Tuesday, February 07, 2023

Not Impressed with The Last of Us (TV)

last of us tv show hbo max

Not Impressed with The Last of Us (TV)

 I hate to admit it but I am not impressed with The Last of Us TV show.  I had high hopes after seeing the Rotten Tomatoes scores and acclaim the series was getting, but I was not impressed.  Here are some thoughts rants from someone that never played the games but did watch episodes 1-3 of the TV show.

Spoiler warning.

 First, I want to say that the show is well produced.  Visually it is stellar and there is a distinct sense of a post-apocalyptic world.  Actors, individually, are great.  I do enjoy watching the show.

 With that said my brain is really struggling to not scream out loud about this show.  

 The biggest issue I have is the lack of chemistry between characters.  Joel and Ellie really do not click and the story telling does not help.  The relationship is forced; almost to the point of being too forced.  Ellie dropping f bombs every two seconds just does not help and then having her read a letter and articulate mother f'rs when the character that wrote the letter at no point gives the vibe of dropping mother f'rs (but I get it; who doesn't love Nick Offerman dropping the "not today you new world mother f'rs" line).  Bill and Frank of episode 3 also... just... nothing clicking between those actors.

 Also there is so little exposition.  Characters just jump right to the key piece of whatever they need. Ellie walks into a room, grabs a 1,000 page book, and flips to the exact page where the note she needs is stashed.  Then a second later she figures out its a secret code instead of just random notes on a piece of paper. Every single scene is this way; characters just fall right into where and what they need.  Plot armor is on high alert!

 Honestly I would be lost on some things if I wasn't listening to the companion podcast.  The podcast does a much better job of explaining character motivations and key moments than the actual show.  One particular one is where Joel flinches at one point touching Ellie after knowing she is infected yet numerous times before that.  In the show I barely remembered it because Joel is grabbing her without flinching in every other scene before and after that moment.  It wasn't until the podcast that I reconciled why he flinched in that one scene.  In retrospect the flinch was contrived and forced.

 Then there is the mechanics of how the world and it's fungus infection works.  It has made me go "what?" so many times.  Maybe it works in the games better than it does here?  The infection can be gotten from spores?  Or by getting bitten?  But not by being scratched or having an open head wound like Joel did fighting the clickers?  It was in the food supply and went global in one day?  And if you can catch it from spores why do the characters literally not care about climbing around mushroomed dead bodies everywhere?  Why are they eating their lunch surrounded by the stuff? Why do they pick up dead infected bodies to burn without a care in the world?  You would think any single encounter with an infected, dead or alive, or any of the tendrils growing from one would send folks into a panic.  

 Let's not even get into how the fungus becomes octopus like and able to move it's tendrils about and therefore has zero resemblance to the concept of the fungus causing it's host to do something vs the fungus becoming sentient.  On top of that it only has these special powers in scenes where the visual effects budget allows for it.

 Also a single gun shot takes out an infected but being crushed in rubble doesn't?  Why do some die so fast and why are others found years later?  The one liners trying to cover this and the flashback at the start of episode two fall woefully short of making any sense to me.  It feels like the show tries way to hard to explain the situation and just comes up short.  

 I really, really struggle with the world building here.  I literally do not want to hear about it anymore.  Just make the world dangerous and don't bother trying to over explain it to me.  Bad shit happened and the world is what it is.  Now take off the plot armor on the characters and work on chemistry between characters.  Also stop giving them freaking chicken sandwiches.  No one is eating bread in this world if the worldwide outbreak was caused by flour being contaminated.

Monday, February 06, 2023

It was the best of Battlefield 2042 games until...

 I've been AFK for a bit but got a chance to jump into the most recent Battlefield 2042 update and I was having the best of games (like seriously; it is rare that I hit the top of the board) and all I'll have to show for it is these two screenshots as the round ended suddenly with "all players disconnected".  Oh well!

Five minutes in and crushing the revives and getting a few kills.
 
More kills and revives; still the top!


Personally I count it as a first place win.  Ignore the other team and their super K:Ds; my team was rubbish.


Sunday, February 05, 2023

Call of the Wild the Angler guide for Golden Ridge


 Not much content out there for CotW the Angler so when I saw this guide for Golden Ridge I had to share.  Very thorough and well done.  Enjoy!

Friday, February 03, 2023

Dark and Darker - looks interesting - free next week

 Dark and Darker is coming to Steam soon (next week?) and is a PvPvE hardcore FPS something fantasy dungeon game something.

An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters. 

Honestly they had me at PvPvE.  Looks interesting.

Sunday, January 29, 2023

New World Community Q&A Thoughts

 A little tardy (business travel), but here are my thoughts from the New World community Q&A earlier this month.

 I want to give the team kudos for tackling community feedback about the speed at which "critical community asks" are worked.  Basically: it's hard.  As someone who manages a software development lifecycle at work I totally get it, but this message probably falls flat on the community.  Still; kudos to the team for being willing to engage in the conversation and even follow it up in another video (where they mention "the door problem" which is very good at illustrating the point).

 Back to the community video; bots were discussed.  Bots are not the problem in New World anymore that they once were.  Sure bots are still out there but it has been pretty clean for a while.  I can't remember the last time I ran into a clear bot or felt like the market was dominated by bots dumping 0.01 materials 24/7.

 Armor types were discussed and we know balance changes are coming soon.  It is good to hear the team confirm they know light armor is too strong currently and needs a change.  They seem to be focused on making light armor more risky which I think is a good approach since light armor has such good bonuses compared to the others but has very little draw back.  It sounds like light will be a lot less versatile with defensive perks and thus be more of that "higher risk for higher damage" that it should have been all along.

 Greatsword and Musket balance... being worked on.  Duh.

 Zone revamps were mentioned and it was confirmed that zones will continue to be updated as the main story quest gets revamped.  While I wasn't sold on the revamps done already (I personally feel like they don't fit thematically) it is good to see games breath life into old areas.  I was a big fan when World of Warcraft redid most of their world and really liked when Guild Wars 2 chose to burn one of the main capitals, Lion's Arch, to the ground and then rebuild it.  Change is good for MMOs.

 Corruption portals are also on the revamp list: less frequent but more eventful/challenging.  I look forward to seeing them be more meaningful.

 The conversation wrapped up with a discussion on PvE vs PvP weapon and gear balancing.  "It's a hard problem" is a correct statement, but the team also mentioned there is already things like PvP only perks and PvE only perks so they've been working on this since the game launched.  I personally think they do a really good job of balancing across the modes.

 And last but not least they confirmed hippos are coming to New World, but only after we get monkeys.