Friday, June 03, 2005

Chuck E. Cheese 2.0

Nolan Bushnell, creator of Pong and founder of Chuck E. Cheese restaurants, is up to a new project, one that may just merge the inner gamer and bar rat in all of us.
"Imagine a Chuck E. Cheese for grown-ups—with booze and Caesar salads instead of balloons and singing animatrons. Bushnell has built "party tables" where six customers can play each other in the same game, and tournaments where diners in any of the restaurants in the chain can compete against each other in a single contest such as Texas Hold 'Em. Bushnell says he will open the first restaurant this fall in Los Angeles."
Obviously, this isn't going to be an overnight success, but it has great potential. I can remember countless trips to the local Pizza Hut, sitting around thumbing through the little trivia cards set on the tables, and quickly giving up due to boredom. Between meeting fellow gamers, and potentially having a place where a gamer can feel at ease talking about Warcraft, Mario, or a new PC's hardware specs, the restaurant should give a great avenue for a new audience of gamers. This could potentially be the cigar shop for the gamer. The only thing that may hold it back, the name, uWink Media Bistro.

Update: 8 Jul, 2007 - Edited post and applied labels.

E3 MMOG's

From the author of the MMOGchart.com website there is his wrap up of all the MMOG's that were at this years show.

The link.... http://www.mmogchart.com/E32005.html

Couple things I wanted to highlight out of the write up.

"Lord of the Rings Online: Shadows of Angmar (formerly Middle Earth Online)"
- Why the name change? I hate to think they will try to cash in off the success of the movies because I strongly doubt that this was a move towards the books. Most people identify with Lord of the Rings rather than the Middle Earth terminolgy. Maybe its just my inner nerd that felt some lost sense of pride at actually knowing what Middle Earth was before the huge success of the movies.

"I can honestly say that DDO was easily the most interesting and fun MMOG I saw at E3 this year."
- Gives me some hope that my hopes for a decent D&D MMO will be released. Outside of Neverwinter Nights there hasn't been much for the D&D crowd.

"Tabula Rasa has undergone a complete makeover. The game is now more like a First-Person Shooter with RPG elements."
- Not that I was looking at Tabula Rasa at all really... well until I read this. I have renewed interest in it now and maybe it is heading down the right path. Sci-fi just makes more sense in a fast paced FPS style game.

"SUN: Episode I of the Soul Ultimate Nation"
-I must admit I have never heard of Webzen before, but it seems they may be a Mythic type company. Mythic was able to become a big time player through Dark Ages of Camelot and maybe SUN is Webzen's gateway to the big time. They seem to be on the right track. Now it only remains to see if they can cross over into the American market.

Wednesday, June 01, 2005

Invisibility coming back?

According to a post on World of Warcraft's PvP forum, it looks like invisibility may be coming back.
"We definitely wish to bring invisibility back into the game for the Mage at some point, however, it would more than likely be a slightly different mechanic than players might remember from Beta. It's important that invisibility is both useful and fun to use, but not so much that it provides its caster with an unfair advantage or allows for the bypassing of game content."
-Eyonix
I find the "bypassing of game content" line funny. After all, the early beta version of invisibility combined with the broken version of blink was a great tool for mages. Obviously it unbalanced the class, but that is what beta is for.

Here is my question: why does rogue's stealth work the nearly the same way that invisibility did in beta?

Does Blizzard even look at what they put in game? At one point, stealth was bearable and rogues could be detected relatively easily when they were in front of you. Now, there can be several rogues within a three foot radius and you won't see a single one.

It amazes me that Blizzard is going to put invisibility back into the game and change it from beta. Yet, they refuse to even mention how rogue stealth basically equals the old invisibility.

Update: 4 Nov, 2007 - Edited post, removed broken link, and applied labels.

Is going back a good idea for the MMO world?

I was reading this thread on VN boards and started thinking back to my early days in MMO's and why I was so drawn into them back then. I started in Ultima Online(UO) and moved onto Dark Ages of Camelot... never playing Asheron's call.

Reading that thread though about people's experiences from Asheron's Call made me wonder something. Does the MMO genre need to go backwards in order to progress forward?

Would a 2d "looking from the top down" game work in the current day? Years ago when I was still in high school I was a frequent reader of Inquest Gamer, a tabletop, pen and paper, video game, card game, and misc. fantasy game magazine. One issue they had put out a hit list of "what would make a great online game".

Of course Star Wars topped their list and they had chosen a unique graphical look... over the top just like UO. I remember drooling over the fake screen shots they had made and reading over the details of their make-believe Star Wars MMO.

And now it dawns on me several years later... that article had it right. Not the graphics... but the ideas behind the game. Reading that thread on VN just confirmed it... the people weren't talking about graphics AT ALL! Everyone was into the gameplay and the game world.

Maybe what we need in the MMO market is the following...

A low budget company with good ideas and a passion for gaming. A small title game that doesn't focus on graphics and hits all the major points of good solid gameplay. Sure there is probably some out there right now, but nothing that has caught my eye enough for a few of my dollars.

Maybe the MMO market just needs to go backwards... find its roots again and then progress from there.

Enchanting...

So I dropped my 300 skinning skill last week to pick up enchanting. Enchanting is a pure money maker and the only downside to it is training from 225-250 skill. You wonder why?

Well because Blizzard decided the 225+ master enchanter needed to be placed inside the Uldaman instance on the Alliance continent! Now the instance is only level 35-45 and is easy enough for a level 60 to sneak through, but still Blizzard decided that the NPC would not spawn until you cleared a pit of scorpids. Good thing there is websites like Thottbot.com and Allakhazam.com otherwise it would be near impossible to figure out where, how, or what spawned the master enchanter.

Now since it is in an instance you need to make sure to bring enough materials with you to grind it out and train all the skills you can while there. The final skill being at 250 skill... after that its all dropped or bought recipes from around the world.

I dropped 50 or so gold on materials at the auction house... something I normally will not do. I will take my time with lower end auctions and disenchant the supplies I need. Today though I was on a mission to get 250+ skill.

Well I was in luck and ran into a hunter doing the same as me... so the instance would go that much faster. There was more spots than I thought where we had to fight through a few gray elites. Nothing to bad.

We finally got to the master enchanter after about 20 minutes and we both set in to start grinding. Grind, grind, and grind we did. However I came to realize that I was going to be ONE skill point short! No!

So here I sit... one skill point away from 250 and missing three essential skills in enchanting. Oh well! Another day... another run... next time I will have 250 before I even head out.