Thursday, March 18, 2010

Bad Company 2 Patch Problems?

The Battlefield: Bad Company 2 patch has hit Steam.  With it, so have the complaints.  Many players are reporting a multitude of issues.  PC Gamer Blog has the run down:
After the patch:

* Several complaints each about hit detection getting worse, being unable to exit the game and having to close it with task manager, and significantly worse performance.

* "It was crappy before, now it's even worse. Cannot connect EA is a standard msg, server browser inoperative, cant even do the old trick when you pressed "Cancel" after refreshing servers list to get the result faster with more low-ping servers."
khartlian

* "Since installing the patch I'm now getting "Lost connection from server" at the end of the every round I play. Sometimes losing the stats, sometimes not."
GrandTheftAli

* "Now my Bad Company will not work, it drops back to Windows every time I go resume game, was working perfectly before patch. Please help I can't be with out it!!!"
alienandy

* "When I updated the game, I had like 20 crashes to desktop within 1 hour (sometimes without doing anything). Was experiencing lag on ANY server I went in, and all these servers had ping below 40 on the list and I had ~100ping in the server. Was absolutely lag free for me before this patch. :<" Dawnsta
I have not had the chance to update myself, but don't plan on trying to avoid the patch. I've had crash to desktop and connection issues prior to the patch, but for the most part have been able to put plenty of time into the game and I've completed far more matches than I've crashed on.

Normally, I would be throwing a fit about these issues at this point, but I am letting DICE/EA slide so far for the Bad Company 2 issues since launch.  The Battlefield series holds a warm spot in my heart and I know when the game works its a wonderful experience.  I'm willing to be a bit more patience as they race to catch up with the popularity of the game.

In the meantime, watch a promotional video:

Tuesday, March 16, 2010

Bad Company 2 Steam Patch

Battlefield: Bad Company 2 is preparing for its first patch.  The Bad Company 2 (BFBC2) patch is already out on the console and standalone-PC versions of the game and is slated for a release shortly on the PC-Steam version.

Shacknews has the details that SecuROM DRM is being removed from the Steam version.  Also, multiplayer will be unaffected by the patch vs. non-patched players:
Thankfully, multiplayer servers have not been patched so Steam users will be able to play with non-Steam users despite not having the latest client version. SecuROM CD/DVD copy protection will also be removed from the Steam version, which has no disc.
The removal of SecuROM from the Steam version is another bonus for buying the game through Steam.  Steam itself is DRM and the reason why developers feel the need to package their own DRM on top of Steam has always alluded me.  Fortunately, in this case, it can be laid to rest.

The rest of the patch note/fixes are quoted below:
Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes

Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen

Initial Impressions: Lord of Ultima

Lord of Ultima up and bit me in the ass. I didn't even know it existed until a friendly beta invite hit my mailbox. In the spirit of free gaming, I said "what the heck, it's got Ultima in the name so it can't be that bad". Plus, I long for my golden days of Ultima Online. Forgive me, I'm terrible at these sort of things.

Lord of Ultima, by anyone's visit to their home page, is a browser-based strategy game. Players are given a plot of land, which conveniently includes all needed resources, on which to build a city. Anyone that has played any number of RTS games or browser-based strategy games will feel right at home.


Thursday, March 11, 2010

Epic Integrates Steamworks into Unreal Engine 3

Steamworks is Valve Software's cloud computing solution for games.  For a big fat price of free, it allows game developers to integrate with Steam and it's many tools: anti-piracy, cloud, matchmaking/lobbies, and DLC.  Epic, developers of the Unreal games and graphical engine, have announced they will be integrating the Unreal Tournament 3 engine with Steamworks:
Epic Games and Valve Software have announced a mutually beneficial partnership to bring Steamworks to Unreal Engine 3. Valve's full suite of tools will now be offered to Unreal Engine licensees completely free of charge.

Steamworks allows developers to utilize any of the features of Valve's digital distribution platform in their own products, including Steam Cloud save importing, Achievements, user stat tracking, and DRM authentication. It's normally available for free, but its integration into the latest version of the Unreal Engine should encourage even more developers to utilize Steamworks.

"Valve has created a world-wide phenomenon with Steam and we're excited to be able to have the Steamworks suite of services available to Unreal Engine 3 licensees so they can take full advantage of all that Steam has to offer," explained Epic's Mark Rein, adding, "With Valve offering these services free of charge, the idea of providing the Steamworks SDK to all Unreal Engine licensees was a no-brainer."
I'm very curious to see where this leads. 

The number one annoying aspect of Steam is that so many games don't use its core functionality.  This forces gamers to track a dozen different game IDs and logins.  For example: Games for Windows Live games sold through Steam or games that come packaged with Gamespy for multiplayer.  Steamworks gets rid of all that and plugs a gamer's Steam right into the game, no extra managment required.  It is nice to finally see some bigger developers come on board with Steamworks.

Tuesday, March 09, 2010

IGNORE ANY EMAIL FROM ME - GMAIL WAS HACKED

Just a quick note, DO NOT open any emails that you may have recieved today from a heartlessgamer AT gmail DOT com.  My account was hacked and used to send World of Warcraft phishing emails.