Monday, October 15, 2007

Linux Updates

Trying to keep up with relevant Linux news is tough, as most of it is just a dog and pony show for the top distributions. Most of that news turns out to be a battle between which camp can come up with a more retarded name for their Linux package (Ubuntu I'm looking at you).

However, we have a very positive Linux gaming tidbit to cover today. BeyondUnreal has a short e-mail confirming Linux client and server files for the already-in-demo-stage Unreal Tournament 3.
Heh, thanks. The dedicated server should be along very soon, but the Linux client won't be here tonight, for those waiting for it. I have set up a mailing list for UT3 linux and mac discussion, and I'll be announcing things there when they become available. Send a blank email to ut3-subscribe@icculus.org to join the list. Thanks, --ryan.
I love this sort of news!

On the non-gaming front, Linux and the Mac OS may both be susceptible to a flaw that Windows is currently in the process of patching. Instead of trying to do the tech dance, I'll just quote the relevant information:
In fact, Nathan McFeters, one of the researchers who has been studying the problem most closely says he hopes to present more details on how other Unix-based operating systems like Linux and Mac OS X may also be susceptible to what are known as URI (Uniform Resource Identifier) protocol handler flaws at the Toorcon hacking conference, being held next week in San Diego.
Well that is all I have for right now, so please enjoy.

Sunday, October 14, 2007

Team Fortress 2 Initial Impressions

I normally try to post my initial impressions of a game as soon as I am done playing it for the first few times. I am pretty good about getting into a play, post, play, post rhythm.

However, for Team Fortress 2 I have been fairly silent with my initial impressions. Why? Because it is such a great game that I don't want to waste a single second blogging instead of playing! I do have a few minutes now, so without further ado, my first impressions of Team Fortress 2.

The first thing any player will note about TF2 is the graphical styling. It is stylized and cartoonish in nature, but that is what makes it so great. In an interview with Rock, Paper, Shotgun (a curiously refreshing gaming opinion site), Valve developer Charlie Brown stated:
Funny stuff just happens. So when we started, we knew what kind of weapons we wanted, we knew the physics, we knew we had really fast movements speeds and not all our weapons were realistic, and so it was pretty easy to see during testing that these funny moments happened way more frequently than they did in our other games. That was one of the reasons we chose this art style in the first place. We said, let’s just embrace the exaggerated funny things that happen. We used that to our advantage.
With over the top graphical stylings, comes over to top gameplay. Gameplay is definitely where TF2 shines. At the base, it is a class based shooter that attempts to meld several unique play styles into a team setting. Every class has a job to perform and in most cases, when that job isn't performed, the team knows it.

The best part of the class system is that there is a class for every level of gamer. Players do not need to be twitch gaming superstars to have fun or be competitive in TF2. I have friends from every corner of the gaming universe playing this game and they all are finding a class that fits them.

Not being able to shoot straight makes a player find other avenues for success and in TF2 that often leads to a better team player. This is a refreshing change of pace from the pinpoint click fests found in other FPS games. The point I want to emphasis is that TF2 is not a shooter for shooters, it is a shooter for everyone.

Part II
Part III
Part IV
Final Thoughts

Thursday, October 11, 2007

EA Purchases Bioware

Holy fuck, EA To Acquire BioWare Corp. and Pandemic Studios.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.
This one is completely out of left field. This really makes me want to run and grab that tinfoil hat I tossed in the closet. The main question I have, did EA buy them for their upcoming online games or for their ass-kicking single-player games?

Wednesday, October 10, 2007

Tuesday, October 09, 2007

Team Fortress 2 Tomorrow

Valve has confirmed that the Orange Box will be available tomorrow in stores and that pre-purchasers through Steam will have the game unlocked "shortly after midnight" Pacific Time on October 10.

The most interesting part of this package for me is Team Fortress 2 (TF2). The game is already receiving rave reviews. The pre-order beta was so successful that it flat-out crashed Steam, Valve's digital distribution and community software. The gaming news industry may still be ogling over Halo 3, but Team Fortress 2 is where the real multiplayer FPS action will be found this year.

FPS games are just better on the PC. Period. No discussion needed. If you want proof, plug the best Xbox Halo players into a PC through a Microsoft Xbox Controller and watch an average PC gamer, with keyboard and mouse, wipe the floor with them. Computers gave birth to the FPS, and console gamers damn well better remember to respect their elders.

Anyways, I will hopefully be playing tomorrow with my pre-order. If you will be getting the game, lets hook up and frag out.