I picked up Just Cause 2 on the Summer Steam sale for a grand total of $4.99 (plus $0.66 for a DLC weapon). The game is an extremely fun mix of Grand Theft Auto and Batman. The game is set in an open world sandbox where the player can do pretty much anything they want. On top of this, the player is equipped with a Batman-like grappling hook that expands the game play past the traditional Grand Theft Auto car jacking and hooker killing. Also the games narrative pits the protagonist, Rico, against the local island government giving him plenty of opportunities to cause CHAOS (as the game calls it).
Also, it's a beautiful game when it wants to be:
I've enjoyed my stint so far with the game and I've definitely gotten my five dollars worth. However, there is a glaring hole in the game play that kills the game: the lack of ammunition. To make this even more infuriating, the DLC weapon packs (which you pay real money for) require the player to then buy the weapon from the in-game black market, but the game does not provide any ammunition from within the game world with which to refill these weapons. So the player is stuck always having to waste all their in-game money on restocking weapons from the black market meaning they miss out on all the other neat toys that could be purchased.
The DLC weapons are clearly the worst offenders and a black-eye for DLC everywhere, but the regular weapons are always short on ammo as well. The only way to get ammo is to kill enemies and rarely is there an enemy around with the weapon type the player is needing ammo for, resulting in the player constantly having to juggle weapon swaps. Its an obvious game design blunder that should have been fixed by adding ammo drops from the black market. If the black market helicopter can air drop me everything from a fucking motorcycle to a private jet, it sure as hell could drop me an ammo crate.
But this is why cheats exist and I can continue happily along my way now with unlimited ammo.
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