single one I've ever looked into, while looking fun, are just designed to make me depart with my cash.
In conclusion: I support game companies making money and I believe good game design can go hand in hand. It is important to keep this in mind when looking at future games; the sooner they outline the business model the more likely it is the game design will support it in a positive manner. The later a game decides on it's business model the more likely it is to be abusive and/or insufficient to be successful for the game.
Want me to review more of my old posts? Want to argue with me? Leave a comment.
Monday, September 26, 2022
MyMMORPG: Let's dream one up!
The question is where do you start this quest? Do you come up with a long list of things to do? An outline of the entire thing? Define the business model; is it free to play or a subscription? Write the story first?
Personally I have a saying I like to use in my career "If something is worth doing it is worth doing WRONG." What does that have to do with where to start? Fair question. I bring this up here because I want this to be a start but not the only start. We may be back here again in the near future. Maybe feedback makes me change course. Maybe a brilliant idea later down the road requires something earlier on changes. Regardless I have a couple goals to get started here.
- This first post has to set the framework
- Keep it simple
So where do we start? Simple: the world and setting for the game and to keep it simple and set the framework for future conversations this post would be better titled as "The Not-Star-Wars MMORPG". Follow along to find out why.
When I look back on any MMORPG I've played (or wish I could play) the first thing that always catches my attention is the world and setting. Ultima Online? Basically took every medieval text MUD I had ever played and put it on screen. World of Warcraft? Warcraft where I get to play that orc on the battlfield!? Count me in! Warhammer Online Age of Reckoning? Duh (and sigh). Star Wars Galaxies? Ummm; duh x2! New World? A cool setting that hooked me before I ever hit log in.
So why "Not-Star-Wars"? Simple: Star Wars has everything in a setting that I'd want in my dream MMORPG, but I would never want to put my chips into a game that can be ended on the whim of an intellectual property owner.
Let's work through what "Not-Star-Wars" brings to us:
- Melee combat
- Ranged combat
- Magic
- Not-magic
- Mounts
- Vehicles (aka multiplayer mounts)
- Houses
- Spaceships (aka space houses)
- Varied planets (i.e. zones and instanced content)
- Multiple races
- Multiple classes
- Crafting
Probably the biggest benefit of this setting that pays off the most is the "varied planets". Planets and space travel between them is the ideal contextual reason for zones and instanced content to exist without turning the game into hub and spoke and thus losing the M for Massive. While the world setting doesn't need to explain everything the more it is able to justify for mechanics to exist the better the game will feel. It would make immediate sense to a player that they are jumping in a space ship, zooming through space, and ending up on a unique alien planet that only they and their group are present on.
This also allows this MMORPG to target the "mega server" model instead of "single server" and have it all make sense with the way the universe is set up. All players need to be in one single universe with the chance at any time to interact with any other player. This eliminates problems such as scaling up single servers to deal with population growths and eliminates the follow on problems of having to merge servers down. The universe just exists and it makes sense when you jump in a space ship and fly off to a planet that you are off by yourself and then joining back on a busy core planet with thousands of other players.
Another benefit that some old school MMORPG players will welcome is that space travel, inside a fully customized player ship, can bring back the social aspect that has been missing due to the "get you directly into a group and into content" model of "group finders" in most MMORPGs. Don't get me wrong; I want games to connect players via in game tools but what I also want to ensure it drops players into the opportunity to socialize and not just at the starting point a sprint. Sitting around in a space ship, making preparations for the content, and socializing with your fellow players is huge. Scale this concept up to core planets and ideas like space stations: the core of setting should be places for players to interact socially.
As my bulleted list shows there is a lot of pieces that fit with Not-Star-Wars and give context to game systems and mechanics MMORPG players are familiar with. Again the most important aspect is that the setting gives context to many MMORPG staple systems such as zones, instanced content, socializing and more.
More to come on MyMMORPG! Have thoughts? Think I am starting in the wrong place or heading in the wrong direction? Leave a comment. I love to argue socialize.