Sunday, December 27, 2009

10 Days of WAR: Day Ten

The final day of my return to Warhammer Online: Age of Reckoning ended with a resounding thud as my bright wizard ate dirt for the thousandth time at the hands of a Choppa.  To some, the last ten days may seem like an excuse for me to bitch about a game I once supported wholeheartedly.  I want to say up front that I wanted to give WAR a fair shake, even if I didn't have plans on returning to a subscription.   Unfortunately, at the end of the day, WAR is still the same sub-par game I left months ago, even if it has a new zone and better technical performance.

The new positives begin with the endless trial.  This has brought new blood into the game and the newbie zones were hopping.  Whether this is translating into subscriptions is unknown.  My fear is that the experience in a well populated tier 1 zone leaves an impression that can not be held up by tier's 2 and 3.  Players that come off the free endless trial may become bored quickly as the population hits rock bottom once outside of the trial zones.  My suggestion would be to extend the free trial all the way to the end of tier 3.  Yes, that's a lot of game for free, but tier 2 and 3 are a general waste of resources as it is.  Allowing trial players into these tiers will spice life up a bit and give them a glimpse of what the end game of WAR offers in tier 4.

The new positives end with the Land of the Dead.  As I stated, LotD is the model which all tier 4 zones should follow in WAR.  The concept of separate RvR lakes does not work and actively hurts WAR's community as players do not mingle across play styles.  If the principals of LotD (minus the gating mechanic) were to be applied across all tier 4 zones, WAR would be a better game.

Saturday, December 26, 2009

10 Days of WAR: Day Nine (Set pieces)

My ninth day and disapointment in my return to WAR can be summed up by this picture:

That is a tank sitting in the Empire starting zone of Nordland.  It hasn't moved in almost two years (and not a spot of rust anywhere!). 

After-Christmas Sales For Gamers

Update: 14 Jan, 2010 - Removed post and links as the sales are over.

Friday, December 25, 2009

10 Days of WAR: Day 8 (Live Events)

Merry Christmas!  For my eighth day of WAR I'm going to talk about Live Events.



Thursday, December 24, 2009

10 Days of WAR: Day Seven (PvE)

For my seventh day of Warhammer Online: Age of Reckoning I did some PvE.

One of my first posts about WAR on this blog was about the importance of PvE:
WAR, without PvE, is just a mess waiting to happen.
I took a lot of flack for suggesting that WAR needed PvE.  WAR was going to be the ultimate RvR game, pitting throngs of players against each other in epic battles.  PvE was only a momentary distraction!  How wrong those people were.  It is suicide to attempt to push out a triple-A game that focuses solely on PvP-oriented conflict.  The player base is NOT there to support a game of WAR's budget size with only PvP.  Plus, with only PvP minded players, the battlefield becomes very stale, very quickly.

Ranting aside, WAR does have a good amount of cooperative PvE (I'm not talking about solo content today).  The end game features dungeons and loot progression.  The early game features a few dungeons and plenty of public quests.  Both ends of the spectrum benefit from an open grouping system that allows players to find groups on the fly in their current area.

With my time limited, I was not able to get into any dungeon groups on my rank 40 Ironbreaker.  I logged into my level 8 White Lion and journeyed to Nordland and Norsca to enjoy some public quests.