Showing posts with label LotRO. Show all posts
Showing posts with label LotRO. Show all posts

Friday, October 08, 2010

YOU are STILL wrong about Free 2 Play games

Lord of the Rings Online (LotRO) has doubled, DOUBLED, their revenue since going Free 2 Play (F2P). Many people said this was the end of LotRO. Dungeon and Dragons Online's success changing to F2P was a fluke.  F2P does not work.

I suspect these same people will continue to tell us how terrible F2P is for MMO games. They will say "of course F2P versions of games make more money because all the crazy people have to spend more money now". These are the same people that will still be paying to play World of Warcraft or some old bastion of subscription gaming ten years from now.  The rest of us will be off enjoying the many new worlds opened to us with the F2P model.

Of course, these type of people are and continue to be WRONG about F2P.  MMOs are business propositions first, games second. This has always been the case. The business model that makes the most money is going to win. F2P works and makes money. Welcome to the real next generation; the free 2 play generaton.

Wednesday, September 23, 2009

Turbine Targeting Aion Server Queues... With Advertising?

Yes, I run advertisements targeted at search traffic on this blog. Yes, on a blog that costs me NOTHING (other than my time and dignity) to operate.

Looking over my search traffic and targeted advertising (have to keep those fucking gold selling ads in check), I've been getting a lot of Aion keyword searches into the site. The advertising targeted at the Aion keyword is VERY interesting, as shown below:


So, its terribly apparent that Turbine is targeting their keyword, search-based advertising for a completely different game. Now, to be fair, Turbine does also target the DDO keyword with DDO advertisements. However, it always cracks me up to think about how much search-based advertising gets away with. They essentially make money off the brand names and trademarks by selling redirected search attempts to their competitors.

God, I love the Internet.

Thursday, December 20, 2007

My Top 10 MMOs

Via F13. (read the rules if you are going to post your own top 10). Now onto my list, with some explanations following each choice.

1. World of Warcraft - Millions, yes millions, of subscribers. Penetration into non-gaming media on a large scale. To me, there is no argument against WoW being #1.
2. Ultima Online - Developed before there was a real market, didn't copy anyone, and remains a unique experience. Oh, and player housing!
3. Star Wars Galaxies - Included for POTENTIAL. This was billed as the first game with the POTENTIAL to attract a million players. Sadly, it proved there are no sure things in this market.
4. Guild Wars - First mainstream title to go completely against the grain of the subscription model. Proved that it can be done, but more importantly, it can be sustained in the long run.
5. Dark Age of Camelot - Showed that timing and smooth launches are equitable to success in the market. Plus, DAoC proved that the little guy can get it done with a smart plan.
6. WWII Online - MMOFPS? Yes.
7. EVE Online - Another POTENTIAL inclusion. The game itself isn't spectacular, but the design behind it is begging to be turned into something great.
8. Lord of the Rings Online - I compare LotRO directly to Star Wars Galaxies. There are no sure things, even when the developers play it extremely safe. Lower than expected, only because THERE IS NO FUCKING MAGIC IN LORD OF THE RINGS TURBINE!
9. Everquest - Only mentioned for being brave enough to bring 3D graphics into the genre.
10. MUD 1 - The literal "birth of online gaming" can not go unmentioned.

Friday, October 26, 2007

Lord of the Rings Online: Game of the Year?

Apparently Lord of the Rings Online has been voted Game of the Year.
(Drum roll). The PC Game of the Year 2007 - sponsored by PC Gamer, has been awarded to Turbine's Tolkien-powered MMO The Lord of the Rings Online: Shadows of Angmar.

And the hobbits rejoiced.

Lord of the Rings Online beat off WoW, Football Manager 2007, Command & Conquer 3: Tiberium Wars and S.T.A.L.K.E.R. to grab the gong. We've have a feeling this is going to generate some interesting and no doubt highly enlightening discussion in the comments below...
Funny thing is, LotRO didn't win the Online Game of the Year award. World of Warcraft won that award. I guess we can all figure out what category the LotRO fanboys voted in. In my opinion, the people that voted for WoW, did so in the correct category, instead of trying to cheese it to a win in an overall category. So, LotRO scrapes out a trophy to throw up on the wall next to their four million characters created plaque. I wonder who is getting fired over this one?

Thursday, October 04, 2007

Turbine Fires Jeff Anderson?

News from Warcry:
Turbine has undergone a corporate shake-up, according to sources within the company and some quiet edits to their own website. The official company page now lists Jim Crowley as President and CEO, removing all mention of Jeff Anderson.
I guess that is what Mr. Anderson gets for basically lying about Lord of the Rings Online's massive subscription numbers and LotRO's complete and utter dominance over that other MMORPG. I don't know much about Jeff Anderson and I don't care too. Turbine was blessed to work with two of the most important fantasy IPs in history, Dungeons and Dragons and Lord of the Rings. Having played both games, it is my opinion that they failed and someone has to pay.

Sunday, June 03, 2007

At Least the Review is Good

Slashdot has a review of Lord of the Rings Online up. Just take a moment and read through a few of the comments. There are gems like this hiding within:
Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.
While the poster does make some valid points about video games vs. realism, I don't really think he bought the game for the right reason. But that comment isn't what really frustrates me about the comments.

Everyone defending MMORPGs is using World of Warcraft. WoW has this. WoW has that. WoW, the most fucking awesome thing to hit planet earth, does it that way too! WoW has somehow become the definition of MMORPG.

WoW has done a lot of things very well and has finally put everything into a polished, complete, and fun game. But for the love of MMORPGs, it is not the only way to do things. I made the mistake once of trying to define MMORPGs. I failed. Raph Koster beat me over the head with a big stick for it. I learned.

My suggestion to everyone. Get out and play a wider variety of games!

Anyways, at least the actual review is worth a read.

Wednesday, April 25, 2007

I Am Sick of Seeing the ™ ; Lord of the Rings Online Launches!

The Lord of the Rings Online™: Shadows of Angmar™ Launches! It's about damn time. I still have a p/review to write up, but I just don't have the time to be grumpy as of late.

What irks me most about this press release is that Turbine once again overstates Lord of the Rings Online with the quote: "The Most Anticipated MMO of the Year Now Available".

First the bullshit ONE MILLION BETA TESTERS spam e-mail and now this. Turbine needs a reality check.

NOTE: I am sick of the damn ™ in The Lord of the Rings Online™: Shadows of Angmar™

Friday, March 30, 2007

Turbine, Get Your Head Out of Your Ass

Turbine Inviting Over 1,000,000 Players to Play Lord of The Rings Online.

Lord of the Rings Online will never hit one million subscribers. It will never even get to the 500,000 mark. The game is not that great, and it definitely offers nothing new or exciting. These are all bold statements, but if Turbine can spew some, then so can I.

I have no idea where Turbine has gotten the idea that Lord of the Rings Online will be joining the Million Player club. Before beta even started, they were trumpeting the idea that they were going to hit the one million player mark. This misleading headline is just another notch on the pole of misleading quotes from Turbine. There is no evidence, either provided by Turbine or from any other source, that says there are a million interested players in the market looking for a new game. To hand out a million beta invites is nothing more than a spam rush on our already spam ridden e-mail accounts. Shame on Turbine.

The most popular MMORPG of all time, World of Warcraft, didn't even break the one million mark in beta. It was amazing that they hit 500,000 without the servers melting in a fiery cataclysmic event. WoW surprised most of us and went on to become a smashing success beyond anything we could have imagined. However, it was a Blizzard product, so a million+ copies being sold was not unrealistic. Can anyone name the last Turbine game that shipped a million copies?

Turbine is quickly transforming itself into a spin machine, drudging up emotions reserved for the likes of SOE. Turbine, get your collective head out of your collective ass.

Thursday, February 15, 2007

I've Been Invited to the Lord of the Rings Online Beta!

Since I have been talking about Lord of the Rings Online (LotRO) as of late, I guess it is time to put my money where my mouth is without opening my wallet. I have received an invite to the late stages of the LotRO beta.

I will reserve my comments until after I am done playing around a bit.

Monday, February 12, 2007

They Put Magic on My Lord of the Rings Online!

Lord of the Rings Online (LotRO) has dropped it's NDA. Tobold has his quick hit review up here. The following quote just destroyed the game for me:
"I created a hobbit minstrel as my character. You can also play humans, dwarves, or elves. And there are 6 more classes: Burglar, Captain, Champion, Guardian, Hunter, Lore-master. If you wonder why there are no "priests" or "mages", this is due to the Tolkien lore. There is no commonly available "magic" in the game. But that is only semantics, the abilities of the character classes in practice work exactly like magic spells in other games. The minstrel I'm playing is a kind of healer / bard, and plays very nicely. Besides a healing spell, an improved melee attack, and a "cry" that works like a direct damage spell, I have a series of ballads to sing. These ballads combine a short-duration buff with some direct damage to the enemy. Thus I can't buff before the combat, I need an enemy target to hit to use them. The ballads exist in several tiers, tier 1, tier 2, etc., and I can only use a tier 2 ballad if I have a tier 1 ballad buff currently on me. So keeping up all the buffs during a longer combat isn't trivial, and makes for some quite interesting gameplay. If there are still enough people remembering the original Everquest, I'm sure that this will be called "twisting" ballads, after the EQ bard gameplay."
LotRO has failed the "something here is not like the others" test. If you lined it up next to WoW or Everquest in terms of gameplay, there would be no discernible differences. What a way to fuck up the most beloved fantasy work of all time. First Dungeons and Dragons and now Lord of the Rings. Someone please stop licensing top notch intellectual properties to Turbine!

Friday, September 22, 2006

So I Met an MMORPG Player in Class Today

I haven't really announced it on the blog that I have gone back to school for the fall semester. If you ever met me in real life you would think that I am not a day over 18. Fact is I am approaching 25 and am just starting technical college. I am often confused as just another "kid out of high school", but that does not bother me. Anyways this is all besides the point. I am in school and go to class everyday.

Today we had a lab to do. A simple lab: install Windows 98 SE on our hard drives. While doing the lab I started talking with the older female that was sitting next to me. We ended up talking about routers while we waited for Win 98 to install. She didn't know how to secure her wireless so I told her about a story involving my roommate and how our old neighbor found out he was piggybacking for free on their wireless access. Long story short she said "As long as it doesn't effect my games."

Being the self asserted genius that I am I put some clues together. What game or type of game could be so important that you wouldn't want it to be affected? MMORPGs... duh! What is the most popular MMORPG out right now? World of Warcraft... duh!

This doesn't mean everyone I meet that talks about video games or gaming is automatically thrown in the WoW category, but for this particular instance it was my best logical guess. So I said bluntly... "You play World of Warcraft." Not a question... a statement. Of course I was correct.

Turns out she is also playing in a couple of beta tests. Specifically Lord of the Rings Online and Vanguard:SoH. And here is the meat of this post:
Me: So how's Vanguard?
Her: Sucks. Can't even kill level 1's and the graphics run like crap (she has a moderate gaming rig, but still relatively new). Death penalty is stupid.
Me: I agree.
*senseless jabber occurs about Brad McQuaid*
Me: So how is LotRO?
Her: Great. It's beautiful and runs really well.
Me: I saw a video and I think the game looks boring... combat is slow and unimaginative.
Her: You have to try it because the combat is very fun.
Now these aren't exact quotes, but it gives the jest of what she was saying. On one hand it gave me some insight into LotRO which I was surprised to hear was going so well. I just lack faith in Turbine after Asheron's Call 2. Of course the other side is Vanguard and I must say she confirmed what I've been bitching about all along.

So overall it was a productive lab even if it took me a bit longer to install Win 98 than I had planned.

Wednesday, August 02, 2006

Turbine announces they are copying World of Warcraft raids!

Lord of the Rings Online from Turbine has announced they have decided their "Friends Don't Let Friends Tank Balrogs" policy just wasn't going to cut it. So they have decided to make raid encounters and as described they are nothing more than stolen World of Warcraft raid instances! World of Warcraft sort of stole the idea from Everquest, but Blizzard just happened to make them quite a bit more fun, challenging, and less exploitable. Everquest pretty much stole the idea from MUDs, but raised the number of people and added 3D graphics.

So, isn't Turbine just following suit and offering the next upgrade in raid content? If this article is anything close to their final system then this is going to be a near CLONE of the WoW raid instances. Replace LotRO in this article with WoW and you couldn't tell the difference other than the raid party sizes. WoW has 40 and 20 person raids, while LotRO will have 24 person raids.

I really could go on and on about how this is such a blatant rip off, but its not worth my time. Turbine doesn't fucking get it. DDO is basically being redesigned and LotRO has a different design idea being tossed back into the game every other week. None of the ideas are original and there are so many of them (faction, raids, etc) that just STINK of rip off that it amazes me someone isn't suing.

Wake up Turbine! World of Warcraft is here and they have hit the nail on the head for achiever oriented game play. You have THE MOST BELOVED fantasy license of ALL TIME in your hands (Lord of the Rings is 2nd only to the Bible in all-time book sales BTW). Do something true to the nature of Tolkien's work. Don't throw the MMORPG copy-cat bullshit out on shelves with the LotR trademark as you did with Dungeons & Dragons Online. Screwing up DDO is recoverable, fucking up LotR is not.

NOTE: I realize that a big budget AAA title is nothing to go hog wild with. There needs to be a solid and proven game design under the hood. However, this does not mean Turbine needs to go back against their initial designs to include things that are DESTROYING other online communities. Turbine had a very different game with Asheron's Call and I can't understand why all their new games stink of copy cat bullshit. They don't even make the slightest attempt to hide it...

Update: 5 Aug, 2009 - Edited post, applied labels.

Sunday, June 11, 2006

Dungeons and Dragons Online introduces faction grinding!

"With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. The Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups."
I wonder how much more crap like this was on the table early on in development and then never implemented? They seem to have created a skeleton game and slowly are filling in organs. DDO took the classic MMORPG formula and then spiced it with bits'O'Dungoens and Dragons... creating a steaming pile of stink.

While this sort of thing has always been around in D&D in the form of guilds it is far more advanced. You can get buildings, be the leader of a guild, and eventually this earns you the right to hire henchmen. There is unlimited rewards because of how pen'n'paper role playing works because its you and your five buddies sitting at a table. In a persistent world with hundreds of players the idea of faction, err sorry Patron System, equals grinding.

The truth is that Turbine can't keep up to their promises of monthly content releases. Hell, not even bi-monthly content releases. Coupled with the fact there is barely enough content in game to keep anyone interested they are resorting to the time sinks of MMORPGs past. Grinding sucks.

Update: 5 Aug, 2009 - Edited post, applied label.