Wednesday, February 03, 2010

Borderlands improves PC multiplayer

Back in my review of Borderlands, I had a huge complaint against the state of multiplayer on the PC. It just didn't work and for a game I purchased with multiplayer in mind, it was disappointing. News came down today that its fixed:
Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games. (source)
After reading this, I immediately jumped into my Linksys router's settings and dumped all of my port forwards. I jumped in the game and I was able to join the first game I tried without a problem. Its amazing what a simple change can do. I am feeling a little Borderlands action in my future (I haven't completed playthru 2 yet).

Sunday, January 31, 2010

Steam can learn from Netflix

I love Steam, but I hate misleading press releases. Valve, Steam's overlord, announced that they now have 25+ million users. Unfortunately the details are sparse. There is no indication of what "active account" means or how many are purchasing games on a regular basis. It's difficult to believe these numbers don't include accounts that have long gone dormant. The only vague number given is that ~10 million people have a profile, indicating some sort of buy-in into the Steam platform.

During the last calendar year the platform surpassed 25 million active accounts, up 25% from the prior year. Of the 25 million accounts, over 10 million of those have profiles in the Steam Community.

In addition to the millions of new accounts created during the year, the peak number of concurrent users eclipsed the 2.5 million mark during the month of December, pushing Steam's average monthly player minutes to more than 13 billion.
Contrast this information with the recent Netflix end of year report:
Subscribers. Netflix ended the fourth quarter of 2009 with approximately 12,268,000 total subscribers, representing 31 percent year-over-year growth from 9,390,000 total subscribers at the end of the fourth quarter of 2008 and 10 percent sequential growth from 11,109,000 subscribers at the end of the third quarter of 2009.

Net subscriber change in the quarter was an increase of 1,159,000 compared to an increase of 718,000 for the same period of 2008 and an increase of 510,000 for the third quarter of 2009.

Gross subscriber additions for the quarter totaled 2,803,000, representing 34 percent year-over-year growth from 2,085,000 gross subscriber additions in the fourth quarter of 2008 and 29 percent quarter-over-quarter growth from 2,180,000 gross subscriber additions in the third quarter of 2009.

Of the 12,268,000 total subscribers at quarter end, 97 percent, or 11,892,000, were paid subscribers. The other 3 percent, or 376,000, were free subscribers. Paid subscribers represented 98 percent of total subscribers at the end of the fourth quarter of 2008 and at the end of the third quarter of 2009.
At a glance the reports look similar, but Netflix has two subtle differences.

First, Netflix breaks down year over year and quarterly growth in hard numbers, not percents. This is an important distinction as it gives a clear picture of where the platform is heading. Steam on the other hand only provides a current number and percent growth.

Secondly, Netflix identifies the number of accounts that are riding on their various free offerings and trials. The Steam report has no indication of how many accounts were brought on board through free game offers or "required by game" installs.

Other than labeling all 25 million Steam accounts as "active", there is no real sense of the power of the platform. With the Netflix report, we get a much better feel for how subscribers are using the platform and how Netflix is growing.

Valve is more than generous with data collected from Steam (hardware surveys, heat maps, etc.), but its starting to feel like marketing overdrive when they are talking about the status of the platform. Hopefully, Valve can take a queue from Netflix and realize that granular subscriber data is not the end of the world.

Saturday, January 30, 2010

Dancing with George RR Martin: Update on A Dance With Dragons

Its ironic that I found this post from George RR Martin this morning as I sit snowed in as well:
Snowing like hell in Santa Fe today. I feel like Jon Snow on the Wall. White everywhere I look, and still coming down.

Of course, I'm writing about Meereen, where the weather is hot and muggy, oppressive. If the snow keeps falling, I better take it as an omen, switch to a Jon chapter tomorrow.

The good news: finished a chapter today.

The bad news: it's one I've finished at least four times before.

This time, though, I think I finally got it right. We'll see. Still whacking at the Meereenese knot.

I took an especially vigorous hack two days ago, by switching to a new POV. It seems to have helped. Helps to have a pair of eyes on the inside rather than the outside here. And back story works better in recollections than in dialogue.

Let's hope that when next week comes, I still like what I did this week.

Writing, writing...
This is not an earth shattering update, but its an update none the less. And for George RR Martin to talk about finishing something, anything with A Dance With Dragons is good news.

Friday, January 29, 2010

Return to the Galaxy for FREE

Any player that has previously subscribed to Star Wars Galaxies will be able to play the game free of charge between February 1st and March 1st.

No, this is not out of the kindness of SOE's heart.  Its an offer to promote their upcoming Galactic Civil War expansion: Forces Under Siege.  This would be the expansion where SOE finally realizes that there is a galactic civil war occurring during the Star Wars classic time line.


Any old-school player (that means pre-NGE) will probably remember little to nothing about the galactic civil war from the original game, because there wasn't one.  Sure, Rebels and Imperial scum could chase each other around and spam knockdowns, but it was for no gain to either faction.  It was nothing more than a constant gankfest at each of the spaceports.  It sucked.  No, it really, really sucked. 

However, the new expansion approach to the GCW isn't going to tempt me back into the game.  I only mention it because its a free month of play for a MMOG, a Star Wars MMOG no less.

Wednesday, January 27, 2010

LCD vs Plasma: HDTV buying guide and other stuff I learned in the process of buying my first HDTV

What HDTV should I buy?  Its a question heard around the Internet every two seconds.  Quickly followed by LCD or Plasma?  Followed by more questions: screen size, refresh rate, resolution, etc.  Normally, a quick search on Google or Bing will quiet my concerns about any tech purchase.  In the case of buying an HDTV, Google was worthless, sending me repeatedly to adver-spam sites that do nothing more than duplicate Amazon.com's review listings.  Bing proved a little bit more fruitful, directing me to the helpful CNET Reviews.
Samsung PN50B550 50-Inch 1080p Plasma HDTV
What I learned was that I could not rely on a review or single source to direct me to the HDTV that was right for me.  The only way I was going to get a quality television was if I made the effort to research the options and understand from top to bottom everything there was to know before I walked into a store (and know that once I left that store, I was going home to order my HDTV online to save money).

Sunday, January 24, 2010

I'd Hate to be Brett Favre Right Now

Ouch, Brett Favre just ended another season after throwing a big-time interception. This has to hurt.

And of course everyone is going to blame Favre, not the six fumbles, poor pass protection, or poor officiating.



I don't see him smiling like this tomorrow.

Thursday, January 21, 2010

Left 4 Dead 2 Needs a Karma System

I was playing Left 4 Dead 2 last night and as I was getting settled back into some VS. gameplay, I was reminded of one of my few complaints against the L4D series: poor multiplayer matchmaking. 

The Left 4 Dead series has given rise to a new virus on the multiplayer scene: rage quitters.  All it takes is one rage quitter at the end of a bad match to trigger a nasty cycle.  Others will follow, usually leaving an empty team that is filled with random new players two minutes into the start of the next round which is often far too late for the team to recover.  The round goes badly, another rage quitter pops, and we're back at square one.

In a traditional FPS, a stronger skilled player can make up for a missing player.  Unfortunately, the problem for Left 4 Dead 2 is that the loss of a single player greatly reduces the effectiveness of the team.  The game is built for 4 vs 4, with the goal being 3 out of 4 players on the survivors team being disabled at any given time by the infected team.  That 4th player is everything!  Without a reliable 4th player, the survivors risk easily being caught and the infected have no one to harass the last survivor after a proper ambush.  When that 3rd or 4th player doesn't appear until halfway into the match, the game is all but lost (if the players even stuck it out that far).

Less bitching, more ideas on how to fix it

What L4D2 needs is a karma system that rates players.

Players would  be rewarded for finishing games, win or lose, and penalized for leaving games early.  However, only when voted on by the players that actually finish the round.  At the end of the match, a quick vote system pops up and players mark a + or - next to each name.  A negative would only be allowed on a player that left the match early and the earlier they left, the more that - hurts their karma.  A + would add karma obviously.  A blank vote is counted as a neutral, no change.  This serves as a self-policing mechanic for the community.

Those players maintaining a positive karma need to be rewarded with better match making tools that allow them to filter out low-karma bad apples. With dedicated servers hosting the L4D2 games and Steam tracking the players, this could be implemented.

Karma stats would also need to be public, without an option for hiding them. 

The beauty of this?  Anyone, at any time, could just set up a non-karma game or set the karma level to 0.  But those of us looking for a better experience, without the benefit of a steady play group, could filter to our hearts content for the caliber of player we want to play with.

Wednesday, January 20, 2010

Another satisifed customer...

the: hey
heartlessgamer: no
the: ?
heartlessgamer: not to be rude, but I have plans for it at some point
the: really?
the: you haven't touched it for ages..
heartlessgamer: yes, I know. I get sidetracked.
the: did i remind you of it
heartlessgamer: actually no, I had posted on twitter before you contacted me about getting it up and running. I've been a games blogger since 05, and originally when steam communities launched I was going to connect my list of contacts together from the gaming blogosphere

Tuesday, January 19, 2010

Allods Online Beta 4 Starts Today

Today marks the start of something very special for fans and players of Allods Online: Closed Beta Test 4. This stage of beta brings a raised level cap to 40, seven new contested zones, new instances, raids, Goblinball and Astral Ships. This all begins today (Jan 19th) at 11am PDT and runs until February 3, 2010. (Source)

Game Developers Should Play Games :The Lesson Learned From Reading George RR Martin

There's a great post over at Suvudu: The Lesson I Learned From George R. R. Martin. The author explains how they've taken lessons from exploring some of Martin's smaller works:
The lessons I learned from reading three straight George R. R. Martin novellas played into my own short story writing process, George a silent mentor whether he likes it or not.
continued...
The lesson to be learned from this: Most authors, when giving craft advice, tell hopeful writers to read almost as much as they write.