Tuesday, August 19, 2008

Team Fortress 2 Arenas: Fight to the Death

The incoming Wargasm is not the only gaming news of importance today. Valve is hard at work supporting Team Fortress 2 (TF2), new game mode included.
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
This is a feature that I've already seen take shape on Custom Map servers, specifically for fans of the Spy class in TF2.

The Spy class in TF2 is a source of both love and hate. One second a Spy is destroying everything known to be awesome, the next they are randomly eating dirt. For a long while, after the Pyro blitz, playing a Spy was simply suicide. With the Pyro push receding, the life of a Spy has returned to normal sappin' and stabbin'.

However, it is still a high-stress, often maddening experience to play a Spy on a regular basis. Current TF2 maps are too large to effectively stealth into place. Hallways are too crowded to bypass enemy players. Chokepoints are easily spammed making travel to the enemy backside impossible.

Most of these complaints will now be silenced in Arena mode. Fewer players, smaller maps, and a focus on class cohesion and teamwork will result in a new era of Spy gameplay.

I focused on the Spy, but it is only one of many classes in TF2 that will benefit from Arenas. This will actually be a very interesting game mode for all classes. Engineers will be critical against Scout rushes. Pyros will be critical against Spies. The list goes on and on.

One worry that I have is that I feel there is still no true paper to the rock that is the Demoman. Coupled with a Medic, Demomen are absolutely deadly in TF2. Demomen can be killed, but they are by far the top choice for good players and can easily dominate with a good Medic in tow.

Another worry is that critical hits could ruin the day in small skirmish game play that will be found in the arena maps. One critical rocket from a Soldier and it could be lights out for half a team. On the positive side of critical hits, this may make the Kritzkrieg upgrade for Medics a bit more popular.

The Heavy update gets more interesting by the day. I just hope it comes out before I am knee-deep in Warhammer Online: Age of Reckoning.

Sunday, August 17, 2008

Anyone Actually Using Road-To-War.com?

Is anyone out there actually using Road-To-War? Mythic really hasn't pushed the website yet and the beta banner across top doesn't inspire me to really care that much yet.

My old account seems to be gone now, along with all the gold. I'm not even quite sure where to go and get information regarding the Road-To-War site currently. There is only a spattering of information spread across various Warhammer Online: Age of Reckoning (WAR) message boards.

Oh well, if the website is officially rolling now, which I am not sure about, I have included a poll for visitors to vote on that will earn my Road-To-War account some gold to throw around in the epic state vs. state battles.

Saturday, August 16, 2008

Movie Thoughts: Star Wars: The Clone Wars

I am a Star Wars fan. I am not a blind Star Wars fan and refuse to blindly love the movies. I watch them, because I love the universe behind them. Any glimpse into that universe will get some of my money, but not always my praise. The Phantom Menace started out good, but fell down in the end. Attack of the Clones was full of action, but not much else. Revenge of the Sith made me smile, but only did the end finally make me feel like the actors were earning their paychecks.

My biggest problem with the prequels was the character of Anakin Skywalker. Weakly written and horribly acted lead to a big gaping whole in all three prequels. When Anakin finally rose up as Darth Vader in Revenge of the Sith and screamed "NOOOOOOOOOOO!", I screamed "YES, Anakins gone." This brings me to my thoughts on Star Wars: The Clone Wars and unfortunately the lackluster Anakin rears his ugly head.

Fortunately, the movie is completely computer animated, so no Hayden Christensen was needed. Unfortunately, the character of Anakin still feels stiff and forced through the entire movie. Good thing there is enough action and comedy to save Clone Wars from a failure. The graphics are cartoony, but believable against vivid backgrounds and settings. The important note here is that the movie is consistent and easily fits into the epic Star Wars movie saga.

Also, the move to complete computer graphics opened the door for much better action sequences. I don't want to spoil the movie, but one scene has our heroes scaling vertically up a cliff face while fighting the never ending droid army. It was believable and did not once feel faked for the sake of a live actor. That single scene absolutely convinced me this was the right move for the Star Wars franchise.

Overall, the movie was fun, albeit aimed at a younger audience. The general aim helped me forgive some plot shortfalls and out of place comedy. The movie was a general mix of the classic Star Wars we all love and the new age Star Wars that is hard to enjoy even as a fan. I highly recommend a viewing for any Star Wars fan, especially those with children.

Friday, August 15, 2008

Beta Leaks Gone?

Word on the street is that the popular Beta Leaks website is officially down. Good riddance, maybe now a true beta leaking website can take its place, where actual information is leaked instead of weighted opinions.