Monday, February 13, 2006

The Difference between Everquest and Ultima Online players

For many MMORPG veterans the first MMORPG they played was either Everquest or Ultima Online. Now obviously these were not the only games on the market, but they held the lion’s share of players and are also recognizable icons of the early days of truly massive graphical MMORPGs.

There is a difference between the player mentality between both Everquest and Ultima Online. Not only in the way they play, but in also how they talk about MMORPGs.

Everquest

Everquest gamers in general always talk about what "their guild" did back in the glory days of Everquest. It is about "them" slaying the dragon and about how "they" used to camp dungeons.

Everquest was a grouping enforced game. You played to group. You grouped to play. There were classes that could solo, but in general you did not solo. Any "I did this" statements are usually followed by "because my group/guild did that."

Weak players banded together and formed guilds. This team effort usually strengthened weaker players, but didn't always make them better players. A weaker player could survive because of the team. This isn't to say Everquest lacked stronger players, but stronger players went off and made their own guilds and groups.

Ultima Online

Ultima Online players usually state what "I" did. "I" used to own a castle. "I" was a tamer with five of "my own" white wyrms. "I" was a dread lord.

These players still refer to most of their accomplishments as "I" accomplishments. "I" owned a house in the "city that we built". While the group provided a goal overall it was still the individual that defined their life. What "I" did defined "my" experience in game.

Weak players in Ultima Online were weeded out relatively quickly. If "you" couldn't cut it "you" were pretty much inclined to stay in the safety of the NPC guarded towns. Weak players either quit or became better players.

The middle ground didn't really exist in Ultima Online until the release of Trammel in the Renaissance expansion. Trammel was the "safe" mirror of the world where no harm could be done against another player. Weaker players found a home here, but just like Everquest they no longer had to become better players to experience the game.

Weak players eventually did form guilds and build towns, but in general there was a group of stronger players that held the guilds together. There is a small sect of Ultima Online players that do talk about what "they" did together as a guild. These are the players that built towns together and most likely defended these towns as Anti-PKs. This was more a creation of player actions than game design.

So where does this difference lead us to?

I don’t want to say which game is better. Everquest and Ultima Online were two different games with two different play styles. The debate about which was/is better will never end.

What we can look at is what has happened since the early days of these games. World of Warcraft is the new “must play” game and Everquest 2 is quietly gaining steam. Both games follow in the Everquest mold (which is truly the Diku-inspired model of years gone by). A dozen other MMORPGs have launched and a few others have closed down since then.

Most (if not all) have followed the Everquest mold more than the Ultima Online model. It seems that the teamwork approach is an integral part of the Massive Multiplayer aspect of MMORPG.

However, as we are starting to see with World of Warcraft there still is a strong player base that demands solo friendly “I” content. These players are still looking for the friendly world where they can enjoy the “I” content along with the “team” content.

I conclude that players like to play together with friends. They enjoy having things to do with friends, but when friends are unavailable they want something they can do alone. Accomplishments are both defined by what “I” did and what “we” did. The future of MMORPGs is a careful melding of Everquest and Ultima Online play styles.

Friday, February 10, 2006

EVE Online Update

I have subscribed to EVE Online after my 14 day trial. What won me over was potential. Potential for being a great game later on. Currently the game is boring as I log in only to set new skills to train. I am bored with the missions that the agents task me with.

What I want to get into is some combat. Both PvP and EVE Online's PvE known as "rat" hunting. Rats are NPC pirates that are worth a pretty penny to gun down. Grouping with a few friends and jumping into a pirate nest is a sure fire way to have some fun and come out with a profit.

Even though my skills are lacking currently I can still learn. I've applied through Ethic of Kill Ten Rats to be part of Ars Calestis corporation. So hopefully I am picked up.

I am more than willing to work hard for any corporation that needs me as long as I know they have my back in a dog fight. AC seems to be a newer corporation, but that does not bother me. It will be nice to be growing up as the corp grows stronger and stronger.

I am also working on a 14 day trial review for EVE Online for Gamergod.com (now defunct) so look for that within a week or two.

Update: 29 Nov, 2009 - Edited post, removed broken link, and applied label.

Wednesday, February 08, 2006

Newb Cabbage and the Basatard Sword of Slaying

Via Xfire

Heartless: omg you play WoW
DookeeDookee: yes
DookeeDookee: and I like it
Heartless: newb
DookeeDookee: don't hate
Heartless: so what server/level/class?
DookeeDookee: I'm level 10
Heartless: mega-newb
DookeeDookee: Alliance Destromath
DookeeDookee: Gnome Warlock
Heartless: O M F G mega-newbage
DookeeDookee: did someone have a bad day?
Heartless: no just bored. almost time for work.
Heartless: you know I have to keep the hoes in line
DookeeDookee: just because you had a bad day; don't take it out on me.
Heartless: newb
DookeeDookee: so
Heartless: Alliance = 10 newb pts
Heartless: Gnome = 100 newb pts
Heartless: Warlock = +1 respect
DookeeDookee: whats an infernal?
Heartless: dude your newbage stinks like cabbage... newb cabbage

[Bastard Sword of Slaying]

It's 3:41 in the afternoon and I've already answered the door once today to let the pest control guy in. I work night shift so this is my primetime for sleeping. The banging on the door is not going to stop until I open it so I head down the stairs with my [Bastard Sword of Slaying].

I open the door to a quivering young man of no more than 16. "Ummm hey... yeah... ummm do you ummm... want to umm... help me be the... top of ummmm... of my class?". Flashes of red dance inside my head, but I hold the void. "All you have to do is ummm... buy a magazine... ummm and I ummm... get points."

"No thanks. I don't need any magazines." Still holding strong.

"Ummm I have cup holders." he says as he flips through his little flip book. I notice its entitled How to Sell Things.

"No thanks. You can try my neighbors." I can feel my inner rage releasing.

"Aww man... come on..." was all that escaped as his body slumped and his head flopped lifelessly on the cold pavement of my driveway. The strike had been swift and deadly. The [Bastard Sword of Slaying] had performed its duty. Closing my door I returned to my bed and to the Land of Dreams.

It was 4:14 the next time I awakened to the cat calls of a female outside my window. My roomate, Nitro, was outside talking to the buxom beauty. Nay; he was engaged in mental battle. Then like whispers on the wind I heard her utter the words "...buy a magazine...".

Rage is a thing of beauty that no woman can match. The rush and eventual release is nothing a pen to paper can describe. A feeling that must be lived to be understood. It was all a blur from this point on. Red flashes and the feel of my [Bastard Sword of Slaying] fluttered in my mind, but no solid sequence of events could be convened. There was two bodies in the driveway now.

Tuesday, February 07, 2006

Half Life 2 - Singleplayer

After setting some skills to train and hauling a load of veldspar back to station in EVE Online I decided to boot up the single player campaign in Half Life 2. I originally never bothered with it simply because I bought the game for Counterstrike Source and other Steam apps.

I am glad I waited until now because I have a kick ass computer to run it on. The game is simply amazing. The puzzles are unique and are definite exercises on the brain. There is usually just enough information presented to figure out each one without making them too easy or frustratingly hard.

The story line is great even for those unfamiliar with the events of the original Half Life. The real joy so far has been the interaction with pretty much anything in the surrounding areas.

Having played a bit of Half Life 2 Deathmatch and Lost Coast I am aware of many of the weapons I will get to play with later. The standard crowbar is king and the grav gun is its slave. I can't wait to get the grav gun in game and can't wait to see some of the puzzles it is used in.

Now if I am really feeling in the Single Player mood I may just crack away at the Call of Duty 2 SP experience.

Monday, February 06, 2006

OId School : Space Invaders


HINT: Look at the belly.

Also the superbowl sucked... Seahawks should of beaten the Steelers! Not to mention the commercials were a borefest.

Update: 6 Nov, 2006 - Applied labels.