As my last post indicates, I’m excited for ARC Raiders after having a fabulous time in the recent tech test. And as often happens when I get excited about games I wasn’t previously following, my head fills with ideas about how the game could improve even further. And when that happens—my blogging activity picks up pace!
Idea 1: Add a Gadget Slot
ARC Raiders includes gadget-like items such as binoculars, which have useful but relatively low-value functions. However, since they take up a full inventory slot, they're often among the first things discarded—or not even considered in the first place.
If the game added a dedicated gadget slot for items like binoculars, it would increase their value and usability. These items would no longer compete for valuable loot slots, allowing players to enjoy their benefits without sacrifice. Ideally, this slot would remain limited to simple gadgets like binoculars, and not include rare or powerful gear.
Idea 2: Let Us Upgrade Our Crowbar
One of the signature items every Raider carries is their crowbar. Doors, probes, fallen ARC robots, lockers, chests, electrical cabinets—you name it, and Raiders are busting it open with their crowbar (other Raiders' skulls included). The crowbar is so important that you always have it on you by default, without needing to equip it. You also don’t lose it when you die—a rare design decision in an extraction shooter.
There are even skills in the trees that affect how fast you can loot and break into things. It feels like a missed opportunity that these effects weren’t moved into an upgrade system for the crowbar instead. If crowbars could be upgraded, and those upgrades dropped on death like other gear, it would add an extra layer of risk and reward.
Idea 3: Let Us Bring Scrappy With Us
I love the concept of Scrappy—the lovable, loot-gathering chicken who’s become the de facto mascot of ARC Raiders. He passively collects materials and lets players retrieve them through the workshop menu. This system ensures players always have a cache of basic materials (and rarer ones as Scrappy levels up).
But wouldn’t it be awesome if you could switch Scrappy to an active mode where he follows you around on raids and gathers items at a faster rate? Imagine walking into a room and seeing another raider’s Scrappy picking through scraps. Upon spotting you, he squawks a loud BAWK and scrambles off, alerting you to where his owner might be but also having alerted everyone else to your arrival.
Once he’s loaded up, you could send Scrappy off to extract, even as you continue exploring. But if another Raider catches him before extraction, they could pop him like a loot pinata. Or maybe that Scrappy is just bait. Part alarm system, part loot chicken, and maybe even a clever trap—it’s honestly a brilliant concept.
Idea 4: A Shared Social Hub
Currently, everything in Speranza—the underground home of the Raiders—is accessed through menus. Visiting your workshop? Menu. Visiting traders? Menu. Forming a group? Menu. Meanwhile, in the background of the main menu, there's a beautiful, animated scene of a bar or shop with characters walking around, announcements playing, and life happening. It hints at a real depth of character in Speranza.
So why not let us explore it? Turn Speranza into a shared social hub and housing area!
I get that some players just want to jump from one raid to the next, and might get bored walking from one crafting station to another. But for those of us who enjoy social connections and showing off our accomplishments, a shared space would be fantastic.
In fact, I’d argue that adding housing or a social hub could take ARC Raiders to the next level—which would be impressive, considering the buzz it's already generating. Plus, this is an extraction game. What’s better than extracting with an amazing reward you can permanently display to other players?
And seriously—who looks at the stunning background of the main menu and doesn’t want to walk into that world and interact with the characters? Who watches the pre-raid “walking” loading screen and doesn’t wish they could walk there themselves?
Maybe it’s just the MMORPG player in me wanting more from the game than just the raids—but I truly believe ARC Raiders would be even more awesome if Speranza were a place we could explore.
Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own. The grammatical correctness is the AI. Curious what edits were made? See ChatGPT's explanation below.
Explanation of Edits from ChatGPT
Here are the main types of edits I made:
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Punctuation and Sentence Structure
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Replaced semicolons and misplaced commas with proper punctuation to clarify sentence flow.
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Broke up run-on sentences for easier readability.
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Used em dashes (
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Grammar and Word Choice
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Corrected small grammatical errors, such as subject-verb agreement and verb tense.
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Refined wordiness in places (e.g., “the higher level you upgrade Scrappy” → “as Scrappy levels up”).
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Clarity and Consistency
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Clarified ambiguous phrasing like “they are getting the benefits from them” to something cleaner like “allowing players to enjoy their benefits.”
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Made style consistent (e.g., italicizing game titles like ARC Raiders).
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Tone Preservation
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Maintained your enthusiastic, personal voice. You use rhetorical questions and humor effectively, so I left those intact while improving grammar around them.
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