Tuesday, September 20, 2005

WoW's black plague

The lands of Azeroth have been infected! Originally the message boards lit up with posts about some plague spreading accross the land and killing untold thousands of players. Wannabe heros raced accross the land in search of cures. What was causing all this death?

A bug. Just your run of the mill "Oops missed this on Test Center" bug. This quote from Shacknews sums it up best. "Blizzard adds in a new instance, Zul'Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrputed Blood. It does like 250-350 damage to players and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the general population including npcs, who can out generate the damage. Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die).

GM's even tried quarantining players in certain areas, but the players kept escaping the quarantine and infect other players."

Here is a short flash put together by WoWaids.YTMND.com that IMO describes it best.Click at your own risk!

But WTF? This was actually something exciting to drown out the boringly repetitive gameplay of WoW. Like everyone else I truly believed this was a LIVE EVENT... something Blizzard promised to be part of WoW. Sadly it was not the case.

I wish Blizzard was quicker on their feet and would of offered a quest of some sort to cure the disease... making a bug into an actual event. This is the sort of development I want to see from Blizzard... from any MMO developer... PLEASE.

Monday, September 19, 2005

Nintendogs... the gift of game

To say I was nervous when I purchased a Nintendo DS and Nintendogs for my girlfriend’s birthday would be an understatement. My girlfriend doesn’t play video games at every chance she gets like I do. She has played Mario Kart: Double Dash a half dozen times with me and can make cute little faces imitating Kirby. Some limited PC gaming with her siblings many years ago playing the original Warcraft ends her experience with gaming.

I kept the receipt and made sure not to open any of the packaging. I had no idea if this gift was going to be a hit or flop. Luckily it wasn’t the latter and she absolutely loves the gift. So much so she is going to be getting the newest Kirby game, Kirby Canvas Curse. She absolutely loves her Nintendog and treats it almost as though it was real… because honestly that is how good the game is.

The innovation packed into Nintendogs is amazing. Every unique feature of the Nintendo DS is put to good use. The wireless capability allows you to connect to other DS owners without any sort of leash… err… cable. The touch screen is used for petting your puppy and performing various tasks. The microphone is really the centerpiece of the game allowing you to train your dog to respond to voice commands. Teaching your first puppy its name is quite an experience for even the most seasoned gamer.

The game is very intuitive and so easily picked up that I found myself just letting her plug away. I didn’t need to explain anything as I had feared. I didn’t underestimate her ability to pick up the game and learn it, but with many hardcore gaming years under my belt I knew that even the simplest children’s games could require an innate amount of knowledge to get started in. A prime example is the bubble blower toy in game. The operation is so simple it almost made me laugh. Blow into the microphone and bubbles appear on the screen. She didn’t need a pop up menu to tell her how to do this… she just did it. It was common sense!

This sort of technology has been a long time coming. The gaming market is growing stale with sequels being the dominate factor. Feature lists are now the “innovation” instead of the technology. Nintendo has reversed this trend in their hardware. The hardware is the innovation and games that capitalize on it are innovative. I still remember articles detailing how Madden ’05 had innovative features and I can’t help but letting a small part inside of me roll on the floor laughing.

Innovation invites new gamers into the market. Games like Nintendogs focus on fun and can easily win over a new gamer. These gamers are very likely to branch out into other games that intrigue them such as my girlfriends fancy with Kirby. The key for Nintendo is to keep these gamers attracted to Nintendo products. That isn’t hard to do considering the direction most of the industry is heading.

The Nintendo DS is an inspiring piece of hardware that really has endless possibilities and Nintendogs is becoming its flagship. It is more than just cute puppies and virtual dog shows. It very much is a game.

My first /. hit

My first /. (Slashdot) hit.

Update: 5 Nov, 2006 - Consolidated post and applied labels.

More on the Revolution controller

Just to follow up on my last entry about the Revolution controller.

It is definately a mixed bag across the internet in regards to the Revolution controller. These seem to be the big complaints...

1. Not enough buttons or control sticks.
-Turning motion into input reduces the need for buttons and analog sticks. Current games use too many buttons as it is making you fumble over the controller. Simple = good.

2. How do they expect you to play .
-The popular fillers have been Madden, FPS's, and so forth. First off these people need to get out of their shell and realize there is more than one way to play a game. People need to stop thinking about how they couldn't play their current games with the new controller. Its new! Give developers time to develop their flagship games for the controller and you will see NEW ways to play your games.

3. All it is good for will be Duck Hunt 2.0
-Wrong... it means playing old game types in a new way. The market and various genre of games have become alarmingly stale the past few years. It has been more about sequels than originality. Any game on the Revolution is going to be a new experience for a while... it will be inventing new ways to play games. All because of the controller.

4. It is meant for Japanese gamers who like sword swinging and knick knack games.
-Sorry... this thing was built to be fun. If fun is limited to Japan... I may be moving there. People are sadly taking the tech demos as real games... believing the controller only works for the applications it was shown in. With developers there will come FULL GAMES built around this controller. Give it time people and let the developers do their jobs.

Heartless_ out.

Sunday, September 18, 2005

Nintendo... Revolution controller

The article first appeared on 1up.com and has been linked everywhere. This picture is honestly to god the best one of the new controller. For anyone living under a rock the past few days... yes... this really is the controller.


Am I impressed? Hell yes. With all the secrecy surrounding the controller I was horribly worried we might wind up with a Nintendo Stink Bomb equivelant to the Virtual Boy.

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I was horribly worried we might wind up with a Nintendo Stink Bomb equivelant to the Virtual Boy.
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Nintendo wasn't kidding when they said it would be a simple controller. It is best decribed as a remote controller. Two face buttons, a D-pad, and a trigger on the bottom. Simplicity IMO is greater than the current trend of Xbox and PS3 to put more buttons in the hands of the gamer. The main function of the new controller is in the sensors placed on your TV set that determine location and motion of the controller. You can read the article for more details.

My feelings towards it are good. I am particulary curious to get this thing and its attachment for an FPS game. I'm actually looking forward to the next generation consoles now.

However, my concern is that change will scare developers away. This is a sad fact of the industry. The "suits" know that cool sells... and cool is the same ole washed up crap that we had during the last generation of consoles. We can only hope enough gamers like myself see through the crap and grab the revolution.

Ninetendo has sold at least one... to ME. Now vote with your wallet.

EDIT: Video for the controller has been released.

Thursday, September 15, 2005

Worthless EQ II video...

Got me why I clicked download on this one.

Random groups of bad ass looking monsters in randomly placed areas of the world getting smacked down by random EQ II players. Hmmm... such inovation there from the EQ II dev team! I think I fell asleep during the video... or maybe it was just so uneventful that I forgot to remember what happened.

EQ II... such good graphics and voice acting put to waste.

Not to mention the credits are a year long and make the download an extra 20MB... blah.

I am going to get a hold of these people just to tell them how much they suck. Stay tuned for the results of that!

Replies to my Stun article

Going to consolidate some thread links for you for replies to my Stun article.

VN Boards WoW General Board post
WoW.com Azgalor Realm Forum
WoW.com PvP Discussion Forum post

And here is by far the best reply out of all the boards... from VN WoW general board... owning up Rogue whiners.

"If I understand the argument correctly, a Rogue "needs" all those stuns in order to kill "some" classes. I hear a Warrior can "own" a Rogue with Overpower if a Rogue so much as THINKS about using his Evasion skill. I hear that, due to armor and hit points, a Warrior has to be stunned if a Rogue is to have a chance.

With Frost Nova, Blink, Polymorph and Mana Shield, a Rogue needs stuns to kill a Mage. Maybe I'm getting too simplistic here, but do Rogues want to be able to easily defeat every other class? Or do they want to be "balanced"?

There's a simple mathematical FACT that most PvP freaks seem to forget: for every VICTOR there must be a VANQUISHED. What's the matter? You don't want to take your turn as the vanquished? That's just stupid. You already have a way to pick and choose your battles. You already have a way to escape a bad situation. A Chance at escape is all anyone should ask for, and you have it.

If Blizzard decided to re-work the class to where you LOST much of your stun ability but GAINED in other areas to compensate, would you still play a Rogue? Or is it strictly the "gank factor" you crave? I just wish some developer would get past the "mezz-stun" combat model and make it so every class has a chance to win or escape a fight.

If the Rogue Class didn't exist, then WoW would be pretty close to that and we'd be griping about Polymorph. Unfortunately, I think we're seeing how different it is to balance PvE abilities with PvP abilities. I still don't like to be frozen and unable to respond when I'm playing a game. If that's anyone's idea of fun, then you are made of sturdier stuff than I am." -
Rethyl

Giving credit where credit is due... great post. Wish I could claim credit for it!

Wednesday, September 14, 2005

And it happens... WoW honor data lost

The day after the 1.7 patch and Blizzard is sorry to inform everyone that all honor data for the last 24 hours has been lost.

"There was an issue during the Honor tally process which resulted in incorrect collection of Honor points. While we have addressed the issue so that Honor will properly calculate in the future, we regret to inform you that the PvP Honor data which did not calculate for the last 24 hours since the end of Tuesday’s maintenance cannot be recovered." - Blizzard

Good or bad? Well no one likes losing anything. It is good for me in the fact that a lot of people hit AB hard and heavy gaining A LOT of honor. So now I will not have to gain as much to hopefully compete this week. Unfortunately that 24 hour period is about the only time I will get to log in during prime time bonus experience this week.

We will have to wait and see what Blizzard does about this.

MO2 - Stun

Stun
stun (st n)
tr.v. stunned, stun•ning, stuns
1. To daze or render senseless, by or as if by a blow.
2. To overwhelm or daze with a loud noise.
3. To stupefy, as with the emotional impact of an experience; astound.
n.
A blow or shock that stupefies.

Now that is how it is defined in the dictionary. How is it defined by an MMO gamer such as myself? A few words come to mind… gay… lame… retarded… and I probably could think of a lot more.

The essence of stun in any form in any MMO makes me sick to my stomach, but when it is thrown into a MMO’s Player vs. Player (PvP) system it makes me downright mad. Any ability designed to completely prevent you from playing your character is just bullshit. Slow, root, and other movement afflicting skills are great because you still have the option to fight back in some form or another.

It boggles me how any MMO developers building a game that is meant to be FUN can add a game mechanic that allows one player to completely prevent their enemy from fighting back. Where is the skill? There isn’t. Simple fact… if your enemy can’t fight back because you pressed the STUN button and killed them… you DON’T have skill.

Stun has been around since the beginning. Ultima Online had it in the form of paralyze. Everquest had it. Countless MUDs before both of them had it. Dark Ages of Camelot was the first “second generation” MMO to abuse it and every MMO up until now seems to be using it. World of Warcraft is the new flavor that seems to rejoice in letting a select few classes have mind boggling amounts of stun.

WoW being my current game… stuns have become a daily annoyance. Rogues, paladins, warriors, hunters, mages, Tauren, and any engineer have a form of stun. There is diminishing returns built into the system, but a stun is still a stun. The initial stuns last plenty long for a rogue to kill you and a paladins stun lasts long enough for the paladin’s friends to trounce you. Mage, hunter, warrior, and engineer stuns are short and uneventful.

However, they INTERUPT your current action. I can understand this being part of a classes abilities, but giving it to engineers and Taurens as a racial ability? WTF. It’s bad enough the most overplayed classes in WoW, rogues and paladins, spam stuns everywhere on the battlefield, but having engineering slowly become the must have trade skill profession for PvP… blah.

Stun when it is used as an interrupting ability and not a game stopping ability can work. WoW warriors intercept stun is an agreeable use of stun. It lasts for merely a split second and is as described… an intercept. WoW rogue stuns are unbearable and have driven me to log out more than once. Classes get some items that break stuns, but the stuns can be reapplied so quickly that it is worthless. Blizzard needs to realize diminishing returns are not working properly for stuns and fix them the same way they fixed slow effects such as frost shock and frost nova. The fix… after three stuns you become immune to stuns for approximately five minutes.

Stuns plain suck. They were reason for outcry in Dark Ages of Camelot and are creeping into the bullshit category in WoW. Let's hope the next generation gets a clue.

Tuesday, September 13, 2005

Everquest 2... the SOE effect

What is this SOE effect you ask? Its the pattern that SOE has shown us for their two largest MMO's to date... Star Wars Galaxies (SWG) and Everquest II (EQ2). Basically... release the game and fix it later.

SWG recently underwent major changes to the combat system and Jedi system. These are two essential systems that any Star Wars MMO should have in a final working condition the day of launch. Combat should be something any MMO has figured out at launch.

I have combat system bolded for a reason. Everquest 2 is suffering a similiar fate... behold Everquest 2's Producer Letter. I quote the letter "Many people will be relearning parts of their characters, getting used to new spell lines and working with altered buffs. That's a lot for us to ask, and we realize that. " Essentially EQ2's combat is being overhauled similiar to what happened when SWG's combat system was overhauled. Also in the letter "We understand that changes of this magnitude, even when many of them are positive, can be disconcerting."

Not only does this show that EQ2 was not ready to come out of beta, but it leads to a disturbing trend amongst SOE MMO's. Complete reworking of CORE game systems is what BETA is for. SOE does not get this and have not gotten this. Both SWG and a very limited EQ2 beta were nothing more than PR events to get players excited about the game. A vocal majority from both games beta testers provided in length reasons why the repsective games were not ready for launch. To steal a quote from Tobolds MMORPG Blog "EQ2 has 400,000 paying beta testers, which were subjected to major "disconcerting" changes from day one" - Tobold.

So the SOE effect is in full force again. I wish people would stop giving SOE their money... send a message that SOEunderstands... $$$.

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send a message that SOE understands... $$$.

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I don't want to completely blow this letter aside... there was one good quote in it. "To sum up these changes: In any MMO, people come for the game, and they stay for their friends and the long-term challenges and rewards present in the world. We're not just in the business of providing an interesting, fun, and challenging world to adventure in. We're equally responsible to ensure that we provide a setting in which our game draws people together as best as it can." - Scott

Drawing people together... Massively Multiplayer... go figure.