Thursday, November 25, 2010

Saturday, November 13, 2010

Catch Up: September, October What I'm Playing/What I'm Paying

It sure has been quiet around here lately.  I missed out on EA Louse and the copy cats.  Work has been crazy and in my free time I've been settling down to watch the Green Bay Packers play, watching my son, or listening to the soothing sound of blocks being mined in Minecraft.

First, lets get the business out of the way.  I have embedded the new What I'm Playing/What I'm Paying spreadsheets for September and October below. The overall spreadsheet (includes previous months) can be found here.







Game of the Month and /Played

To be honest, September and October were all about one game: Minecraft. Minecraft is a simple, yet brilliant game. Mine blocks, build stuff. The entire randomly generated world is made up of blocks that can be harvested either through tools or through the use of raw fist power. The blocks can then be used to build anything imaginable. Throw in flowing water (or lava), monsters, weapons and armor, and online play and you start to see why I am putting so much time into the game.

To best describe the game let me refer you to one of the video series that convinced me to buy the game:



Minecraft is addictive fun and nearly everything I've ever wanted in a game. Oh and its still in ALPHA. ALPHA! Now with the beta on the horizon and promises of better functioning multiplayer, I may have found the addiction... err game... I've been waiting for since giving up my addiction to World of Warcraft.

Best of all, I can run Minecraft on my work PC.  Good bye productivity (just kidding boss, I only play on break or on lunch).

Btw, you can get some sweet, sweet Minecraft music over on Amazon.


/Paid

Total spent this Month: $13.47
My Value Rating: Excellent

Minecraft costs anywhere from $12 to $15 depending on the conversion rate at the time.  This purchase price includes all future updates for the game.  This is the best game purchase I've made in a very long time.

Friday, October 08, 2010

YOU are STILL wrong about Free 2 Play games

Lord of the Rings Online (LotRO) has doubled, DOUBLED, their revenue since going Free 2 Play (F2P). Many people said this was the end of LotRO. Dungeon and Dragons Online's success changing to F2P was a fluke.  F2P does not work.

I suspect these same people will continue to tell us how terrible F2P is for MMO games. They will say "of course F2P versions of games make more money because all the crazy people have to spend more money now". These are the same people that will still be paying to play World of Warcraft or some old bastion of subscription gaming ten years from now.  The rest of us will be off enjoying the many new worlds opened to us with the F2P model.

Of course, these type of people are and continue to be WRONG about F2P.  MMOs are business propositions first, games second. This has always been the case. The business model that makes the most money is going to win. F2P works and makes money. Welcome to the real next generation; the free 2 play generaton.