Monday, March 01, 2010

I'm so excited, I just can't hide it!

Official propaganda for Battlefield: Bad Company 2.



And let's not forget to blow some shit up.

Feb 2010: What I'm Playing/What I'm Paying

My February gaming was a letdown.

I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below.  The overall spreadsheet (includes previous months) can be found here.



Game of the Month


Mass EffectMass Effect
Cost: $4.99 (Steam Holiday Sale)
Played: 5 hrs
3-words: Sucked, gets better.





My game of the month was Mass Effect; in honor of the release of Mass Effect 2 this month.

Mass Effect is growing on me.  At first I despised the combat and drawn out conversations.  Mass Effect has one of the worst introductions to an RPG that I've ever played.  There was nothing in the first four hours of the game that made me jump for joy.

However, I now have a feel for the game and have let the cards fall where they may.  I'm picking up steam, rock hopping across the galaxy and sticking to the main storyline.  I find the side quests easily and best avoided.  I didn't log as many hours I had hoped this month, but I do still plan to finish Mass Effect.

March's GotM: Battlefield: Bad Company 2

/Played

In the /Played section, I cover other games I played during the month.

Battlefield: Bad Company 2 Beta

I love the Battlefield games.  Bad Company 2 is the next great title in the series and I spent most of my gaming time with it this month.  From my initial impressions post:
The first thing that struck me about Bad Company 2 (BC2) was it's destructive nature. As can be seen in the video, almost every wall and obstacle can be destroyed. This was something promised back in the days of Battlefield 2 and only partially realized in BC1. BC2 takes it to another level. No wall, box, barrel, or cement slab seems safe. Annoying sniper on the third floor three buildings down? Level the first two buildings and smoke that fucker out.
The full version goes live March 2nd and I am dedicating most of March to this great game!

Allods Online Open Beta

Its been an up and down month for Allods Online and its open beta.  I put a few hours in and have Healer and Scout leveling slowly, but surely.  Regardless of how the cash shop debacle turns out, I have to admit that Allods is a fun game to play in its free version.  That's why its so disheartening that the upcoming game changes could kill the fun.

Also, my Allods Online guide is coming along nicely.

Left 4 Dead 2

Left 4 Dead 2, like most of Valve's games never gets old.  I hooked up and rocked out for some great VS. matches on The Parish campaign.  The finale, bridge map for The Parish is one of my favorites.

/Paid

Total spent this Month: $49.99
My Value Rating: Average

Bad Company 2 was expensive at $49.99.  I would have felt more comfortable at a $35 price point.  However, I was fortunate enough to receive a $75 "points" card as a bonus from work.  One of the few things it can be used on is a prepaid card usable on Steam games.  That is the only reason I shelled out $49.99 for this game.

I have now used up $105.16 of my $180 gaming budget for 2010.  Stay tuned each month to see if I can stay on track!

Sunday, February 28, 2010

Calm Down! SecuROM DRM in Battlefield: Bad Company 2

Battlefield: Bad Company 2 Limited EditionI hate DRM as much as the next person, SecuROM being one of the worst offending DRM schemes out there.  However, the heat that Battlefield: Bad Company 2 is taking for including this DRM is out of proportion to the facts of the DRM works.  Fortunately, we have level-headed redditor, SnakeDiver, to steer us through the fog.  He posted a great response to a comment in /r/gaming over on Reddit.com.

I've capture the comment in its entirety:
If you have been following BF:BC2's blog then you would have read How BC2 Uses Copy Protection .

Of course it's going to be disabled by pirates. It's inevitable. All it is is a deterrent. But SecuROM doesn't run like it has in the past in BC2.
  • It runs only when the game runs, and really only does anything on first launch.
  • It's a wrapper contained within the EXE. Launch the EXE and SecuROM does it's check and game goes
  • It doesn't install anything into the Kernel

In reality PB is more invasive then this SecuROM. The only thing annoying is the download limits. I wish they'd have a smart activation server, not just a "limit to 5 installs" server. With the smarts being, unlimited installs but if you install X times within X geographically dispersed locations within X amount of time, we're going to block your key.

Complain about real piss-poor DRM such as UbiSoft's "always-on DRM". BC2's DRM is, for the most part, non-invasive as DRM should be. I don't care if they want to protect their code as long as it doesn't get in the way of my use of the product (or of other products).
Again, I don't like DRM. Pirates are already playing BFBC2 on pirated servers, days before the official launch. However, DRM is a fact of life for PC gaming and voting with my wallet is the only way I can let game companies know what I think of their DRM schemes.

I vote for Valve's games on Steam, because Steam offers more than just DRM protection for the games. I didn't vote for EA's last DRM disaster, Spore, and its originally planned "phone home every 10 minutes" DRM. I will NOT vote for any of Ubisoft's new "always-on DRM". I will and have voted for the new SecuROM bundled with BFBC2. its not perfect, but its not as terrible as it once was.

Saturday, February 27, 2010

A Self-Serving PC Gaming Wish-List

It's not my birthday, but I was inspired by Alec Meer's birthday post over at Rock, Paper, Shotgun.

I want these things.
  • A Free 2 Play Warhammer Online.
  • A fantasy-based EVE Online (where is World of Darkness anyways?).
  • A Shadowbane that doesn't make me want to vomit on my keyboard.
  • Battlefield 1942 recreated in Battlefield: Bad Company 2's engine, destructible environments and all.
  • An announcement from 38 studios on what their MMOG will be.
  • To figure out what ever happened to Project Offset.
  • Some sort of hypno-therapy that makes me incredible at FPS games overnight.
  • To never see or hear the phrase “dumbed-down” again
  • A loaf of bread.
  • My kid's two front teeth (teething sucks btw)

NOTE: Yes, I stole a couple of Alec's ideas and changed or did not change the words slightly.

Wednesday, February 24, 2010

Sunshine for Allods Online?

Keen has a post up: A Ray of Hope for Allods Fans
Today’s communication from gPotato shed some light on a few things we’ve been having to deal with over the past week. First off they debunked the rumor that the original dev team was no longer working on the game. Second, they addressed the cash shop prices stating, “we are actively working on new pricing options to accommodate the masses.”
While we don't know what the final verdict is yet; Keen stated something a lot of Allods players feel.
What gPotato needs to realize coming out of all of this is that the people who enjoy the game are willing to spend money.
Allods players, for the most part, are willing to pay to play the game at a reasonable price. However, I disagree with Keen's next statement:
Yeah, it’s a cash shop microtransaction model game. We know that we’re going to be forced into the cash shop because that is an intrinsic property. That doesn’t bother us anymore.
I don't want to play a game that forces me into its cash shop. It is NOT intrinsic to the business model and does more damage to the game than good. A cash shop should be about convenience, not necessity. The game should make me want to spend money, not punish me for not spending.

I think I am the minority in this. All along I didn't feel the discussion should have been about the cash shop. It should have been about how poorly thought out the game changes were. Removing mana/health regeneration skills, changing the Fear of Death debuff, and increasing the leveling curve are dumb changes for the game. I could care less that I can "buy" my way past these changes, at any price.

Over at Serial Ganker, sid67 lays out his view in response to my original thoughts.
Heartless_ is making the argument that we would hate this type of penalty in any game. He argues that if this change were made in a subscription game, players would still be up in arms about it. Very true. But with one critical difference, in Allods, you can PAY to avoid the penalty.
sid67 is one of the more balanced writers I've found in the MMOG blogosphere. This shows just how much of a minority my line of thinking is. I'm pushing against the conversation about the cash shop, because I want to discuss Allods Online as a game, business model agnostic. The reality is that Allods Online is a poor example, at this point barring any changes, of the microtransaction model.

I have the problem of having a happy-go-lucky vision of Free 2 Play games and the micro transaction model. One whereby players pay for microtransactions that enrich their gameplay experience, while the base game is playable and satisfying within itself. Developers have the right to make money with the game, but at some point, forcing players into a cash shop tells me the game would have been better off in a subscription model.

I must accept my minority view and move on. I'm still playing Allods and depending on where the game changes go, will determine if I continue playing. I don't want to feel like I'm forced into paying for cash shop items; at any price.