Ranged damage in New World end game PvE is a problem. Here's an idea to fix it!
New World recently changed the Bane perks on ranged weapons to do more % damage than the % damage increase bane gives on melee weapons. This was meant to "fix" that ranged damage was under-powered compared to melee in PvE content. This was a poor "fix".
My idea for a true fix would be to nerf the crap out of melee. Seriously!
The reason melee is so good in PvE for the most part it hits multiple targets on normal attacks (light and heavy) while ranged does not. Ranged hits a single target on normal attacks (yes there are a few upgrades where there is some splash but its not default like it is with most melee).
It seems like the better approach for melee would be that it does high damage to the first target hit but reduced damage to any additional targets hit. The game has the tech to do this; it already understands first vs additional targets hit for perks like Trenchant Recovery.
This would create more value for true area-of-effect abilities instead of the default melee attack being area of effect. It would also balance damage between ranged and melee as they would both be primarily single target damage.
And if this sort of approach was taken the response would be apocalyptic from the New World community. Good. We need a little drama. If this idea sounds as dumb as you think it does; leave a comment!