Friday, July 16, 2010

Alright Valve, I see your free game. I raise you

... err wait, I can't raise against a FREE GAME!

Valve is releasing a free game on Monday via Steam. The game is Alien Swarm. Read about it here or see the blurb below:
Two years ago Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects.

On Monday, July 19th Alien Swarm is going to be released for free via Steam.

In addition to the game, Valve will also release the complete code base for Alien Swarm. This includes updates to the Source engine SDK and full Steamworks integration. If you’ve ever thought about developing a mod on the Source engine with Steamworks, this release provides more insight and examples for using Steamworks in game production.

Please visit www.alienswarm.com for more information.
Oh Valve, I love you.

Monday, July 12, 2010

Have MMOGs changed the single-player gamer in me?


I've been playing a lot of Elder Scrolls IV: Oblivion as of late and I'm coming to realize something: playing MMOs has damaged my ability to enjoy single player RPGs to a degree.  I find myself playing Oblivion with the console up and entering cheats to get items or to reset my status with the in-game law enforcement.

I find it annoying that Oblivion asks me to run from shrine A to town B just to pick up a head of lettuce, some yarn, and a soul gem.  I can cut that trip out and just dump the items into my bag with the console commands.  And I don't feel the least bit sad about doing it.  It doesn't hurt my enjoyment of the game one bit.  I really don't want to run to town and hope I find a vendor with the goods I need.  I just want to get on with the story, not waste time grocery shopping!

After playing Ultima Online for a couple years, I could still go and play a game like Baldur's Gate II and enjoy haplessly doing side quests and any number of annoying single-plater things.  However, I started to notice I wasn't enjoying exploring every inch of single-player RPGs as I previously had in my glory days of Super Nintendo greats Chrono Trigger and Playstation wonder Final Fantasy 7.  I was starting to need single-player RPGs-on-rails.  Games had to lead me from A to B and cut out a lot of the normal bullshit associated with RPGs.  I realized that I was only fooling myself.  No one would care (I know I wouldn't) if I cheated a little to get through the parts of single-player games I didn't enjoy or just ignored things that distracted from beating the game.

A decade and thousands of hours of MMOG gaming later, I guess online gaming has damaged my single-player appetite for good.   Playing through the handful of single-player RPGs I snagged during the Steam holiday sales over the past year, I have no patience left for anything that doesn't get me closer to finishing the game.  Especially when we are talking about games like Oblivion where powerful command line tools are available to make the experience better.  I can pretty much cut what I don't care about from the game and get to the best part: finishing the damn game. 

This is all quite ironic considering that MMOGs rarely have an end of which to reach.  Sure, there is a max level and end game goals, but they aren't really win conditions.  The next time I walk into town, I could be meeting a player that I will spend the next year playing with.  I could be one group invite away from a new guild.  There are a lot of possibilities with MMOGs and the most important factor is the presence of other players.  Playing Oblivion right now would be immensely boring if another player entered my world and played the way I did: we'd both be gods.

I think the point with MMOGs that resonates most with me is that there are dozens of other players slowly slogging through the same hell that I am.  If I have to kill X and then run to town Z to get A and then trek it back to town F, I can feel secure in knowing there are tons of other players that have or are doing the same.  I may even have an underrated victory if I find myself being more efficient than other players and fitting in quest Q on the way to town F.

There is an underlying sense of  competition in any multiplayer game.  Knowing that I am doing something legitimately better than another live human being is wonderfully powerful.  Knowing that I am doing worse than someone can be provocatively motivating (or just as easily soul crushing).  Without that competition, I lack the drive to care about the details and will do whatever is necessary to enjoy my single-player experience.  Though, some days while playing an MMOG, I sincerely wish that Basterd Sword of Slaying was only a tilde away from my grasp.

Sunday, July 11, 2010

Part II : Star Wars: The Old Republic beta leaks

Apparently some people are angry that I posted a link to some supposed beta leaks for Star Wars: The Old Republic (SW:ToR).  Generally I agree that linking to beta leaks is poor form, but I felt the "ask me anything about the beta" post on Reddit was laid out well and free of the general "OMGz I'm in the beta and you arz not!!!" style that makes beta leakers so annoying.  Eventually we learned that the supposed beta leaker was not in fact a beta tester and was simply answering questions with information available elsewhere.

So, lets do a quick run down of what we learned from the "not really beta leaks" posting.
  • Individual story areas are instanced and vary based on your character's own story.  Areas for your story are designated by green energy fields, while areas not involving your story are marked by red energy fields.
    • We already knew this from playtests at E3.
  • Combat is based on fighting multiple enemies at once instead of one vs one fights.
    • We already knew this from playtests at E3.
  • The cover system works well and is central to combat for some classes.
    • We've known this since the first video about the cover system was released.
  • Enemy NPCs follow your character as they run through an area.  Some aggro at a distance while others have a buffer zone where they simply watch your character; get too close and then they attack.
    • Pretty much the standard behavior for NPCs in RPGs; MMO or not.
  • There is no PvP, spaceships, or space in the beta yet.
    • We already knew they weren't revealing their PvP aspects yet and have announced little to nothing in regards to space/spaceships.

In conclusion, we learned nothing.  Some fans who haven't been keeping up with the game may have found a few gems (like the red or green energy fields), but overall it is obvious to me the beta leaks were not from a beta tester.  I'll let you know when the real beta leaks start and we get to see something amazing like space flight or a combat system that doesn't suck.

Friday, July 09, 2010

Blizzard caves, no more Real ID on forums

Blizzard has caved on the idea of having players post using their real life names on the Blizzard forums.  Details are laid out in a posting by Blizzard's CEO, Mark Morhaime.
I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
Bad ideas are bad mmmm k?