Tuesday, February 16, 2010

Love Release Set for March 25th

Via a tweet, we have been given a release date for Love:
Love has a release date: 25th of march.
Since Love is impossible to explain in words, here are some videos:

Video 1:



Video 2:

Monday, February 15, 2010

Preparing for the Allods Online Launch Tommorow

gPotato has released some information to help everyone prepare for Allods Online open beta launch tomorrow (2/16):
If you downloaded the Allods client before midnight (12am Pacific Standard Time) on Monday, February 15th, you will need to go through the following steps to make your client open beta ready. Also, if you participated in any of the closed betas, this most likely affects your client. You will not be able to update your client through the normal launcher patching process.

1. Download the Allods open beta update here: http://allods-ftp.gpotato.com/OBupdate.exe
2. Run the open beta update from any directory (be sure to close the launcher before running the update!)
3. Re-open the Allods Online launcher
4. Download the latest updates and enjoy the game!
Players can verify their version against this:
Also, the version number to participate in the Allods Online open beta will be 1.0.05.41.
I'm updated and ready to go and just so happen to have the day off from work (not that my kid will let me play that much). Hopefully, I'll be able to grab my favorite names for once!

Sunday, February 14, 2010

A Challenge, a Free idea, and Warhammer Online

Bootae has issued a challenge:
A challenge for my fellow bloggers!

First take the assumption that the game isn’t in the alleged maintenance mode and there’s not only money for new content, but you have access to new content that’s been in development over the last year. So we’re writing this in a happy place. Now then, if you had control of Mythic what would be your plan for WAR in 2010?

Broken down into Spring, Summer, Autumn and Winter, what would be your strategy for changes, improvements and expansions to the game?
Follow on past the jump for what I would do if I were Mythic in 2010.

Thursday, February 11, 2010

Battlefield: Bad Company 2 vs. Battlefield 2

In my initial impressions post for Battlefield: Bad Company 2 (BFBC2), Esoteric Articles left a comment asking me what I thought of BC2 vs BF2:
Do you think it [BFBC2] is better or worse than Battlefield 2?
I left my initial thoughts in a reply, but I wanted to note and add to those thoughts here.

As compared to BF2, BFBC2 Pros:
  • BC2 is better about vehicles. Aircraft aren't overpowered (so far) and ground vehicles aren't invincible.
  • Destructible environments.
  • The leveling and upgrade system is superior in BC2.
  • In-game friends system.
  • Squads are limited to four players in BC2 and any member can be used as a spawn point.
  • Vehicle-based upgrades.
  • Rush game-type (a game mode that doesn't stray too far from the traditional BF "capture the flag", but provides a focused objective-based progression map).
  • Collecting dog tags for melee kills
  • A move away from kills counting for the most points, allowing support players to be in the hunt for top honors each round.
As compared to BF2, BFBC2 Cons:
  • The gun play feels sloppy in the BC2 beta. 
  • Players can not go prone in BC2.
  • Ground vehicles feel overpowered until players unlock laser tags.  This is mainly because C4 in BC2 is  a pain in the rear to use.
  • Some graphic effects in BC2 are annoying (scope blur, bloom, fog/smoke, explosion bounce).  BF2 always felt very clean visually, allowing players to make sense of the madness.
Good in BOTH
  • Squads
  • Large, open maps
  • More to do than just kill enemies, but its still really all about killing enemies.
Sucks in BOTH
  • The server browser.
  • Close quarters sound effects are non-existent.  I've never heard another player approaching or running around near me in BF2 or BC2. 

Hmmmmm... it has been a year

Just realized that it has been a year since I posted this bit of news.  Amazing how time flies.

And to prove he's mine, here's a pic:


Does the Green Bay Packers outfit give it away?

Tuesday, February 09, 2010

1205 Pages Complete: A Dance With Dragons Update

Not Done Yet is the title of George RR Martin's latest blog posting.  In it he reveals that he has reached 1205 manuscript pages for A Dance With Dragons.  Suvudu makes the comparison, in manuscript pages, of the series:
As a reference, A Game of Thrones is 1088 manuscript pages, A Clash of Kings is 1184 manuscript pages, and A Storm of Swords is 1521 manuscript pages.
Its been a productive period for Martin and it appears that the story that is A Dance with Dragons may finally be winding to a conclusion. Then its onto the waiting for the next book!

Monday, February 08, 2010

Superbowl or Super Snore Forty-Four?

Saints win! What, not that excited? Well, the Superbowl has come and gone again. The Saints ain't no longer the Aints, so the city of New Orleans can finally put the brown paper bags away.

It was a competitive game, but outside of the last few seconds of the first half, the onside kick to start the second, and the late-game interception the game was a bore. For two of the "best" offenses in the NFL, they managed to have a very unspectacular game.  Also, its quite ironic the Saints were the benefactors of two late-game interceptions thrown by two of the greatest quarterbacks in the league (Favre in the championship game and Manning in the Superbowl).

Other than the Snickers commercial with Betty White, the commercials were a huge letdown. The halftime show was as unmemorable as they come.

The worst part, of course, is that Football has ended for another year. The 2010 regular season can not come fast enough, but I'm chanting Go, Packers, Go! already!

Saturday, February 06, 2010

Jan 2010: What I'm Playing/What I'm Paying

Welcome to the first What I'm Playing and What I'm Paying post for 2010.  In the future I will attempt to have these posts ready for the first of each month, but Heartless_ Jr is teething and when I finally had free time this past week all I wanted to do was own face in Battlefield: Bad Company 2.

I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below.  The overall spreadsheet can be found here.


Friday, February 05, 2010

Initial Impressions: Battlefield: Bad Company 2 Beta

My gaming budget of $180 for all of 2010 does not have much room for new games.  However, I saw this video for Battlefield: Bad Company 2 and remembered how much I miss the traditional Battlefield gameplay. (Found the video via ITG)



I've always been at odds with the Battlefield series.  I've been a fan since Battlefield 1942, but have skipped every other title in the series.  I played 1942, skipped Vietnam, played 2, skipped 2142.  I skipped Bad Company 1, but now I'm going to be playing Bad Company 2. (NOTE: I left out BF:Heroes as it is outside of the traditional BF series).

The first thing that struck me about Bad Company 2 (BC2) was it's destructive nature.  As can be seen in the video, almost every wall and obstacle can be destroyed.  This was something promised back in the days of Battlefield 2 and only partially realized in BC1.  BC2 takes it to another level.  No wall, box, barrel, or cement slab seems safe.  Annoying sniper on the third floor three buildings down?  Level the first two buildings and smoke that fucker out.

Oh, did I mention the foul mouthed soldiers fighting on the field?  Every other word seems to be fuck and I have no doubt the enemy (Russian?) one-liners are just as abrasive.  It takes a bit away from the game and with a kid in the house now, I have to pay more attention to things like this.

Battlefield: Bad Company 2 Limited EditionThe next touted feature for BC2 is the reworking of the Squad mechanic (first introduced in Battlefield 2).  BC2's flavor allows up to four players per squad.  Any squad member can become a roving spawn point instead of just the squad leader.  Even in random pick up group play there is a reason to be in a squad.  Lone wolfing it will mean a lot of running.

Fortunately, I was able to spend the first three hours or so of the Beta with Alex Taldren.  The squad mechanic shines when playing with a friend or group of coordinated players.  The game has built-in, squad-based voice communication which works well.  Teamwork goes a long way; Alex and I were able to remain on the top of the scoreboard running as an Assault and Medic combo.

The combat took a bit to get used to, but I've been playing so much Civilization 4 lately that my FPS skills were rusty.  A couple hours in and I was somewhat back to old form.  My only quibble was with weapon damage being all over the place.  Sometimes a good burst would take down a target, while other times an entire clip could be laid into a hard charging foe only to have them cover the gap and collect my dog tags (via a knife kill).

There is a level and enhancement system built into the game. As I'm only level 4, I don't have much of a comment on the system.  It seems straightforward and most of it does not seem as though it will create overpowered have vs have not situations.

On a side note, in BC2 there doesn't seem to be much of the insanity that the Battlefiled series is known for.  No crazy jumping, vehicle riding, or parachuting tricks.  It has a more realistic feeling, from environments to combat to vehicles.

I recommend this game to anyone that's enjoyed the Battlefield series over the years, but make sure to buy the PC version (its cheaper @ $49.95 via Amazon.com).  The Limited Edition will grant beta access prior to launch.  The game launches on March 2nd.  I can be found in game as [BLOG] Heartlessgamer

Thursday, February 04, 2010

My wishlist for further improvement to Borderlands multiplayer

With the recent update to Borderlands, the multiplayer connectivity and stability has been fixed. Now that I can actually enjoy online games, I have a wish list for some other changes I would like to see: