Saturday, May 20, 2023

New World Arena Win

 Just sharing this sweet scoreboard from a 3v3 arena match in New World.  Playing as my Heavy Armor Flamethrower build.



Friday, May 19, 2023

Idea: Fix to balance New World range DPS in PvE?

new world ideaNew (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 Ranged damage in New World end game PvE is a problem.  Here's an idea to fix it!

 New World recently changed the Bane perks on ranged weapons to do more % damage than the % damage increase bane gives on melee weapons.  This was meant to "fix" that ranged damage was under-powered compared to melee in PvE content.  This was a poor "fix".

 My idea for a true fix would be to nerf the crap out of melee.  Seriously!

 The reason melee is so good in PvE for the most part it hits multiple targets on normal attacks (light and heavy) while ranged does not.  Ranged hits a single target on normal attacks (yes there are a few upgrades where there is some splash but its not default like it is with most melee).

 It seems like the better approach for melee would be that it does high damage to the first target hit but reduced damage to any additional targets hit.  The game has the tech to do this; it already understands first vs additional targets hit for perks like Trenchant Recovery.  

 This would create more value for true area-of-effect abilities instead of the default melee attack being area of effect.  It would also balance damage between ranged and melee as they would both be primarily single target damage.

 And if this sort of approach was taken the response would be apocalyptic from the New World community. Good.  We need a little drama.  If this idea sounds as dumb as you think it does; leave a comment!

Wednesday, May 17, 2023

Start digging New World's grave?

 The studio behind New World has announced it is starting work on a new MMO set in the Lord of the Rings universe.  The natural question is: who's gonna start digging New World's grave?

lotr mmo
 Amazon Games has announced it’s making a new massively multiplayer online game based on The Lord of the Rings. Development is being led by New World studio Amazon Games Orange County. This is an all-new production, separate from an earlier attempt to make a Lord of the Rings MMO that was canceled by Amazon in 2021.

 

 First I want to say my inner geek chafes when these announcements say "Lord of the Rings" when really the setting is Tolkien's Middle-earth.  If the announcement had read "Middle-earth MMO" my interest would have been doubly peaked.  So I am long term hoping

 Of course this announcement hit the New World community with many now jockeying for position to be the first one in line to get a shovel for the grave digging.  Clearly Amazon Game Studios is going to starve New World to focus on this new game.

 Combine this with the "gear reset" fears and we all should just stop playing New World I guess.

 RIP: New World 2021 - 2023


Tuesday, May 16, 2023

New World Gear Reset?

 New World can't stay out of the crosshairs of the content creators.  This time answers to a Discord Q&A are making the rounds (sorry don't know if/how I can link to Discord posts). Specifically comments regarding the Season 3 road map item around a gear score increase and what that means for player's current gear .  The answer was short and sweet, but lacked clarity on what it really meant so of course the community is taking it as "New World full gear reset! Stop playing now!".

If you want a larger summary of the Q&A along with the tidbit stoking the gear reset discussion watch the video I linked (embedded below as well).

 

The gear reset tidbit is screenshotted below (along with Jay Oddity's spectacular noggin top).

new world gear reset

 As I said in the intro: short and sweet, but lacking clarity.  On one hand it is saying 625 (max gear level currently) gear is not upgradeable and then saying some sort of new system is coming for gear progression (which is assumed the Season 3 road map bullet item for "gear score increase).

 At face value a level-headed reader is walking away with "player's won't upgrade gear that is 625".  A less-than-level-headed reader walks away with "625 gear will be worthless! Don't waste time playing the game!".

 Unfortunately MMORPG history is sort of on the side of the less-than-level-headed readers here.  When World of Warcraft launched its first expansion many players (a lot who were brand new to MMORPGs) were shocked to find out that a green item from the expansion trumped some of the best gear gained in original World of Warcraft.  Every expansion since has reset gear in a similar manner so the assumption is this is where New World is headed.

 Personally I take the statement as an indication they are increasing gear score and coming up with a new system for adjusting gear score.  The key word I hit on there is "adjust".  That reads like gear may not be upgraded in the future and may have other methods for adjusting to meet gear score requirements.  I am hopeful this means a more horizontal approach than a strict vertical approach.  Or possibly automated scaling up and down based on other factors which would allow

 New World already has a gearing problem.  There is no real way to ensure you get the gear you need excepting for some farmable named gear sets that have niche use cases (such as the Harbringer gear sets for Angry Earth content; useless elsewhere).  If players want best in slot gear in New World it's basically a lottery system.  Either they get a drop from a high level mutation, an Outpost Rush crate, or through the mystic toilet that is crafting.

 Knowing that there is an underlying gearing problem I am hopeful this statement is AGS taking a good look at the problem and working towards new and exciting solutions instead of bandaid fixes over the top of what we have.  If this is intended to coincide with Season 3 then we are likely to find out more details a few months from now.  And months are like years in MMOs; so if you are questioning if you should play New World and upgrade your gear then all you need to ask yourself "are you having fun?".  If yes; then upgrade away.  If you answered no; stop being a troll and go somewhere else.

Monday, May 15, 2023

What'd they do to my boy!?

 Changes to the specialist Irish are coming to Battlefield 2042.  EA DICE announced the changes on their latest Inside Battlefield podcast.  The big change is a significant NERF to Irish's APS-36 Shootdown Sentry.

battlefield 2042 irish

 Irish's sentry, as it stands currently, takes effect immediately once deployed (i.e. it starts shooting down explosives) and intercepts all explosives until such time that the sentry is destroyed.  Basically it is an infinite explosive defense if it is not destroyed.

 The upcoming changes are:

  • There will be a "boot up" time before the sentry is active
  • There will be an "active" mode where it can intercept explosives
  • There will be a "inactive" mode where it cannot intercept explosives; aka cooldown mode

 Oh boy!

 These are significant nerfs to Irish's sentry and I have some reservations.  One of the long standing problems with Battlefield games is "explosive spam".  Trying to defend a point?  Trying to defend the little bit of ground you took over on attack? Prepare for a never ending flood of explosives being lobbed into your general area; especially in game modes like breakthrough.

 Irish's sentry is critical in the current state of the game to combat explosive spam.  Without the sentry confined spaces or bottlenecks would be unplayable.  Anyone that has played a round of breakthrough without anyone playing Irish know how miserable the experience can be.

 Pushing players into open areas exposes them to other Battlefield detractors such as vehicle campers and snipers.  In modes like breakthrough it may become impossible to either defend or attack some points (attackers rely heavily on Irish's sentry to push forward and hold areas; resetting the sentry position a few feet forward as the push makes progress).

 While the sentry is great for combating explosive spam it also has some areas where it can be abused.  The most egregious abuse is vehicles camping just off the main battlefield protected from any long range anti-vehicle attacks since the rockets are considered explosives.  In modes with out of bounds areas for defenders; attacking vehicles could park, drop a couple sentries, and be impervious to attack.

 What confuses me most about the changes is that it hurts defending against explosive spam in close quarters but is not much of a deterrent against the abuse by camping vehicles.  Vehicles are often far enough away that even with a cool down period the sentry is still a near-impervious defense.  Outside of multiple players coordinating attacks there isn't much risk to vehicle campers still.

 The developers also stated they wanted to improve the pick rate of Irish (and Dozer who they also covered in the podcast).  As I see it there is even less of a reason to select Irish now than there was before.  As an Irish fanboy; I can't see myself picking him if his sentry is gutted.

 So in conclusion: what'd they do to my boy!?  The only change needed was to make it so the sentry didn't stop rockets so vehicle campers couldn't sit untouched, but instead we are getting changes that will actively encourage more explosives spam...